xref: /original-bsd/games/battlestar/com7.c (revision 0a83ae40)
1 /*
2  * Copyright (c) 1983 Regents of the University of California,
3  * All rights reserved.  Redistribution permitted subject to
4  * the terms of the Berkeley Software License Agreement.
5  */
6 
7 #ifndef lint
8 static char sccsid[] = "@(#)com7.c	1.3 04/24/85";
9 #endif
10 
11 #include "externs.h"
12 
13 fight(enemy,strength)
14 int enemy,strength;
15 {
16 	int lifeline = 0;
17 	int hurt;
18 	char auxbuf[LINELENGTH];
19 	char *next;
20 	int i;
21 	int exhaustion;
22 
23 fighton:
24 	time++;
25 	snooze -= 5;
26 	if (snooze > time)
27 		exhaustion = CYCLE/(snooze - time);
28 	else {
29 		puts("You collapse exhausted, and he pulverizes your skull.");
30 		die();
31 	}
32 	if (snooze - time < 20)
33 		puts("You look tired! I hope you're able to fight.");
34 	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
35 	for (i=0; next && i < 10; i++)
36 		next = getword(next, words[i], -1);
37 	parse();
38 	switch(wordvalue[wordnumber]){
39 
40 		case KILL:
41 		case SMITE:
42 			if (testbit(inven,TWO_HANDED))
43 				hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
44 			else if (testbit(inven,SWORD) || testbit(inven, BROAD))
45 				hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
46 			else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
47 				hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
48 			else
49 				hurt = rnd(7) - encumber;
50 			if (hurt < 5)
51 				switch(rnd(3)){
52 
53 					case 0:
54 						puts("You swung wide and missed.");
55 						break;
56 					case 1:
57 						puts("He checked your blow. CLASH! CLANG!");
58 						break;
59 					case 2:
60 						puts("His filthy tunic hangs by one less thread.");
61 						break;
62 				}
63 			else if (hurt < 10){
64 				switch(rnd(3)){
65 					case 0:
66 						puts("He's bleeding.");
67 						break;
68 					case 1:
69 						puts("A trickle of blood runs down his face.");
70 						break;
71 					case 2:
72 						puts("A huge purple bruise is forming on the side of his face.");
73 						break;
74 				}
75 				lifeline++;
76 			}
77 			else if (hurt < 20){
78 				switch(rnd(3)){
79 					case 0:
80 						puts("He staggers back quavering.");
81 						break;
82 					case 1:
83 						puts("He jumps back with his hand over the wound.");
84 						break;
85 					case 2:
86 						puts("His shirt falls open with a swath across the chest.");
87 						break;
88 				}
89 				lifeline += 5;
90 			}
91 			else if (hurt < 30){
92 				switch(rnd(3)){
93 					case 0:
94 						printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
95 						break;
96 					case 1:
97 						puts("The steel bites home and scrapes along his ribs.");
98 						break;
99 					case 2:
100 						puts("You pierce him, and his breath hisses through clenched teeth.");
101 						break;
102 				}
103 				lifeline += 10;
104 			}
105 			else if (hurt < 40){
106 				switch(rnd(3)){
107 					case 0:
108 						puts("You smite him to the ground.");
109 						if (strength - lifeline > 20)
110 							puts("But in a flurry of steel he regains his feet!");
111 						break;
112 					case 1:
113 						puts("The force of your blow sends him to his knees.");
114 						puts("His arm swings lifeless at his side.");
115 						break;
116 					case 2:
117 						puts("Clutching his blood drenched shirt, he collapses stunned.");
118 						break;
119 				}
120 				lifeline += 20;
121 			}
122 			else {
123 				switch(rnd(3)){
124 					case 0:
125 						puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
126 						break;
127 					case 1:
128 						puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
129 						puts("into his back, severing the spinal cord.");
130 						lifeline += 25;
131 						break;
132 					case 2:
133 						puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
134 						lifeline += 25;
135 						break;
136 				}
137 				lifeline += 30;
138 			}
139 			break;
140 
141 		case BACK:
142 			if (enemy == DARK && lifeline > strength * 0.33){
143 				puts("He throws you back against the rock and pummels your face.");
144 				if (testbit(inven,AMULET) || testbit(wear,AMULET)){
145 					printf("Lifting the amulet from you, ");
146 					if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
147 						puts("his power grows and the walls of\nthe earth tremble.");
148 						puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
149 						puts("The planet is consumed by darkness.");
150 						die();
151 					}
152 					if (testbit(inven,AMULET)){
153 						clearbit(inven,AMULET);
154 						carrying -= objwt[AMULET];
155 						encumber -= objcumber[AMULET];
156 					}
157 					else
158 						clearbit(wear,AMULET);
159 					puts("he flees down the dark caverns.");
160 					clearbit(location[position].objects,DARK);
161 					injuries[SKULL] = 1;
162 					followfight = time;
163 					return (0);
164 				}
165 				else{
166 					puts("I'm afraid you have been killed.");
167 					die();
168 				}
169 			}
170 			else{
171 				puts("You escape stunned and disoriented from the fight.");
172 				puts("A victorious bellow echoes from the battlescene.");
173 				if (back && position != back)
174 					move(back,BACK);
175 				else if (ahead &&position != ahead)
176 					move(ahead,AHEAD);
177 				else if (left && position != left)
178 					move(left,LEFT);
179 				else if (right && position != right)
180 					move(right,RIGHT);
181 				else
182 					move(location[position].down,AHEAD);
183 				return(0);
184 			}
185 
186 		case SHOOT:
187 			if (testbit(inven,LASER)){
188 				if (strength - lifeline <= 50){
189 					printf("The %s took a direct hit!\n",objsht[enemy]);
190 					lifeline += 50;
191 				}
192 				else {
193 					puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
194 					clearbit(inven,LASER);
195 					setbit(location[position].objects,LASER);
196 					carrying -= objwt[LASER];
197 					encumber -= objcumber[LASER];
198 				}
199 			}
200 			else
201 				puts("Unfortunately, you don't have a blaster handy.");
202 			break;
203 
204 		case DROP:
205 		case DRAW:
206 			cypher();
207 			time--;
208 			break;
209 
210 		default:
211 			puts("You don't have a chance, he is too quick.");
212 			break;
213 
214 	}
215 	if (lifeline >= strength){
216 		printf("You have killed the %s.\n", objsht[enemy]);
217 		if (enemy == ELF || enemy == DARK)
218 			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
219 		clearbit(location[position].objects,enemy);
220 		power += 2;
221 		notes[JINXED]++;
222 		return(0);
223 	}
224 	puts("He attacks...");
225 	/* some embellisments */
226 	hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
227 	hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
228 	hurt = hurt < 0 ? 0 : hurt;
229 	hurt =	hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
230 	if (!injuries[hurt]){
231 		injuries[hurt] = 1;
232 		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
233 	}
234 	else
235 		puts("You emerge unscathed.");
236 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
237 		puts("I'm afraid you have suffered fatal injuries.");
238 		die();
239 	}
240 	goto fighton;
241 }
242