xref: /openbsd/games/sail/assorted.c (revision d89ec533)
1 /*	$OpenBSD: assorted.c,v 1.8 2016/01/08 20:26:33 mestre Exp $	*/
2 /*	$NetBSD: assorted.c,v 1.3 1995/04/22 10:36:45 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <err.h>
34 #include <stdlib.h>
35 
36 #include "extern.h"
37 
38 static void strike(struct ship *, struct ship *);
39 
40 void
41 table(int rig, int shot, int hittable, struct ship *on, struct ship *from,
42     int roll)
43 {
44 	int hhits = 0, chits = 0, ghits = 0, rhits = 0;
45 	int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;
46 	int guns, car, pc, hull;
47 	int crew[3];
48 	int n;
49 	int rigg[4];
50 	const char *message;
51 	const struct Tables *tp;
52 
53 	pc = on->file->pcrew;
54 	hull = on->specs->hull;
55 	crew[0] = on->specs->crew1;
56 	crew[1] = on->specs->crew2;
57 	crew[2] = on->specs->crew3;
58 	rigg[0] = on->specs->rig1;
59 	rigg[1] = on->specs->rig2;
60 	rigg[2] = on->specs->rig3;
61 	rigg[3] = on->specs->rig4;
62 	if (shot == L_GRAPE)
63 		Chit = chits = hittable;
64 	else {
65 		tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
66 		Chit = chits = tp->C;
67 		Rhit = rhits = tp->R;
68 		Hhit = hhits = tp->H;
69 		Ghit = ghits = tp->G;
70 		if (on->file->FS)
71 			rhits *= 2;
72 		if (shot == L_CHAIN) {
73 			Ghit = ghits = 0;
74 			Hhit = hhits = 0;
75 		}
76 	}
77 	if (on->file->captured != 0) {
78 		pc -= (chits + 1) / 2;
79 		chits /= 2;
80 	}
81 	for (n = 0; n < 3; n++)
82 		if (chits > crew[n]) {
83 			chits -= crew[n];
84 			crew[n] = 0;
85 		} else {
86 			crew[n] -= chits;
87 			chits = 0;
88 		}
89 	for (n = 0; n < 3; n++)
90 		if (rhits > rigg[n]){
91 			rhits -= rigg[n];
92 			rigg[n] = 0;
93 		} else {
94 			rigg[n] -= rhits;
95 			rhits = 0;
96 		}
97 	if (rigg[3] != -1 && rhits > rigg[3]) {
98 		rhits -= rigg[3];
99 		rigg[3] = 0;
100 	} else if (rigg[3] != -1) {
101 		rigg[3] -= rhits;
102 	}
103 	if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
104 		makemsg(on, "dismasted!");
105 	if (portside(from, on, 0)) {
106 		guns = on->specs->gunR;
107 		car = on->specs->carR;
108 	} else {
109 		guns = on->specs->gunL;
110 		car = on->specs->carL;
111 	}
112 	if (ghits > car) {
113 		ghits -= car;
114 		car = 0;
115 	} else {
116 		car -= ghits;
117 		ghits = 0;
118 	}
119 	if (ghits > guns){
120 		ghits -= guns;
121 		guns = 0;
122 	} else {
123 		guns -= ghits;
124 		ghits = 0;
125 	}
126 	hull -= ghits;
127 	if (Ghit)
128 		Write(portside(from, on, 0) ? W_GUNR : W_GUNL,
129 			on, guns, car, 0, 0);
130 	hull -= hhits;
131 	hull = hull < 0 ? 0 : hull;
132 	if (on->file->captured != 0 && Chit)
133 		Write(W_PCREW, on, pc, 0, 0, 0);
134 	if (Hhit)
135 		Write(W_HULL, on, hull, 0, 0, 0);
136 	if (Chit)
137 		Write(W_CREW, on, crew[0], crew[1], crew[2], 0);
138 	if (Rhit)
139 		Write(W_RIGG, on, rigg[0], rigg[1], rigg[2], rigg[3]);
140 	switch (shot) {
141 	case L_ROUND:
142 		message = "firing round shot on $$";
143 		break;
144 	case L_GRAPE:
145 		message = "firing grape shot on $$";
146 		break;
147 	case L_CHAIN:
148 		message = "firing chain shot on $$";
149 		break;
150 	case L_DOUBLE:
151 		message = "firing double shot on $$";
152 		break;
153 	case L_EXPLODE:
154 		message = "exploding shot on $$";
155 		break;
156 	default:
157 		errx(1, "Unknown shot type %d", shot);
158 	}
159 	makesignal(from, "%s", on, message);
160 	if (roll == 6 && rig) {
161 		switch(Rhit) {
162 		case 0:
163 			message = "fore topsail sheets parted";
164 			break;
165 		case 1:
166 			message = "mizzen shrouds parted";
167 			break;
168 		case 2:
169 			message = "main topsail yard shot away";
170 			break;
171 		case 4:
172 			message = "fore topmast and foremast shrouds shot away";
173 			break;
174 		case 5:
175 			message = "mizzen mast and yard shot through";
176 			break;
177 		case 6:
178 			message = "foremast and spritsail yard shattered";
179 			break;
180 		case 7:
181 			message = "main topmast and mizzen mast shattered";
182 			break;
183 		default:
184 			errx(1, "Bad Rhit = %d", Rhit);
185 		}
186 		makemsg(on, "%s", message);
187 	} else if (roll == 6) {
188 		switch (Hhit) {
189 		case 0:
190 			message = "anchor cables severed";
191 			break;
192 		case 1:
193 			message = "two anchor stocks shot away";
194 			break;
195 		case 2:
196 			message = "quarterdeck bulwarks damaged";
197 			break;
198 		case 3:
199 			message = "three gun ports shot away";
200 			break;
201 		case 4:
202 			message = "four guns dismounted";
203 			break;
204 		case 5:
205 			message = "rudder cables shot through";
206 			Write(W_TA, on, 0, 0, 0, 0);
207 			break;
208 		case 6:
209 			message = "shot holes below the water line";
210 			break;
211 		default:
212 			errx(1, "Bad Hhit = %d", Hhit);
213 		}
214 		makemsg(on, "%s", message);
215 	}
216 	/*
217 	if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
218 		on->specs->qual--;
219 		if (on->specs->qual <= 0) {
220 			makemsg(on, "crew mutinying!");
221 			on->specs->qual = 5;
222 			Write(W_CAPTURED, on, on->file->index, 0, 0, 0);
223 		} else
224 			makemsg(on, "crew demoralized");
225 		Write(W_QUAL, on, on->specs->qual, 0, 0, 0);
226 	}
227 	*/
228 	if (!hull)
229 		strike(on, from);
230 }
231 
232 void
233 Cleansnag(struct ship *from, struct ship *to, int all, int flag)
234 {
235 	if (flag & 1) {
236 		Write(W_UNGRAP, from, to->file->index, all, 0, 0);
237 		Write(W_UNGRAP, to, from->file->index, all, 0, 0);
238 	}
239 	if (flag & 2) {
240 		Write(W_UNFOUL, from, to->file->index, all, 0, 0);
241 		Write(W_UNFOUL, to, from->file->index, all, 0, 0);
242 	}
243 	if (!snagged2(from, to)) {
244 		if (!snagged(from)) {
245 			unboard(from, from, 1);		/* defense */
246 			unboard(from, from, 0);		/* defense */
247 		} else
248 			unboard(from, to, 0);		/* offense */
249 		if (!snagged(to)) {
250 			unboard(to, to, 1);		/* defense */
251 			unboard(to, to, 0);		/* defense */
252 		} else
253 			unboard(to, from, 0);		/* offense */
254 	}
255 }
256 
257 static void
258 strike(struct ship *ship, struct ship *from)
259 {
260 	int points;
261 
262 	if (ship->file->struck)
263 		return;
264 	Write(W_STRUCK, ship, 1, 0, 0, 0);
265 	points = ship->specs->pts + from->file->points;
266 	Write(W_POINTS, from, points, 0, 0, 0);
267 	unboard(ship, ship, 0);		/* all offense */
268 	unboard(ship, ship, 1);		/* all defense */
269 	switch (die()) {
270 	case 3:
271 	case 4:		/* ship may sink */
272 		Write(W_SINK, ship, 1, 0, 0, 0);
273 		break;
274 	case 5:
275 	case 6:		/* ship may explode */
276 		Write(W_EXPLODE, ship, 1, 0, 0, 0);
277 		break;
278 	}
279 	Writestr(W_SIGNAL, ship, "striking her colours!");
280 }
281