xref: /original-bsd/games/battlestar/com7.c (revision b424313c)
1 /*
2  * Copyright (c) 1983 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  */
17 
18 #ifndef lint
19 static char sccsid[] = "@(#)com7.c	5.2 (Berkeley) 06/19/88";
20 #endif /* not lint */
21 
22 #include "externs.h"
23 
24 fight(enemy,strength)
25 int enemy,strength;
26 {
27 	int lifeline = 0;
28 	int hurt;
29 	char auxbuf[LINELENGTH];
30 	char *next;
31 	int i;
32 	int exhaustion;
33 
34 fighton:
35 	time++;
36 	snooze -= 5;
37 	if (snooze > time)
38 		exhaustion = CYCLE/(snooze - time);
39 	else {
40 		puts("You collapse exhausted, and he pulverizes your skull.");
41 		die();
42 	}
43 	if (snooze - time < 20)
44 		puts("You look tired! I hope you're able to fight.");
45 	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
46 	for (i=0; next && i < 10; i++)
47 		next = getword(next, words[i], -1);
48 	parse();
49 	switch(wordvalue[wordnumber]){
50 
51 		case KILL:
52 		case SMITE:
53 			if (testbit(inven,TWO_HANDED))
54 				hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
55 			else if (testbit(inven,SWORD) || testbit(inven, BROAD))
56 				hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
57 			else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
58 				hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
59 			else
60 				hurt = rnd(7) - encumber;
61 			if (hurt < 5)
62 				switch(rnd(3)){
63 
64 					case 0:
65 						puts("You swung wide and missed.");
66 						break;
67 					case 1:
68 						puts("He checked your blow. CLASH! CLANG!");
69 						break;
70 					case 2:
71 						puts("His filthy tunic hangs by one less thread.");
72 						break;
73 				}
74 			else if (hurt < 10){
75 				switch(rnd(3)){
76 					case 0:
77 						puts("He's bleeding.");
78 						break;
79 					case 1:
80 						puts("A trickle of blood runs down his face.");
81 						break;
82 					case 2:
83 						puts("A huge purple bruise is forming on the side of his face.");
84 						break;
85 				}
86 				lifeline++;
87 			}
88 			else if (hurt < 20){
89 				switch(rnd(3)){
90 					case 0:
91 						puts("He staggers back quavering.");
92 						break;
93 					case 1:
94 						puts("He jumps back with his hand over the wound.");
95 						break;
96 					case 2:
97 						puts("His shirt falls open with a swath across the chest.");
98 						break;
99 				}
100 				lifeline += 5;
101 			}
102 			else if (hurt < 30){
103 				switch(rnd(3)){
104 					case 0:
105 						printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
106 						break;
107 					case 1:
108 						puts("The steel bites home and scrapes along his ribs.");
109 						break;
110 					case 2:
111 						puts("You pierce him, and his breath hisses through clenched teeth.");
112 						break;
113 				}
114 				lifeline += 10;
115 			}
116 			else if (hurt < 40){
117 				switch(rnd(3)){
118 					case 0:
119 						puts("You smite him to the ground.");
120 						if (strength - lifeline > 20)
121 							puts("But in a flurry of steel he regains his feet!");
122 						break;
123 					case 1:
124 						puts("The force of your blow sends him to his knees.");
125 						puts("His arm swings lifeless at his side.");
126 						break;
127 					case 2:
128 						puts("Clutching his blood drenched shirt, he collapses stunned.");
129 						break;
130 				}
131 				lifeline += 20;
132 			}
133 			else {
134 				switch(rnd(3)){
135 					case 0:
136 						puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
137 						break;
138 					case 1:
139 						puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
140 						puts("into his back, severing the spinal cord.");
141 						lifeline += 25;
142 						break;
143 					case 2:
144 						puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
145 						lifeline += 25;
146 						break;
147 				}
148 				lifeline += 30;
149 			}
150 			break;
151 
152 		case BACK:
153 			if (enemy == DARK && lifeline > strength * 0.33){
154 				puts("He throws you back against the rock and pummels your face.");
155 				if (testbit(inven,AMULET) || testbit(wear,AMULET)){
156 					printf("Lifting the amulet from you, ");
157 					if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
158 						puts("his power grows and the walls of\nthe earth tremble.");
159 						puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
160 						puts("The planet is consumed by darkness.");
161 						die();
162 					}
163 					if (testbit(inven,AMULET)){
164 						clearbit(inven,AMULET);
165 						carrying -= objwt[AMULET];
166 						encumber -= objcumber[AMULET];
167 					}
168 					else
169 						clearbit(wear,AMULET);
170 					puts("he flees down the dark caverns.");
171 					clearbit(location[position].objects,DARK);
172 					injuries[SKULL] = 1;
173 					followfight = time;
174 					return (0);
175 				}
176 				else{
177 					puts("I'm afraid you have been killed.");
178 					die();
179 				}
180 			}
181 			else{
182 				puts("You escape stunned and disoriented from the fight.");
183 				puts("A victorious bellow echoes from the battlescene.");
184 				if (back && position != back)
185 					move(back,BACK);
186 				else if (ahead &&position != ahead)
187 					move(ahead,AHEAD);
188 				else if (left && position != left)
189 					move(left,LEFT);
190 				else if (right && position != right)
191 					move(right,RIGHT);
192 				else
193 					move(location[position].down,AHEAD);
194 				return(0);
195 			}
196 
197 		case SHOOT:
198 			if (testbit(inven,LASER)){
199 				if (strength - lifeline <= 50){
200 					printf("The %s took a direct hit!\n",objsht[enemy]);
201 					lifeline += 50;
202 				}
203 				else {
204 					puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
205 					clearbit(inven,LASER);
206 					setbit(location[position].objects,LASER);
207 					carrying -= objwt[LASER];
208 					encumber -= objcumber[LASER];
209 				}
210 			}
211 			else
212 				puts("Unfortunately, you don't have a blaster handy.");
213 			break;
214 
215 		case DROP:
216 		case DRAW:
217 			cypher();
218 			time--;
219 			break;
220 
221 		default:
222 			puts("You don't have a chance, he is too quick.");
223 			break;
224 
225 	}
226 	if (lifeline >= strength){
227 		printf("You have killed the %s.\n", objsht[enemy]);
228 		if (enemy == ELF || enemy == DARK)
229 			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
230 		clearbit(location[position].objects,enemy);
231 		power += 2;
232 		notes[JINXED]++;
233 		return(0);
234 	}
235 	puts("He attacks...");
236 	/* some embellisments */
237 	hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
238 	hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
239 	hurt = hurt < 0 ? 0 : hurt;
240 	hurt =	hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
241 	if (!injuries[hurt]){
242 		injuries[hurt] = 1;
243 		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
244 	}
245 	else
246 		puts("You emerge unscathed.");
247 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
248 		puts("I'm afraid you have suffered fatal injuries.");
249 		die();
250 	}
251 	goto fighton;
252 }
253