xref: /openbsd/games/trek/win.c (revision d415bd75)
1 /*	$OpenBSD: win.c,v 1.7 2016/01/07 14:37:51 mestre Exp $	*/
2 /*	$NetBSD: win.c,v 1.3 1995/04/22 10:59:41 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <setjmp.h>
34 #include <stdio.h>
35 #include <unistd.h>
36 
37 #include "getpar.h"
38 #include "trek.h"
39 
40 /*
41 **  Signal game won
42 **
43 **	This routine prints out the win message, arranges to print out
44 **	your score, tells you if you have a promotion coming to you,
45 **	cleans up the current input line, and arranges to have you
46 **	asked whether or not you want another game (via the longjmp()
47 **	call).
48 **
49 **	Pretty straightforward, although the promotion algorithm is
50 **	pretty off the wall.
51 */
52 
53 void
54 win(void)
55 {
56 	long			s;
57 	const struct cvntab	*p = NULL;
58 	extern jmp_buf	env;
59 
60 	sleep(1);
61 	printf("\nCongratulations, you have saved the Federation\n");
62 	Move.endgame = 1;
63 
64 	/* print and return the score */
65 	s = score();
66 
67 	/* decide if she gets a promotion */
68 	if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
69 			s >= 1000 && Ship.ship == ENTERPRISE)
70 	{
71 		printf("In fact, you are promoted one step in rank,\n");
72 		if (Game.skill >= 6)
73 			printf("to the exalted rank of Commodore Emeritus\n");
74 		else
75 		{
76 			p = &Skitab[Game.skill - 1];
77 			printf("from %s%s ", p->abrev, p->full);
78 			p++;
79 			printf("to %s%s\n", p->abrev, p->full);
80 		}
81 	}
82 
83 	/* clean out input, and request new game */
84 	skiptonl(0);
85 	longjmp(env, 1);
86 }
87