xref: /original-bsd/contrib/gcc-2.3.3/obstack.h (revision e8c4bdd9)
1 /* obstack.h - object stack macros
2    Copyright (C) 1988, 1992 Free Software Foundation, Inc.
3 
4 This program is free software; you can redistribute it and/or modify it
5 under the terms of the GNU General Public License as published by the
6 Free Software Foundation; either version 2, or (at your option) any
7 later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU General Public License for more details.
13 
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */
17 
18 /* Summary:
19 
20 All the apparent functions defined here are macros. The idea
21 is that you would use these pre-tested macros to solve a
22 very specific set of problems, and they would run fast.
23 Caution: no side-effects in arguments please!! They may be
24 evaluated MANY times!!
25 
26 These macros operate a stack of objects.  Each object starts life
27 small, and may grow to maturity.  (Consider building a word syllable
28 by syllable.)  An object can move while it is growing.  Once it has
29 been "finished" it never changes address again.  So the "top of the
30 stack" is typically an immature growing object, while the rest of the
31 stack is of mature, fixed size and fixed address objects.
32 
33 These routines grab large chunks of memory, using a function you
34 supply, called `obstack_chunk_alloc'.  On occasion, they free chunks,
35 by calling `obstack_chunk_free'.  You must define them and declare
36 them before using any obstack macros.
37 
38 Each independent stack is represented by a `struct obstack'.
39 Each of the obstack macros expects a pointer to such a structure
40 as the first argument.
41 
42 One motivation for this package is the problem of growing char strings
43 in symbol tables.  Unless you are "fascist pig with a read-only mind"
44 --Gosper's immortal quote from HAKMEM item 154, out of context--you
45 would not like to put any arbitrary upper limit on the length of your
46 symbols.
47 
48 In practice this often means you will build many short symbols and a
49 few long symbols.  At the time you are reading a symbol you don't know
50 how long it is.  One traditional method is to read a symbol into a
51 buffer, realloc()ating the buffer every time you try to read a symbol
52 that is longer than the buffer.  This is beaut, but you still will
53 want to copy the symbol from the buffer to a more permanent
54 symbol-table entry say about half the time.
55 
56 With obstacks, you can work differently.  Use one obstack for all symbol
57 names.  As you read a symbol, grow the name in the obstack gradually.
58 When the name is complete, finalize it.  Then, if the symbol exists already,
59 free the newly read name.
60 
61 The way we do this is to take a large chunk, allocating memory from
62 low addresses.  When you want to build a symbol in the chunk you just
63 add chars above the current "high water mark" in the chunk.  When you
64 have finished adding chars, because you got to the end of the symbol,
65 you know how long the chars are, and you can create a new object.
66 Mostly the chars will not burst over the highest address of the chunk,
67 because you would typically expect a chunk to be (say) 100 times as
68 long as an average object.
69 
70 In case that isn't clear, when we have enough chars to make up
71 the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
72 so we just point to it where it lies.  No moving of chars is
73 needed and this is the second win: potentially long strings need
74 never be explicitly shuffled. Once an object is formed, it does not
75 change its address during its lifetime.
76 
77 When the chars burst over a chunk boundary, we allocate a larger
78 chunk, and then copy the partly formed object from the end of the old
79 chunk to the beginning of the new larger chunk.  We then carry on
80 accreting characters to the end of the object as we normally would.
81 
82 A special macro is provided to add a single char at a time to a
83 growing object.  This allows the use of register variables, which
84 break the ordinary 'growth' macro.
85 
86 Summary:
87 	We allocate large chunks.
88 	We carve out one object at a time from the current chunk.
89 	Once carved, an object never moves.
90 	We are free to append data of any size to the currently
91 	  growing object.
92 	Exactly one object is growing in an obstack at any one time.
93 	You can run one obstack per control block.
94 	You may have as many control blocks as you dare.
95 	Because of the way we do it, you can `unwind' an obstack
96 	  back to a previous state. (You may remove objects much
97 	  as you would with a stack.)
98 */
99 
100 
101 /* Don't do the contents of this file more than once.  */
102 
103 #ifndef __OBSTACKS__
104 #define __OBSTACKS__
105 
106 /* We use subtraction of (char *)0 instead of casting to int
107    because on word-addressable machines a simple cast to int
108    may ignore the byte-within-word field of the pointer.  */
109 
110 #ifndef __PTR_TO_INT
111 #define __PTR_TO_INT(P) ((P) - (char *)0)
112 #endif
113 
114 #ifndef __INT_TO_PTR
115 #define __INT_TO_PTR(P) ((P) + (char *)0)
116 #endif
117 
118 /* We need the type of the resulting object.  In ANSI C it is ptrdiff_t
119    but in traditional C it is usually long.  If we are in ANSI C and
120    don't already have ptrdiff_t get it.  */
121 
122 #if defined (__STDC__) && ! defined (offsetof)
123 #if defined (__GNUC__) && defined (IN_GCC)
124 /* On Next machine, the system's stddef.h screws up if included
125    after we have defined just ptrdiff_t, so include all of gstddef.h.
126    Otherwise, define just ptrdiff_t, which is all we need.  */
127 #ifndef __NeXT__
128 #define __need_ptrdiff_t
129 #endif
130 
131 /* While building GCC, the stddef.h that goes with GCC has this name.  */
132 #include "gstddef.h"
133 #else
134 #include <stddef.h>
135 #endif
136 #endif
137 
138 #ifdef __STDC__
139 
140 
141 #define PTR_INT_TYPE int
142 #else
143 #define PTR_INT_TYPE long
144 #endif
145 
146 struct _obstack_chunk		/* Lives at front of each chunk. */
147 {
148   char  *limit;			/* 1 past end of this chunk */
149   struct _obstack_chunk *prev;	/* address of prior chunk or NULL */
150   char	contents[4];		/* objects begin here */
151 };
152 
153 struct obstack		/* control current object in current chunk */
154 {
155   long	chunk_size;		/* preferred size to allocate chunks in */
156   struct _obstack_chunk* chunk;	/* address of current struct obstack_chunk */
157   char	*object_base;		/* address of object we are building */
158   char	*next_free;		/* where to add next char to current object */
159   char	*chunk_limit;		/* address of char after current chunk */
160   int    temp;		/* Temporary for some macros.  */
161   int   alignment_mask;		/* Mask of alignment for each object. */
162   struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk.  */
163   void (*freefun) ();		/* User's function to free a chunk.  */
164   char *extra_arg;		/* first arg for chunk alloc/dealloc funcs */
165   unsigned use_extra_arg:1;	/* chunk alloc/dealloc funcs take extra arg */
166   unsigned maybe_empty_object:1;/* There is a possibility that the current
167 				   chunk contains a zero-length object.  This
168 				   prevents freeing the chunk if we allocate
169 				   a bigger chunk to replace it. */
170 };
171 
172 /* Declare the external functions we use; they are in obstack.c.  */
173 
174 #ifdef __STDC__
175 extern void _obstack_newchunk (struct obstack *, int);
176 extern void _obstack_free (struct obstack *, void *);
177 extern void _obstack_begin (struct obstack *, int, int,
178 			    void *(*) (), void (*) ());
179 extern void _obstack_begin_1 (struct obstack *, int, int,
180 			      void *(*) (), void (*) (), void *);
181 #else
182 extern void _obstack_newchunk ();
183 extern void _obstack_free ();
184 extern void _obstack_begin ();
185 extern void _obstack_begin_1 ();
186 #endif
187 
188 #ifdef __STDC__
189 
190 /* Do the function-declarations after the structs
191    but before defining the macros.  */
192 
193 void obstack_init (struct obstack *obstack);
194 
195 void * obstack_alloc (struct obstack *obstack, int size);
196 
197 void * obstack_copy (struct obstack *obstack, void *address, int size);
198 void * obstack_copy0 (struct obstack *obstack, void *address, int size);
199 
200 void obstack_free (struct obstack *obstack, void *block);
201 
202 void obstack_blank (struct obstack *obstack, int size);
203 
204 void obstack_grow (struct obstack *obstack, void *data, int size);
205 void obstack_grow0 (struct obstack *obstack, void *data, int size);
206 
207 void obstack_1grow (struct obstack *obstack, int data_char);
208 void obstack_ptr_grow (struct obstack *obstack, void *data);
209 void obstack_int_grow (struct obstack *obstack, int data);
210 
211 void * obstack_finish (struct obstack *obstack);
212 
213 int obstack_object_size (struct obstack *obstack);
214 
215 int obstack_room (struct obstack *obstack);
216 void obstack_1grow_fast (struct obstack *obstack, int data_char);
217 void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
218 void obstack_int_grow_fast (struct obstack *obstack, int data);
219 void obstack_blank_fast (struct obstack *obstack, int size);
220 
221 void * obstack_base (struct obstack *obstack);
222 void * obstack_next_free (struct obstack *obstack);
223 int obstack_alignment_mask (struct obstack *obstack);
224 int obstack_chunk_size (struct obstack *obstack);
225 
226 #endif /* __STDC__ */
227 
228 /* Non-ANSI C cannot really support alternative functions for these macros,
229    so we do not declare them.  */
230 
231 /* Pointer to beginning of object being allocated or to be allocated next.
232    Note that this might not be the final address of the object
233    because a new chunk might be needed to hold the final size.  */
234 
235 #define obstack_base(h) ((h)->object_base)
236 
237 /* Size for allocating ordinary chunks.  */
238 
239 #define obstack_chunk_size(h) ((h)->chunk_size)
240 
241 /* Pointer to next byte not yet allocated in current chunk.  */
242 
243 #define obstack_next_free(h)	((h)->next_free)
244 
245 /* Mask specifying low bits that should be clear in address of an object.  */
246 
247 #define obstack_alignment_mask(h) ((h)->alignment_mask)
248 
249 #define obstack_init(h) \
250   _obstack_begin ((h), 0, 0, \
251 		  (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
252 
253 #define obstack_begin(h, size) \
254   _obstack_begin ((h), (size), 0, \
255 		  (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
256 
257 #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
258   _obstack_begin ((h), (size), (alignment), \
259 		    (void *(*) ()) (chunkfun), (void (*) ()) (freefun))
260 
261 #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
262   _obstack_begin_1 ((h), (size), (alignment), \
263 		    (void *(*) ()) (chunkfun), (void (*) ()) (freefun), (arg))
264 
265 #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
266 
267 #define obstack_blank_fast(h,n) ((h)->next_free += (n))
268 
269 #if defined (__GNUC__) && defined (__STDC__)
270 #if __GNUC__ < 2
271 #define __extension__
272 #endif
273 
274 /* For GNU C, if not -traditional,
275    we can define these macros to compute all args only once
276    without using a global variable.
277    Also, we can avoid using the `temp' slot, to make faster code.  */
278 
279 #define obstack_object_size(OBSTACK)					\
280   __extension__								\
281   ({ struct obstack *__o = (OBSTACK);					\
282      (unsigned) (__o->next_free - __o->object_base); })
283 
284 #define obstack_room(OBSTACK)						\
285   __extension__								\
286   ({ struct obstack *__o = (OBSTACK);					\
287      (unsigned) (__o->chunk_limit - __o->next_free); })
288 
289 /* Note that the call to _obstack_newchunk is enclosed in (..., 0)
290    so that we can avoid having void expressions
291    in the arms of the conditional expression.
292    Casting the third operand to void was tried before,
293    but some compilers won't accept it.  */
294 #define obstack_grow(OBSTACK,where,length)				\
295 __extension__								\
296 ({ struct obstack *__o = (OBSTACK);					\
297    int __len = (length);						\
298    ((__o->next_free + __len > __o->chunk_limit)				\
299     ? (_obstack_newchunk (__o, __len), 0) : 0);				\
300    bcopy (where, __o->next_free, __len);				\
301    __o->next_free += __len;						\
302    (void) 0; })
303 
304 #define obstack_grow0(OBSTACK,where,length)				\
305 __extension__								\
306 ({ struct obstack *__o = (OBSTACK);					\
307    int __len = (length);						\
308    ((__o->next_free + __len + 1 > __o->chunk_limit)			\
309     ? (_obstack_newchunk (__o, __len + 1), 0) : 0),			\
310    bcopy (where, __o->next_free, __len),				\
311    __o->next_free += __len,						\
312    *(__o->next_free)++ = 0;						\
313    (void) 0; })
314 
315 #define obstack_1grow(OBSTACK,datum)					\
316 __extension__								\
317 ({ struct obstack *__o = (OBSTACK);					\
318    ((__o->next_free + 1 > __o->chunk_limit)				\
319     ? (_obstack_newchunk (__o, 1), 0) : 0),				\
320    *(__o->next_free)++ = (datum);					\
321    (void) 0; })
322 
323 /* These assume that the obstack alignment is good enough for pointers or ints,
324    and that the data added so far to the current object
325    shares that much alignment.  */
326 
327 #define obstack_ptr_grow(OBSTACK,datum)					\
328 __extension__								\
329 ({ struct obstack *__o = (OBSTACK);					\
330    ((__o->next_free + sizeof (void *) > __o->chunk_limit)		\
331     ? (_obstack_newchunk (__o, sizeof (void *)), 0) : 0),		\
332    *((void **)__o->next_free)++ = ((void *)datum);			\
333    (void) 0; })
334 
335 #define obstack_int_grow(OBSTACK,datum)					\
336 __extension__								\
337 ({ struct obstack *__o = (OBSTACK);					\
338    ((__o->next_free + sizeof (int) > __o->chunk_limit)			\
339     ? (_obstack_newchunk (__o, sizeof (int)), 0) : 0),			\
340    *((int *)__o->next_free)++ = ((int)datum);				\
341    (void) 0; })
342 
343 #define obstack_ptr_grow_fast(h,aptr) (*((void **)(h)->next_free)++ = (void *)aptr)
344 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
345 
346 #define obstack_blank(OBSTACK,length)					\
347 __extension__								\
348 ({ struct obstack *__o = (OBSTACK);					\
349    int __len = (length);						\
350    ((__o->chunk_limit - __o->next_free < __len)				\
351     ? (_obstack_newchunk (__o, __len), 0) : 0);				\
352    __o->next_free += __len;						\
353    (void) 0; })
354 
355 #define obstack_alloc(OBSTACK,length)					\
356 __extension__								\
357 ({ struct obstack *__h = (OBSTACK);					\
358    obstack_blank (__h, (length));					\
359    obstack_finish (__h); })
360 
361 #define obstack_copy(OBSTACK,where,length)				\
362 __extension__								\
363 ({ struct obstack *__h = (OBSTACK);					\
364    obstack_grow (__h, (where), (length));				\
365    obstack_finish (__h); })
366 
367 #define obstack_copy0(OBSTACK,where,length)				\
368 __extension__								\
369 ({ struct obstack *__h = (OBSTACK);					\
370    obstack_grow0 (__h, (where), (length));				\
371    obstack_finish (__h); })
372 
373 /* The local variable is named __o1 to avoid a name conflict
374    when obstack_blank is called.  */
375 #define obstack_finish(OBSTACK)  					\
376 __extension__								\
377 ({ struct obstack *__o1 = (OBSTACK);					\
378    void *value = (void *) __o1->object_base;				\
379    if (__o1->next_free == value)					\
380      __o1->maybe_empty_object = 1;					\
381    __o1->next_free							\
382      = __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
383 		     & ~ (__o1->alignment_mask));			\
384    ((__o1->next_free - (char *)__o1->chunk				\
385      > __o1->chunk_limit - (char *)__o1->chunk)				\
386     ? (__o1->next_free = __o1->chunk_limit) : 0);			\
387    __o1->object_base = __o1->next_free;					\
388    value; })
389 
390 #define obstack_free(OBSTACK, OBJ)					\
391 __extension__								\
392 ({ struct obstack *__o = (OBSTACK);					\
393    void *__obj = (OBJ);							\
394    if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit)  \
395      __o->next_free = __o->object_base = __obj;				\
396    else (obstack_free) (__o, __obj); })
397 
398 #else /* not __GNUC__ or not __STDC__ */
399 
400 #define obstack_object_size(h) \
401  (unsigned) ((h)->next_free - (h)->object_base)
402 
403 #define obstack_room(h)		\
404  (unsigned) ((h)->chunk_limit - (h)->next_free)
405 
406 #define obstack_grow(h,where,length)					\
407 ( (h)->temp = (length),							\
408   (((h)->next_free + (h)->temp > (h)->chunk_limit)			\
409    ? (_obstack_newchunk ((h), (h)->temp), 0) : 0),			\
410   bcopy (where, (h)->next_free, (h)->temp),				\
411   (h)->next_free += (h)->temp)
412 
413 #define obstack_grow0(h,where,length)					\
414 ( (h)->temp = (length),							\
415   (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit)			\
416    ? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0),			\
417   bcopy (where, (h)->next_free, (h)->temp),				\
418   (h)->next_free += (h)->temp,						\
419   *((h)->next_free)++ = 0)
420 
421 #define obstack_1grow(h,datum)						\
422 ( (((h)->next_free + 1 > (h)->chunk_limit)				\
423    ? (_obstack_newchunk ((h), 1), 0) : 0),				\
424   *((h)->next_free)++ = (datum))
425 
426 #define obstack_ptr_grow(h,datum)					\
427 ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit)		\
428    ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		\
429   *((char **)(((h)->next_free+=sizeof(char *))-sizeof(char *))) = ((char *)datum))
430 
431 #define obstack_int_grow(h,datum)					\
432 ( (((h)->next_free + sizeof (int) > (h)->chunk_limit)			\
433    ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			\
434   *((int *)(((h)->next_free+=sizeof(int))-sizeof(int))) = ((int)datum))
435 
436 #define obstack_ptr_grow_fast(h,aptr) (*((char **)(h)->next_free)++ = (char *)aptr)
437 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
438 
439 #define obstack_blank(h,length)						\
440 ( (h)->temp = (length),							\
441   (((h)->chunk_limit - (h)->next_free < (h)->temp)			\
442    ? (_obstack_newchunk ((h), (h)->temp), 0) : 0),			\
443   (h)->next_free += (h)->temp)
444 
445 #define obstack_alloc(h,length)						\
446  (obstack_blank ((h), (length)), obstack_finish ((h)))
447 
448 #define obstack_copy(h,where,length)					\
449  (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
450 
451 #define obstack_copy0(h,where,length)					\
452  (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
453 
454 #define obstack_finish(h)  						\
455 ( ((h)->next_free == (h)->object_base					\
456    ? (((h)->maybe_empty_object = 1), 0)					\
457    : 0),								\
458   (h)->temp = __PTR_TO_INT ((h)->object_base),				\
459   (h)->next_free							\
460     = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask)	\
461 		    & ~ ((h)->alignment_mask)),				\
462   (((h)->next_free - (char *)(h)->chunk					\
463     > (h)->chunk_limit - (char *)(h)->chunk)				\
464    ? ((h)->next_free = (h)->chunk_limit) : 0),				\
465   (h)->object_base = (h)->next_free,					\
466   __INT_TO_PTR ((h)->temp))
467 
468 #ifdef __STDC__
469 #define obstack_free(h,obj)						\
470 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk,			\
471   (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
472    ? (int) ((h)->next_free = (h)->object_base				\
473 	    = (h)->temp + (char *) (h)->chunk)				\
474    : (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
475 #else
476 #define obstack_free(h,obj)						\
477 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk,			\
478   (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
479    ? (int) ((h)->next_free = (h)->object_base				\
480 	    = (h)->temp + (char *) (h)->chunk)				\
481    : (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
482 #endif
483 
484 #endif /* not __GNUC__ or not __STDC__ */
485 
486 #endif /* not __OBSTACKS__ */
487