1# Makefile for creating dungeon 2# Edit BIN DDIR and FFLAGS suitable for your system 3# Also, if you are running System V change the .F.o production 4# and production for dinit.F as indicated. 5# 6# need SUFFIXES for System V (doesn't grok .F) 7.SUFFIXES: .F 8.c.o: 9 cc -c $(CFLAGS) $*.c 10.F.o: 11 f77 -c $(FFLAGS) $*.F 12# For System V use the following production instead: 13# @/lib/cpp $(CPPFLAGS) $*.F > $*.f 14# f77 -c $(FFLAGS) $*.f 15# rm $*.f 16 17# define SYSV if running System V or V7 18CFLAGS = -O # -DSYSV -g -i 19CPPFLAGS = -P 20# 21# f77 compiler flags for BSD Vax (and other similar machines) 22FOPTS = -q # -g -Ddebug 23# use -Nn650 for System V to increase default symbol table size 24# also, define SYSV and no -g flag (causes runtime errors) 25#FOPTS = -q -Nn650 -DSYSV # -Ddebug 26# f77 compiler flags for pdp (64K split I/D) 27#FOPTS = -q -I2 -L1 -i -DPDP # -Nn650 -Ddebug 28# use -DNOCC if system does not react on carriage control (e.g. Unix) 29FFLAGS = -O -DNOCC $(FOPTS) 30 31# flags for the loader 32LDFLAGS = # -s -g -v 33 34# Directory path for main program - default /usr/games 35BIN = /usr/games 36# Directory path for data files - default is /usr/games/lib/dunlib 37LIB = /usr/games/lib/dunlib 38DDIR = \'/usr/games/lib/dunlib 39DCDIR =\"/usr/games/lib/dunlib 40# Directory path for man page - default /usr/manl/man6 41MDIR = /usr/manl/man6 42# userid for wizard - allows invoking game debugging tool - default 0 43WIZDEF = -DWIZARDID=320 44 45HDRS = advers.h clock.h curxt.h debug.h exits.h files.h flags.h\ 46 gamestate.h io.h mindex.h objects.h oflags.h oindex.h\ 47 parser.h puzzle.h rflag.h rindex.h rooms.h screen.h state.h\ 48 verbs.h villians.h vocab.h xpars.h xsrch.h 49 50FSRC = actors.F ballop.F clockr.F demons.F\ 51 dgame.F dinit.F dmain.F dso1.F dso2.F\ 52 dso3.F dso4.F dso5.F dso6.F dso7.F\ 53 dsub.F dverb1.F dverb2.F gdt.F lightp.F\ 54 nobjs.F np.F np1.F np2.F np3.F nrooms.F objcts.F\ 55 rooms.F sobjs.F sverbs.F verbs.F villns.F 56 57CSRC = cinit.c cio.c cspeak.c decode.c lex.c listen.c rtim.c 58 59OBJS = actors.o ballop.o clockr.o demons.o\ 60 dgame.o dinit.o dmain.o dso1.o dso2.o\ 61 dso3.o dso4.o dso5.o dso6.o dso7.o\ 62 dsub.o dverb1.o dverb2.o gdt.o lightp.o\ 63 nobjs.o np.o np1.o np2.o np3.o nrooms.o objcts.o\ 64 rooms.o rtim.o sobjs.o sverbs.o verbs.o villns.o 65 66PDPOBJS = cinit.o cio.o lex.o 67LISTEN = listen.o 68SPEAK = cspeak.o speak.o 69 70vax: dungeon dtext.dat 71pdp: dungpdp speak listen dtext.dat 72 73dungeon: $(OBJS) 74 f77 -o dungeon $(OBJS) $(LDFLAGS) 75 @echo done 76 77dungpdp: $(OBJS) $(PDPOBJS) 78 f77 -i -s -o dungpdp $(OBJS) $(PDPOBJS) 79 @echo done 80 81speak: $(SPEAK) 82 f77 -i -s -o speak $(SPEAK) 83 84speak.o: speak.F 85 f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.F 86# For System V use the following instead: 87# @/lib/cpp $(CPPFLAGS) speak.F > speak.f 88# f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.f 89# rm $*.f 90 91listen: $(LISTEN) 92 cc $(CFLAGS) -o listen $(LISTEN) 93 94listen.o: listen.c 95 cc $(CFLAGS) -DCINDEXFILE=$(DCDIR)/dindx.dat\" -c listen.c 96 97dinit.o: dinit.F 98 f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.F 99# For System V use the following instead: 100# @/lib/cpp $(CPPFLAGS) dinit.F > dinit.f 101# f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.f 102# rm $*.f 103 104# uncomment the following for Suns to get around an optimizer bug 105# -P means partial optimization. 106#objcts.o: objcts.F 107# f77 $(FOPTS) -P -c objcts.F 108 109install-vax: vax 110 cp dungeon $(BIN) 111 -mkdir $(LIB) 112 cp dindx.dat dtext.dat $(LIB) 113 cp dungeon.6 $(MDIR)/dungeon.6 114 115install-pdp: pdp 116 cp dungeon.sh $(BIN) 117 -mkdir $(LIB) 118 cp dindx.dat dtext.dat rtext.dat dungpdp $(LIB) 119 cp dungeon.6 $(MDIR)/dungeon.6 120 121dtext.dat: 122 ./maketxt.sh 123 124 125clean: 126 -rm $(OBJS) Mk* core makedep eddep 127 128depend: 129 grep '^#include' $(FSRC) $(CSRC) $(HDRS) | grep -v '<' | \ 130 sed -e 's/:[^"]*"\([^"]*\)".*/: \1/' \ 131 -e 's/\.c/.o/' \ 132 -e 's/\.F/.o/' \ 133 -e 's,../[a-zA-Z]*/,,' | \ 134 awk ' { if ($$1 != prev) { print rec; rec = $$0; prev = $$1; } \ 135 else { if (length(rec $$2) > 78) { print rec; rec = $$0; } \ 136 else rec = rec " " $$2 } } \ 137 END { print rec } ' > makedep 138 echo '$$r makedep' >>eddep 139 echo '/^# DO NOT DELETE THIS LINE/+1,$$d' >eddep 140 echo '$$r makedep' >>eddep 141 echo 'w' >>eddep 142 cp Makefile Makefile.bak 143 ed - Makefile < eddep 144 rm eddep makedep 145 146# DO NOT DELETE THIS LINE -- make depend uses it 147 148actors.o: parser.h gamestate.h rooms.h rflag.h rindex.h xsrch.h objects.h 149actors.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h gamestate.h 150actors.o: debug.h rooms.h rflag.h rindex.h objects.h oflags.h oindex.h 151actors.o: villians.h flags.h 152ballop.o: parser.h gamestate.h state.h rooms.h rflag.h curxt.h xpars.h 153ballop.o: objects.h oflags.h oindex.h clock.h verbs.h flags.h 154clockr.o: gamestate.h state.h rooms.h rflag.h rindex.h objects.h oflags.h 155clockr.o: oindex.h clock.h curxt.h xsrch.h villians.h advers.h flags.h 156clockr.o: gamestate.h objects.h oflags.h clock.h 157demons.o: parser.h gamestate.h objects.h oflags.h oindex.h villians.h advers.h 158demons.o: verbs.h flags.h gamestate.h parser.h objects.h oflags.h clock.h 159demons.o: advers.h verbs.h gamestate.h curxt.h xsrch.h objects.h oindex.h 160demons.o: villians.h advers.h rindex.h objects.h oindex.h villians.h flags.h 161dgame.o: parser.h gamestate.h state.h io.h rooms.h rindex.h objects.h oflags.h 162dgame.o: oindex.h advers.h verbs.h flags.h parser.h villians.h gamestate.h 163dgame.o: objects.h advers.h 164dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h 165dinit.o: rooms.h rflag.h rindex.h exits.h curxt.h xpars.h objects.h oindex.h 166dinit.o: clock.h villians.h advers.h flags.h 167dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h 168dmain.o: rflag.h rindex.h exits.h curxt.h xpars.h xsrch.h objects.h oflags.h 169dmain.o: oindex.h clock.h villians.h advers.h verbs.h flags.h 170dso1.o: gamestate.h rooms.h rflag.h objects.h oflags.h oindex.h advers.h 171dso1.o: flags.h gamestate.h objects.h oflags.h advers.h objects.h 172dso2.o: gamestate.h rooms.h rflag.h objects.h oindex.h advers.h gamestate.h 173dso2.o: state.h advers.h flags.h gamestate.h state.h clock.h advers.h flags.h 174dso3.o: rooms.h exits.h curxt.h xpars.h objects.h oflags.h 175dso4.o: objects.h oflags.h objects.h oflags.h objects.h state.h advers.h 176dso4.o: parser.h objects.h oflags.h oindex.h villians.h flags.h 177dso5.o: parser.h objects.h oflags.h verbs.h rooms.h rflag.h objects.h oflags.h 178dso5.o: advers.h objects.h 179dso6.o: rooms.h rflag.h rindex.h rindex.h flags.h 180dso7.o: rooms.h rflag.h rindex.h objects.h oflags.h flags.h flags.h 181dsub.o: gamestate.h mindex.h io.h parser.h objects.h debug.h objects.h 182dsub.o: objects.h objects.h parser.h gamestate.h state.h io.h debug.h rooms.h 183dsub.o: rflag.h rindex.h objects.h oflags.h oindex.h advers.h flags.h advers.h 184dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h 185dsub.o: advers.h verbs.h flags.h 186dverb1.o: parser.h gamestate.h state.h objects.h oflags.h advers.h parser.h 187dverb1.o: gamestate.h rindex.h objects.h oflags.h advers.h verbs.h parser.h 188dverb1.o: gamestate.h objects.h oflags.h advers.h verbs.h parser.h gamestate.h 189dverb1.o: objects.h oflags.h verbs.h 190dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h 191dverb2.o: objects.h clock.h villians.h advers.h flags.h parser.h gamestate.h 192dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h 193dverb2.o: villians.h advers.h flags.h parser.h gamestate.h rooms.h rflag.h 194dverb2.o: curxt.h xsrch.h objects.h oflags.h clock.h villians.h advers.h 195dverb2.o: flags.h gamestate.h parser.h puzzle.h rooms.h rindex.h exits.h 196dverb2.o: curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h advers.h flags.h 197gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h 198gdt.o: rooms.h rindex.h exits.h objects.h oindex.h clock.h villians.h advers.h 199gdt.o: flags.h 200lightp.o: parser.h gamestate.h objects.h oflags.h oindex.h clock.h verbs.h 201lightp.o: flags.h 202nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h 203nobjs.o: rindex.h objects.h oflags.h oindex.h clock.h villians.h advers.h 204nobjs.o: verbs.h flags.h gamestate.h parser.h verbs.h flags.h 205np.o: parser.h io.h debug.h parser.h xsrch.h parser.h debug.h 206np1.o: parser.h gamestate.h debug.h objects.h oindex.h advers.h verbs.h vocab.h 207np2.o: parser.h gamestate.h debug.h objects.h oflags.h advers.h vocab.h 208np2.o: objects.h oflags.h vocab.h 209np3.o: parser.h vocab.h debug.h vocab.h parser.h objects.h parser.h parser.h 210np3.o: gamestate.h state.h objects.h oflags.h advers.h parser.h gamestate.h 211np3.o: objects.h oflags.h advers.h 212nrooms.o: parser.h gamestate.h state.h io.h rooms.h rflag.h rindex.h objects.h 213nrooms.o: oflags.h oindex.h xsrch.h clock.h advers.h verbs.h flags.h 214nrooms.o: gamestate.h flags.h rindex.h flags.h 215objcts.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h 216objcts.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h 217rooms.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h 218rooms.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h 219sobjs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h 220sobjs.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h 221sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h 222sverbs.o: exits.h curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h clock.h 223sverbs.o: advers.h verbs.h flags.h 224verbs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h xsrch.h 225verbs.o: objects.h oflags.h oindex.h advers.h verbs.h clock.h 226villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h 227villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h 228villns.o: parser.h gamestate.h rindex.h objects.h oflags.h oindex.h clock.h 229villns.o: villians.h verbs.h flags.h 230