xref: /original-bsd/games/hack/hack.bones.c (revision e59fb703)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.bones.c - version 1.0.3 */
3 
4 #include "hack.h"
5 extern char plname[PL_NSIZ];
6 extern long somegold();
7 extern struct monst *makemon();
8 extern struct permonst pm_ghost;
9 
10 char bones[] = "bones_xx";
11 
12 /* save bones and possessions of a deceased adventurer */
13 savebones(){
14 register fd;
15 register struct obj *otmp;
16 register struct trap *ttmp;
17 register struct monst *mtmp;
18 	if(dlevel <= 0 || dlevel > MAXLEVEL) return;
19 	if(!rn2(1 + dlevel/2)) return;	/* not so many ghosts on low levels */
20 	bones[6] = '0' + (dlevel/10);
21 	bones[7] = '0' + (dlevel%10);
22 	if((fd = open(bones,0)) >= 0){
23 		(void) close(fd);
24 		return;
25 	}
26 	/* drop everything; the corpse's possessions are usually cursed */
27 	otmp = invent;
28 	while(otmp){
29 		otmp->ox = u.ux;
30 		otmp->oy = u.uy;
31 		otmp->age = 0;		/* very long ago */
32 		otmp->owornmask = 0;
33 		if(rn2(5)) otmp->cursed = 1;
34 		if(!otmp->nobj){
35 			otmp->nobj = fobj;
36 			fobj = invent;
37 			invent = 0;	/* superfluous */
38 			break;
39 		}
40 		otmp = otmp->nobj;
41 	}
42 	if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
43 	mtmp->mx = u.ux;
44 	mtmp->my = u.uy;
45 	mtmp->msleep = 1;
46 	(void) strcpy((char *) mtmp->mextra, plname);
47 	mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
48 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
49 		mtmp->m_id = 0;
50 		if(mtmp->mtame) {
51 			mtmp->mtame = 0;
52 			mtmp->mpeaceful = 0;
53 		}
54 		mtmp->mlstmv = 0;
55 		if(mtmp->mdispl) unpmon(mtmp);
56 	}
57 	for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
58 		ttmp->tseen = 0;
59 	for(otmp = fobj; otmp; otmp = otmp->nobj) {
60 		otmp->o_id = 0;
61 	     /* otmp->o_cnt_id = 0; - superfluous */
62 		otmp->onamelth = 0;
63 		otmp->known = 0;
64 		otmp->invlet = 0;
65 		if(otmp->olet == AMULET_SYM && !otmp->spe) {
66 			otmp->spe = -1;      /* no longer the actual amulet */
67 			otmp->cursed = 1;    /* flag as gotten from a ghost */
68 		}
69 	}
70 	if((fd = creat(bones, FMASK)) < 0) return;
71 	savelev(fd,dlevel);
72 	(void) close(fd);
73 }
74 
75 getbones(){
76 register fd,x,y,ok;
77 	if(rn2(3)) return(0);	/* only once in three times do we find bones */
78 	bones[6] = '0' + dlevel/10;
79 	bones[7] = '0' + dlevel%10;
80 	if((fd = open(bones, 0)) < 0) return(0);
81 	if((ok = uptodate(fd)) != 0){
82 		getlev(fd, 0, dlevel);
83 		for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
84 			levl[x][y].seen = levl[x][y].new = 0;
85 	}
86 	(void) close(fd);
87 #ifdef WIZARD
88 	if(!wizard)	/* duvel!frans: don't remove bones while debugging */
89 #endif WiZARD
90 	    if(unlink(bones) < 0){
91 		pline("Cannot unlink %s .", bones);
92 		return(0);
93 	}
94 	return(ok);
95 }
96