xref: /openbsd/games/trek/torped.c (revision 09467b48)
1 /*	$OpenBSD: torped.c,v 1.10 2016/01/07 14:37:51 mestre Exp $	*/
2 /*	$NetBSD: torped.c,v 1.3 1995/04/22 10:59:34 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <math.h>
34 #include <stdio.h>
35 #include <stdlib.h>
36 
37 #include "getpar.h"
38 #include "trek.h"
39 
40 static int randcourse(int);
41 
42 /*
43 **  PHOTON TORPEDO CONTROL
44 **
45 **	Either one or three photon torpedoes are fired.  If three
46 **	are fired, it is called a "burst" and you also specify
47 **	a spread angle.
48 **
49 **	Torpedoes are never 100% accurate.  There is always a random
50 **	cludge factor in their course which is increased if you have
51 **	your shields up.  Hence, you will find that they are more
52 **	accurate at close range.  However, they have the advantage that
53 **	at long range they don't lose any of their power as phasers
54 **	do, i.e., a hit is a hit is a hit, by any other name.
55 **
56 **	When the course spreads too much, you get a misfire, and the
57 **	course is randomized even more.  You also have the chance that
58 **	the misfire damages your torpedo tubes.
59 */
60 
61 void
62 torped(int v)
63 {
64 	int	ix, iy;
65 	double	x, y, dx, dy;
66 	double	angle;
67 	int	course, course2;
68 	int	k;
69 	double	bigger;
70 	double	sectsize;
71 	int	burst, n;
72 
73 	if (Ship.cloaked)
74 	{
75 		printf("Federation regulations do not permit attack while cloaked.\n");
76 		return;
77 	}
78 	if (check_out(TORPED))
79 		return;
80 	if (Ship.torped <= 0)
81 	{
82 		printf("All photon torpedos expended\n");
83 		return;
84 	}
85 
86 	/* get the course */
87 	course = getintpar("Torpedo course");
88 	if (course < 0 || course > 360)
89 		return;
90 	burst = -1;
91 
92 	/* need at least three torpedoes for a burst */
93 	if (Ship.torped < 3)
94 	{
95 		printf("No-burst mode selected\n");
96 		burst = 0;
97 	}
98 	else
99 	{
100 		/* see if the user wants one */
101 		if (!testnl())
102 		{
103 			k = ungetc(getchar(), stdin);
104 			if (k >= '0' && k <= '9')
105 				burst = 1;
106 		}
107 	}
108 	if (burst < 0)
109 	{
110 		burst = getynpar("Do you want a burst");
111 	}
112 	if (burst)
113 	{
114 		burst = getintpar("burst angle");
115 		if (burst <= 0)
116 			return;
117 		if (burst > 15)
118 		{
119 			printf("Maximum burst angle is 15 degrees\n");
120 			return;
121 		}
122 	}
123 	sectsize = NSECTS;
124 	n = -1;
125 	if (burst)
126 	{
127 		n = 1;
128 		course -= burst;
129 	}
130 	for (; n && n <= 3; n++)
131 	{
132 		/* select a nice random course */
133 		course2 = course + randcourse(n);
134 		angle = course2 * 0.0174532925;			/* convert to radians */
135 		dx = -cos(angle);
136 		dy =  sin(angle);
137 		bigger = fabs(dx);
138 		x = fabs(dy);
139 		if (x > bigger)
140 			bigger = x;
141 		dx /= bigger;
142 		dy /= bigger;
143 		x = Ship.sectx + 0.5;
144 		y = Ship.secty + 0.5;
145 		if (Ship.cond != DOCKED)
146 			Ship.torped -= 1;
147 		printf("Torpedo track");
148 		if (n > 0)
149 			printf(", torpedo number %d", n);
150 		printf(":\n%6.1f\t%4.1f\n", x, y);
151 		while (1)
152 		{
153 			ix = x += dx;
154 			iy = y += dy;
155 			if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
156 			{
157 				printf("Torpedo missed\n");
158 				break;
159 			}
160 			printf("%6.1f\t%4.1f\n", x, y);
161 			switch (Sect[ix][iy])
162 			{
163 			  case EMPTY:
164 				continue;
165 
166 			  case HOLE:
167 				printf("Torpedo disappears into a black hole\n");
168 				break;
169 
170 			  case KLINGON:
171 				for (k = 0; k < Etc.nkling; k++)
172 				{
173 					if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
174 						continue;
175 					Etc.klingon[k].power -= 500 + ranf(501);
176 					if (Etc.klingon[k].power > 0)
177 					{
178 						printf("*** Hit on Klingon at %d,%d: extensive damages\n",
179 							ix, iy);
180 						break;
181 					}
182 					killk(ix, iy);
183 					break;
184 				}
185 				break;
186 
187 			  case STAR:
188 				nova(ix, iy);
189 				break;
190 
191 			  case INHABIT:
192 				kills(ix, iy, -1);
193 				break;
194 
195 			  case BASE:
196 				killb(Ship.quadx, Ship.quady);
197 				Game.killb += 1;
198 				break;
199 			  default:
200 				printf("Unknown object %c at %d,%d destroyed\n",
201 					Sect[ix][iy], ix, iy);
202 				Sect[ix][iy] = EMPTY;
203 				break;
204 			}
205 			break;
206 		}
207 		if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
208 			break;
209 		course += burst;
210 	}
211 	Move.free = 0;
212 }
213 
214 
215 /*
216 **  RANDOMIZE COURSE
217 **
218 **	This routine randomizes the course for torpedo number 'n'.
219 **	Other things handled by this routine are misfires, damages
220 **	to the tubes, etc.
221 */
222 
223 static int
224 randcourse(int n)
225 {
226 	double	r;
227 	int	d;
228 
229 	d = ((franf() + franf()) - 1.0) * 20;
230 	if (abs(d) > 12)
231 	{
232 		printf("Photon tubes misfire");
233 		if (n < 0)
234 			printf("\n");
235 		else
236 			printf(" on torpedo %d\n", n);
237 		if (ranf(2))
238 		{
239 			damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
240 		}
241 		d *= 1.0 + 2.0 * franf();
242 	}
243 	if (Ship.shldup || Ship.cond == DOCKED)
244 	{
245 		r = Ship.shield;
246 		r = 1.0 + r / Param.shield;
247 		if (Ship.cond == DOCKED)
248 			r = 2.0;
249 		d *= r;
250 	}
251 	return (d);
252 }
253