1=head1 NAME 2 3perlthrtut - tutorial on threads in Perl 4 5=head1 DESCRIPTION 6 7 WARNING: Threading is an experimental feature. Both the interface 8 and implementation are subject to change drastically. In fact, this 9 documentation describes the flavor of threads that was in version 10 5.005. Perl 5.6.0 and later have the beginnings of support for 11 interpreter threads, which (when finished) is expected to be 12 significantly different from what is described here. The information 13 contained here may therefore soon be obsolete. Use at your own risk! 14 15One of the most prominent new features of Perl 5.005 is the inclusion 16of threads. Threads make a number of things a lot easier, and are a 17very useful addition to your bag of programming tricks. 18 19=head1 What Is A Thread Anyway? 20 21A thread is a flow of control through a program with a single 22execution point. 23 24Sounds an awful lot like a process, doesn't it? Well, it should. 25Threads are one of the pieces of a process. Every process has at least 26one thread and, up until now, every process running Perl had only one 27thread. With 5.005, though, you can create extra threads. We're going 28to show you how, when, and why. 29 30=head1 Threaded Program Models 31 32There are three basic ways that you can structure a threaded 33program. Which model you choose depends on what you need your program 34to do. For many non-trivial threaded programs you'll need to choose 35different models for different pieces of your program. 36 37=head2 Boss/Worker 38 39The boss/worker model usually has one `boss' thread and one or more 40`worker' threads. The boss thread gathers or generates tasks that need 41to be done, then parcels those tasks out to the appropriate worker 42thread. 43 44This model is common in GUI and server programs, where a main thread 45waits for some event and then passes that event to the appropriate 46worker threads for processing. Once the event has been passed on, the 47boss thread goes back to waiting for another event. 48 49The boss thread does relatively little work. While tasks aren't 50necessarily performed faster than with any other method, it tends to 51have the best user-response times. 52 53=head2 Work Crew 54 55In the work crew model, several threads are created that do 56essentially the same thing to different pieces of data. It closely 57mirrors classical parallel processing and vector processors, where a 58large array of processors do the exact same thing to many pieces of 59data. 60 61This model is particularly useful if the system running the program 62will distribute multiple threads across different processors. It can 63also be useful in ray tracing or rendering engines, where the 64individual threads can pass on interim results to give the user visual 65feedback. 66 67=head2 Pipeline 68 69The pipeline model divides up a task into a series of steps, and 70passes the results of one step on to the thread processing the 71next. Each thread does one thing to each piece of data and passes the 72results to the next thread in line. 73 74This model makes the most sense if you have multiple processors so two 75or more threads will be executing in parallel, though it can often 76make sense in other contexts as well. It tends to keep the individual 77tasks small and simple, as well as allowing some parts of the pipeline 78to block (on I/O or system calls, for example) while other parts keep 79going. If you're running different parts of the pipeline on different 80processors you may also take advantage of the caches on each 81processor. 82 83This model is also handy for a form of recursive programming where, 84rather than having a subroutine call itself, it instead creates 85another thread. Prime and Fibonacci generators both map well to this 86form of the pipeline model. (A version of a prime number generator is 87presented later on.) 88 89=head1 Native threads 90 91There are several different ways to implement threads on a system. How 92threads are implemented depends both on the vendor and, in some cases, 93the version of the operating system. Often the first implementation 94will be relatively simple, but later versions of the OS will be more 95sophisticated. 96 97While the information in this section is useful, it's not necessary, 98so you can skip it if you don't feel up to it. 99 100There are three basic categories of threads-user-mode threads, kernel 101threads, and multiprocessor kernel threads. 102 103User-mode threads are threads that live entirely within a program and 104its libraries. In this model, the OS knows nothing about threads. As 105far as it's concerned, your process is just a process. 106 107This is the easiest way to implement threads, and the way most OSes 108start. The big disadvantage is that, since the OS knows nothing about 109threads, if one thread blocks they all do. Typical blocking activities 110include most system calls, most I/O, and things like sleep(). 111 112Kernel threads are the next step in thread evolution. The OS knows 113about kernel threads, and makes allowances for them. The main 114difference between a kernel thread and a user-mode thread is 115blocking. With kernel threads, things that block a single thread don't 116block other threads. This is not the case with user-mode threads, 117where the kernel blocks at the process level and not the thread level. 118 119This is a big step forward, and can give a threaded program quite a 120performance boost over non-threaded programs. Threads that block 121performing I/O, for example, won't block threads that are doing other 122things. Each process still has only one thread running at once, 123though, regardless of how many CPUs a system might have. 124 125Since kernel threading can interrupt a thread at any time, they will 126uncover some of the implicit locking assumptions you may make in your 127program. For example, something as simple as C<$a = $a + 2> can behave 128unpredictably with kernel threads if $a is visible to other 129threads, as another thread may have changed $a between the time it 130was fetched on the right hand side and the time the new value is 131stored. 132 133Multiprocessor Kernel Threads are the final step in thread 134support. With multiprocessor kernel threads on a machine with multiple 135CPUs, the OS may schedule two or more threads to run simultaneously on 136different CPUs. 137 138This can give a serious performance boost to your threaded program, 139since more than one thread will be executing at the same time. As a 140tradeoff, though, any of those nagging synchronization issues that 141might not have shown with basic kernel threads will appear with a 142vengeance. 143 144In addition to the different levels of OS involvement in threads, 145different OSes (and different thread implementations for a particular 146OS) allocate CPU cycles to threads in different ways. 147 148Cooperative multitasking systems have running threads give up control 149if one of two things happen. If a thread calls a yield function, it 150gives up control. It also gives up control if the thread does 151something that would cause it to block, such as perform I/O. In a 152cooperative multitasking implementation, one thread can starve all the 153others for CPU time if it so chooses. 154 155Preemptive multitasking systems interrupt threads at regular intervals 156while the system decides which thread should run next. In a preemptive 157multitasking system, one thread usually won't monopolize the CPU. 158 159On some systems, there can be cooperative and preemptive threads 160running simultaneously. (Threads running with realtime priorities 161often behave cooperatively, for example, while threads running at 162normal priorities behave preemptively.) 163 164=head1 What kind of threads are perl threads? 165 166If you have experience with other thread implementations, you might 167find that things aren't quite what you expect. It's very important to 168remember when dealing with Perl threads that Perl Threads Are Not X 169Threads, for all values of X. They aren't POSIX threads, or 170DecThreads, or Java's Green threads, or Win32 threads. There are 171similarities, and the broad concepts are the same, but if you start 172looking for implementation details you're going to be either 173disappointed or confused. Possibly both. 174 175This is not to say that Perl threads are completely different from 176everything that's ever come before--they're not. Perl's threading 177model owes a lot to other thread models, especially POSIX. Just as 178Perl is not C, though, Perl threads are not POSIX threads. So if you 179find yourself looking for mutexes, or thread priorities, it's time to 180step back a bit and think about what you want to do and how Perl can 181do it. 182 183=head1 Threadsafe Modules 184 185The addition of threads has changed Perl's internals 186substantially. There are implications for people who write 187modules--especially modules with XS code or external libraries. While 188most modules won't encounter any problems, modules that aren't 189explicitly tagged as thread-safe should be tested before being used in 190production code. 191 192Not all modules that you might use are thread-safe, and you should 193always assume a module is unsafe unless the documentation says 194otherwise. This includes modules that are distributed as part of the 195core. Threads are a beta feature, and even some of the standard 196modules aren't thread-safe. 197 198If you're using a module that's not thread-safe for some reason, you 199can protect yourself by using semaphores and lots of programming 200discipline to control access to the module. Semaphores are covered 201later in the article. Perl Threads Are Different 202 203=head1 Thread Basics 204 205The core Thread module provides the basic functions you need to write 206threaded programs. In the following sections we'll cover the basics, 207showing you what you need to do to create a threaded program. After 208that, we'll go over some of the features of the Thread module that 209make threaded programming easier. 210 211=head2 Basic Thread Support 212 213Thread support is a Perl compile-time option-it's something that's 214turned on or off when Perl is built at your site, rather than when 215your programs are compiled. If your Perl wasn't compiled with thread 216support enabled, then any attempt to use threads will fail. 217 218Remember that the threading support in 5.005 is in beta release, and 219should be treated as such. You should expect that it may not function 220entirely properly, and the thread interface may well change some 221before it is a fully supported, production release. The beta version 222shouldn't be used for mission-critical projects. Having said that, 223threaded Perl is pretty nifty, and worth a look. 224 225Your programs can use the Config module to check whether threads are 226enabled. If your program can't run without them, you can say something 227like: 228 229 $Config{usethreads} or die "Recompile Perl with threads to run this program."; 230 231A possibly-threaded program using a possibly-threaded module might 232have code like this: 233 234 use Config; 235 use MyMod; 236 237 if ($Config{usethreads}) { 238 # We have threads 239 require MyMod_threaded; 240 import MyMod_threaded; 241 } else { 242 require MyMod_unthreaded; 243 import MyMod_unthreaded; 244 } 245 246Since code that runs both with and without threads is usually pretty 247messy, it's best to isolate the thread-specific code in its own 248module. In our example above, that's what MyMod_threaded is, and it's 249only imported if we're running on a threaded Perl. 250 251=head2 Creating Threads 252 253The Thread package provides the tools you need to create new 254threads. Like any other module, you need to tell Perl you want to use 255it; use Thread imports all the pieces you need to create basic 256threads. 257 258The simplest, straightforward way to create a thread is with new(): 259 260 use Thread; 261 262 $thr = new Thread \&sub1; 263 264 sub sub1 { 265 print "In the thread\n"; 266 } 267 268The new() method takes a reference to a subroutine and creates a new 269thread, which starts executing in the referenced subroutine. Control 270then passes both to the subroutine and the caller. 271 272If you need to, your program can pass parameters to the subroutine as 273part of the thread startup. Just include the list of parameters as 274part of the C<Thread::new> call, like this: 275 276 use Thread; 277 $Param3 = "foo"; 278 $thr = new Thread \&sub1, "Param 1", "Param 2", $Param3; 279 $thr = new Thread \&sub1, @ParamList; 280 $thr = new Thread \&sub1, qw(Param1 Param2 $Param3); 281 282 sub sub1 { 283 my @InboundParameters = @_; 284 print "In the thread\n"; 285 print "got parameters >", join("<>", @InboundParameters), "<\n"; 286 } 287 288 289The subroutine runs like a normal Perl subroutine, and the call to new 290Thread returns whatever the subroutine returns. 291 292The last example illustrates another feature of threads. You can spawn 293off several threads using the same subroutine. Each thread executes 294the same subroutine, but in a separate thread with a separate 295environment and potentially separate arguments. 296 297The other way to spawn a new thread is with async(), which is a way to 298spin off a chunk of code like eval(), but into its own thread: 299 300 use Thread qw(async); 301 302 $LineCount = 0; 303 304 $thr = async { 305 while(<>) {$LineCount++} 306 print "Got $LineCount lines\n"; 307 }; 308 309 print "Waiting for the linecount to end\n"; 310 $thr->join; 311 print "All done\n"; 312 313You'll notice we did a use Thread qw(async) in that example. async is 314not exported by default, so if you want it, you'll either need to 315import it before you use it or fully qualify it as 316Thread::async. You'll also note that there's a semicolon after the 317closing brace. That's because async() treats the following block as an 318anonymous subroutine, so the semicolon is necessary. 319 320Like eval(), the code executes in the same context as it would if it 321weren't spun off. Since both the code inside and after the async start 322executing, you need to be careful with any shared resources. Locking 323and other synchronization techniques are covered later. 324 325=head2 Giving up control 326 327There are times when you may find it useful to have a thread 328explicitly give up the CPU to another thread. Your threading package 329might not support preemptive multitasking for threads, for example, or 330you may be doing something compute-intensive and want to make sure 331that the user-interface thread gets called frequently. Regardless, 332there are times that you might want a thread to give up the processor. 333 334Perl's threading package provides the yield() function that does 335this. yield() is pretty straightforward, and works like this: 336 337 use Thread qw(yield async); 338 async { 339 my $foo = 50; 340 while ($foo--) { print "first async\n" } 341 yield; 342 $foo = 50; 343 while ($foo--) { print "first async\n" } 344 }; 345 async { 346 my $foo = 50; 347 while ($foo--) { print "second async\n" } 348 yield; 349 $foo = 50; 350 while ($foo--) { print "second async\n" } 351 }; 352 353=head2 Waiting For A Thread To Exit 354 355Since threads are also subroutines, they can return values. To wait 356for a thread to exit and extract any scalars it might return, you can 357use the join() method. 358 359 use Thread; 360 $thr = new Thread \&sub1; 361 362 @ReturnData = $thr->join; 363 print "Thread returned @ReturnData"; 364 365 sub sub1 { return "Fifty-six", "foo", 2; } 366 367In the example above, the join() method returns as soon as the thread 368ends. In addition to waiting for a thread to finish and gathering up 369any values that the thread might have returned, join() also performs 370any OS cleanup necessary for the thread. That cleanup might be 371important, especially for long-running programs that spawn lots of 372threads. If you don't want the return values and don't want to wait 373for the thread to finish, you should call the detach() method 374instead. detach() is covered later in the article. 375 376=head2 Errors In Threads 377 378So what happens when an error occurs in a thread? Any errors that 379could be caught with eval() are postponed until the thread is 380joined. If your program never joins, the errors appear when your 381program exits. 382 383Errors deferred until a join() can be caught with eval(): 384 385 use Thread qw(async); 386 $thr = async {$b = 3/0}; # Divide by zero error 387 $foo = eval {$thr->join}; 388 if ($@) { 389 print "died with error $@\n"; 390 } else { 391 print "Hey, why aren't you dead?\n"; 392 } 393 394eval() passes any results from the joined thread back unmodified, so 395if you want the return value of the thread, this is your only chance 396to get them. 397 398=head2 Ignoring A Thread 399 400join() does three things: it waits for a thread to exit, cleans up 401after it, and returns any data the thread may have produced. But what 402if you're not interested in the thread's return values, and you don't 403really care when the thread finishes? All you want is for the thread 404to get cleaned up after when it's done. 405 406In this case, you use the detach() method. Once a thread is detached, 407it'll run until it's finished, then Perl will clean up after it 408automatically. 409 410 use Thread; 411 $thr = new Thread \&sub1; # Spawn the thread 412 413 $thr->detach; # Now we officially don't care any more 414 415 sub sub1 { 416 $a = 0; 417 while (1) { 418 $a++; 419 print "\$a is $a\n"; 420 sleep 1; 421 } 422 } 423 424 425Once a thread is detached, it may not be joined, and any output that 426it might have produced (if it was done and waiting for a join) is 427lost. 428 429=head1 Threads And Data 430 431Now that we've covered the basics of threads, it's time for our next 432topic: data. Threading introduces a couple of complications to data 433access that non-threaded programs never need to worry about. 434 435=head2 Shared And Unshared Data 436 437The single most important thing to remember when using threads is that 438all threads potentially have access to all the data anywhere in your 439program. While this is true with a nonthreaded Perl program as well, 440it's especially important to remember with a threaded program, since 441more than one thread can be accessing this data at once. 442 443Perl's scoping rules don't change because you're using threads. If a 444subroutine (or block, in the case of async()) could see a variable if 445you weren't running with threads, it can see it if you are. This is 446especially important for the subroutines that create, and makes C<my> 447variables even more important. Remember--if your variables aren't 448lexically scoped (declared with C<my>) you're probably sharing them 449between threads. 450 451=head2 Thread Pitfall: Races 452 453While threads bring a new set of useful tools, they also bring a 454number of pitfalls. One pitfall is the race condition: 455 456 use Thread; 457 $a = 1; 458 $thr1 = Thread->new(\&sub1); 459 $thr2 = Thread->new(\&sub2); 460 461 sleep 10; 462 print "$a\n"; 463 464 sub sub1 { $foo = $a; $a = $foo + 1; } 465 sub sub2 { $bar = $a; $a = $bar + 1; } 466 467What do you think $a will be? The answer, unfortunately, is "it 468depends." Both sub1() and sub2() access the global variable $a, once 469to read and once to write. Depending on factors ranging from your 470thread implementation's scheduling algorithm to the phase of the moon, 471$a can be 2 or 3. 472 473Race conditions are caused by unsynchronized access to shared 474data. Without explicit synchronization, there's no way to be sure that 475nothing has happened to the shared data between the time you access it 476and the time you update it. Even this simple code fragment has the 477possibility of error: 478 479 use Thread qw(async); 480 $a = 2; 481 async{ $b = $a; $a = $b + 1; }; 482 async{ $c = $a; $a = $c + 1; }; 483 484Two threads both access $a. Each thread can potentially be interrupted 485at any point, or be executed in any order. At the end, $a could be 3 486or 4, and both $b and $c could be 2 or 3. 487 488Whenever your program accesses data or resources that can be accessed 489by other threads, you must take steps to coordinate access or risk 490data corruption and race conditions. 491 492=head2 Controlling access: lock() 493 494The lock() function takes a variable (or subroutine, but we'll get to 495that later) and puts a lock on it. No other thread may lock the 496variable until the locking thread exits the innermost block containing 497the lock. Using lock() is straightforward: 498 499 use Thread qw(async); 500 $a = 4; 501 $thr1 = async { 502 $foo = 12; 503 { 504 lock ($a); # Block until we get access to $a 505 $b = $a; 506 $a = $b * $foo; 507 } 508 print "\$foo was $foo\n"; 509 }; 510 $thr2 = async { 511 $bar = 7; 512 { 513 lock ($a); # Block until we can get access to $a 514 $c = $a; 515 $a = $c * $bar; 516 } 517 print "\$bar was $bar\n"; 518 }; 519 $thr1->join; 520 $thr2->join; 521 print "\$a is $a\n"; 522 523lock() blocks the thread until the variable being locked is 524available. When lock() returns, your thread can be sure that no other 525thread can lock that variable until the innermost block containing the 526lock exits. 527 528It's important to note that locks don't prevent access to the variable 529in question, only lock attempts. This is in keeping with Perl's 530longstanding tradition of courteous programming, and the advisory file 531locking that flock() gives you. Locked subroutines behave differently, 532however. We'll cover that later in the article. 533 534You may lock arrays and hashes as well as scalars. Locking an array, 535though, will not block subsequent locks on array elements, just lock 536attempts on the array itself. 537 538Finally, locks are recursive, which means it's okay for a thread to 539lock a variable more than once. The lock will last until the outermost 540lock() on the variable goes out of scope. 541 542=head2 Thread Pitfall: Deadlocks 543 544Locks are a handy tool to synchronize access to data. Using them 545properly is the key to safe shared data. Unfortunately, locks aren't 546without their dangers. Consider the following code: 547 548 use Thread qw(async yield); 549 $a = 4; 550 $b = "foo"; 551 async { 552 lock($a); 553 yield; 554 sleep 20; 555 lock ($b); 556 }; 557 async { 558 lock($b); 559 yield; 560 sleep 20; 561 lock ($a); 562 }; 563 564This program will probably hang until you kill it. The only way it 565won't hang is if one of the two async() routines acquires both locks 566first. A guaranteed-to-hang version is more complicated, but the 567principle is the same. 568 569The first thread spawned by async() will grab a lock on $a then, a 570second or two later, try to grab a lock on $b. Meanwhile, the second 571thread grabs a lock on $b, then later tries to grab a lock on $a. The 572second lock attempt for both threads will block, each waiting for the 573other to release its lock. 574 575This condition is called a deadlock, and it occurs whenever two or 576more threads are trying to get locks on resources that the others 577own. Each thread will block, waiting for the other to release a lock 578on a resource. That never happens, though, since the thread with the 579resource is itself waiting for a lock to be released. 580 581There are a number of ways to handle this sort of problem. The best 582way is to always have all threads acquire locks in the exact same 583order. If, for example, you lock variables $a, $b, and $c, always lock 584$a before $b, and $b before $c. It's also best to hold on to locks for 585as short a period of time to minimize the risks of deadlock. 586 587=head2 Queues: Passing Data Around 588 589A queue is a special thread-safe object that lets you put data in one 590end and take it out the other without having to worry about 591synchronization issues. They're pretty straightforward, and look like 592this: 593 594 use Thread qw(async); 595 use Thread::Queue; 596 597 my $DataQueue = new Thread::Queue; 598 $thr = async { 599 while ($DataElement = $DataQueue->dequeue) { 600 print "Popped $DataElement off the queue\n"; 601 } 602 }; 603 604 $DataQueue->enqueue(12); 605 $DataQueue->enqueue("A", "B", "C"); 606 $DataQueue->enqueue(\$thr); 607 sleep 10; 608 $DataQueue->enqueue(undef); 609 610You create the queue with new Thread::Queue. Then you can add lists of 611scalars onto the end with enqueue(), and pop scalars off the front of 612it with dequeue(). A queue has no fixed size, and can grow as needed 613to hold everything pushed on to it. 614 615If a queue is empty, dequeue() blocks until another thread enqueues 616something. This makes queues ideal for event loops and other 617communications between threads. 618 619=head1 Threads And Code 620 621In addition to providing thread-safe access to data via locks and 622queues, threaded Perl also provides general-purpose semaphores for 623coarser synchronization than locks provide and thread-safe access to 624entire subroutines. 625 626=head2 Semaphores: Synchronizing Data Access 627 628Semaphores are a kind of generic locking mechanism. Unlike lock, which 629gets a lock on a particular scalar, Perl doesn't associate any 630particular thing with a semaphore so you can use them to control 631access to anything you like. In addition, semaphores can allow more 632than one thread to access a resource at once, though by default 633semaphores only allow one thread access at a time. 634 635=over 4 636 637=item Basic semaphores 638 639Semaphores have two methods, down and up. down decrements the resource 640count, while up increments it. down calls will block if the 641semaphore's current count would decrement below zero. This program 642gives a quick demonstration: 643 644 use Thread qw(yield); 645 use Thread::Semaphore; 646 my $semaphore = new Thread::Semaphore; 647 $GlobalVariable = 0; 648 649 $thr1 = new Thread \&sample_sub, 1; 650 $thr2 = new Thread \&sample_sub, 2; 651 $thr3 = new Thread \&sample_sub, 3; 652 653 sub sample_sub { 654 my $SubNumber = shift @_; 655 my $TryCount = 10; 656 my $LocalCopy; 657 sleep 1; 658 while ($TryCount--) { 659 $semaphore->down; 660 $LocalCopy = $GlobalVariable; 661 print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n"; 662 yield; 663 sleep 2; 664 $LocalCopy++; 665 $GlobalVariable = $LocalCopy; 666 $semaphore->up; 667 } 668 } 669 670The three invocations of the subroutine all operate in sync. The 671semaphore, though, makes sure that only one thread is accessing the 672global variable at once. 673 674=item Advanced Semaphores 675 676By default, semaphores behave like locks, letting only one thread 677down() them at a time. However, there are other uses for semaphores. 678 679Each semaphore has a counter attached to it. down() decrements the 680counter and up() increments the counter. By default, semaphores are 681created with the counter set to one, down() decrements by one, and 682up() increments by one. If down() attempts to decrement the counter 683below zero, it blocks until the counter is large enough. Note that 684while a semaphore can be created with a starting count of zero, any 685up() or down() always changes the counter by at least 686one. $semaphore->down(0) is the same as $semaphore->down(1). 687 688The question, of course, is why would you do something like this? Why 689create a semaphore with a starting count that's not one, or why 690decrement/increment it by more than one? The answer is resource 691availability. Many resources that you want to manage access for can be 692safely used by more than one thread at once. 693 694For example, let's take a GUI driven program. It has a semaphore that 695it uses to synchronize access to the display, so only one thread is 696ever drawing at once. Handy, but of course you don't want any thread 697to start drawing until things are properly set up. In this case, you 698can create a semaphore with a counter set to zero, and up it when 699things are ready for drawing. 700 701Semaphores with counters greater than one are also useful for 702establishing quotas. Say, for example, that you have a number of 703threads that can do I/O at once. You don't want all the threads 704reading or writing at once though, since that can potentially swamp 705your I/O channels, or deplete your process' quota of filehandles. You 706can use a semaphore initialized to the number of concurrent I/O 707requests (or open files) that you want at any one time, and have your 708threads quietly block and unblock themselves. 709 710Larger increments or decrements are handy in those cases where a 711thread needs to check out or return a number of resources at once. 712 713=back 714 715=head2 Attributes: Restricting Access To Subroutines 716 717In addition to synchronizing access to data or resources, you might 718find it useful to synchronize access to subroutines. You may be 719accessing a singular machine resource (perhaps a vector processor), or 720find it easier to serialize calls to a particular subroutine than to 721have a set of locks and sempahores. 722 723One of the additions to Perl 5.005 is subroutine attributes. The 724Thread package uses these to provide several flavors of 725serialization. It's important to remember that these attributes are 726used in the compilation phase of your program so you can't change a 727subroutine's behavior while your program is actually running. 728 729=head2 Subroutine Locks 730 731The basic subroutine lock looks like this: 732 733 sub test_sub :locked { 734 } 735 736This ensures that only one thread will be executing this subroutine at 737any one time. Once a thread calls this subroutine, any other thread 738that calls it will block until the thread in the subroutine exits 739it. A more elaborate example looks like this: 740 741 use Thread qw(yield); 742 743 new Thread \&thread_sub, 1; 744 new Thread \&thread_sub, 2; 745 new Thread \&thread_sub, 3; 746 new Thread \&thread_sub, 4; 747 748 sub sync_sub :locked { 749 my $CallingThread = shift @_; 750 print "In sync_sub for thread $CallingThread\n"; 751 yield; 752 sleep 3; 753 print "Leaving sync_sub for thread $CallingThread\n"; 754 } 755 756 sub thread_sub { 757 my $ThreadID = shift @_; 758 print "Thread $ThreadID calling sync_sub\n"; 759 sync_sub($ThreadID); 760 print "$ThreadID is done with sync_sub\n"; 761 } 762 763The C<locked> attribute tells perl to lock sync_sub(), and if you run 764this, you can see that only one thread is in it at any one time. 765 766=head2 Methods 767 768Locking an entire subroutine can sometimes be overkill, especially 769when dealing with Perl objects. When calling a method for an object, 770for example, you want to serialize calls to a method, so that only one 771thread will be in the subroutine for a particular object, but threads 772calling that subroutine for a different object aren't blocked. The 773method attribute indicates whether the subroutine is really a method. 774 775 use Thread; 776 777 sub tester { 778 my $thrnum = shift @_; 779 my $bar = new Foo; 780 foreach (1..10) { 781 print "$thrnum calling per_object\n"; 782 $bar->per_object($thrnum); 783 print "$thrnum out of per_object\n"; 784 yield; 785 print "$thrnum calling one_at_a_time\n"; 786 $bar->one_at_a_time($thrnum); 787 print "$thrnum out of one_at_a_time\n"; 788 yield; 789 } 790 } 791 792 foreach my $thrnum (1..10) { 793 new Thread \&tester, $thrnum; 794 } 795 796 package Foo; 797 sub new { 798 my $class = shift @_; 799 return bless [@_], $class; 800 } 801 802 sub per_object :locked :method { 803 my ($class, $thrnum) = @_; 804 print "In per_object for thread $thrnum\n"; 805 yield; 806 sleep 2; 807 print "Exiting per_object for thread $thrnum\n"; 808 } 809 810 sub one_at_a_time :locked { 811 my ($class, $thrnum) = @_; 812 print "In one_at_a_time for thread $thrnum\n"; 813 yield; 814 sleep 2; 815 print "Exiting one_at_a_time for thread $thrnum\n"; 816 } 817 818As you can see from the output (omitted for brevity; it's 800 lines) 819all the threads can be in per_object() simultaneously, but only one 820thread is ever in one_at_a_time() at once. 821 822=head2 Locking A Subroutine 823 824You can lock a subroutine as you would lock a variable. Subroutine locks 825work the same as specifying a C<locked> attribute for the subroutine, 826and block all access to the subroutine for other threads until the 827lock goes out of scope. When the subroutine isn't locked, any number 828of threads can be in it at once, and getting a lock on a subroutine 829doesn't affect threads already in the subroutine. Getting a lock on a 830subroutine looks like this: 831 832 lock(\&sub_to_lock); 833 834Simple enough. Unlike the C<locked> attribute, which is a compile time 835option, locking and unlocking a subroutine can be done at runtime at your 836discretion. There is some runtime penalty to using lock(\&sub) instead 837of the C<locked> attribute, so make sure you're choosing the proper 838method to do the locking. 839 840You'd choose lock(\&sub) when writing modules and code to run on both 841threaded and unthreaded Perl, especially for code that will run on 8425.004 or earlier Perls. In that case, it's useful to have subroutines 843that should be serialized lock themselves if they're running threaded, 844like so: 845 846 package Foo; 847 use Config; 848 $Running_Threaded = 0; 849 850 BEGIN { $Running_Threaded = $Config{'usethreads'} } 851 852 sub sub1 { lock(\&sub1) if $Running_Threaded } 853 854 855This way you can ensure single-threadedness regardless of which 856version of Perl you're running. 857 858=head1 General Thread Utility Routines 859 860We've covered the workhorse parts of Perl's threading package, and 861with these tools you should be well on your way to writing threaded 862code and packages. There are a few useful little pieces that didn't 863really fit in anyplace else. 864 865=head2 What Thread Am I In? 866 867The Thread->self method provides your program with a way to get an 868object representing the thread it's currently in. You can use this 869object in the same way as the ones returned from the thread creation. 870 871=head2 Thread IDs 872 873tid() is a thread object method that returns the thread ID of the 874thread the object represents. Thread IDs are integers, with the main 875thread in a program being 0. Currently Perl assigns a unique tid to 876every thread ever created in your program, assigning the first thread 877to be created a tid of 1, and increasing the tid by 1 for each new 878thread that's created. 879 880=head2 Are These Threads The Same? 881 882The equal() method takes two thread objects and returns true 883if the objects represent the same thread, and false if they don't. 884 885=head2 What Threads Are Running? 886 887Thread->list returns a list of thread objects, one for each thread 888that's currently running. Handy for a number of things, including 889cleaning up at the end of your program: 890 891 # Loop through all the threads 892 foreach $thr (Thread->list) { 893 # Don't join the main thread or ourselves 894 if ($thr->tid && !Thread::equal($thr, Thread->self)) { 895 $thr->join; 896 } 897 } 898 899The example above is just for illustration. It isn't strictly 900necessary to join all the threads you create, since Perl detaches all 901the threads before it exits. 902 903=head1 A Complete Example 904 905Confused yet? It's time for an example program to show some of the 906things we've covered. This program finds prime numbers using threads. 907 908 1 #!/usr/bin/perl -w 909 2 # prime-pthread, courtesy of Tom Christiansen 910 3 911 4 use strict; 912 5 913 6 use Thread; 914 7 use Thread::Queue; 915 8 916 9 my $stream = new Thread::Queue; 917 10 my $kid = new Thread(\&check_num, $stream, 2); 918 11 919 12 for my $i ( 3 .. 1000 ) { 920 13 $stream->enqueue($i); 921 14 } 922 15 923 16 $stream->enqueue(undef); 924 17 $kid->join(); 925 18 926 19 sub check_num { 927 20 my ($upstream, $cur_prime) = @_; 928 21 my $kid; 929 22 my $downstream = new Thread::Queue; 930 23 while (my $num = $upstream->dequeue) { 931 24 next unless $num % $cur_prime; 932 25 if ($kid) { 933 26 $downstream->enqueue($num); 934 27 } else { 935 28 print "Found prime $num\n"; 936 29 $kid = new Thread(\&check_num, $downstream, $num); 937 30 } 938 31 } 939 32 $downstream->enqueue(undef) if $kid; 940 33 $kid->join() if $kid; 941 34 } 942 943This program uses the pipeline model to generate prime numbers. Each 944thread in the pipeline has an input queue that feeds numbers to be 945checked, a prime number that it's responsible for, and an output queue 946that it funnels numbers that have failed the check into. If the thread 947has a number that's failed its check and there's no child thread, then 948the thread must have found a new prime number. In that case, a new 949child thread is created for that prime and stuck on the end of the 950pipeline. 951 952This probably sounds a bit more confusing than it really is, so lets 953go through this program piece by piece and see what it does. (For 954those of you who might be trying to remember exactly what a prime 955number is, it's a number that's only evenly divisible by itself and 1) 956 957The bulk of the work is done by the check_num() subroutine, which 958takes a reference to its input queue and a prime number that it's 959responsible for. After pulling in the input queue and the prime that 960the subroutine's checking (line 20), we create a new queue (line 22) 961and reserve a scalar for the thread that we're likely to create later 962(line 21). 963 964The while loop from lines 23 to line 31 grabs a scalar off the input 965queue and checks against the prime this thread is responsible 966for. Line 24 checks to see if there's a remainder when we modulo the 967number to be checked against our prime. If there is one, the number 968must not be evenly divisible by our prime, so we need to either pass 969it on to the next thread if we've created one (line 26) or create a 970new thread if we haven't. 971 972The new thread creation is line 29. We pass on to it a reference to 973the queue we've created, and the prime number we've found. 974 975Finally, once the loop terminates (because we got a 0 or undef in the 976queue, which serves as a note to die), we pass on the notice to our 977child and wait for it to exit if we've created a child (Lines 32 and 97837). 979 980Meanwhile, back in the main thread, we create a queue (line 9) and the 981initial child thread (line 10), and pre-seed it with the first prime: 9822. Then we queue all the numbers from 3 to 1000 for checking (lines 98312-14), then queue a die notice (line 16) and wait for the first child 984thread to terminate (line 17). Because a child won't die until its 985child has died, we know that we're done once we return from the join. 986 987That's how it works. It's pretty simple; as with many Perl programs, 988the explanation is much longer than the program. 989 990=head1 Conclusion 991 992A complete thread tutorial could fill a book (and has, many times), 993but this should get you well on your way. The final authority on how 994Perl's threads behave is the documention bundled with the Perl 995distribution, but with what we've covered in this article, you should 996be well on your way to becoming a threaded Perl expert. 997 998=head1 Bibliography 999 1000Here's a short bibliography courtesy of J�rgen Christoffel: 1001 1002=head2 Introductory Texts 1003 1004Birrell, Andrew D. An Introduction to Programming with 1005Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report 1006#35 online as 1007http://www.research.digital.com/SRC/staff/birrell/bib.html (highly 1008recommended) 1009 1010Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A 1011Guide to Concurrency, Communication, and 1012Multithreading. Prentice-Hall, 1996. 1013 1014Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with 1015Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written 1016introduction to threads). 1017 1018Nelson, Greg (editor). Systems Programming with Modula-3. Prentice 1019Hall, 1991, ISBN 0-13-590464-1. 1020 1021Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell. 1022Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1 1023(covers POSIX threads). 1024 1025=head2 OS-Related References 1026 1027Boykin, Joseph, David Kirschen, Alan Langerman, and Susan 1028LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN 10290-201-52739-1. 1030 1031Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall, 10321995, ISBN 0-13-143934-0 (great textbook). 1033 1034Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts, 10354th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4 1036 1037=head2 Other References 1038 1039Arnold, Ken and James Gosling. The Java Programming Language, 2nd 1040ed. Addison-Wesley, 1998, ISBN 0-201-31006-6. 1041 1042Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage 1043Collection on Virtually Shared Memory Architectures" in Memory 1044Management: Proc. of the International Workshop IWMM 92, St. Malo, 1045France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, 10461992, ISBN 3540-55940-X (real-life thread applications). 1047 1048=head1 Acknowledgements 1049 1050Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy 1051Sarathy, Ilya Zakharevich, Benjamin Sugars, J�rgen Christoffel, Joshua 1052Pritikin, and Alan Burlison, for their help in reality-checking and 1053polishing this article. Big thanks to Tom Christiansen for his rewrite 1054of the prime number generator. 1055 1056=head1 AUTHOR 1057 1058Dan Sugalski E<lt>sugalskd@ous.eduE<gt> 1059 1060=head1 Copyrights 1061 1062This article originally appeared in The Perl Journal #10, and is 1063copyright 1998 The Perl Journal. It appears courtesy of Jon Orwant and 1064The Perl Journal. This document may be distributed under the same terms 1065as Perl itself. 1066 1067 1068