1 /* $OpenBSD: pl_3.c,v 1.3 2003/06/03 03:01:41 millert Exp $ */ 2 /* $NetBSD: pl_3.c,v 1.3 1995/04/22 10:37:09 cgd Exp $ */ 3 4 /* 5 * Copyright (c) 1983, 1993 6 * The Regents of the University of California. All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. Neither the name of the University nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30 * SUCH DAMAGE. 31 */ 32 33 #ifndef lint 34 #if 0 35 static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93"; 36 #else 37 static char rcsid[] = "$OpenBSD: pl_3.c,v 1.3 2003/06/03 03:01:41 millert Exp $"; 38 #endif 39 #endif /* not lint */ 40 41 #include "player.h" 42 #include <stdlib.h> 43 44 void 45 acceptcombat() 46 { 47 int men = 0; 48 int target, temp; 49 int n, r; 50 int index, rakehim, sternrake; 51 int hhits = 0, ghits = 0, rhits = 0, chits = 0; 52 int crew[3]; 53 int load; 54 int guns, car, ready, shootat, hit; 55 int roll; 56 struct ship *closest; 57 58 crew[0] = mc->crew1; 59 crew[1] = mc->crew2; 60 crew[2] = mc->crew3; 61 for (n = 0; n < 3; n++) { 62 if (mf->OBP[n].turnsent) 63 men += mf->OBP[n].mensent; 64 } 65 for (n = 0; n < 3; n++) { 66 if (mf->DBP[n].turnsent) 67 men += mf->DBP[n].mensent; 68 } 69 if (men) { 70 crew[0] = men/100 ? 0 : crew[0] != 0; 71 crew[1] = (men%100)/10 ? 0 : crew[1] != 0; 72 crew[2] = men%10 ? 0 : crew[2] != 0; 73 } 74 for (r = 0; r < 2; r++) { 75 if (r) { 76 ready = mf->readyR; 77 load = mf->loadR; 78 guns = mc->gunR; 79 car = mc->carR; 80 } else { 81 ready = mf->readyL; 82 load = mf->loadL; 83 guns = mc->gunL; 84 car = mc->carL; 85 } 86 if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0) 87 goto cant; 88 if (mf->struck || !crew[2]) 89 goto cant; 90 closest = closestenemy(ms, (r ? 'r' : 'l'), 1); 91 if (closest == 0) 92 goto cant; 93 if (closest->file->struck) 94 goto cant; 95 target = range(ms, closest); 96 if (target > rangeofshot[load] || (!guns && target >= 3)) 97 goto cant; 98 Signal("$$ within range of %s broadside.", 99 closest, r ? "right" : "left"); 100 if (load > L_CHAIN && target < 6) { 101 switch (sgetch("Aim for hull or rigging? ", 102 (struct ship *)0, 1)) { 103 case 'r': 104 shootat = RIGGING; 105 break; 106 case 'h': 107 shootat = HULL; 108 break; 109 default: 110 shootat = -1; 111 Msg("'Avast there! Hold your fire.'"); 112 } 113 } else { 114 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { 115 shootat = -1; 116 Msg("Belay that! Hold your fire."); 117 } else 118 shootat = RIGGING; 119 } 120 if (shootat == -1) 121 continue; 122 fired = 1; 123 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); 124 temp = portside(closest, ms, 1) - closest->file->dir + 1; 125 if (temp < 1) 126 temp += 8; 127 else if (temp > 8) 128 temp -= 8; 129 sternrake = temp > 4 && temp < 6; 130 if (rakehim) { 131 if (!sternrake) 132 Msg("Raking the %s!", closest->shipname); 133 else 134 Msg("Stern Rake! %s splintering!", 135 closest->shipname); 136 } 137 index = guns; 138 if (target < 3) 139 index += car; 140 index = (index - 1)/3; 141 index = index > 8 ? 8 : index; 142 if (!rakehim) 143 hit = HDT[index][target-1]; 144 else 145 hit = HDTrake[index][target-1]; 146 if (rakehim && sternrake) 147 hit++; 148 hit += QUAL[index][mc->qual-1]; 149 for (n = 0; n < 3 && mf->captured == 0; n++) 150 if (!crew[n]) { 151 if (index <= 5) 152 hit--; 153 else 154 hit -= 2; 155 } 156 if (ready & R_INITIAL) { 157 if (index <= 3) 158 hit++; 159 else 160 hit += 2; 161 } 162 if (mf->captured != 0) { 163 if (index <= 1) 164 hit--; 165 else 166 hit -= 2; 167 } 168 hit += AMMO[index][load - 1]; 169 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) 170 hit--; 171 if (windspeed == 6 && temp == 4) 172 hit -= 2; 173 if (windspeed == 6 && temp <= 3) 174 hit--; 175 if (hit >= 0) { 176 roll = die(); 177 if (load == L_GRAPE) 178 chits = hit; 179 else { 180 const struct Tables *t; 181 if (hit > 10) 182 hit = 10; 183 t = &(shootat == RIGGING ? RigTable : HullTable) 184 [hit][roll-1]; 185 chits = t->C; 186 rhits = t->R; 187 hhits = t->H; 188 ghits = t->G; 189 if (closest->file->FS) 190 rhits *= 2; 191 if (load == L_CHAIN) { 192 ghits = 0; 193 hhits = 0; 194 } 195 } 196 table(shootat, load, hit, closest, ms, roll); 197 } 198 Msg("Damage inflicted on the %s:", closest->shipname); 199 Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", 200 hhits, ghits, chits, rhits); 201 if (!r) { 202 mf->loadL = L_EMPTY; 203 mf->readyL = R_EMPTY; 204 } else { 205 mf->loadR = L_EMPTY; 206 mf->readyR = R_EMPTY; 207 } 208 continue; 209 cant: 210 Msg("Unable to fire %s broadside", r ? "right" : "left"); 211 } 212 blockalarm(); 213 draw_stat(); 214 unblockalarm(); 215 } 216 217 void 218 grapungrap() 219 { 220 struct ship *sp; 221 int i; 222 223 foreachship(sp) { 224 if (sp == ms || sp->file->dir == 0) 225 continue; 226 if (range(ms, sp) > 1 && !grappled2(ms, sp)) 227 continue; 228 switch (sgetch("Attempt to grapple or ungrapple $$: ", 229 sp, 1)) { 230 case 'g': 231 if (die() < 3 232 || ms->nationality == capship(sp)->nationality) { 233 Write(W_GRAP, ms, sp->file->index, 0, 0, 0); 234 Write(W_GRAP, sp, player, 0, 0, 0); 235 Msg("Attempt succeeds!"); 236 makesignal(ms, "grappled with $$", sp); 237 } else 238 Msg("Attempt fails."); 239 break; 240 case 'u': 241 for (i = grappled2(ms, sp); --i >= 0;) { 242 if (ms->nationality 243 == capship(sp)->nationality 244 || die() < 3) { 245 cleangrapple(ms, sp, 0); 246 Msg("Attempt succeeds!"); 247 makesignal(ms, "ungrappling with $$", 248 sp); 249 } else 250 Msg("Attempt fails."); 251 } 252 break; 253 } 254 } 255 } 256 257 void 258 unfoulplayer() 259 { 260 struct ship *to; 261 int i; 262 263 foreachship(to) { 264 if (fouled2(ms, to) == 0) 265 continue; 266 if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y') 267 continue; 268 for (i = fouled2(ms, to); --i >= 0;) { 269 if (die() <= 2) { 270 cleanfoul(ms, to, 0); 271 Msg("Attempt succeeds!"); 272 makesignal(ms, "Unfouling $$", to); 273 } else 274 Msg("Attempt fails."); 275 } 276 } 277 } 278