xref: /openbsd/games/trek/attack.c (revision 898184e3)
1 /*	$OpenBSD: attack.c,v 1.6 2009/10/27 23:59:27 deraadt Exp $	*/
2 /*	$NetBSD: attack.c,v 1.3 1995/04/22 10:58:26 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <math.h>
35 #include "trek.h"
36 
37 /*
38 **  Klingon Attack Routine
39 **
40 **	This routine performs the Klingon attack provided that
41 **	(1) Something happened this move (i.e., not free), and
42 **	(2) You are not cloaked.  Note that if you issue the
43 **	cloak command, you are not considered cloaked until you
44 **	expend some time.
45 **
46 **	Klingons are permitted to move both before and after the
47 **	attack.  They will tend to move toward you before the
48 **	attack and away from you after the attack.
49 **
50 **	Under certain conditions you can get a critical hit.  This
51 **	sort of hit damages devices.  The probability that a given
52 **	device is damaged depends on the device.  Well protected
53 **	devices (such as the computer, which is in the core of the
54 **	ship and has considerable redundancy) almost never get
55 **	damaged, whereas devices which are exposed (such as the
56 **	warp engines) or which are particularly delicate (such as
57 **	the transporter) have a much higher probability of being
58 **	damaged.
59 **
60 **	The actual amount of damage (i.e., how long it takes to fix
61 **	it) depends on the amount of the hit and the "damfac[]"
62 **	entry for the particular device.
63 **
64 **	Casualties can also occur.
65 */
66 
67 void
68 attack(resting)
69 	int	resting;	/* set if attack while resting */
70 {
71 	int	hit, i, l;
72 	int	maxhit, tothit, shldabsb;
73 	double	chgfac, propor, extradm;
74 	double	dustfac, tothe;
75 	int	cas;
76 	int	hitflag;
77 
78 	if (Move.free)
79 		return;
80 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
81 		return;
82 	if (Ship.cloaked && Ship.cloakgood)
83 		return;
84 	/* move before attack */
85 	klmove(0);
86 	if (Ship.cond == DOCKED)
87 	{
88 		if (!resting)
89 			printf("Starbase shields protect the %s\n", Ship.shipname);
90 		return;
91 	}
92 	/* setup shield effectiveness */
93 	chgfac = 1.0;
94 	if (Move.shldchg)
95 		chgfac = 0.25 + 0.50 * franf();
96 	maxhit = tothit = 0;
97 	hitflag = 0;
98 
99 	/* let each Klingon do his damndest */
100 	for (i = 0; i < Etc.nkling; i++)
101 	{
102 		/* if he's low on power he won't attack */
103 		if (Etc.klingon[i].power < 20)
104 			continue;
105 		if (!hitflag)
106 		{
107 			printf("\nStardate %.2f: Klingon attack:\n",
108 				Now.date);
109 			hitflag++;
110 		}
111 		/* complete the hit */
112 		dustfac = 0.90 + 0.01 * franf();
113 		tothe = Etc.klingon[i].avgdist;
114 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
115 		/* deplete his energy */
116 		dustfac = Etc.klingon[i].power;
117 		Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
118 		/* see how much of hit shields will absorb */
119 		shldabsb = 0;
120 		if (Ship.shldup || Move.shldchg)
121 		{
122 			propor = Ship.shield;
123 			propor /= Param.shield;
124 			shldabsb = propor * chgfac * hit;
125 			if (shldabsb > Ship.shield)
126 				shldabsb = Ship.shield;
127 			Ship.shield -= shldabsb;
128 		}
129 		/* actually do the hit */
130 		printf("\aHIT: %d units", hit);
131 		if (!damaged(SRSCAN))
132 			printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
133 		cas = (shldabsb * 100) / hit;
134 		hit -= shldabsb;
135 		if (shldabsb > 0)
136 			printf(", shields absorb %d%%, effective hit %d\n",
137 				cas, hit);
138 		else
139 			printf("\n");
140 		tothit += hit;
141 		if (hit > maxhit)
142 			maxhit = hit;
143 		Ship.energy -= hit;
144 		/* see if damages occurred */
145 		if (hit >= (15 - Game.skill) * (25 - ranf(12)))
146 		{
147 			printf("\aCRITICAL HIT!!!\a\n");
148 			/* select a device from probability vector */
149 			cas = ranf(1000);
150 			for (l = 0; cas >= 0; l++)
151 				cas -= Param.damprob[l];
152 			l -= 1;
153 			/* compute amount of damage */
154 			extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
155 			/* damage the device */
156 			damage(l, extradm);
157 			if (damaged(SHIELD))
158 			{
159 				if (Ship.shldup)
160 					printf("Sulu: Shields knocked down, captain.\n");
161 				Ship.shldup = 0;
162 				Move.shldchg = 0;
163 			}
164 		}
165 		if (Ship.energy <= 0)
166 			lose(L_DSTRYD);
167 	}
168 
169 	/* see what our casualities are like */
170 	if (maxhit >= 200 || tothit >= 500)
171 	{
172 		cas = tothit * 0.015 * franf();
173 		if (cas >= 2)
174 		{
175 			printf("McCoy: we suffered %d casualties in that attack.\n",
176 				cas);
177 			Game.deaths += cas;
178 			Ship.crew -= cas;
179 		}
180 	}
181 
182 	/* allow Klingons to move after attacking */
183 	klmove(1);
184 }
185