xref: /openbsd/games/sail/dr_1.c (revision db3296cf)
1 /*	$OpenBSD: dr_1.c,v 1.4 2003/06/03 03:01:41 millert Exp $	*/
2 /*	$NetBSD: dr_1.c,v 1.4 1995/04/24 12:25:10 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)dr_1.c	8.1 (Berkeley) 5/31/93";
36 #else
37 static char rcsid[] = "$OpenBSD: dr_1.c,v 1.4 2003/06/03 03:01:41 millert Exp $";
38 #endif
39 #endif /* not lint */
40 
41 #include "driver.h"
42 #include <stdlib.h>
43 
44 void
45 unfoul()
46 {
47 	struct ship *sp;
48 	struct ship *to;
49 	int nat;
50 	int i;
51 
52 	foreachship(sp) {
53 		if (sp->file->captain[0])
54 			continue;
55 		nat = capship(sp)->nationality;
56 		foreachship(to) {
57 			if (nat != capship(to)->nationality &&
58 			    !is_toughmelee(sp, to, 0, 0))
59 				continue;
60 			for (i = fouled2(sp, to); --i >= 0;)
61 				if (die() <= 2)
62 					cleanfoul(sp, to, 0);
63 		}
64 	}
65 }
66 
67 void
68 boardcomp()
69 {
70 	int crew[3];
71 	struct ship *sp, *sq;
72 
73 	foreachship(sp) {
74 		if (*sp->file->captain)
75 			continue;
76 		if (sp->file->dir == 0)
77 			continue;
78 		if (sp->file->struck || sp->file->captured != 0)
79 			continue;
80 		if (!snagged(sp))
81 			continue;
82 		crew[0] = sp->specs->crew1 != 0;
83 		crew[1] = sp->specs->crew2 != 0;
84 		crew[2] = sp->specs->crew3 != 0;
85 		foreachship(sq) {
86 			if (!Xsnagged2(sp, sq))
87 				continue;
88 			if (meleeing(sp, sq))
89 				continue;
90 			if (!sq->file->dir
91 				|| sp->nationality == capship(sq)->nationality)
92 				continue;
93 			switch (sp->specs->class - sq->specs->class) {
94 			case -3: case -4: case -5:
95 				if (crew[0]) {
96 					/* OBP */
97 					sendbp(sp, sq, crew[0]*100, 0);
98 					crew[0] = 0;
99 				} else if (crew[1]){
100 					/* OBP */
101 					sendbp(sp, sq, crew[1]*10, 0);
102 					crew[1] = 0;
103 				}
104 				break;
105 			case -2:
106 				if (crew[0] || crew[1]) {
107 					/* OBP */
108 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
109 						0);
110 					crew[0] = crew[1] = 0;
111 				}
112 				break;
113 			case -1: case 0: case 1:
114 				if (crew[0]) {
115 					/* OBP */
116 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
117 						0);
118 					crew[0] = crew[1] = 0;
119 				}
120 				break;
121 			case 2: case 3: case 4: case 5:
122 				/* OBP */
123 				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
124 					0);
125 				crew[0] = crew[1] = crew[2] = 0;
126 				break;
127 			}
128 		}
129 	}
130 }
131 
132 int
133 fightitout(from, to, key)
134 	struct ship *from, *to;
135 	int key;
136 {
137 	struct ship *fromcap, *tocap;
138 	int crewfrom[3], crewto[3], menfrom, mento;
139 	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
140 	int topoints;
141 	int index, totalfrom = 0, totalto = 0;
142 	int count;
143 	char message[60];
144 
145 	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
146 	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
147 	if (fromcap == 0)
148 		fromcap = from;
149 	if (tocap == 0)
150 		tocap = to;
151 	if (key) {
152 		if (!menfrom) {		 /* if crew surprised */
153 			if (fromcap == from)
154 				menfrom = from->specs->crew1
155 					+ from->specs->crew2
156 					+ from->specs->crew3;
157 			else
158 				menfrom = from->file->pcrew;
159 		} else {
160 			menfrom *= 2;	/* DBP's fight at an advantage */
161 		}
162 	}
163 	fromstrength = menfrom * fromcap->specs->qual;
164 	strengthto = mento * tocap->specs->qual;
165 	for (count = 0;
166 	     ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
167 	      || fromstrength == -1) && count < 4;
168 	     count++) {
169 		index = fromstrength/10;
170 		if (index > 8)
171 			index = 8;
172 		toinjured = MT[index][2 - die() / 3];
173 		totalto += toinjured;
174 		index = strengthto/10;
175 		if (index > 8)
176 			index = 8;
177 		frominjured = MT[index][2 - die() / 3];
178 		totalfrom += frominjured;
179 		menfrom -= frominjured;
180 		mento -= toinjured;
181 		fromstrength = menfrom * fromcap->specs->qual;
182 		strengthto = mento * tocap->specs->qual;
183 	}
184 	if (fromstrength >= strengthto * 3 || count == 4) {
185 		unboard(to, from, 0);
186 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
187 		subtract(to, totalto, crewto, tocap, pcto);
188 		makemsg(from, "boarders from %s repelled", to->shipname);
189 		(void) snprintf(message, sizeof message,
190 			"killed in melee: %d.  %s: %d",
191 			totalto, from->shipname, totalfrom);
192 		Writestr(W_SIGNAL, to, message);
193 		if (key)
194 			return 1;
195 	} else if (strengthto >= fromstrength * 3) {
196 		unboard(from, to, 0);
197 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
198 		subtract(to, totalto, crewto, tocap, pcto);
199 		if (key) {
200 			if (fromcap != from)
201 				Write(W_POINTS, fromcap,
202 					fromcap->file->points -
203 						from->file->struck
204 						? from->specs->pts
205 						: 2 * from->specs->pts,
206 					0, 0, 0);
207 
208 /* ptr1 points to the shipspec for the ship that was just unboarded.
209    I guess that what is going on here is that the pointer is multiplied
210    or something. */
211 
212 			Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
213 			topoints = 2 * from->specs->pts + to->file->points;
214 			if (from->file->struck)
215 				topoints -= from->specs->pts;
216 			Write(W_POINTS, to, topoints, 0, 0, 0);
217 			mento = crewto[0] ? crewto[0] : crewto[1];
218 			if (mento) {
219 				subtract(to, mento, crewto, tocap, pcto);
220 				subtract(from, - mento, crewfrom, to, 0);
221 			}
222 			(void) snprintf(message, sizeof message,
223 				"captured by the %s!",
224 				to->shipname);
225 			Writestr(W_SIGNAL, from, message);
226 			(void) snprintf(message, sizeof message,
227 				"killed in melee: %d.  %s: %d",
228 				totalto, from->shipname, totalfrom);
229 			Writestr(W_SIGNAL, to, message);
230 			mento = 0;
231 			return 0;
232 		}
233 	}
234 	return 0;
235 }
236 
237 void
238 resolve()
239 {
240 	int thwart;
241 	struct ship *sp, *sq;
242 
243 	foreachship(sp) {
244 		if (sp->file->dir == 0)
245 			continue;
246 		for (sq = sp + 1; sq < ls; sq++)
247 			if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
248 				(void) fightitout(sp, sq, 0);
249 		thwart = 2;
250 		foreachship(sq) {
251 			if (sq->file->dir && meleeing(sq, sp))
252 				thwart = fightitout(sp, sq, 1);
253 			if (!thwart)
254 				break;
255 		}
256 		if (!thwart) {
257 			foreachship(sq) {
258 				if (sq->file->dir && meleeing(sq, sp))
259 					unboard(sq, sp, 0);
260 				unboard(sp, sq, 0);
261 			}
262 			unboard(sp, sp, 1);
263 		} else if (thwart == 2)
264 			unboard(sp, sp, 1);
265 	}
266 }
267 
268 void
269 compcombat()
270 {
271 	int n;
272 	struct ship *sp;
273 	struct ship *closest;
274 	int crew[3], men = 0, target, temp;
275 	int r, guns, ready, load, car;
276 	int index, rakehim, sternrake;
277 	int shootat, hit;
278 
279 	foreachship(sp) {
280 		if (sp->file->captain[0] || sp->file->dir == 0)
281 			continue;
282 		crew[0] = sp->specs->crew1;
283 		crew[1] = sp->specs->crew2;
284 		crew[2] = sp->specs->crew3;
285 		for (n = 0; n < 3; n++) {
286 			if (sp->file->OBP[n].turnsent)
287 				men += sp->file->OBP[n].mensent;
288 		}
289 		for (n = 0; n < 3; n++) {
290 			if (sp->file->DBP[n].turnsent)
291 				men += sp->file->DBP[n].mensent;
292 		}
293 		if (men){
294 			crew[0] = men/100 ? 0 : crew[0] != 0;
295 			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
296 			crew[2] = men%10 ? 0 : crew[2] != 0;
297 		}
298 		for (r = 0; r < 2; r++) {
299 			if (!crew[2])
300 				continue;
301 			if (sp->file->struck)
302 				continue;
303 			if (r) {
304 				ready = sp->file->readyR;
305 				guns = sp->specs->gunR;
306 				car = sp->specs->carR;
307 			} else {
308 				ready = sp->file->readyL;
309 				guns = sp->specs->gunL;
310 				car = sp->specs->carL;
311 			}
312 			if (!guns && !car)
313 				continue;
314 			if ((ready & R_LOADED) == 0)
315 				continue;
316 			closest = closestenemy(sp, r ? 'r' : 'l', 0);
317 			if (closest == 0)
318 				continue;
319 			if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
320 				continue;
321 			if (closest->file->struck)
322 				continue;
323 			target = range(sp, closest);
324 			if (target > 10)
325 				continue;
326 			if (!guns && target >= 3)
327 				continue;
328 			load = L_ROUND;
329 			if (target == 1 && sp->file->loadwith == L_GRAPE)
330 				load = L_GRAPE;
331 			if (target <= 3 && closest->file->FS)
332 				load = L_CHAIN;
333 			if (target == 1 && load != L_GRAPE)
334 				load = L_DOUBLE;
335 			if (load > L_CHAIN && target < 6)
336 				shootat = HULL;
337 			else
338 				shootat = RIGGING;
339 			rakehim = gunsbear(sp, closest)
340 				&& !gunsbear(closest, sp);
341 			temp = portside(closest, sp, 1)
342 				- closest->file->dir + 1;
343 			if (temp < 1)
344 				temp += 8;
345 			if (temp > 8)
346 				temp -= 8;
347 			sternrake = temp > 4 && temp < 6;
348 			index = guns;
349 			if (target < 3)
350 				index += car;
351 			index = (index - 1) / 3;
352 			index = index > 8 ? 8 : index;
353 			if (!rakehim)
354 				hit = HDT[index][target-1];
355 			else
356 				hit = HDTrake[index][target-1];
357 			if (rakehim && sternrake)
358 				hit++;
359 			hit += QUAL[index][capship(sp)->specs->qual - 1];
360 			for (n = 0; n < 3 && sp->file->captured == 0; n++)
361 				if (!crew[n]) {
362 					if (index <= 5)
363 						hit--;
364 					else
365 						hit -= 2;
366 				}
367 			if (ready & R_INITIAL) {
368 				if (!r)
369 					sp->file->readyL &= ~R_INITIAL;
370 				else
371 					sp->file->readyR &= ~R_INITIAL;
372 				if (index <= 3)
373 					hit++;
374 				else
375 					hit += 2;
376 			}
377 			if (sp->file->captured != 0) {
378 				if (index <= 1)
379 					hit--;
380 				else
381 					hit -= 2;
382 			}
383 			hit += AMMO[index][load - 1];
384 			temp = sp->specs->class;
385 			if ((temp >= 5 || temp == 1) && windspeed == 5)
386 				hit--;
387 			if (windspeed == 6 && temp == 4)
388 				hit -= 2;
389 			if (windspeed == 6 && temp <= 3)
390 				hit--;
391 			if (hit >= 0) {
392 				if (load != L_GRAPE)
393 					hit = hit > 10 ? 10 : hit;
394 				table(shootat, load, hit, closest, sp, die());
395 			}
396 		}
397 	}
398 }
399 
400 int
401 next()
402 {
403 	if (++turn % 55 == 0) {
404 		if (alive)
405 			alive = 0;
406 		else
407 			people = 0;
408 	}
409 	if (people <= 0 || windspeed == 7) {
410 		struct ship *s;
411 		struct ship *bestship = NULL;
412 		float net, best = 0.0;
413 		foreachship(s) {
414 			if (*s->file->captain)
415 				continue;
416 			net = (float)s->file->points / s->specs->pts;
417 			if (net > best) {
418 				best = net;
419 				bestship = s;
420 			}
421 		}
422 		if (best > 0.0) {
423 			char *tp = getenv("WOTD");
424 			const char *p;
425 			if (tp == 0)
426 				p = "Driver";
427 			else {
428 				if (islower(*tp))
429 					*tp = toupper(*tp);
430 				p = tp;
431 			}
432 			(void) strncpy(bestship->file->captain, p,
433 				sizeof bestship->file->captain);
434 			bestship->file->captain
435 				[sizeof bestship->file->captain - 1] = 0;
436 			logger(bestship);
437 		}
438 		return -1;
439 	}
440 	Write(W_TURN, SHIP(0), turn, 0, 0, 0);
441 	if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
442 		switch (die()) {
443 		case 1:
444 			winddir = 1;
445 			break;
446 		case 2:
447 			break;
448 		case 3:
449 			winddir++;
450 			break;
451 		case 4:
452 			winddir--;
453 			break;
454 		case 5:
455 			winddir += 2;
456 			break;
457 		case 6:
458 			winddir -= 2;
459 			break;
460 		}
461 		if (winddir > 8)
462 			winddir -= 8;
463 		if (winddir < 1)
464 			winddir += 8;
465 		if (windspeed)
466 			switch (die()) {
467 			case 1:
468 			case 2:
469 				windspeed--;
470 				break;
471 			case 5:
472 			case 6:
473 				windspeed++;
474 				break;
475 			}
476 		else
477 			windspeed++;
478 		Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
479 	}
480 	return 0;
481 }
482