1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.h - version 1.0.3 */ 3 4 #include "config.h" 5 6 #ifdef BSD 7 #include <strings.h> /* declarations for strcat etc. */ 8 #else 9 #include <string.h> /* idem on System V */ 10 #define index strchr 11 #define rindex strrchr 12 #endif BSD 13 14 #define Null(type) ((struct type *) 0) 15 16 #include "def.objclass.h" 17 18 typedef struct { 19 xchar x,y; 20 } coord; 21 22 #include "def.monst.h" /* uses coord */ 23 #include "def.gold.h" 24 #include "def.trap.h" 25 #include "def.obj.h" 26 #include "def.flag.h" 27 28 #define plur(x) (((x) == 1) ? "" : "s") 29 30 #define BUFSZ 256 /* for getlin buffers */ 31 #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */ 32 33 #include "def.rm.h" 34 #include "def.permonst.h" 35 36 extern long *alloc(); 37 38 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ 39 40 extern xchar dlevel; 41 #define newstring(x) (char *) alloc((unsigned)(x)) 42 #include "hack.onames.h" 43 44 #define ON 1 45 #define OFF 0 46 47 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg, 48 *uleft, *uright, *fcobj; 49 extern struct obj *uchain; /* defined iff PUNISHED */ 50 extern struct obj *uball; /* defined if PUNISHED */ 51 struct obj *o_at(), *getobj(), *sobj_at(); 52 53 struct prop { 54 #define TIMEOUT 007777 /* mask */ 55 #define LEFT_RING W_RINGL /* 010000L */ 56 #define RIGHT_RING W_RINGR /* 020000L */ 57 #define INTRINSIC 040000L 58 #define LEFT_SIDE LEFT_RING 59 #define RIGHT_SIDE RIGHT_RING 60 #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) 61 long p_flgs; 62 int (*p_tofn)(); /* called after timeout */ 63 }; 64 65 struct you { 66 xchar ux, uy; 67 schar dx, dy, dz; /* direction of move (or zap or ... ) */ 68 #ifdef QUEST 69 schar di; /* direction of FF */ 70 xchar ux0, uy0; /* initial position FF */ 71 #endif QUEST 72 xchar udisx, udisy; /* last display pos */ 73 char usym; /* usually '@' */ 74 schar uluck; 75 #define LUCKMAX 10 /* on moonlit nights 11 */ 76 #define LUCKMIN (-10) 77 int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */ 78 /* +: turn right, -: turn left */ 79 unsigned udispl:1; /* @ on display */ 80 unsigned ulevel:4; /* 1 - 14 */ 81 #ifdef QUEST 82 unsigned uhorizon:7; 83 #endif QUEST 84 unsigned utrap:3; /* trap timeout */ 85 unsigned utraptype:1; /* defined if utrap nonzero */ 86 #define TT_BEARTRAP 0 87 #define TT_PIT 1 88 unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */ 89 90 91 /* perhaps these #define's should also be generated by makedefs */ 92 #define TELEPAT LAST_RING /* not a ring */ 93 #define Telepat u.uprops[TELEPAT].p_flgs 94 #define FAST (LAST_RING+1) /* not a ring */ 95 #define Fast u.uprops[FAST].p_flgs 96 #define CONFUSION (LAST_RING+2) /* not a ring */ 97 #define Confusion u.uprops[CONFUSION].p_flgs 98 #define INVIS (LAST_RING+3) /* not a ring */ 99 #define Invis u.uprops[INVIS].p_flgs 100 #define Invisible (Invis && !See_invisible) 101 #define GLIB (LAST_RING+4) /* not a ring */ 102 #define Glib u.uprops[GLIB].p_flgs 103 #define PUNISHED (LAST_RING+5) /* not a ring */ 104 #define Punished u.uprops[PUNISHED].p_flgs 105 #define SICK (LAST_RING+6) /* not a ring */ 106 #define Sick u.uprops[SICK].p_flgs 107 #define BLIND (LAST_RING+7) /* not a ring */ 108 #define Blind u.uprops[BLIND].p_flgs 109 #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */ 110 #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs 111 #define STONED (LAST_RING+9) /* not a ring */ 112 #define Stoned u.uprops[STONED].p_flgs 113 #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */ 114 unsigned umconf:1; 115 char *usick_cause; 116 struct prop uprops[LAST_RING+10]; 117 118 unsigned uswallow:1; /* set if swallowed by a monster */ 119 unsigned uswldtim:4; /* time you have been swallowed */ 120 unsigned uhs:3; /* hunger state - see hack.eat.c */ 121 schar ustr,ustrmax; 122 schar udaminc; 123 schar uac; 124 int uhp,uhpmax; 125 long int ugold,ugold0,uexp,urexp; 126 int uhunger; /* refd only in eat.c and shk.c */ 127 int uinvault; 128 struct monst *ustuck; 129 int nr_killed[CMNUM+2]; /* used for experience bookkeeping */ 130 }; 131 132 extern struct you u; 133 134 extern char *traps[]; 135 extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(), 136 *doname(), *aobjnam(); 137 extern char readchar(); 138 extern char vowels[]; 139 140 extern xchar curx,cury; /* cursor location on screen */ 141 142 extern coord bhitpos; /* place where thrown weapon falls to the ground */ 143 144 extern xchar seehx,seelx,seehy,seely; /* where to see*/ 145 extern char *save_cm,*killer; 146 147 extern xchar dlevel, maxdlevel; /* dungeon level */ 148 149 extern long moves; 150 151 extern int multi; 152 153 154 extern char lock[]; 155 156 157 #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) 158 159 #define PL_CSIZ 20 /* sizeof pl_character */ 160 #define MAX_CARR_CAP 120 /* so that boulders can be heavier */ 161 #define MAXLEVEL 40 162 #define FAR (COLNO+2) /* position outside screen */ 163