1 # define PLAY_Y 15 /* starting pos for player's hand window */ 2 # define PLAY_X 12 3 # define TABLE_Y 21 /* starting pos for table window */ 4 # define TABLE_X 14 5 # define COMP_Y 15 /* starting pos for computer's hand window */ 6 # define COMP_X 12 7 # define SCORE_Y 0 /* starting pos for scoring board */ 8 # define SCORE_X 39 9 # define CRIB_Y 17 /* position of crib (cut card) */ 10 # define CRIB_X (PLAY_X + TABLE_X) 11 12 # define PEG '*' /* what a peg looks like on the board */ 13 14 extern WINDOW *Playwin; /* player's hand window */ 15 extern WINDOW *Tablewin; /* table window */ 16 extern WINDOW *Compwin; /* computer's hand window */ 17