xref: /openbsd/games/robots/extern.c (revision 09467b48)
1 /*	$OpenBSD: extern.c,v 1.9 2016/08/27 02:02:44 guenther Exp $	*/
2 /*	$NetBSD: extern.c,v 1.3 1995/04/22 10:08:49 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <sys/time.h>
34 #include "robots.h"
35 
36 bool	Dead;			/* Player is now dead */
37 bool	Full_clear = TRUE;	/* Lots of junk for init_field to clear */
38 bool	Jump = FALSE;		/* Jump while running, counting, or waiting */
39 bool	Newscore;		/* There was a new score added */
40 #ifdef	FANCY
41 bool	Pattern_roll = FALSE;	/* Auto play for YHBJNLUK pattern */
42 #endif
43 bool	Real_time = FALSE;	/* Play in real time? */
44 bool	Running = FALSE;	/* Currently in the middle of a run */
45 #ifdef	FANCY
46 bool	Stand_still = FALSE;	/* Auto play for standing still pattern */
47 #endif
48 bool	Teleport = FALSE;	/* Teleport automatically when player must */
49 bool	Waiting;		/* Player is waiting for end */
50 bool	Was_bonus = FALSE;	/* Was a bonus last level */
51 
52 char	Cnt_move;		/* Command which has preceded the count */
53 char	Field[Y_FIELDSIZE][X_FIELDSIZE];	/* the playing field itself */
54 char	*Next_move;		/* Next move to be used in the pattern */
55 char	*Move_list = "YHBJNLUK";/* List of moves in the pattern */
56 char	Run_ch;			/* Character for the direction we are running */
57 
58 int	Count = 0;		/* Command count */
59 int	Level;			/* Current level */
60 int	Num_robots;		/* Number of robots left */
61 int	Num_scores;		/* Number of scores posted */
62 int	Score;			/* Current score */
63 int	Start_level = 1;	/* Level on which to start */
64 int	Wait_bonus;		/* bonus for waiting */
65 
66 struct timespec	tv;		/* how long to wait; could be an option */
67 
68 COORD	Max;			/* Max area robots take up */
69 COORD	Min;			/* Min area robots take up */
70 COORD	My_pos;			/* Player's current position */
71 COORD	Robots[MAXROBOTS];	/* Robots' current positions */
72