xref: /openbsd/sys/arch/sparc64/dev/creatorreg.h (revision db3296cf)
1 /*	$OpenBSD: creatorreg.h,v 1.8 2003/06/20 19:54:37 miod Exp $	*/
2 
3 /*
4  * Copyright (c) 2002 Jason L. Wright (jason@thought.net)
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
17  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19  * DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
20  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
24  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
25  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /* Number of register sets */
30 #define	FFB_NREGS		24
31 
32 /* Register set numbers */
33 #define	FFB_REG_PROM		0
34 #define	FFB_REG_DAC		1
35 #define	FFB_REG_FBC		2
36 #define	FFB_REG_DFB8R		3
37 #define	FFB_REG_DFB8G		4
38 #define	FFB_REG_DFB8B		5
39 #define	FFB_REG_DFB8X		6
40 #define	FFB_REG_DFB24		7
41 #define	FFB_REG_DFB32		8
42 #define	FFB_REG_SFB8R		9
43 #define	FFB_REG_SFB8G		10
44 #define	FFB_REG_SFB8B		11
45 #define	FFB_REG_SFB8X		12
46 #define	FFB_REG_SFB32		13
47 #define	FFB_REG_SFB64		14
48 #define	FFB_REG_DFB422A		15
49 
50 /* Virtual offsets */
51 #define	FFB_VOFF_SFB8R		0x00000000UL
52 #define	FFB_VOFF_SFB8G		0x00400000UL
53 #define	FFB_VOFF_SFB8B		0x00800000UL
54 #define	FFB_VOFF_SFB8X		0x00c00000UL
55 #define	FFB_VOFF_SFB32		0x01000000UL
56 #define	FFB_VOFF_SFB64		0x02000000UL
57 #define	FFB_VOFF_FBC_REGS	0x04000000UL
58 #define	FFB_VOFF_BM_FBC_REGS	0x04002000UL
59 #define	FFB_VOFF_DFB8R		0x04004000UL
60 #define	FFB_VOFF_DFB8G		0x04404000UL
61 #define	FFB_VOFF_DFB8B		0x04804000UL
62 #define	FFB_VOFF_DFB8X		0x04c04000UL
63 #define	FFB_VOFF_DFB24		0x05004000UL
64 #define	FFB_VOFF_DFB32		0x06004000UL
65 #define	FFB_VOFF_DFB422A	0x07004000UL	/* DFB 422 mode write to A */
66 #define	FFB_VOFF_DFB422AD	0x07804000UL	/* DFB 422 mode with line doubling */
67 #define	FFB_VOFF_DFB24B		0x08004000UL	/* DFB 24bit mode write to B */
68 #define	FFB_VOFF_DFB422B	0x09004000UL	/* DFB 422 mode write to B */
69 #define	FFB_VOFF_DFB422BD	0x09804000UL	/* DFB 422 mode with line doubling */
70 #define	FFB_VOFF_SFB16Z		0x0a004000UL	/* 16bit mode Z planes */
71 #define	FFB_VOFF_SFB8Z		0x0a404000UL	/* 8bit mode Z planes */
72 #define	FFB_VOFF_SFB422		0x0ac04000UL	/* SFB 422 mode write to A/B */
73 #define	FFB_VOFF_SFB422D	0x0b404000UL	/* SFB 422 mode with line doubling */
74 #define	FFB_VOFF_FBC_KREGS	0x0bc04000UL
75 #define	FFB_VOFF_DAC		0x0bc06000UL
76 #define	FFB_VOFF_PROM		0x0bc08000UL
77 #define	FFB_VOFF_EXP		0x0bc18000UL
78 
79 /* Virtual lengths */
80 #define	FFB_VLEN_SFB8R		0x0400000
81 #define	FFB_VLEN_SFB8G		0x0400000
82 #define	FFB_VLEN_SFB8B		0x0400000
83 #define	FFB_VLEN_SFB8X		0x0400000
84 #define	FFB_VLEN_SFB32		0x1000000
85 #define	FFB_VLEN_SFB64		0x2000000
86 #define	FFB_VLEN_FBC_REGS	0x0002000
87 #define	FFB_VLEN_BM_FBC_REGS	0x0002000
88 #define	FFB_VLEN_DFB8R		0x0400000
89 #define	FFB_VLEN_DFB8G		0x0400000
90 #define	FFB_VLEN_DFB8B		0x0400000
91 #define	FFB_VLEN_DFB8X		0x0400000
92 #define	FFB_VLEN_DFB24		0x1000000
93 #define	FFB_VLEN_DFB32		0x1000000
94 #define	FFB_VLEN_DFB422A	0x0800000
95 #define	FFB_VLEN_DFB422AD	0x0800000
96 #define	FFB_VLEN_DFB24B		0x1000000
97 #define	FFB_VLEN_DFB422B	0x0800000
98 #define	FFB_VLEN_DFB422BD	0x0800000
99 #define	FFB_VLEN_SFB16Z		0x0800000
100 #define	FFB_VLEN_SFB8Z		0x0800000
101 #define	FFB_VLEN_SFB422		0x0800000
102 #define	FFB_VLEN_SFB422D	0x0800000
103 #define	FFB_VLEN_FBC_KREGS	0x0002000
104 #define	FFB_VLEN_DAC		0x0002000
105 #define	FFB_VLEN_PROM		0x0010000
106 #define	FFB_VLEN_EXP		0x0002000
107 
108 /* Physical offsets */
109 #define	FFB_POFF_SFB8R		0x04000000UL
110 #define	FFB_POFF_SFB8G		0x04400000UL
111 #define	FFB_POFF_SFB8B		0x04800000UL
112 #define	FFB_POFF_SFB8X		0x04c00000UL
113 #define	FFB_POFF_SFB32		0x05000000UL
114 #define	FFB_POFF_SFB64		0x06000000UL
115 #define	FFB_POFF_FBC_REGS	0x00600000UL
116 #define	FFB_POFF_BM_FBC_REGS	0x00600000UL
117 #define	FFB_POFF_DFB8R		0x01000000UL
118 #define	FFB_POFF_DFB8G		0x01400000UL
119 #define	FFB_POFF_DFB8B		0x01800000UL
120 #define	FFB_POFF_DFB8X		0x01c00000UL
121 #define	FFB_POFF_DFB24		0x02000000UL
122 #define	FFB_POFF_DFB32		0x03000000UL
123 #define	FFB_POFF_FBC_KREGS	0x00610000UL
124 #define	FFB_POFF_DAC		0x00400000UL
125 #define	FFB_POFF_PROM		0x00000000UL
126 #define	FFB_POFF_EXP		0x00200000UL
127 #define	FFB_POFF_DFB422A	0x09000000UL
128 #define	FFB_POFF_DFB422AD	0x09800000UL
129 #define	FFB_POFF_DFB24B		0x0a000000UL
130 #define	FFB_POFF_DFB422B	0x0b000000UL
131 #define	FFB_POFF_DFB422BD	0x0b800000UL
132 #define	FFB_POFF_SFB16Z		0x0c800000UL
133 #define	FFB_POFF_SFB8Z		0x0c000000UL
134 #define	FFB_POFF_SFB422		0x0d000000UL
135 #define	FFB_POFF_SFB422D	0x0d800000UL
136 
137 #define	FFB_FBC_ALPHA		0x00c
138 #define	FFB_FBC_RED		0x010
139 #define	FFB_FBC_GREEN		0x014
140 #define	FFB_FBC_BLUE		0x018
141 #define	FFB_FBC_DEPTH		0x01c
142 #define	FFB_FBC_Y		0x020
143 #define	FFB_FBC_X		0x024
144 #define	FFB_FBC_RYF		0x030
145 #define	FFB_FBC_RXF		0x034
146 #define	FFB_FBC_DMYF		0x040
147 #define	FFB_FBC_DMXF		0x044
148 #define	FFB_FBC_EBYI		0x050
149 #define	FFB_FBC_EBXI		0x054
150 #define	FFB_FBC_BY		0x060
151 #define	FFB_FBC_BX		0x064
152 #define	FFB_FBC_DY		0x068
153 #define	FFB_FBC_DX		0x06c
154 #define	FFB_FBC_BH		0x070
155 #define	FFB_FBC_BW		0x074
156 #define	FFB_FBC_SUVTX		0x100
157 #define	FFB_FBC_PPC		0x200	/* pixel processor control */
158 #define	FFB_FBC_WID		0x204
159 #define	FFB_FBC_FG		0x208
160 #define	FFB_FBC_BG		0x20c
161 #define	FFB_FBC_CONSTY		0x210
162 #define	FFB_FBC_CONSTZ		0x214
163 #define	FFB_FBC_XCLIP		0x218
164 #define	FFB_FBC_DCSS		0x21c
165 #define	FFB_FBC_VCLIPMIN	0x220
166 #define	FFB_FBC_VCLIPMAX	0x224
167 #define	FFB_FBC_VCLIPZMIN	0x228
168 #define	FFB_FBC_VCLIPZMAX	0x22c
169 #define	FFB_FBC_DCSF		0x230
170 #define	FFB_FBC_DCSB		0x234
171 #define	FFB_FBC_DCZF		0x238
172 #define	FFB_FBC_DCZB		0x23c
173 #define	FFB_FBC_BLENDC		0x244
174 #define	FFB_FBC_BLENDC1		0x248
175 #define	FFB_FBC_BLENDC2		0x24c
176 #define	FFB_FBC_FBRAMITC	0x250
177 #define	FFB_FBC_FBC		0x254	/* Frame Buffer Control	*/
178 #define	FFB_FBC_ROP		0x258	/* Raster OPeration */
179 #define	FFB_FBC_CMP		0x25c	/* Frame Buffer Compare */
180 #define	FFB_FBC_MATCHAB		0x260	/* Buffer AB Match Mask	*/
181 #define	FFB_FBC_MATCHC		0x264
182 #define	FFB_FBC_MAGNAB		0x268	/* Buffer AB Magnitude Mask */
183 #define	FFB_FBC_MAGNC		0x26c
184 #define	FFB_FBC_FBCFG0		0x270
185 #define	FFB_FBC_FBCFG1		0x274
186 #define	FFB_FBC_FBCFG2		0x278
187 #define	FFB_FBC_FBCFG3		0x27c
188 #define	FFB_FBC_PPCFG		0x280
189 #define	FFB_FBC_PICK		0x284
190 #define	FFB_FBC_FILLMODE	0x288
191 #define	FFB_FBC_FBRAMWAC	0x28c
192 #define	FFB_FBC_PMASK		0x290	/* RGB Plane Mask */
193 #define	FFB_FBC_XPMASK		0x294	/* X PlaneMask */
194 #define	FFB_FBC_YPMASK		0x298
195 #define	FFB_FBC_ZPMASK		0x29c
196 #define	FFB_FBC_CLIP0MIN	0x2a0
197 #define	FFB_FBC_CLIP0MAX	0x2a4
198 #define	FFB_FBC_CLIP1MIN	0x2a8
199 #define	FFB_FBC_CLIP1MAX	0x2ac
200 #define	FFB_FBC_CLIP2MIN	0x2b0
201 #define	FFB_FBC_CLIP2MAX	0x2b4
202 #define	FFB_FBC_CLIP3MIN	0x2b8
203 #define	FFB_FBC_CLIP3MAX	0x2bc
204 #define	FFB_FBC_RAWBLEND2	0x2c0
205 #define	FFB_FBC_RAWPREBLEND	0x2c4
206 #define	FFB_FBC_RAWSTENCIL	0x2c8
207 #define	FFB_FBC_RAWSTENCILCTL	0x2cc
208 #define	FFB_FBC_THREEDRAM1	0x2d0
209 #define	FFB_FBC_THREEDRAM2	0x2d4
210 #define	FFB_FBC_PASSIN		0x2d8
211 #define	FFB_FBC_RAWCLRDEPTH	0x2dc
212 #define	FFB_FBC_RAWPMASK	0x2e0
213 #define	FFB_FBC_RAWCSRC		0x2e4
214 #define	FFB_FBC_RAWMATCH	0x2e8
215 #define	FFB_FBC_RAWMAGN		0x2ec
216 #define	FFB_FBC_RAWROPBLEND	0x2f0
217 #define	FFB_FBC_RAWCMP		0x2f4
218 #define	FFB_FBC_RAWWAC		0x2f8
219 #define	FFB_FBC_FBRAMID		0x2fc
220 #define	FFB_FBC_DRAWOP		0x300	/* Draw OPeration */
221 #define	FFB_FBC_FONTLPAT	0x30c
222 #define	FFB_FBC_FONTXY		0x314
223 #define	FFB_FBC_FONTW		0x318	/* Font Width */
224 #define	FFB_FBC_FONTINC		0x31c	/* Font Increment */
225 #define	FFB_FBC_FONT		0x320
226 #define	FFB_FBC_BLEND2		0x330
227 #define	FFB_FBC_PREBLEND	0x334
228 #define	FFB_FBC_STENCIL		0x338
229 #define	FFB_FBC_STENCILCTL	0x33c
230 #define	FFB_FBC_DCSS1		0x350
231 #define	FFB_FBC_DCSS2		0x354
232 #define	FFB_FBC_DCSS3		0x358
233 #define	FFB_FBC_WIDPMASK	0x35c
234 #define	FFB_FBC_DCS2		0x360
235 #define	FFB_FBC_DCS3		0x364
236 #define	FFB_FBC_DCS4		0x368
237 #define	FFB_FBC_DCD2		0x370
238 #define	FFB_FBC_DCD3		0x374
239 #define	FFB_FBC_DCD4		0x378
240 #define	FFB_FBC_PATTERN		0x380
241 #define	FFB_FBC_DEVID		0x800
242 #define	FFB_FBC_UCSR		0x900	/* User Control & Status */
243 #define	FFB_FBC_MER		0x980
244 
245 #define	FFB_FBC_WB_A		0x20000000
246 #define	FFB_FBC_WM_COMBINED	0x00080000
247 #define	FFB_FBC_RB_A		0x00004000
248 #define	FFB_FBC_SB_BOTH		0x00003000
249 #define	FFB_FBC_ZE_OFF		0x00000400
250 #define	FFB_FBC_YE_OFF		0x00000100
251 #define	FFB_FBC_XE_ON		0x00000080
252 #define	FFB_FBC_XE_OFF		0x00000040
253 #define	FFB_FBC_RGBE_ON		0x0000002a
254 #define	FFB_FBC_RGBE_MASK	0x0000003f
255 
256 #define	FBC_PPC_FW_DIS		0x00800000	/* force wid disable */
257 #define	FBC_PPC_FW_ENA		0x00c00000	/* force wid enable */
258 #define	FBC_PPC_ACE_DIS		0x00040000	/* aux clip disable */
259 #define	FBC_PPC_ACE_AUXSUB	0x00080000	/* aux clip add */
260 #define	FBC_PPC_ACE_AUXADD	0x000c0000	/* aux clip subtract */
261 #define	FBC_PPC_DCE_DIS		0x00020000	/* depth cue disable */
262 #define	FBC_PPC_DCE_ENA		0x00020000	/* depth cue enable */
263 #define	FBC_PPC_ABE_DIS		0x00008000	/* alpha blend disable */
264 #define	FBC_PPC_ABE_ENA		0x0000c000	/* alpha blend enable */
265 #define	FBC_PPC_VCE_DIS		0x00001000	/* view clip disable */
266 #define	FBC_PPC_VCE_2D		0x00002000	/* view clip 2d */
267 #define	FBC_PPC_VCE_3D		0x00003000	/* view clip 3d */
268 #define	FBC_PPC_APE_DIS		0x00000800	/* area pattern disable */
269 #define	FBC_PPC_APE_ENA		0x00000c00	/* area pattern enable */
270 #define	FBC_PPC_TBE_OPAQUE	0x00000200	/* opaque background */
271 #define	FBC_PPC_TBE_TRANSPAR	0x00000300	/* transparent background */
272 #define	FBC_PPC_ZS_VAR		0x00000080	/* z source ??? */
273 #define	FBC_PPC_ZS_CONST	0x000000c0	/* z source ??? */
274 #define	FBC_PPC_YS_VAR		0x00000020	/* y source ??? */
275 #define	FBC_PPC_YS_CONST	0x00000030	/* y source ??? */
276 #define	FBC_PPC_XS_WID		0x00000004	/* x source ??? */
277 #define	FBC_PPC_XS_VAR		0x00000008	/* x source ??? */
278 #define	FBC_PPC_XS_CONST	0x0000000c	/* x source ??? */
279 #define	FBC_PPC_CS_VAR		0x00000002	/* color source ??? */
280 #define	FBC_PPC_CS_CONST	0x00000003	/* color source ??? */
281 
282 #define	FBC_ROP_NEW		0x83
283 #define	FBC_ROP_OLD		0x85
284 
285 #define	FBC_UCSR_FIFO_MASK	0x00000fff
286 #define	FBC_UCSR_FB_BUSY	0x01000000
287 #define	FBC_UCSR_RP_BUSY	0x02000000
288 #define	FBC_UCSR_READ_ERR	0x40000000
289 #define	FBC_UCSR_FIFO_OVFL	0x80000000
290 
291 #define	FBC_DRAWOP_DOT		0x00
292 #define	FBC_DRAWOP_AADOT	0x01
293 #define	FBC_DRAWOP_BRLINECAP	0x02
294 #define	FBC_DRAWOP_BRLINEOPEN	0x03
295 #define	FBC_DRAWOP_DDLINE	0x04
296 #define	FBC_DRAWOP_AALINE	0x05
297 #define	FBC_DRAWOP_TRIANGLE	0x06
298 #define	FBC_DRAWOP_POLYGON	0x07
299 #define	FBC_DRAWOP_RECTANGLE	0x08
300 #define	FBC_DRAWOP_FASTFILL	0x09
301 #define	FBC_DRAWOP_BCOPY	0x0a	/* block copy: not implemented */
302 #define	FBC_DRAWOP_VSCROLL	0x0b	/* vertical scroll */
303 
304 #define	FFB_DAC_TYPE		0x00
305 #define	FFB_DAC_VALUE		0x04
306 #define	FFB_DAC_TYPE2		0x08
307 #define	FFB_DAC_VALUE2		0x0c
308 
309 #define	DAC_TYPE_CMAP		0x2000	/* load cmap */
310 #define	DAC_TYPE_BLANK		0x6000	/* blank/unblank */
311 #define	DAC_TYPE_GETREV		0x8000	/* get dac revision */
312 
313 #define	DAC_TYPE2_CURSENAB	0x100	/* cursor enable */
314 #define	DAC_TYPE2_CURSCMAP	0x102	/* set cursor colormap */
315 #define	DAC_TYPE2_CURSPOS	0x104	/* set cursor position */
316 
317 #define	DAC_BLANK_VIDEO_ENABLE		0x00000001
318 #define	DAC_BLANK_HSYNC_DISABLE		0x00000004
319 #define	DAC_BLANK_VSYNC_DISABLE		0x00000008
320