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25
26<h1 class="centered"><a name="top">Chapter 27:  Input/Output</a></h1>
27
28<p>Chapter 27 deals with iostreams and all their subcomponents
29   and extensions.  All <em>kinds</em> of fun stuff.
30</p>
31
32
33<!-- ####################################################### -->
34<hr />
35<h1>Contents</h1>
36<ul>
37   <li><a href="#1">Copying a file</a></li>
38   <li><a href="#2">The buffering is screwing up my program!</a></li>
39   <li><a href="#3">Binary I/O</a></li>
40   <li><a href="#5">What is this &lt;sstream&gt;/stringstreams thing?</a></li>
41   <li><a href="#6">Deriving a stream buffer</a></li>
42   <li><a href="#7">More on binary I/O</a></li>
43   <li><a href="#8">Pathetic performance?  Ditch C.</a></li>
44   <li><a href="#9">Threads and I/O</a></li>
45   <li><a href="#10">Which header?</a></li>
46   <li><a href="#11">Using FILE*s and file descriptors with IOStreams</a></li>
47</ul>
48
49<hr />
50
51<!-- ####################################################### -->
52
53<h2><a name="1">Copying a file</a></h2>
54   <p>So you want to copy a file quickly and easily, and most important,
55      completely portably.  And since this is C++, you have an open
56      ifstream (call it IN) and an open ofstream (call it OUT):
57   </p>
58   <pre>
59   #include &lt;fstream&gt;
60
61   std::ifstream  IN ("input_file");
62   std::ofstream  OUT ("output_file"); </pre>
63   <p>Here's the easiest way to get it completely wrong:
64   </p>
65   <pre>
66   OUT &lt;&lt; IN;</pre>
67   <p>For those of you who don't already know why this doesn't work
68      (probably from having done it before), I invite you to quickly
69      create a simple text file called &quot;input_file&quot; containing
70      the sentence
71   </p>
72      <pre>
73      The quick brown fox jumped over the lazy dog.</pre>
74   <p>surrounded by blank lines.  Code it up and try it.  The contents
75      of &quot;output_file&quot; may surprise you.
76   </p>
77   <p>Seriously, go do it.  Get surprised, then come back.  It's worth it.
78   </p>
79   <hr width="60%" />
80   <p>The thing to remember is that the <code>basic_[io]stream</code> classes
81      handle formatting, nothing else.  In particular, they break up on
82      whitespace.  The actual reading, writing, and storing of data is
83      handled by the <code>basic_streambuf</code> family.  Fortunately, the
84      <code>operator&lt;&lt;</code> is overloaded to take an ostream and
85      a pointer-to-streambuf, in order to help with just this kind of
86      &quot;dump the data verbatim&quot; situation.
87   </p>
88   <p>Why a <em>pointer</em> to streambuf and not just a streambuf?  Well,
89      the [io]streams hold pointers (or references, depending on the
90      implementation) to their buffers, not the actual
91      buffers.  This allows polymorphic behavior on the part of the buffers
92      as well as the streams themselves.  The pointer is easily retrieved
93      using the <code>rdbuf()</code> member function.  Therefore, the easiest
94      way to copy the file is:
95   </p>
96   <pre>
97   OUT &lt;&lt; IN.rdbuf();</pre>
98   <p>So what <em>was</em> happening with OUT&lt;&lt;IN?  Undefined
99      behavior, since that particular &lt;&lt; isn't defined by the Standard.
100      I have seen instances where it is implemented, but the character
101      extraction process removes all the whitespace, leaving you with no
102      blank lines and only &quot;Thequickbrownfox...&quot;.  With
103      libraries that do not define that operator, IN (or one of IN's
104      member pointers) sometimes gets converted to a void*, and the output
105      file then contains a perfect text representation of a hexadecimal
106      address (quite a big surprise).  Others don't compile at all.
107   </p>
108   <p>Also note that none of this is specific to o<b>*f*</b>streams.
109      The operators shown above are all defined in the parent
110      basic_ostream class and are therefore available with all possible
111      descendants.
112   </p>
113   <p>Return <a href="#top">to top of page</a> or
114      <a href="../faq/index.html">to the FAQ</a>.
115   </p>
116
117<hr />
118<h2><a name="2">The buffering is screwing up my program!</a></h2>
119<!--
120  This is not written very well.  I need to redo this section.
121-->
122   <p>First, are you sure that you understand buffering?  Particularly
123      the fact that C++ may not, in fact, have anything to do with it?
124   </p>
125   <p>The rules for buffering can be a little odd, but they aren't any
126      different from those of C.  (Maybe that's why they can be a bit
127      odd.)  Many people think that writing a newline to an output
128      stream automatically flushes the output buffer.  This is true only
129      when the output stream is, in fact, a terminal and not a file
130      or some other device -- and <em>that</em> may not even be true
131      since C++ says nothing about files nor terminals.  All of that is
132      system-dependent.  (The &quot;newline-buffer-flushing only occurring
133      on terminals&quot; thing is mostly true on Unix systems, though.)
134   </p>
135   <p>Some people also believe that sending <code>endl</code> down an
136      output stream only writes a newline.  This is incorrect; after a
137      newline is written, the buffer is also flushed.  Perhaps this
138      is the effect you want when writing to a screen -- get the text
139      out as soon as possible, etc -- but the buffering is largely
140      wasted when doing this to a file:
141   </p>
142   <pre>
143   output &lt;&lt; &quot;a line of text&quot; &lt;&lt; endl;
144   output &lt;&lt; some_data_variable &lt;&lt; endl;
145   output &lt;&lt; &quot;another line of text&quot; &lt;&lt; endl; </pre>
146   <p>The proper thing to do in this case to just write the data out
147      and let the libraries and the system worry about the buffering.
148      If you need a newline, just write a newline:
149   </p>
150   <pre>
151   output &lt;&lt; &quot;a line of text\n&quot;
152          &lt;&lt; some_data_variable &lt;&lt; '\n'
153          &lt;&lt; &quot;another line of text\n&quot;; </pre>
154   <p>I have also joined the output statements into a single statement.
155      You could make the code prettier by moving the single newline to
156      the start of the quoted text on the last line, for example.
157   </p>
158   <p>If you do need to flush the buffer above, you can send an
159      <code>endl</code> if you also need a newline, or just flush the buffer
160      yourself:
161   </p>
162   <pre>
163   output &lt;&lt; ...... &lt;&lt; flush;    // can use std::flush manipulator
164   output.flush();               // or call a member fn </pre>
165   <p>On the other hand, there are times when writing to a file should
166      be like writing to standard error; no buffering should be done
167      because the data needs to appear quickly (a prime example is a
168      log file for security-related information).  The way to do this is
169      just to turn off the buffering <em>before any I/O operations at
170      all</em> have been done (note that opening counts as an I/O operation):
171   </p>
172   <pre>
173   std::ofstream    os;
174   std::ifstream    is;
175   int   i;
176
177   os.rdbuf()-&gt;pubsetbuf(0,0);
178   is.rdbuf()-&gt;pubsetbuf(0,0);
179
180   os.open(&quot;/foo/bar/baz&quot;);
181   is.open(&quot;/qux/quux/quuux&quot;);
182   ...
183   os &lt;&lt; &quot;this data is written immediately\n&quot;;
184   is &gt;&gt; i;   // and this will probably cause a disk read </pre>
185   <p>Since all aspects of buffering are handled by a streambuf-derived
186      member, it is necessary to get at that member with <code>rdbuf()</code>.
187      Then the public version of <code>setbuf</code> can be called.  The
188      arguments are the same as those for the Standard C I/O Library
189      function (a buffer area followed by its size).
190   </p>
191   <p>A great deal of this is implementation-dependent.  For example,
192      <code>streambuf</code> does not specify any actions for its own
193      <code>setbuf()</code>-ish functions; the classes derived from
194      <code>streambuf</code> each define behavior that &quot;makes
195      sense&quot; for that class:  an argument of (0,0) turns off buffering
196      for <code>filebuf</code> but does nothing at all for its siblings
197      <code>stringbuf</code> and <code>strstreambuf</code>, and specifying
198      anything other than (0,0) has varying effects.
199      User-defined classes derived from <code>streambuf</code> can
200      do whatever they want.  (For <code>filebuf</code> and arguments for
201      <code>(p,s)</code> other than zeros, libstdc++ does what you'd expect:
202      the first <code>s</code> bytes of <code>p</code> are used as a buffer,
203      which you must allocate and deallocate.)
204   </p>
205   <p>A last reminder:  there are usually more buffers involved than
206      just those at the language/library level.  Kernel buffers, disk
207      buffers, and the like will also have an effect.  Inspecting and
208      changing those are system-dependent.
209   </p>
210   <p>Return <a href="#top">to top of page</a> or
211      <a href="../faq/index.html">to the FAQ</a>.
212   </p>
213
214<hr />
215<h2><a name="3">Binary I/O</a></h2>
216   <p>The first and most important thing to remember about binary I/O is
217      that opening a file with <code>ios::binary</code> is not, repeat
218      <em>not</em>, the only thing you have to do.  It is not a silver
219      bullet, and will not allow you to use the <code>&lt;&lt;/&gt;&gt;</code>
220      operators of the normal fstreams to do binary I/O.
221   </p>
222   <p>Sorry.  Them's the breaks.
223   </p>
224   <p>This isn't going to try and be a complete tutorial on reading and
225      writing binary files (because &quot;binary&quot;
226      <a href="#7">covers a lot of ground)</a>, but we will try and clear
227      up a couple of misconceptions and common errors.
228   </p>
229   <p>First, <code>ios::binary</code> has exactly one defined effect, no more
230      and no less.  Normal text mode has to be concerned with the newline
231      characters, and the runtime system will translate between (for
232      example) '\n' and the appropriate end-of-line sequence (LF on Unix,
233      CRLF on DOS, CR on Macintosh, etc).  (There are other things that
234      normal mode does, but that's the most obvious.)  Opening a file in
235      binary mode disables this conversion, so reading a CRLF sequence
236      under Windows won't accidentally get mapped to a '\n' character, etc.
237      Binary mode is not supposed to suddenly give you a bitstream, and
238      if it is doing so in your program then you've discovered a bug in
239      your vendor's compiler (or some other part of the C++ implementation,
240      possibly the runtime system).
241   </p>
242   <p>Second, using <code>&lt;&lt;</code> to write and <code>&gt;&gt;</code> to
243      read isn't going to work with the standard file stream classes, even
244      if you use <code>skipws</code> during reading.  Why not?  Because
245      ifstream and ofstream exist for the purpose of <em>formatting</em>,
246      not reading and writing.  Their job is to interpret the data into
247      text characters, and that's exactly what you don't want to happen
248      during binary I/O.
249   </p>
250   <p>Third, using the <code>get()</code> and <code>put()/write()</code> member
251      functions still aren't guaranteed to help you.  These are
252      &quot;unformatted&quot; I/O functions, but still character-based.
253      (This may or may not be what you want, see below.)
254   </p>
255   <p>Notice how all the problems here are due to the inappropriate use
256      of <em>formatting</em> functions and classes to perform something
257      which <em>requires</em> that formatting not be done?  There are a
258      seemingly infinite number of solutions, and a few are listed here:
259   </p>
260   <ul>
261      <li>&quot;Derive your own fstream-type classes and write your own
262          &lt;&lt;/&gt;&gt; operators to do binary I/O on whatever data
263          types you're using.&quot;  This is a Bad Thing, because while
264          the compiler would probably be just fine with it, other humans
265          are going to be confused.  The overloaded bitshift operators
266          have a well-defined meaning (formatting), and this breaks it.
267      </li>
268      <li>&quot;Build the file structure in memory, then <code>mmap()</code>
269          the file and copy the structure.&quot;  Well, this is easy to
270          make work, and easy to break, and is pretty equivalent to
271          using <code>::read()</code> and <code>::write()</code> directly, and
272          makes no use of the iostream library at all...
273      </li>
274      <li>&quot;Use streambufs, that's what they're there for.&quot;
275          While not trivial for the beginner, this is the best of all
276          solutions.  The streambuf/filebuf layer is the layer that is
277          responsible for actual I/O.  If you want to use the C++
278          library for binary I/O, this is where you start.
279      </li>
280   </ul>
281   <p>How to go about using streambufs is a bit beyond the scope of this
282      document (at least for now), but while streambufs go a long way,
283      they still leave a couple of things up to you, the programmer.
284      As an example, byte ordering is completely between you and the
285      operating system, and you have to handle it yourself.
286   </p>
287   <p>Deriving a streambuf or filebuf
288      class from the standard ones, one that is specific to your data
289      types (or an abstraction thereof) is probably a good idea, and
290      lots of examples exist in journals and on Usenet.  Using the
291      standard filebufs directly (either by declaring your own or by
292      using the pointer returned from an fstream's <code>rdbuf()</code>)
293      is certainly feasible as well.
294   </p>
295   <p>One area that causes problems is trying to do bit-by-bit operations
296      with filebufs.  C++ is no different from C in this respect:  I/O
297      must be done at the byte level.  If you're trying to read or write
298      a few bits at a time, you're going about it the wrong way.  You
299      must read/write an integral number of bytes and then process the
300      bytes.  (For example, the streambuf functions take and return
301      variables of type <code>int_type</code>.)
302   </p>
303   <p>Another area of problems is opening text files in binary mode.
304      Generally, binary mode is intended for binary files, and opening
305      text files in binary mode means that you now have to deal with all of
306      those end-of-line and end-of-file problems that we mentioned before.
307      An instructive thread from comp.lang.c++.moderated delved off into
308      this topic starting more or less at
309      <a href="http://groups.google.com/groups?oi=djq&selm=an_436187505">this</a>
310      article and continuing to the end of the thread.  (You'll have to
311      sort through some flames every couple of paragraphs, but the points
312      made are good ones.)
313   </p>
314
315<hr />
316<h2><a name="5">What is this &lt;sstream&gt;/stringstreams thing?</a></h2>
317   <p>Stringstreams (defined in the header <code>&lt;sstream&gt;</code>)
318      are in this author's opinion one of the coolest things since
319      sliced time.  An example of their use is in the Received Wisdom
320      section for Chapter 21 (Strings),
321      <a href="../21_strings/howto.html#1.1internal"> describing how to
322      format strings</a>.
323   </p>
324   <p>The quick definition is:  they are siblings of ifstream and ofstream,
325      and they do for <code>std::string</code> what their siblings do for
326      files.  All that work you put into writing <code>&lt;&lt;</code> and
327      <code>&gt;&gt;</code> functions for your classes now pays off
328      <em>again!</em>  Need to format a string before passing the string
329      to a function?  Send your stuff via <code>&lt;&lt;</code> to an
330      ostringstream.  You've read a string as input and need to parse it?
331      Initialize an istringstream with that string, and then pull pieces
332      out of it with <code>&gt;&gt;</code>.  Have a stringstream and need to
333      get a copy of the string inside?  Just call the <code>str()</code>
334      member function.
335   </p>
336   <p>This only works if you've written your
337      <code>&lt;&lt;</code>/<code>&gt;&gt;</code> functions correctly, though,
338      and correctly means that they take istreams and ostreams as
339      parameters, not i<b>f</b>streams and o<b>f</b>streams.  If they
340      take the latter, then your I/O operators will work fine with
341      file streams, but with nothing else -- including stringstreams.
342   </p>
343   <p>If you are a user of the strstream classes, you need to update
344      your code.  You don't have to explicitly append <code>ends</code> to
345      terminate the C-style character array, you don't have to mess with
346      &quot;freezing&quot; functions, and you don't have to manage the
347      memory yourself.  The strstreams have been officially deprecated,
348      which means that 1) future revisions of the C++ Standard won't
349      support them, and 2) if you use them, people will laugh at you.
350   </p>
351
352<hr />
353<h2><a name="6">Deriving a stream buffer</a></h2>
354   <p>Creating your own stream buffers for I/O can be remarkably easy.
355      If you are interested in doing so, we highly recommend two very
356      excellent books:
357      <a href="http://www.langer.camelot.de/iostreams.html">Standard C++
358      IOStreams and Locales</a> by Langer and Kreft, ISBN 0-201-18395-1, and
359      <a href="http://www.josuttis.com/libbook/">The C++ Standard Library</a>
360      by Nicolai Josuttis, ISBN 0-201-37926-0.  Both are published by
361      Addison-Wesley, who isn't paying us a cent for saying that, honest.
362   </p>
363   <p>Here is a simple example, io/outbuf1, from the Josuttis text.  It
364      transforms everything sent through it to uppercase.  This version
365      assumes many things about the nature of the character type being
366      used (for more information, read the books or the newsgroups):
367   </p>
368   <pre>
369    #include &lt;iostream&gt;
370    #include &lt;streambuf&gt;
371    #include &lt;locale&gt;
372    #include &lt;cstdio&gt;
373
374    class outbuf : public std::streambuf
375    {
376      protected:
377	/* central output function
378	 * - print characters in uppercase mode
379	 */
380	virtual int_type overflow (int_type c) {
381	    if (c != EOF) {
382		// convert lowercase to uppercase
383		c = std::toupper(static_cast&lt;char&gt;(c),getloc());
384
385		// and write the character to the standard output
386		if (putchar(c) == EOF) {
387		    return EOF;
388		}
389	    }
390	    return c;
391	}
392    };
393
394    int main()
395    {
396	// create special output buffer
397	outbuf ob;
398	// initialize output stream with that output buffer
399	std::ostream out(&amp;ob);
400
401	out &lt;&lt; "31 hexadecimal: "
402	    &lt;&lt; std::hex &lt;&lt; 31 &lt;&lt; std::endl;
403	return 0;
404    }
405   </pre>
406   <p>Try it yourself!  More examples can be found in 3.1.x code, in
407      <code>include/ext/*_filebuf.h</code>, and on
408      <a href="http://www.informatik.uni-konstanz.de/~kuehl/c++/iostream/">Dietmar
409      K&uuml;hl's IOStreams page</a>.
410   </p>
411
412<hr />
413<h2><a name="7">More on binary I/O</a></h2>
414   <p>Towards the beginning of February 2001, the subject of
415      &quot;binary&quot; I/O was brought up in a couple of places at the
416      same time.  One notable place was Usenet, where James Kanze and
417      Dietmar K&uuml;hl separately posted articles on why attempting
418      generic binary I/O was not a good idea.  (Here are copies of
419      <a href="binary_iostreams_kanze.txt">Kanze's article</a> and
420      <a href="binary_iostreams_kuehl.txt">K&uuml;hl's article</a>.)
421   </p>
422   <p>Briefly, the problems of byte ordering and type sizes mean that
423      the unformatted functions like <code>ostream::put()</code> and
424      <code>istream::get()</code> cannot safely be used to communicate
425      between arbitrary programs, or across a network, or from one
426      invocation of a program to another invocation of the same program
427      on a different platform, etc.
428   </p>
429   <p>The entire Usenet thread is instructive, and took place under the
430      subject heading &quot;binary iostreams&quot; on both comp.std.c++
431      and comp.lang.c++.moderated in parallel.  Also in that thread,
432      Dietmar K&uuml;hl mentioned that he had written a pair of stream
433      classes that would read and write XDR, which is a good step towards
434      a portable binary format.
435   </p>
436
437<hr />
438<h2><a name="8">Pathetic performance?  Ditch C.</a></h2>
439   <p>It sounds like a flame on C, but it isn't.  Really.  Calm down.
440      I'm just saying it to get your attention.
441   </p>
442   <p>Because the C++ library includes the C library, both C-style and
443      C++-style I/O have to work at the same time.  For example:
444   </p>
445   <pre>
446     #include &lt;iostream&gt;
447     #include &lt;cstdio&gt;
448
449     std::cout &lt;&lt; &quot;Hel&quot;;
450     std::printf (&quot;lo, worl&quot;);
451     std::cout &lt;&lt; &quot;d!\n&quot;;
452   </pre>
453   <p>This must do what you think it does.
454   </p>
455   <p>Alert members of the audience will immediately notice that buffering
456      is going to make a hash of the output unless special steps are taken.
457   </p>
458   <p>The special steps taken by libstdc++, at least for version 3.0,
459      involve doing very little buffering for the standard streams, leaving
460      most of the buffering to the underlying C library.  (This kind of
461      thing is <a href="../explanations.html#cstdio">tricky to get right</a>.)
462      The upside is that correctness is ensured.  The downside is that
463      writing through <code>cout</code> can quite easily lead to awful
464      performance when the C++ I/O library is layered on top of the C I/O
465      library (as it is for 3.0 by default).  Some patches have been applied
466      which improve the situation for 3.1.
467   </p>
468   <p>However, the C and C++ standard streams only need to be kept in sync
469      when both libraries' facilities are in use.  If your program only uses
470      C++ I/O, then there's no need to sync with the C streams.  The right
471      thing to do in this case is to call
472   </p>
473   <pre>
474     #include <em>any of the I/O headers such as ios, iostream, etc</em>
475
476     std::ios::sync_with_stdio(false);
477   </pre>
478   <p>You must do this before performing any I/O via the C++ stream objects.
479      Once you call this, the C++ streams will operate independently of the
480      (unused) C streams.  For GCC 3.x, this means that <code>cout</code> and
481      company will become fully buffered on their own.
482   </p>
483   <p>Note, by the way, that the synchronization requirement only applies to
484      the standard streams (<code>cin</code>, <code>cout</code>,
485      <code>cerr</code>,
486      <code>clog</code>, and their wide-character counterparts).  File stream
487      objects that you declare yourself have no such requirement and are fully
488      buffered.
489   </p>
490
491<hr />
492<h2><a name="9">Threads and I/O</a></h2>
493   <p>I'll assume that you have already read the
494      <a href="../17_intro/howto.html#3">general notes on library threads</a>,
495      and the
496      <a href="../23_containers/howto.html#3">notes on threaded container
497      access</a> (you might not think of an I/O stream as a container, but
498      the points made there also hold here).  If you have not read them,
499      please do so first.
500   </p>
501   <p>This gets a bit tricky.  Please read carefully, and bear with me.
502   </p>
503   <h3>Structure</h3>
504   <p>As described <a href="../explanations.html#cstdio">here</a>, a wrapper
505      type called <code>__basic_file</code> provides our abstraction layer
506      for the <code>std::filebuf</code> classes.  Nearly all decisions dealing
507      with actual input and output must be made in <code>__basic_file</code>.
508   </p>
509   <p>A generic locking mechanism is somewhat in place at the filebuf layer,
510      but is not used in the current code.  Providing locking at any higher
511      level is akin to providing locking within containers, and is not done
512      for the same reasons (see the links above).
513   </p>
514   <h3>The defaults for 3.0.x</h3>
515   <p>The __basic_file type is simply a collection of small wrappers around
516      the C stdio layer (again, see the link under Structure).  We do no
517      locking ourselves, but simply pass through to calls to <code>fopen</code>,
518      <code>fwrite</code>, and so forth.
519   </p>
520   <p>So, for 3.0, the question of &quot;is multithreading safe for I/O&quot;
521      must be answered with, &quot;is your platform's C library threadsafe
522      for I/O?&quot;  Some are by default, some are not; many offer multiple
523      implementations of the C library with varying tradeoffs of threadsafety
524      and efficiency.  You, the programmer, are always required to take care
525      with multiple threads.
526   </p>
527   <p>(As an example, the POSIX standard requires that C stdio FILE*
528       operations are atomic.  POSIX-conforming C libraries (e.g, on Solaris
529       and GNU/Linux) have an internal mutex to serialize operations on
530       FILE*s.  However, you still need to not do stupid things like calling
531       <code>fclose(fs)</code> in one thread followed by an access of
532       <code>fs</code> in another.)
533   </p>
534   <p>So, if your platform's C library is threadsafe, then your
535      <code>fstream</code> I/O operations will be threadsafe at the lowest
536      level.  For higher-level operations, such as manipulating the data
537      contained in the stream formatting classes (e.g., setting up callbacks
538      inside an <code>std::ofstream</code>), you need to guard such accesses
539      like any other critical shared resource.
540   </p>
541   <h3>The future</h3>
542   <p>As already mentioned <a href="../explanations.html#cstdio">here</a>, a
543      second choice is available for I/O implementations:  libio.  This is
544      disabled by default, and in fact will not currently work due to other
545      issues.  It will be revisited, however.
546   </p>
547   <p>The libio code is a subset of the guts of the GNU libc (glibc) I/O
548      implementation.  When libio is in use, the <code>__basic_file</code>
549      type is basically derived from FILE.  (The real situation is more
550      complex than that... it's derived from an internal type used to
551      implement FILE.  See libio/libioP.h to see scary things done with
552      vtbls.)  The result is that there is no &quot;layer&quot; of C stdio
553      to go through; the filebuf makes calls directly into the same
554      functions used to implement <code>fread</code>, <code>fwrite</code>,
555      and so forth, using internal data structures.  (And when I say
556      &quot;makes calls directly,&quot; I mean the function is literally
557      replaced by a jump into an internal function.  Fast but frightening.
558      *grin*)
559   </p>
560   <p>Also, the libio internal locks are used.  This requires pulling in
561      large chunks of glibc, such as a pthreads implementation, and is one
562      of the issues preventing widespread use of libio as the libstdc++
563      cstdio implementation.
564   </p>
565   <p>But we plan to make this work, at least as an option if not a future
566      default.  Platforms running a copy of glibc with a recent-enough
567      version will see calls from libstdc++ directly into the glibc already
568      installed.  For other platforms, a copy of the libio subsection will
569      be built and included in libstdc++.
570   </p>
571   <h3>Alternatives</h3>
572   <p>Don't forget that other cstdio implementations are possible.  You could
573      easily write one to perform your own forms of locking, to solve your
574      &quot;interesting&quot; problems.
575   </p>
576
577<hr />
578<h2><a name="10">Which header?</a></h2>
579   <p>To minimize the time you have to wait on the compiler, it's good to
580      only include the headers you really need.  Many people simply include
581      &lt;iostream&gt; when they don't need to -- and that can <em>penalize
582      your runtime as well.</em>  Here are some tips on which header to use
583      for which situations, starting with the simplest.
584   </p>
585   <p><strong>&lt;iosfwd&gt;</strong> should be included whenever you simply
586      need the <em>name</em> of an I/O-related class, such as
587      &quot;ofstream&quot; or &quot;basic_streambuf&quot;.  Like the name
588      implies, these are forward declarations.  (A word to all you fellow
589      old school programmers:  trying to forward declare classes like
590      &quot;class istream;&quot; won't work.  Look in the iosfwd header if
591      you'd like to know why.)  For example,
592   </p>
593   <pre>
594    #include &lt;iosfwd&gt;
595
596    class MyClass
597    {
598        ....
599        std::ifstream&amp;   input_file;
600    };
601
602    extern std::ostream&amp; operator&lt;&lt; (std::ostream&amp;, MyClass&amp;);
603   </pre>
604   <p><strong>&lt;ios&gt;</strong> declares the base classes for the entire
605      I/O stream hierarchy, std::ios_base and std::basic_ios&lt;charT&gt;, the
606      counting types std::streamoff and std::streamsize, the file
607      positioning type std::fpos, and the various manipulators like
608      std::hex, std::fixed, std::noshowbase, and so forth.
609   </p>
610   <p>The ios_base class is what holds the format flags, the state flags,
611      and the functions which change them (setf(), width(), precision(),
612      etc).  You can also store extra data and register callback functions
613      through ios_base, but that has been historically underused.  Anything
614      which doesn't depend on the type of characters stored is consolidated
615      here.
616   </p>
617   <p>The template class basic_ios is the highest template class in the
618      hierarchy; it is the first one depending on the character type, and
619      holds all general state associated with that type:  the pointer to the
620      polymorphic stream buffer, the facet information, etc.
621   </p>
622   <p><strong>&lt;streambuf&gt;</strong> declares the template class
623      basic_streambuf, and two standard instantiations, streambuf and
624      wstreambuf.  If you need to work with the vastly useful and capable
625      stream buffer classes, e.g., to create a new form of storage
626      transport, this header is the one to include.
627   </p>
628   <p><strong>&lt;istream&gt;</strong>/<strong>&lt;ostream&gt;</strong> are
629      the headers to include when you are using the &gt;&gt;/&lt;&lt;
630      interface, or any of the other abstract stream formatting functions.
631      For example,
632   </p>
633   <pre>
634    #include &lt;istream&gt;
635
636    std::ostream&amp; operator&lt;&lt; (std::ostream&amp; os, MyClass&amp; c)
637    {
638       return os &lt;&lt; c.data1() &lt;&lt; c.data2();
639    }
640   </pre>
641   <p>The std::istream and std::ostream classes are the abstract parents of
642      the various concrete implementations.  If you are only using the
643      interfaces, then you only need to use the appropriate interface header.
644   </p>
645   <p><strong>&lt;iomanip&gt;</strong> provides &quot;extractors and inserters
646      that alter information maintained by class ios_base and its derived
647      classes,&quot; such as std::setprecision and std::setw.  If you need
648      to write expressions like <code>os &lt;&lt; setw(3);</code> or
649      <code>is &gt;&gt; setbase(8);</code>, you must include &lt;iomanip&gt;.
650   </p>
651   <p><strong>&lt;sstream&gt;</strong>/<strong>&lt;fstream&gt;</strong>
652      declare the six stringstream and fstream classes.  As they are the
653      standard concrete descendants of istream and ostream, you will already
654      know about them.
655   </p>
656   <p>Finally, <strong>&lt;iostream&gt;</strong> provides the eight standard
657      global objects (cin, cout, etc).  To do this correctly, this header
658      also provides the contents of the &lt;istream&gt; and &lt;ostream&gt;
659      headers, but nothing else.  The contents of this header look like
660   </p>
661   <pre>
662    #include &lt;ostream&gt;
663    #include &lt;istream&gt;
664
665    namespace std
666    {
667        extern istream cin;
668        extern ostream cout;
669        ....
670
671        // this is explained below
672        <strong>static ios_base::Init __foo;</strong>    // not its real name
673    }
674   </pre>
675   <p>Now, the runtime penalty mentioned previously:  the global objects
676      must be initialized before any of your own code uses them; this is
677      guaranteed by the standard.  Like any other global object, they must
678      be initialized once and only once.  This is typically done with a
679      construct like the one above, and the nested class ios_base::Init is
680      specified in the standard for just this reason.
681   </p>
682   <p>How does it work?  Because the header is included before any of your
683      code, the <strong>__foo</strong> object is constructed before any of
684      your objects.  (Global objects are built in the order in which they
685      are declared, and destroyed in reverse order.)  The first time the
686      constructor runs, the eight stream objects are set up.
687   </p>
688   <p>The <code>static</code> keyword means that each object file compiled
689      from a source file containing &lt;iostream&gt; will have its own
690      private copy of <strong>__foo</strong>.  There is no specified order
691      of construction across object files (it's one of those pesky NP
692      problems that make life so interesting), so one copy in each object
693      file means that the stream objects are guaranteed to be set up before
694      any of your code which uses them could run, thereby meeting the
695      requirements of the standard.
696   </p>
697   <p>The penalty, of course, is that after the first copy of
698      <strong>__foo</strong> is constructed, all the others are just wasted
699      processor time.  The time spent is merely for an increment-and-test
700      inside a function call, but over several dozen or hundreds of object
701      files, that time can add up.  (It's not in a tight loop, either.)
702   </p>
703   <p>The lesson?  Only include &lt;iostream&gt; when you need to use one of
704      the standard objects in that source file; you'll pay less startup
705      time.  Only include the header files you need to in general; your
706      compile times will go down when there's less parsing work to do.
707   </p>
708
709
710<hr />
711<h2><a name="11">Using FILE*s and file descriptors with IOStreams</a></h2>
712   <!-- referenced by ext/howto.html#2, update link if numbering changes -->
713   <p>The v2 library included non-standard extensions to construct
714      <code>std::filebuf</code>s from C stdio types such as
715      <code>FILE*</code>s and POSIX file descriptors.
716      Today the recommended way to use stdio types with libstdc++-v3
717      IOStreams is via the <code>stdio_filebuf</code> class (see below),
718      but earlier releases provided slightly different mechanisms.
719   </p>
720   <ul>
721     <li>3.0.x <code>filebuf</code>s have another ctor with this signature:
722         <br />
723        <code>basic_filebuf(__c_file_type*, ios_base::openmode, int_type);</code>
724         <br />This comes in very handy in a number of places, such as
725         attaching Unix sockets, pipes, and anything else which uses file
726         descriptors, into the IOStream buffering classes.  The three
727         arguments are as follows:
728         <ul>
729          <li><code>__c_file_type*      F   </code>
730              // the __c_file_type typedef usually boils down to stdio's FILE
731          </li>
732          <li><code>ios_base::openmode  M   </code>
733              // same as all the other uses of openmode
734          </li>
735          <li><code>int_type            B   </code>
736              // buffer size, defaults to BUFSIZ if not specified
737          </li>
738         </ul>
739         For those wanting to use file descriptors instead of FILE*'s, I
740         invite you to contemplate the mysteries of C's <code>fdopen()</code>.
741     </li>
742     <li>In library snapshot 3.0.95 and later, <code>filebuf</code>s bring
743         back an old extension:  the <code>fd()</code> member function.  The
744         integer returned from this function can be used for whatever file
745         descriptors can be used for on your platform.  Naturally, the
746         library cannot track what you do on your own with a file descriptor,
747         so if you perform any I/O directly, don't expect the library to be
748         aware of it.
749     </li>
750     <li>Beginning with 3.1, the extra <code>filebuf</code> constructor and
751         the <code>fd()</code> function were removed from the standard
752         filebuf.  Instead, <code>&lt;ext/stdio_filebuf.h&gt;</code> contains
753         a derived class called
754         <a href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/class____gnu__cxx_1_1stdio__filebuf.html"><code>__gnu_cxx::stdio_filebuf</code></a>.
755         This class can be constructed from a C <code>FILE*</code> or a file
756         descriptor, and provides the <code>fd()</code> function.
757     </li>
758   </ul>
759   <p>If you want to access a <code>filebuf</code>s file descriptor to
760      implement file locking (e.g. using the <code>fcntl()</code> system
761      call) then you might be interested in Henry Suter's
762      <a href="http://suter.home.cern.ch/suter/RWLock.html">RWLock</a>
763      class.
764   </p>
765
766<!-- ####################################################### -->
767
768<hr />
769<p class="fineprint"><em>
770See <a href="../17_intro/license.html">license.html</a> for copying conditions.
771Comments and suggestions are welcome, and may be sent to
772<a href="mailto:libstdc++@gcc.gnu.org">the libstdc++ mailing list</a>.
773</em></p>
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