xref: /original-bsd/games/cribbage/support.c (revision f0fd5f8a)
1 #include	<curses.h>
2 #include	"deck.h"
3 #include	"cribbage.h"
4 #include	"cribcur.h"
5 
6 
7 #define		NTV		10		/* number scores to test */
8 
9 /* score to test reachability of, and order to test them in */
10 int		tv[ NTV ]	= { 8, 7, 9, 6, 11, 12, 13, 14, 10, 5 };
11 
12 
13 /*
14  * computer chooses what to play in pegging...
15  * only called if no playable card will score points
16  */
17 
18 cchose( h, n, s )
19 
20     CARD		h[];
21     int			n;
22     int			s;
23 {
24 	register  int		i, j, l;
25 
26 	if(  n <= 1  )  return( 0 );
27 	if(  s < 4  )  {		/* try for good value */
28 	    if(  ( j = anysumto(h, n, s, 4) )  >=  0  )  return( j );
29 	    if(  ( j = anysumto(h, n, s, 3) ) >= 0  &&  s == 0  )
30 								return( j );
31 	}
32 	if(  s > 0  &&  s < 20  )  {
33 	    for( i = 1; i <= 10; i++ )  {	/* try for retaliation to 31 */
34 		if(  ( j = anysumto(h, n, s, 21-i) )  >=  0  )  {
35 		    if(  ( l = numofval(h, n, i) )  >  0  )  {
36 			if(  l > 1  ||  VAL( h[j].rank ) != i  )  return( j );
37 		    }
38 		}
39 	    }
40 	}
41 	if(  s < 15  )  {
42 	    for( i = 0; i < NTV; i++ )  {	/* for retaliation after 15 */
43 		if(  ( j = anysumto(h, n, s, tv[i]) )  >=  0  )  {
44 		    if(  ( l = numofval(h, n, 15-tv[i]) )  >  0  )  {
45 			if(  l > 1  ||  VAL( h[j].rank ) != 15-tv[i]  )  return( j );
46 		    }
47 		}
48 	    }
49 	}
50 	j = -1;
51 	for( i = n - 1; i >= 0; --i )  {	/* remember: h is sorted */
52 	    l = s + VAL( h[i].rank );
53 	    if(  l > 31  )  continue;
54 	    if(  l != 5  &&  l != 10  &&  l != 21  )  {
55 		j = i;
56 		break;
57 	    }
58 	}
59 	if(  j >= 0  )  return( j );
60 	for( i = n - 1; i >= 0; --i )  {
61 	    l = s + VAL( h[i].rank );
62 	    if(  l > 31  )  continue;
63 	    if(  j < 0  )  j = i;
64 	    if(  l != 5  &&  l != 21  )  {
65 		j = i;
66 		break;
67 	    }
68 	}
69 	return( j );
70 }
71 
72 
73 
74 /*
75  * plyrhand:
76  *	Evaluate and score a player hand or crib
77  */
78 plyrhand(hand, s)
79 CARD		hand[];
80 char		*s;
81 {
82 	register int		i, j;
83 	BOOLEAN			win;
84 	static char		prompt[BUFSIZ];
85 
86 	prhand(hand, CINHAND, Playwin, FALSE);
87 	sprintf(prompt, "Your %s scores ", s);
88 	i = scorehand(hand, turnover, CINHAND, FALSE, explain);	/* count */
89 	if ((j = number(0, 29, prompt)) == 19)
90 	    j = 0;
91 	if (i != j) {
92 	    if (i < j) {
93 		win = chkscr(&pscore, i);
94 		msg("It's really only %d points, I get %d.", i, 2);
95 		if (!win)
96 		    win = chkscr(&cscore, 2);
97 	    }
98 	    else {
99 		win = chkscr(&pscore, j);
100 		msg("You should have taken %d, not %d!", i, j);
101 	    }
102 	    if (explain)
103 		msg("Explanation: %s", expl);
104 	}
105 	else
106 	    win = chkscr(&pscore, i);
107 	return win;
108 }
109 
110 /*
111  * comphand:
112  *	Handle scoring and displaying the computers hand
113  */
114 comphand(h, s)
115 CARD		h[];
116 char		*s;
117 {
118 	register int		j;
119 
120 	j = scorehand(h, turnover, CINHAND, FALSE, FALSE);
121 	prhand(h, CINHAND, Compwin, FALSE);
122 	Hasread = FALSE;
123 	msg("My %s scores %d", s, (j == 0 ? 19 : j));
124 	return chkscr(&cscore, j);
125 }
126 
127 /*
128  * chkscr:
129  *	Add inc to scr and test for > glimit, printing on the scoring
130  *	board while we're at it.
131  */
132 
133 int	Lastscore[2] = {-1, -1};
134 
135 chkscr(scr, inc)
136 int		*scr, inc;
137 {
138 	BOOLEAN		myturn;
139 
140 	myturn = (scr == &cscore);
141 	if (inc != 0) {
142 		prpeg(Lastscore[myturn], '.', myturn);
143 		Lastscore[myturn] = *scr;
144 		*scr += inc;
145 		prpeg(*scr, PEG, myturn);
146 		refresh();
147 	}
148 	return (*scr >= glimit);
149 }
150 
151 /*
152  * prpeg:
153  *	put out the peg character on the score board
154  */
155 prpeg(score, peg, myturn)
156 register int	score;
157 char		peg;
158 BOOLEAN		myturn;
159 {
160 	register int	y, x;
161 
162 	if (!myturn)
163 		y = SCORE_Y + 2;
164 	else
165 		y = SCORE_Y + 5;
166 
167 	if (score <= 0 || score >= glimit) {
168 		if (peg == '.')
169 			peg = ' ';
170 		if (score == 0)
171 			x = SCORE_X + 2;
172 		else {
173 			x = SCORE_X + 2;
174 			y++;
175 		}
176 	}
177 	else {
178 		x = (score - 1) % 30;
179 		if (score > 90 || (score > 30 && score <= 60)) {
180 			y++;
181 			x = 29 - x;
182 		}
183 		x += x / 5;
184 		x += SCORE_X + 3;
185 	}
186 	mvaddch(y, x, peg);
187 }
188 
189 /*
190  * cdiscard -- the computer figures out what is the best discard for
191  * the crib and puts the best two cards at the end
192  */
193 
194 cdiscard( mycrib )
195 
196     BOOLEAN		mycrib;
197 {
198 	CARD			d[ CARDS ],  h[ FULLHAND ],  cb[ 2 ];
199 	register  int		i, j, k;
200 	int			nc, ns;
201 	long			sums[ 15 ];
202 	static  int		undo1[15]   = {0,0,0,0,0,1,1,1,1,2,2,2,3,3,4};
203 	static  int		undo2[15]   = {1,2,3,4,5,2,3,4,5,3,4,5,4,5,5};
204 
205 	makedeck( d );
206 	nc = CARDS;
207 	for( i = 0; i < knownum; i++ )  {	/* get all other cards */
208 	    remove( known[i], d, nc-- );
209 	}
210 	for( i = 0; i < 15; i++ )  sums[i] = 0L;
211 	ns = 0;
212 	for( i = 0; i < (FULLHAND - 1); i++ )  {
213 	    cb[0] = chand[i];
214 	    for( j = i + 1; j < FULLHAND; j++ )  {
215 		cb[1] = chand[j];
216 		for( k = 0; k < FULLHAND; k++ )  h[k] = chand[k];
217 		remove( chand[i], h, FULLHAND );
218 		remove( chand[j], h, FULLHAND - 1 );
219 		for( k = 0; k < nc; k++ )  {
220 		    sums[ns] += scorehand( h, d[k], CINHAND, TRUE, FALSE );
221 		    if( mycrib )  sums[ns] += adjust( cb, d[k] );
222 		    else	  sums[ns] -= adjust( cb, d[k] );
223 		}
224 		++ns;
225 	    }
226 	}
227 	j = 0;
228 	for( i = 1; i < 15; i++ )  if(  sums[i] > sums[j]  )  j = i;
229 	for( k = 0; k < FULLHAND; k++ )  h[k] = chand[k];
230 	remove( h[ undo1[j] ], chand, FULLHAND );
231 	remove( h[ undo2[j] ], chand, FULLHAND - 1 );
232 	chand[4] = h[ undo1[j] ];
233 	chand[5] = h[ undo2[j] ];
234 }
235 
236 
237 
238 /*
239  * returns true if some card in hand can be played without exceeding 31
240  */
241 
242 anymove( hand, n, sum )
243 
244     CARD		hand[];
245     int			n;
246     int			sum;
247 {
248 	register  int		i, j;
249 
250 	if(  n < 1  )  return( FALSE );
251 	j = hand[0].rank;
252 	for( i = 1; i < n; i++ )  {
253 	    if(  hand[i].rank < j  )  j = hand[i].rank;
254 	}
255 	return(  sum + VAL( j )  <=  31  );
256 }
257 
258 
259 
260 /*
261  * anysumto returns the index (0 <= i < n) of the card in hand that brings
262  * the s up to t, or -1 if there is none
263  */
264 
265 anysumto( hand, n, s, t )
266 
267     CARD		hand[];
268     int			n;
269     int			s,  t;
270 {
271 	register  int		i;
272 
273 	for( i = 0; i < n; i++ )  {
274 	    if(  s + VAL( hand[i].rank )  ==  t  )  return( i );
275 	}
276 	return( -1 );
277 }
278 
279 
280 
281 
282 /*
283  * return the number of cards in h having the given rank value
284  */
285 
286 numofval( h, n, v )
287 
288     CARD		h[];
289     int			n;
290     int			v;
291 {
292 	register  int		i, j;
293 
294 	j = 0;
295 	for( i = 0; i < n; i++ )  {
296 	    if(  VAL( h[i].rank )  ==  v  )  ++j;
297 	}
298 	return( j );
299 }
300 
301 
302 
303 /*
304  * makeknown remembers all n cards in h for future recall
305  */
306 
307 makeknown( h, n )
308 
309     CARD		h[];
310     int			n;
311 {
312 	register  int		i;
313 
314 	for( i = 0; i < n; i++ )  {
315 	    known[ knownum++ ] = h[i];
316 	}
317 }
318 
319