1*747bd222Smestre /* $OpenBSD: pl_3.c,v 1.6 2016/01/08 20:26:33 mestre Exp $ */
2df930be7Sderaadt /* $NetBSD: pl_3.c,v 1.3 1995/04/22 10:37:09 cgd Exp $ */
3df930be7Sderaadt
4df930be7Sderaadt /*
5df930be7Sderaadt * Copyright (c) 1983, 1993
6df930be7Sderaadt * The Regents of the University of California. All rights reserved.
7df930be7Sderaadt *
8df930be7Sderaadt * Redistribution and use in source and binary forms, with or without
9df930be7Sderaadt * modification, are permitted provided that the following conditions
10df930be7Sderaadt * are met:
11df930be7Sderaadt * 1. Redistributions of source code must retain the above copyright
12df930be7Sderaadt * notice, this list of conditions and the following disclaimer.
13df930be7Sderaadt * 2. Redistributions in binary form must reproduce the above copyright
14df930be7Sderaadt * notice, this list of conditions and the following disclaimer in the
15df930be7Sderaadt * documentation and/or other materials provided with the distribution.
167a09557bSmillert * 3. Neither the name of the University nor the names of its contributors
17df930be7Sderaadt * may be used to endorse or promote products derived from this software
18df930be7Sderaadt * without specific prior written permission.
19df930be7Sderaadt *
20df930be7Sderaadt * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21df930be7Sderaadt * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22df930be7Sderaadt * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23df930be7Sderaadt * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24df930be7Sderaadt * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25df930be7Sderaadt * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26df930be7Sderaadt * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27df930be7Sderaadt * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28df930be7Sderaadt * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29df930be7Sderaadt * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30df930be7Sderaadt * SUCH DAMAGE.
31df930be7Sderaadt */
32df930be7Sderaadt
3339ac0be5Smestre #include <signal.h>
344f095801Spjanzen #include <stdlib.h>
35df930be7Sderaadt
3639ac0be5Smestre #include "extern.h"
3739ac0be5Smestre #include "machdep.h"
3839ac0be5Smestre #include "player.h"
3939ac0be5Smestre
404f095801Spjanzen void
acceptcombat(void)41*747bd222Smestre acceptcombat(void)
42df930be7Sderaadt {
43df930be7Sderaadt int men = 0;
44df930be7Sderaadt int target, temp;
45df930be7Sderaadt int n, r;
46df930be7Sderaadt int index, rakehim, sternrake;
47df930be7Sderaadt int hhits = 0, ghits = 0, rhits = 0, chits = 0;
48df930be7Sderaadt int crew[3];
49df930be7Sderaadt int load;
50df930be7Sderaadt int guns, car, ready, shootat, hit;
51df930be7Sderaadt int roll;
52df930be7Sderaadt struct ship *closest;
53df930be7Sderaadt
54df930be7Sderaadt crew[0] = mc->crew1;
55df930be7Sderaadt crew[1] = mc->crew2;
56df930be7Sderaadt crew[2] = mc->crew3;
57df930be7Sderaadt for (n = 0; n < 3; n++) {
58df930be7Sderaadt if (mf->OBP[n].turnsent)
59df930be7Sderaadt men += mf->OBP[n].mensent;
60df930be7Sderaadt }
61df930be7Sderaadt for (n = 0; n < 3; n++) {
62df930be7Sderaadt if (mf->DBP[n].turnsent)
63df930be7Sderaadt men += mf->DBP[n].mensent;
64df930be7Sderaadt }
65df930be7Sderaadt if (men) {
66df930be7Sderaadt crew[0] = men/100 ? 0 : crew[0] != 0;
67df930be7Sderaadt crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
68df930be7Sderaadt crew[2] = men%10 ? 0 : crew[2] != 0;
69df930be7Sderaadt }
70df930be7Sderaadt for (r = 0; r < 2; r++) {
71df930be7Sderaadt if (r) {
72df930be7Sderaadt ready = mf->readyR;
73df930be7Sderaadt load = mf->loadR;
74df930be7Sderaadt guns = mc->gunR;
75df930be7Sderaadt car = mc->carR;
76df930be7Sderaadt } else {
77df930be7Sderaadt ready = mf->readyL;
78df930be7Sderaadt load = mf->loadL;
79df930be7Sderaadt guns = mc->gunL;
80df930be7Sderaadt car = mc->carL;
81df930be7Sderaadt }
824f095801Spjanzen if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
83df930be7Sderaadt goto cant;
84df930be7Sderaadt if (mf->struck || !crew[2])
85df930be7Sderaadt goto cant;
86df930be7Sderaadt closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
87df930be7Sderaadt if (closest == 0)
88df930be7Sderaadt goto cant;
89df930be7Sderaadt if (closest->file->struck)
90df930be7Sderaadt goto cant;
91df930be7Sderaadt target = range(ms, closest);
924f095801Spjanzen if (target > rangeofshot[load] || (!guns && target >= 3))
93df930be7Sderaadt goto cant;
944f095801Spjanzen Signal("$$ within range of %s broadside.",
95df930be7Sderaadt closest, r ? "right" : "left");
96df930be7Sderaadt if (load > L_CHAIN && target < 6) {
97df930be7Sderaadt switch (sgetch("Aim for hull or rigging? ",
98df930be7Sderaadt (struct ship *)0, 1)) {
99df930be7Sderaadt case 'r':
100df930be7Sderaadt shootat = RIGGING;
101df930be7Sderaadt break;
102df930be7Sderaadt case 'h':
103df930be7Sderaadt shootat = HULL;
104df930be7Sderaadt break;
105df930be7Sderaadt default:
106df930be7Sderaadt shootat = -1;
1074f095801Spjanzen Msg("'Avast there! Hold your fire.'");
108df930be7Sderaadt }
109df930be7Sderaadt } else {
110df930be7Sderaadt if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
111df930be7Sderaadt shootat = -1;
1124f095801Spjanzen Msg("Belay that! Hold your fire.");
113df930be7Sderaadt } else
114df930be7Sderaadt shootat = RIGGING;
115df930be7Sderaadt }
116df930be7Sderaadt if (shootat == -1)
117df930be7Sderaadt continue;
118df930be7Sderaadt fired = 1;
119df930be7Sderaadt rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
120df930be7Sderaadt temp = portside(closest, ms, 1) - closest->file->dir + 1;
121df930be7Sderaadt if (temp < 1)
122df930be7Sderaadt temp += 8;
123df930be7Sderaadt else if (temp > 8)
124df930be7Sderaadt temp -= 8;
125df930be7Sderaadt sternrake = temp > 4 && temp < 6;
1264f095801Spjanzen if (rakehim) {
127df930be7Sderaadt if (!sternrake)
1284f095801Spjanzen Msg("Raking the %s!", closest->shipname);
129df930be7Sderaadt else
1304f095801Spjanzen Msg("Stern Rake! %s splintering!",
1314f095801Spjanzen closest->shipname);
1324f095801Spjanzen }
133df930be7Sderaadt index = guns;
134df930be7Sderaadt if (target < 3)
135df930be7Sderaadt index += car;
136df930be7Sderaadt index = (index - 1)/3;
137df930be7Sderaadt index = index > 8 ? 8 : index;
138df930be7Sderaadt if (!rakehim)
139df930be7Sderaadt hit = HDT[index][target-1];
140df930be7Sderaadt else
141df930be7Sderaadt hit = HDTrake[index][target-1];
142df930be7Sderaadt if (rakehim && sternrake)
143df930be7Sderaadt hit++;
144df930be7Sderaadt hit += QUAL[index][mc->qual-1];
145df930be7Sderaadt for (n = 0; n < 3 && mf->captured == 0; n++)
1464f095801Spjanzen if (!crew[n]) {
147df930be7Sderaadt if (index <= 5)
148df930be7Sderaadt hit--;
149df930be7Sderaadt else
150df930be7Sderaadt hit -= 2;
1514f095801Spjanzen }
1524f095801Spjanzen if (ready & R_INITIAL) {
153df930be7Sderaadt if (index <= 3)
154df930be7Sderaadt hit++;
155df930be7Sderaadt else
156df930be7Sderaadt hit += 2;
1574f095801Spjanzen }
1584f095801Spjanzen if (mf->captured != 0) {
159df930be7Sderaadt if (index <= 1)
160df930be7Sderaadt hit--;
161df930be7Sderaadt else
162df930be7Sderaadt hit -= 2;
1634f095801Spjanzen }
164df930be7Sderaadt hit += AMMO[index][load - 1];
165df930be7Sderaadt if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
166df930be7Sderaadt hit--;
167df930be7Sderaadt if (windspeed == 6 && temp == 4)
168df930be7Sderaadt hit -= 2;
169df930be7Sderaadt if (windspeed == 6 && temp <= 3)
170df930be7Sderaadt hit--;
171df930be7Sderaadt if (hit >= 0) {
172df930be7Sderaadt roll = die();
173df930be7Sderaadt if (load == L_GRAPE)
174df930be7Sderaadt chits = hit;
175df930be7Sderaadt else {
1764f095801Spjanzen const struct Tables *t;
177df930be7Sderaadt if (hit > 10)
178df930be7Sderaadt hit = 10;
179df930be7Sderaadt t = &(shootat == RIGGING ? RigTable : HullTable)
180df930be7Sderaadt [hit][roll-1];
181df930be7Sderaadt chits = t->C;
182df930be7Sderaadt rhits = t->R;
183df930be7Sderaadt hhits = t->H;
184df930be7Sderaadt ghits = t->G;
185df930be7Sderaadt if (closest->file->FS)
186df930be7Sderaadt rhits *= 2;
187df930be7Sderaadt if (load == L_CHAIN) {
188df930be7Sderaadt ghits = 0;
189df930be7Sderaadt hhits = 0;
190df930be7Sderaadt }
191df930be7Sderaadt }
192df930be7Sderaadt table(shootat, load, hit, closest, ms, roll);
193df930be7Sderaadt }
1944f095801Spjanzen Msg("Damage inflicted on the %s:", closest->shipname);
1954f095801Spjanzen Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
1964f095801Spjanzen hhits, ghits, chits, rhits);
197df930be7Sderaadt if (!r) {
198df930be7Sderaadt mf->loadL = L_EMPTY;
199df930be7Sderaadt mf->readyL = R_EMPTY;
200df930be7Sderaadt } else {
201df930be7Sderaadt mf->loadR = L_EMPTY;
202df930be7Sderaadt mf->readyR = R_EMPTY;
203df930be7Sderaadt }
204df930be7Sderaadt continue;
205df930be7Sderaadt cant:
2064f095801Spjanzen Msg("Unable to fire %s broadside", r ? "right" : "left");
207df930be7Sderaadt }
208df930be7Sderaadt blockalarm();
209df930be7Sderaadt draw_stat();
210df930be7Sderaadt unblockalarm();
211df930be7Sderaadt }
212df930be7Sderaadt
2134f095801Spjanzen void
grapungrap(void)214*747bd222Smestre grapungrap(void)
215df930be7Sderaadt {
2164f095801Spjanzen struct ship *sp;
2174f095801Spjanzen int i;
218df930be7Sderaadt
219df930be7Sderaadt foreachship(sp) {
220df930be7Sderaadt if (sp == ms || sp->file->dir == 0)
221df930be7Sderaadt continue;
222df930be7Sderaadt if (range(ms, sp) > 1 && !grappled2(ms, sp))
223df930be7Sderaadt continue;
2244f095801Spjanzen switch (sgetch("Attempt to grapple or ungrapple $$: ",
225df930be7Sderaadt sp, 1)) {
226df930be7Sderaadt case 'g':
227df930be7Sderaadt if (die() < 3
228df930be7Sderaadt || ms->nationality == capship(sp)->nationality) {
2294f095801Spjanzen Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
2304f095801Spjanzen Write(W_GRAP, sp, player, 0, 0, 0);
2314f095801Spjanzen Msg("Attempt succeeds!");
2324f095801Spjanzen makesignal(ms, "grappled with $$", sp);
233df930be7Sderaadt } else
2344f095801Spjanzen Msg("Attempt fails.");
235df930be7Sderaadt break;
236df930be7Sderaadt case 'u':
237df930be7Sderaadt for (i = grappled2(ms, sp); --i >= 0;) {
238df930be7Sderaadt if (ms->nationality
239df930be7Sderaadt == capship(sp)->nationality
240df930be7Sderaadt || die() < 3) {
241df930be7Sderaadt cleangrapple(ms, sp, 0);
2424f095801Spjanzen Msg("Attempt succeeds!");
2434f095801Spjanzen makesignal(ms, "ungrappling with $$",
244df930be7Sderaadt sp);
245df930be7Sderaadt } else
2464f095801Spjanzen Msg("Attempt fails.");
247df930be7Sderaadt }
248df930be7Sderaadt break;
249df930be7Sderaadt }
250df930be7Sderaadt }
251df930be7Sderaadt }
252df930be7Sderaadt
2534f095801Spjanzen void
unfoulplayer(void)254*747bd222Smestre unfoulplayer(void)
255df930be7Sderaadt {
2564f095801Spjanzen struct ship *to;
2574f095801Spjanzen int i;
258df930be7Sderaadt
259df930be7Sderaadt foreachship(to) {
260df930be7Sderaadt if (fouled2(ms, to) == 0)
261df930be7Sderaadt continue;
2624f095801Spjanzen if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
263df930be7Sderaadt continue;
264df930be7Sderaadt for (i = fouled2(ms, to); --i >= 0;) {
265df930be7Sderaadt if (die() <= 2) {
266df930be7Sderaadt cleanfoul(ms, to, 0);
2674f095801Spjanzen Msg("Attempt succeeds!");
2684f095801Spjanzen makesignal(ms, "Unfouling $$", to);
269df930be7Sderaadt } else
2704f095801Spjanzen Msg("Attempt fails.");
271df930be7Sderaadt }
272df930be7Sderaadt }
273df930be7Sderaadt }
274