153d071fbSrrh /*
2*954a9e43Sbostic  * Copyright (c) 1980, 1993
3*954a9e43Sbostic  *	The Regents of the University of California.  All rights reserved.
4b2780829Sdist  *
5785daf11Sbostic  * %sccs.include.redist.c%
666562148Sbostic  *
7*954a9e43Sbostic  *	@(#)back.h	8.1 (Berkeley) 05/31/93
853d071fbSrrh  */
953d071fbSrrh 
1053d071fbSrrh #include <sgtty.h>
1153d071fbSrrh 
126a5a0a43Smckusick #define rnum(r)	(random()%r)
1353d071fbSrrh #define D0	dice[0]
1453d071fbSrrh #define D1	dice[1]
1553d071fbSrrh #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
1653d071fbSrrh 
1753d071fbSrrh /*
1853d071fbSrrh  *
1953d071fbSrrh  * Some numerical conventions:
2053d071fbSrrh  *
2153d071fbSrrh  *	Arrays have white's value in [0], red in [1].
2253d071fbSrrh  *	Numeric values which are one color or the other use
2353d071fbSrrh  *	-1 for white, 1 for red.
2453d071fbSrrh  *	Hence, white will be negative values, red positive one.
2553d071fbSrrh  *	This makes a lot of sense since white is going in decending
2653d071fbSrrh  *	order around the board, and red is ascending.
2753d071fbSrrh  *
2853d071fbSrrh  */
2953d071fbSrrh 
3053d071fbSrrh char	EXEC[];			/* object for main program */
3153d071fbSrrh char	TEACH[];		/* object for tutorial program */
3253d071fbSrrh 
3353d071fbSrrh int	pnum;			/* color of player:
3453d071fbSrrh 					-1 = white
3553d071fbSrrh 					 1 = red
3653d071fbSrrh 					 0 = both
3753d071fbSrrh 					 2 = not yet init'ed */
3853d071fbSrrh char	args[100];		/* args passed to teachgammon and back */
3953d071fbSrrh int	acnt;			/* length of args */
4053d071fbSrrh int	aflag;			/* flag to ask for rules or instructions */
4153d071fbSrrh int	bflag;			/* flag for automatic board printing */
4253d071fbSrrh int	cflag;			/* case conversion flag */
4353d071fbSrrh int	hflag;			/* flag for cleaning screen */
4453d071fbSrrh int	mflag;			/* backgammon flag */
4553d071fbSrrh int	raflag;			/* 'roll again' flag for recovered game */
4653d071fbSrrh int	rflag;			/* recovered game flag */
4753d071fbSrrh int	tflag;			/* cursor addressing flag */
4853d071fbSrrh int	rfl;			/* saved value of rflag */
4953d071fbSrrh int	iroll;			/* special flag for inputting rolls */
5053d071fbSrrh int	board[26];		/* board:  negative values are white,
5153d071fbSrrh 				   positive are red */
5253d071fbSrrh int	dice[2];		/* value of dice */
5353d071fbSrrh int	mvlim;			/* 'move limit':  max. number of moves */
5453d071fbSrrh int	mvl;			/* working copy of mvlim */
5553d071fbSrrh int	p[5];			/* starting position of moves */
5653d071fbSrrh int	g[5];			/* ending position of moves (goals) */
5753d071fbSrrh int	h[4];			/* flag for each move if a man was hit */
5853d071fbSrrh int	cturn;			/* whose turn it currently is:
5953d071fbSrrh 					-1 = white
6053d071fbSrrh 					 1 = red
6153d071fbSrrh 					 0 = just quitted
6253d071fbSrrh 					-2 = white just lost
6353d071fbSrrh 					 2 = red just lost */
6453d071fbSrrh int	d0;			/* flag if dice have been reversed from
6553d071fbSrrh 				   original position */
6653d071fbSrrh int	table[6][6];		/* odds table for possible rolls */
6753d071fbSrrh int	rscore;			/* red's score */
6853d071fbSrrh int	wscore;			/* white's score */
6953d071fbSrrh int	gvalue;			/* value of game (64 max.) */
7053d071fbSrrh int	dlast;			/* who doubled last (0 = neither) */
7153d071fbSrrh int	bar;			/* position of bar for current player */
7253d071fbSrrh int	home;			/* position of home for current player */
7353d071fbSrrh int	off[2];			/* number of men off board */
7453d071fbSrrh int	*offptr;		/* pointer to off for current player */
7553d071fbSrrh int	*offopp;		/* pointer to off for opponent */
7653d071fbSrrh int	in[2];			/* number of men in inner table */
7753d071fbSrrh int	*inptr;			/* pointer to in for current player */
7853d071fbSrrh int	*inopp;			/* pointer to in for opponent */
7953d071fbSrrh 
8053d071fbSrrh int	ncin;			/* number of characters in cin */
8153d071fbSrrh char	cin[100];		/* input line of current move
8253d071fbSrrh 				   (used for reconstructing input after
8353d071fbSrrh 				   a backspace) */
8453d071fbSrrh 
8553d071fbSrrh char	*color[];
8653d071fbSrrh 				/* colors as strings */
8753d071fbSrrh char	**colorptr;		/* color of current player */
8853d071fbSrrh char	**Colorptr;		/* color of current player, capitalized */
8953d071fbSrrh int	colen;			/* length of color of current player */
9053d071fbSrrh 
9153d071fbSrrh struct sgttyb	tty;		/* tty information buffer */
9253d071fbSrrh int		old;		/* original tty status */
9353d071fbSrrh int		noech;		/* original tty status without echo */
9453d071fbSrrh int		raw;		/* raw tty status, no echo */
9553d071fbSrrh 
9653d071fbSrrh int	curr;			/* row position of cursor */
9753d071fbSrrh int	curc;			/* column position of cursor */
9853d071fbSrrh int	begscr;			/* 'beginning' of screen
9953d071fbSrrh 				   (not including board) */
10053d071fbSrrh 
10153d071fbSrrh int	getout();		/* function to exit backgammon cleanly */
102