1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  *
17  *	@(#)back.h	5.3 (Berkeley) 06/18/88
18  */
19 
20 #include <sgtty.h>
21 
22 #define rnum(r)	(random()%r)
23 #define D0	dice[0]
24 #define D1	dice[1]
25 #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
26 
27 /*
28  *
29  * Some numerical conventions:
30  *
31  *	Arrays have white's value in [0], red in [1].
32  *	Numeric values which are one color or the other use
33  *	-1 for white, 1 for red.
34  *	Hence, white will be negative values, red positive one.
35  *	This makes a lot of sense since white is going in decending
36  *	order around the board, and red is ascending.
37  *
38  */
39 
40 char	EXEC[];			/* object for main program */
41 char	TEACH[];		/* object for tutorial program */
42 
43 int	pnum;			/* color of player:
44 					-1 = white
45 					 1 = red
46 					 0 = both
47 					 2 = not yet init'ed */
48 char	args[100];		/* args passed to teachgammon and back */
49 int	acnt;			/* length of args */
50 int	aflag;			/* flag to ask for rules or instructions */
51 int	bflag;			/* flag for automatic board printing */
52 int	cflag;			/* case conversion flag */
53 int	hflag;			/* flag for cleaning screen */
54 int	mflag;			/* backgammon flag */
55 int	raflag;			/* 'roll again' flag for recovered game */
56 int	rflag;			/* recovered game flag */
57 int	tflag;			/* cursor addressing flag */
58 int	rfl;			/* saved value of rflag */
59 int	iroll;			/* special flag for inputting rolls */
60 int	board[26];		/* board:  negative values are white,
61 				   positive are red */
62 int	dice[2];		/* value of dice */
63 int	mvlim;			/* 'move limit':  max. number of moves */
64 int	mvl;			/* working copy of mvlim */
65 int	p[5];			/* starting position of moves */
66 int	g[5];			/* ending position of moves (goals) */
67 int	h[4];			/* flag for each move if a man was hit */
68 int	cturn;			/* whose turn it currently is:
69 					-1 = white
70 					 1 = red
71 					 0 = just quitted
72 					-2 = white just lost
73 					 2 = red just lost */
74 int	d0;			/* flag if dice have been reversed from
75 				   original position */
76 int	table[6][6];		/* odds table for possible rolls */
77 int	rscore;			/* red's score */
78 int	wscore;			/* white's score */
79 int	gvalue;			/* value of game (64 max.) */
80 int	dlast;			/* who doubled last (0 = neither) */
81 int	bar;			/* position of bar for current player */
82 int	home;			/* position of home for current player */
83 int	off[2];			/* number of men off board */
84 int	*offptr;		/* pointer to off for current player */
85 int	*offopp;		/* pointer to off for opponent */
86 int	in[2];			/* number of men in inner table */
87 int	*inptr;			/* pointer to in for current player */
88 int	*inopp;			/* pointer to in for opponent */
89 
90 int	ncin;			/* number of characters in cin */
91 char	cin[100];		/* input line of current move
92 				   (used for reconstructing input after
93 				   a backspace) */
94 
95 char	*color[];
96 				/* colors as strings */
97 char	**colorptr;		/* color of current player */
98 char	**Colorptr;		/* color of current player, capitalized */
99 int	colen;			/* length of color of current player */
100 
101 struct sgttyb	tty;		/* tty information buffer */
102 int		old;		/* original tty status */
103 int		noech;		/* original tty status without echo */
104 int		raw;		/* raw tty status, no echo */
105 
106 int	curr;			/* row position of cursor */
107 int	curc;			/* column position of cursor */
108 int	begscr;			/* 'beginning' of screen
109 				   (not including board) */
110 
111 int	getout();		/* function to exit backgammon cleanly */
112