1 /*
2  *	back.h	4.2	82/11/22
3  */
4 
5 #include <sgtty.h>
6 
7 #define rnum(r)	(random()%r)
8 #define D0	dice[0]
9 #define D1	dice[1]
10 #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
11 
12 /*
13  *
14  * Some numerical conventions:
15  *
16  *	Arrays have white's value in [0], red in [1].
17  *	Numeric values which are one color or the other use
18  *	-1 for white, 1 for red.
19  *	Hence, white will be negative values, red positive one.
20  *	This makes a lot of sense since white is going in decending
21  *	order around the board, and red is ascending.
22  *
23  */
24 
25 char	EXEC[];			/* object for main program */
26 char	TEACH[];		/* object for tutorial program */
27 
28 int	pnum;			/* color of player:
29 					-1 = white
30 					 1 = red
31 					 0 = both
32 					 2 = not yet init'ed */
33 char	args[100];		/* args passed to teachgammon and back */
34 int	acnt;			/* length of args */
35 int	aflag;			/* flag to ask for rules or instructions */
36 int	bflag;			/* flag for automatic board printing */
37 int	cflag;			/* case conversion flag */
38 int	hflag;			/* flag for cleaning screen */
39 int	mflag;			/* backgammon flag */
40 int	raflag;			/* 'roll again' flag for recovered game */
41 int	rflag;			/* recovered game flag */
42 int	tflag;			/* cursor addressing flag */
43 int	rfl;			/* saved value of rflag */
44 int	iroll;			/* special flag for inputting rolls */
45 int	board[26];		/* board:  negative values are white,
46 				   positive are red */
47 int	dice[2];		/* value of dice */
48 int	mvlim;			/* 'move limit':  max. number of moves */
49 int	mvl;			/* working copy of mvlim */
50 int	p[5];			/* starting position of moves */
51 int	g[5];			/* ending position of moves (goals) */
52 int	h[4];			/* flag for each move if a man was hit */
53 int	cturn;			/* whose turn it currently is:
54 					-1 = white
55 					 1 = red
56 					 0 = just quitted
57 					-2 = white just lost
58 					 2 = red just lost */
59 int	d0;			/* flag if dice have been reversed from
60 				   original position */
61 int	table[6][6];		/* odds table for possible rolls */
62 int	rscore;			/* red's score */
63 int	wscore;			/* white's score */
64 int	gvalue;			/* value of game (64 max.) */
65 int	dlast;			/* who doubled last (0 = neither) */
66 int	bar;			/* position of bar for current player */
67 int	home;			/* position of home for current player */
68 int	off[2];			/* number of men off board */
69 int	*offptr;		/* pointer to off for current player */
70 int	*offopp;		/* pointer to off for opponent */
71 int	in[2];			/* number of men in inner table */
72 int	*inptr;			/* pointer to in for current player */
73 int	*inopp;			/* pointer to in for opponent */
74 
75 int	ncin;			/* number of characters in cin */
76 char	cin[100];		/* input line of current move
77 				   (used for reconstructing input after
78 				   a backspace) */
79 
80 char	*color[];
81 				/* colors as strings */
82 char	**colorptr;		/* color of current player */
83 char	**Colorptr;		/* color of current player, capitalized */
84 int	colen;			/* length of color of current player */
85 
86 struct sgttyb	tty;		/* tty information buffer */
87 int		old;		/* original tty status */
88 int		noech;		/* original tty status without echo */
89 int		raw;		/* raw tty status, no echo */
90 
91 int	curr;			/* row position of cursor */
92 int	curc;			/* column position of cursor */
93 int	begscr;			/* 'beginning' of screen
94 				   (not including board) */
95 
96 int	getout();		/* function to exit backgammon cleanly */
97