xref: /openbsd/games/trek/abandon.c (revision db3296cf)
1 /*	$OpenBSD: abandon.c,v 1.5 2003/06/03 03:01:41 millert Exp $	*/
2 /*	$NetBSD: abandon.c,v 1.3 1995/04/22 10:58:24 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)abandon.c	8.1 (Berkeley) 5/31/93";
36 #else
37 static char rcsid[] = "$OpenBSD: abandon.c,v 1.5 2003/06/03 03:01:41 millert Exp $";
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include "trek.h"
43 
44 /*
45 **  Abandon Ship
46 **
47 **	The ship is abandoned.  If your current ship is the Faire
48 **	Queene, or if your shuttlecraft is dead, you're out of
49 **	luck.  You need the shuttlecraft in order for the captain
50 **	(that's you!!) to escape.
51 **
52 **	Your crew can beam to an inhabited starsystem in the
53 **	quadrant, if there is one and if the transporter is working.
54 **	If there is no inhabited starsystem, or if the transporter
55 **	is out, they are left to die in outer space.
56 **
57 **	These currently just count as regular deaths, but they
58 **	should count very heavily against you.
59 **
60 **	If there are no starbases left, you are captured by the
61 **	Klingons, who torture you mercilessly.  However, if there
62 **	is at least one starbase, you are returned to the
63 **	Federation in a prisoner of war exchange.  Of course, this
64 **	can't happen unless you have taken some prisoners.
65 */
66 
67 void
68 abandon(v)
69 	int v;
70 {
71 	struct quad	*q;
72 	int		i;
73 	int		j;
74 	struct event	*e;
75 
76 	if (Ship.ship == QUEENE)
77 	{
78 		printf("You may not abandon ye Faire Queene\n");
79 		return;
80 	}
81 	if (Ship.cond != DOCKED)
82 	{
83 		if (damaged(SHUTTLE))
84 		{
85 			out(SHUTTLE);
86 			return;
87 		}
88 		printf("Officers escape in shuttlecraft\n");
89 		/* decide on fate of crew */
90 		q = &Quad[Ship.quadx][Ship.quady];
91 		if (q->qsystemname == 0 || damaged(XPORTER))
92 		{
93 			printf("Entire crew of %d left to die in outer space\n",
94 				Ship.crew);
95 			Game.deaths += Ship.crew;
96 		}
97 		else
98 		{
99 			printf("Crew beams down to planet %s\n", systemname(q));
100 		}
101 	}
102 	/* see if you can be exchanged */
103 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
104 		lose(L_CAPTURED);
105 	/* re-outfit new ship */
106 	printf("You are hereby put in charge of an antiquated but still\n");
107 	printf("  functional ship, the Fairie Queene.\n");
108 	Ship.ship = QUEENE;
109 	Ship.shipname = "Fairie Queene";
110 	Param.energy = Ship.energy = 3000;
111 	Param.torped = Ship.torped = 6;
112 	Param.shield = Ship.shield = 1250;
113 	Ship.shldup = 0;
114 	Ship.cloaked = 0;
115 	Ship.warp = 5.0;
116 	Ship.warp2 = 25.0;
117 	Ship.warp3 = 125.0;
118 	Ship.cond = GREEN;
119 	/* clear out damages on old ship */
120 	for (i = 0; i < MAXEVENTS; i++)
121 	{
122 		e = &Event[i];
123 		if (e->evcode != E_FIXDV)
124 			continue;
125 		unschedule(e);
126 	}
127 	/* get rid of some devices and redistribute probabilities */
128 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
129 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
130 	while (i > 0)
131 		for (j = 0; j < NDEV; j++)
132 		{
133 			if (Param.damprob[j] != 0)
134 			{
135 				Param.damprob[j] += 1;
136 				i--;
137 				if (i <= 0)
138 					break;
139 			}
140 		}
141 	/* pick a starbase to restart at */
142 	i = ranf(Now.bases);
143 	Ship.quadx = Now.base[i].x;
144 	Ship.quady = Now.base[i].y;
145 	/* setup that quadrant */
146 	while (1)
147 	{
148 		initquad(1);
149 		Sect[Ship.sectx][Ship.secty] = EMPTY;
150 		for (i = 0; i < 5; i++)
151 		{
152 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
153 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
154 				continue;
155 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
156 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
157 				continue;
158 			if (Sect[Ship.sectx][Ship.secty] == EMPTY)
159 			{
160 				Sect[Ship.sectx][Ship.secty] = QUEENE;
161 				dock(0);
162 				compkldist(0);
163 				return;
164 			}
165 		}
166 	}
167 }
168