xref: /original-bsd/contrib/dungeon/Makefile.bsd (revision 9a77813a)
1# Makefile for creating dungeon
2# Edit BIN DDIR and FFLAGS suitable for your system
3# Also, if you are running System V change the .F.o production
4#  and production for dinit.F as indicated.
5#
6# need SUFFIXES for System V (doesn't grok .F)
7.SUFFIXES: .F
8.c.o:
9	cc -c $(CFLAGS) $*.c
10.F.o:
11	f77 -c $(FFLAGS) $*.F
12# For System V use the following production instead:
13#	@/lib/cpp $(CPPFLAGS) $*.F > $*.f
14#	f77 -c $(FFLAGS) $*.f
15#	rm $*.f
16
17# define SYSV if running System V or V7
18CFLAGS = -O # -DSYSV -g -i
19CPPFLAGS = -P
20#
21# f77 compiler flags for BSD Vax (and other similar machines)
22FOPTS = -q # -g -Ddebug
23# use -Nn650 for System V to increase default symbol table size
24# also, define SYSV and no -g flag (causes runtime errors)
25#FOPTS = -q -Nn650 -DSYSV # -Ddebug
26# f77 compiler flags for pdp (64K split I/D)
27#FOPTS = -q -I2 -L1 -i -DPDP # -Nn650 -Ddebug
28# use -DNOCC if system does not react on carriage control (e.g. Unix)
29FFLAGS = -O -DNOCC $(FOPTS)
30
31# flags for the loader
32LDFLAGS = # -s -g -v
33
34# Directory path for main program - default /usr/games
35BIN = /usr/games
36# Directory path for data files - default is /usr/games/lib/dunlib
37LIB = /usr/games/lib/dunlib
38DDIR = \'/usr/games/lib/dunlib
39DCDIR =\"/usr/games/lib/dunlib
40# Directory path for man page - default /usr/manl/man6
41MDIR = /usr/manl/man6
42# userid for wizard - allows invoking game debugging tool - default 0
43WIZDEF = -DWIZARDID=320
44
45HDRS =	advers.h clock.h curxt.h debug.h exits.h files.h flags.h\
46	gamestate.h io.h mindex.h objects.h oflags.h oindex.h\
47	parser.h puzzle.h rflag.h rindex.h rooms.h screen.h state.h\
48	verbs.h villians.h vocab.h xpars.h xsrch.h
49
50FSRC =  actors.F ballop.F clockr.F demons.F\
51	dgame.F dinit.F dmain.F dso1.F dso2.F\
52	dso3.F dso4.F dso5.F dso6.F dso7.F\
53	dsub.F dverb1.F dverb2.F gdt.F lightp.F\
54	nobjs.F np.F np1.F np2.F np3.F nrooms.F objcts.F\
55	rooms.F sobjs.F sverbs.F verbs.F villns.F
56
57CSRC =	cinit.c cio.c cspeak.c decode.c lex.c listen.c rtim.c
58
59OBJS =  actors.o ballop.o clockr.o demons.o\
60	dgame.o dinit.o dmain.o dso1.o dso2.o\
61	dso3.o dso4.o dso5.o dso6.o dso7.o\
62	dsub.o dverb1.o dverb2.o gdt.o lightp.o\
63	nobjs.o np.o np1.o np2.o np3.o nrooms.o objcts.o\
64	rooms.o rtim.o sobjs.o sverbs.o verbs.o villns.o
65
66PDPOBJS = cinit.o cio.o lex.o
67LISTEN = listen.o
68SPEAK = cspeak.o speak.o
69
70vax:	dungeon dtext.dat
71pdp:	dungpdp speak listen dtext.dat
72
73dungeon: $(OBJS)
74	f77 -o dungeon $(OBJS) $(LDFLAGS)
75	@echo done
76
77dungpdp: $(OBJS) $(PDPOBJS)
78	f77 -i -s -o dungpdp $(OBJS) $(PDPOBJS)
79	@echo done
80
81speak:	$(SPEAK)
82	f77 -i -s -o speak $(SPEAK)
83
84speak.o: speak.F
85	f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.F
86# For System V use the following instead:
87#	@/lib/cpp $(CPPFLAGS) speak.F > speak.f
88#	f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.f
89#	rm $*.f
90
91listen:	$(LISTEN)
92	cc $(CFLAGS) -o listen $(LISTEN)
93
94listen.o: listen.c
95	cc $(CFLAGS) -DCINDEXFILE=$(DCDIR)/dindx.dat\" -c listen.c
96
97dinit.o: dinit.F
98	f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.F
99# For System V use the following instead:
100#	@/lib/cpp $(CPPFLAGS) dinit.F > dinit.f
101#	f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.f
102#	rm $*.f
103
104# uncomment the following for Suns to get around an optimizer bug
105# -P means partial optimization.
106#objcts.o: objcts.F
107#	f77 $(FOPTS) -P -c objcts.F
108
109install-vax: vax
110	cp dungeon $(BIN)
111	-mkdir $(LIB)
112	cp dindx.dat dtext.dat $(LIB)
113	cp dungeon.6 $(MDIR)/dungeon.6
114
115install-pdp: pdp
116	cp dungeon.sh $(BIN)
117	-mkdir $(LIB)
118	cp dindx.dat dtext.dat rtext.dat dungpdp $(LIB)
119	cp dungeon.6 $(MDIR)/dungeon.6
120
121dtext.dat:
122	./maketxt.sh
123
124
125clean:
126	-rm $(OBJS) Mk* core makedep eddep
127
128depend:
129	grep '^#include' $(FSRC) $(CSRC) $(HDRS) | grep -v '<' | \
130	sed -e 's/:[^"]*"\([^"]*\)".*/: \1/' \
131	    -e 's/\.c/.o/' \
132	    -e 's/\.F/.o/' \
133	    -e 's,../[a-zA-Z]*/,,' | \
134	awk ' { if ($$1 != prev) { print rec; rec = $$0; prev = $$1; } \
135		else { if (length(rec $$2) > 78) { print rec; rec = $$0; } \
136		       else rec = rec " " $$2 } } \
137	      END { print rec } ' > makedep
138	echo '$$r makedep' >>eddep
139	echo '/^# DO NOT DELETE THIS LINE/+1,$$d' >eddep
140	echo '$$r makedep' >>eddep
141	echo 'w' >>eddep
142	cp Makefile Makefile.bak
143	ed - Makefile < eddep
144	rm eddep makedep
145
146# DO NOT DELETE THIS LINE -- make depend uses it
147
148actors.o: parser.h gamestate.h rooms.h rflag.h rindex.h xsrch.h objects.h
149actors.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h gamestate.h
150actors.o: debug.h rooms.h rflag.h rindex.h objects.h oflags.h oindex.h
151actors.o: villians.h flags.h
152ballop.o: parser.h gamestate.h state.h rooms.h rflag.h curxt.h xpars.h
153ballop.o: objects.h oflags.h oindex.h clock.h verbs.h flags.h
154clockr.o: gamestate.h state.h rooms.h rflag.h rindex.h objects.h oflags.h
155clockr.o: oindex.h clock.h curxt.h xsrch.h villians.h advers.h flags.h
156clockr.o: gamestate.h objects.h oflags.h clock.h
157demons.o: parser.h gamestate.h objects.h oflags.h oindex.h villians.h advers.h
158demons.o: verbs.h flags.h gamestate.h parser.h objects.h oflags.h clock.h
159demons.o: advers.h verbs.h gamestate.h curxt.h xsrch.h objects.h oindex.h
160demons.o: villians.h advers.h rindex.h objects.h oindex.h villians.h flags.h
161dgame.o: parser.h gamestate.h state.h io.h rooms.h rindex.h objects.h oflags.h
162dgame.o: oindex.h advers.h verbs.h flags.h parser.h villians.h gamestate.h
163dgame.o: objects.h advers.h
164dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h
165dinit.o: rooms.h rflag.h rindex.h exits.h curxt.h xpars.h objects.h oindex.h
166dinit.o: clock.h villians.h advers.h flags.h
167dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h
168dmain.o: rflag.h rindex.h exits.h curxt.h xpars.h xsrch.h objects.h oflags.h
169dmain.o: oindex.h clock.h villians.h advers.h verbs.h flags.h
170dso1.o: gamestate.h rooms.h rflag.h objects.h oflags.h oindex.h advers.h
171dso1.o: flags.h gamestate.h objects.h oflags.h advers.h objects.h
172dso2.o: gamestate.h rooms.h rflag.h objects.h oindex.h advers.h gamestate.h
173dso2.o: state.h advers.h flags.h gamestate.h state.h clock.h advers.h flags.h
174dso3.o: rooms.h exits.h curxt.h xpars.h objects.h oflags.h
175dso4.o: objects.h oflags.h objects.h oflags.h objects.h state.h advers.h
176dso4.o: parser.h objects.h oflags.h oindex.h villians.h flags.h
177dso5.o: parser.h objects.h oflags.h verbs.h rooms.h rflag.h objects.h oflags.h
178dso5.o: advers.h objects.h
179dso6.o: rooms.h rflag.h rindex.h rindex.h flags.h
180dso7.o: rooms.h rflag.h rindex.h objects.h oflags.h flags.h flags.h
181dsub.o: gamestate.h mindex.h io.h parser.h objects.h debug.h objects.h
182dsub.o: objects.h objects.h parser.h gamestate.h state.h io.h debug.h rooms.h
183dsub.o: rflag.h rindex.h objects.h oflags.h oindex.h advers.h flags.h advers.h
184dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h
185dsub.o: advers.h verbs.h flags.h
186dverb1.o: parser.h gamestate.h state.h objects.h oflags.h advers.h parser.h
187dverb1.o: gamestate.h rindex.h objects.h oflags.h advers.h verbs.h parser.h
188dverb1.o: gamestate.h objects.h oflags.h advers.h verbs.h parser.h gamestate.h
189dverb1.o: objects.h oflags.h verbs.h
190dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h
191dverb2.o: objects.h clock.h villians.h advers.h flags.h parser.h gamestate.h
192dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h
193dverb2.o: villians.h advers.h flags.h parser.h gamestate.h rooms.h rflag.h
194dverb2.o: curxt.h xsrch.h objects.h oflags.h clock.h villians.h advers.h
195dverb2.o: flags.h gamestate.h parser.h puzzle.h rooms.h rindex.h exits.h
196dverb2.o: curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h advers.h flags.h
197gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h
198gdt.o: rooms.h rindex.h exits.h objects.h oindex.h clock.h villians.h advers.h
199gdt.o: flags.h
200lightp.o: parser.h gamestate.h objects.h oflags.h oindex.h clock.h verbs.h
201lightp.o: flags.h
202nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h
203nobjs.o: rindex.h objects.h oflags.h oindex.h clock.h villians.h advers.h
204nobjs.o: verbs.h flags.h gamestate.h parser.h verbs.h flags.h
205np.o: parser.h io.h debug.h parser.h xsrch.h parser.h debug.h
206np1.o: parser.h gamestate.h debug.h objects.h oindex.h advers.h verbs.h vocab.h
207np2.o: parser.h gamestate.h debug.h objects.h oflags.h advers.h vocab.h
208np2.o: objects.h oflags.h vocab.h
209np3.o: parser.h vocab.h debug.h vocab.h parser.h objects.h parser.h parser.h
210np3.o: gamestate.h state.h objects.h oflags.h advers.h parser.h gamestate.h
211np3.o: objects.h oflags.h advers.h
212nrooms.o: parser.h gamestate.h state.h io.h rooms.h rflag.h rindex.h objects.h
213nrooms.o: oflags.h oindex.h xsrch.h clock.h advers.h verbs.h flags.h
214nrooms.o: gamestate.h flags.h rindex.h flags.h
215objcts.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h
216objcts.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h
217rooms.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h
218rooms.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h
219sobjs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h
220sobjs.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h
221sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h
222sverbs.o: exits.h curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h clock.h
223sverbs.o: advers.h verbs.h flags.h
224verbs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h xsrch.h
225verbs.o: objects.h oflags.h oindex.h advers.h verbs.h clock.h
226villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h
227villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h
228villns.o: parser.h gamestate.h rindex.h objects.h oflags.h oindex.h clock.h
229villns.o: villians.h verbs.h flags.h
230