1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.mon.c - version 1.0.3 */ 3 4 #include "hack.h" 5 #include "hack.mfndpos.h" 6 7 #ifndef NULL 8 #define NULL (char *) 0 9 #endif 10 11 extern struct monst *makemon(); 12 extern struct obj *mkobj_at(); 13 14 int warnlevel; /* used by movemon and dochugw */ 15 long lastwarntime; 16 int lastwarnlev; 17 char *warnings[] = { 18 "white", "pink", "red", "ruby", "purple", "black" 19 }; 20 21 movemon() 22 { 23 register struct monst *mtmp; 24 register int fr; 25 26 warnlevel = 0; 27 28 while(1) { 29 /* find a monster that we haven't treated yet */ 30 /* note that mtmp or mtmp->nmon might get killed 31 while mtmp moves, so we cannot just walk down the 32 chain (even new monsters might get created!) */ 33 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 34 if(mtmp->mlstmv < moves) goto next_mon; 35 /* treated all monsters */ 36 break; 37 38 next_mon: 39 mtmp->mlstmv = moves; 40 41 /* most monsters drown in pools */ 42 { boolean inpool, iseel; 43 44 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); 45 iseel = (mtmp->data->mlet == ';'); 46 if(inpool && !iseel) { 47 if(cansee(mtmp->mx,mtmp->my)) 48 pline("%s drowns.", Monnam(mtmp)); 49 mondead(mtmp); 50 continue; 51 } 52 /* but eels have a difficult time outside */ 53 if(iseel && !inpool) { 54 if(mtmp->mhp > 1) mtmp->mhp--; 55 mtmp->mflee = 1; 56 mtmp->mfleetim += 2; 57 } 58 } 59 if(mtmp->mblinded && !--mtmp->mblinded) 60 mtmp->mcansee = 1; 61 if(mtmp->mfleetim && !--mtmp->mfleetim) 62 mtmp->mflee = 0; 63 if(mtmp->mimic) continue; 64 if(mtmp->mspeed != MSLOW || !(moves%2)){ 65 /* continue if the monster died fighting */ 66 fr = -1; 67 if(Conflict && cansee(mtmp->mx,mtmp->my) 68 && (fr = fightm(mtmp)) == 2) 69 continue; 70 if(fr<0 && dochugw(mtmp)) 71 continue; 72 } 73 if(mtmp->mspeed == MFAST && dochugw(mtmp)) 74 continue; 75 } 76 77 warnlevel -= u.ulevel; 78 if(warnlevel >= SIZE(warnings)) 79 warnlevel = SIZE(warnings)-1; 80 if(warnlevel >= 0) 81 if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ 82 register char *rr; 83 switch(Warning & (LEFT_RING | RIGHT_RING)){ 84 case LEFT_RING: 85 rr = "Your left ring glows"; 86 break; 87 case RIGHT_RING: 88 rr = "Your right ring glows"; 89 break; 90 case LEFT_RING | RIGHT_RING: 91 rr = "Both your rings glow"; 92 break; 93 default: 94 rr = "Your fingertips glow"; 95 break; 96 } 97 pline("%s %s!", rr, warnings[warnlevel]); 98 lastwarntime = moves; 99 lastwarnlev = warnlevel; 100 } 101 102 dmonsfree(); /* remove all dead monsters */ 103 } 104 105 justswld(mtmp,name) 106 register struct monst *mtmp; 107 char *name; 108 { 109 110 mtmp->mx = u.ux; 111 mtmp->my = u.uy; 112 u.ustuck = mtmp; 113 pmon(mtmp); 114 kludge("%s swallows you!",name); 115 more(); 116 seeoff(1); 117 u.uswallow = 1; 118 u.uswldtim = 0; 119 swallowed(); 120 } 121 122 youswld(mtmp,dam,die,name) 123 register struct monst *mtmp; 124 register dam,die; 125 char *name; 126 { 127 if(mtmp != u.ustuck) return; 128 kludge("%s digests you!",name); 129 u.uhp -= dam; 130 if(u.uswldtim++ >= die){ /* a3 */ 131 pline("It totally digests you!"); 132 u.uhp = -1; 133 } 134 if(u.uhp < 1) done_in_by(mtmp); 135 /* flags.botlx = 1; /* should we show status line ? */ 136 } 137 138 dochugw(mtmp) register struct monst *mtmp; { 139 register x = mtmp->mx; 140 register y = mtmp->my; 141 register d = dochug(mtmp); 142 register dd; 143 if(!d) /* monster still alive */ 144 if(Warning) 145 if(!mtmp->mpeaceful) 146 if(mtmp->data->mlevel > warnlevel) 147 if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y)) 148 if(dd < 100) 149 if(!canseemon(mtmp)) 150 warnlevel = mtmp->data->mlevel; 151 return(d); 152 } 153 154 /* returns 1 if monster died moving, 0 otherwise */ 155 dochug(mtmp) 156 register struct monst *mtmp; 157 { 158 register struct permonst *mdat; 159 register tmp, nearby, scared; 160 161 if(mtmp->cham && !rn2(6)) 162 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); 163 mdat = mtmp->data; 164 if(mdat->mlevel < 0) 165 panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel); 166 167 /* regenerate monsters */ 168 if((!(moves%20) || index(MREGEN, mdat->mlet)) && 169 mtmp->mhp < mtmp->mhpmax) 170 mtmp->mhp++; 171 172 if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */ 173 174 if(mtmp->msleep) { 175 /* wake up, or get out of here. */ 176 /* ettins are hard to surprise */ 177 /* Nymphs and Leprechauns do not easily wake up */ 178 if(cansee(mtmp->mx,mtmp->my) && 179 (!Stealth || (mdat->mlet == 'e' && rn2(10))) && 180 (!index("NL",mdat->mlet) || !rn2(50)) && 181 (Aggravate_monster || index("d1", mdat->mlet) 182 || (!rn2(7) && !mtmp->mimic))) 183 mtmp->msleep = 0; 184 else return(0); 185 } 186 187 /* not frozen or sleeping: wipe out texts written in the dust */ 188 wipe_engr_at(mtmp->mx, mtmp->my, 1); 189 190 /* confused monsters get unconfused with small probability */ 191 if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0; 192 193 /* some monsters teleport */ 194 if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){ 195 rloc(mtmp); 196 return(0); 197 } 198 if(mdat->mmove < rnd(6)) return(0); 199 200 /* fleeing monsters might regain courage */ 201 if(mtmp->mflee && !mtmp->mfleetim 202 && mtmp->mhp == mtmp->mhpmax && !rn2(25)) 203 mtmp->mflee = 0; 204 205 nearby = (dist(mtmp->mx, mtmp->my) < 3); 206 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) || 207 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy))); 208 if(scared && !mtmp->mflee) { 209 mtmp->mflee = 1; 210 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100)); 211 } 212 213 if(!nearby || 214 mtmp->mflee || 215 mtmp->mconf || 216 (mtmp->minvis && !rn2(3)) || 217 (index("BIuy", mdat->mlet) && !rn2(4)) || 218 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) || 219 (!mtmp->mcansee && !rn2(4)) || 220 mtmp->mpeaceful 221 ) { 222 tmp = m_move(mtmp,0); /* 2: monster died moving */ 223 if(tmp == 2 || (tmp && mdat->mmove <= 12)) 224 return(tmp == 2); 225 } 226 227 if(!index("Ea", mdat->mlet) && nearby && 228 !mtmp->mpeaceful && u.uhp > 0 && !scared) { 229 if(mhitu(mtmp)) 230 return(1); /* monster died (e.g. 'y' or 'F') */ 231 } 232 /* extra movement for fast monsters */ 233 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1); 234 return(tmp == 2); 235 } 236 237 m_move(mtmp,after) 238 register struct monst *mtmp; 239 { 240 register struct monst *mtmp2; 241 register nx,ny,omx,omy,appr,nearer,cnt,i,j; 242 xchar gx,gy,nix,niy,chcnt; 243 schar chi; 244 boolean likegold, likegems, likeobjs; 245 char msym = mtmp->data->mlet; 246 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */ 247 coord poss[9]; 248 int info[9]; 249 250 if(mtmp->mfroz || mtmp->msleep) 251 return(0); 252 if(mtmp->mtrapped) { 253 i = mintrap(mtmp); 254 if(i == 2) return(2); /* he died */ 255 if(i == 1) return(0); /* still in trap, so didnt move */ 256 } 257 if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10)) 258 return(0); /* do not leave hiding place */ 259 260 #ifndef NOWORM 261 if(mtmp->wormno) 262 goto not_special; 263 #endif NOWORM 264 265 /* my dog gets a special treatment */ 266 if(mtmp->mtame) { 267 return( dog_move(mtmp, after) ); 268 } 269 270 /* likewise for shopkeeper */ 271 if(mtmp->isshk) { 272 mmoved = shk_move(mtmp); 273 if(mmoved >= 0) 274 goto postmov; 275 mmoved = 0; /* follow player outside shop */ 276 } 277 278 /* and for the guard */ 279 if(mtmp->isgd) { 280 mmoved = gd_move(); 281 goto postmov; 282 } 283 284 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */ 285 if((msym == 't' && !rn2(5)) 286 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5)) 287 || levl[u.ux][u.uy].typ == STAIRS))) { 288 if(mtmp->mhp < 7 || (msym == 't' && rn2(2))) 289 rloc(mtmp); 290 else 291 mnexto(mtmp); 292 mmoved = 1; 293 goto postmov; 294 } 295 296 /* spit fire ('D') or use a wand ('1') when appropriate */ 297 if(index("D1", msym)) 298 inrange(mtmp); 299 300 if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) && 301 mtmp->mcansee && rn2(5)) { 302 if(!Confusion) 303 pline("%s's gaze has confused you!", Monnam(mtmp)); 304 else 305 pline("You are getting more and more confused."); 306 if(rn2(3)) mtmp->mcan = 1; 307 Confusion += d(3,4); /* timeout */ 308 } 309 not_special: 310 if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1); 311 appr = 1; 312 if(mtmp->mflee) appr = -1; 313 if(mtmp->mconf || Invis || !mtmp->mcansee || 314 (index("BIy", msym) && !rn2(3))) 315 appr = 0; 316 omx = mtmp->mx; 317 omy = mtmp->my; 318 gx = u.ux; 319 gy = u.uy; 320 if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold) 321 appr = -1; 322 323 /* random criterion for 'smell' or track finding ability 324 should use mtmp->msmell or sth 325 */ 326 if(msym == '@' || 327 ('a' <= msym && msym <= 'z')) { 328 extern coord *gettrack(); 329 register coord *cp; 330 schar mroom; 331 mroom = inroom(omx,omy); 332 if(mroom < 0 || mroom != inroom(u.ux,u.uy)){ 333 cp = gettrack(omx,omy); 334 if(cp){ 335 gx = cp->x; 336 gy = cp->y; 337 } 338 } 339 } 340 341 /* look for gold or jewels nearby */ 342 likegold = (index("LOD", msym) != NULL); 343 likegems = (index("ODu", msym) != NULL); 344 likeobjs = mtmp->mhide; 345 #define SRCHRADIUS 25 346 { xchar mind = SRCHRADIUS; /* not too far away */ 347 register int dd; 348 if(likegold){ 349 register struct gold *gold; 350 for(gold = fgold; gold; gold = gold->ngold) 351 if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){ 352 mind = dd; 353 gx = gold->gx; 354 gy = gold->gy; 355 } 356 } 357 if(likegems || likeobjs){ 358 register struct obj *otmp; 359 for(otmp = fobj; otmp; otmp = otmp->nobj) 360 if(likeobjs || otmp->olet == GEM_SYM) 361 if(msym != 'u' || 362 objects[otmp->otyp].g_val != 0) 363 if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){ 364 mind = dd; 365 gx = otmp->ox; 366 gy = otmp->oy; 367 } 368 } 369 if(mind < SRCHRADIUS && appr == -1) { 370 if(dist(omx,omy) < 10) { 371 gx = u.ux; 372 gy = u.uy; 373 } else 374 appr = 1; 375 } 376 } 377 nix = omx; 378 niy = omy; 379 cnt = mfndpos(mtmp,poss,info, 380 msym == 'u' ? NOTONL : 381 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) : 382 index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS); 383 /* ALLOW_ROCK for some monsters ? */ 384 chcnt = 0; 385 chi = -1; 386 for(i=0; i<cnt; i++) { 387 nx = poss[i].x; 388 ny = poss[i].y; 389 for(j=0; j<MTSZ && j<cnt-1; j++) 390 if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) 391 if(rn2(4*(cnt-j))) goto nxti; 392 #ifdef STUPID 393 /* some stupid compilers think that this is too complicated */ 394 { int d1 = DIST(nx,ny,gx,gy); 395 int d2 = DIST(nix,niy,gx,gy); 396 nearer = (d1 < d2); 397 } 398 #else 399 nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy)); 400 #endif STUPID 401 if((appr == 1 && nearer) || (appr == -1 && !nearer) || 402 !mmoved || 403 (!appr && !rn2(++chcnt))){ 404 nix = nx; 405 niy = ny; 406 chi = i; 407 mmoved = 1; 408 } 409 nxti: ; 410 } 411 if(mmoved){ 412 if(info[chi] & ALLOW_M){ 413 mtmp2 = m_at(nix,niy); 414 if(hitmm(mtmp,mtmp2) == 1 && rn2(4) && 415 hitmm(mtmp2,mtmp) == 2) return(2); 416 return(0); 417 } 418 if(info[chi] & ALLOW_U){ 419 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1); 420 return(0); 421 } 422 mtmp->mx = nix; 423 mtmp->my = niy; 424 for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; 425 mtmp->mtrack[0].x = omx; 426 mtmp->mtrack[0].y = omy; 427 #ifndef NOWORM 428 if(mtmp->wormno) worm_move(mtmp); 429 #endif NOWORM 430 } else { 431 if(msym == 'u' && rn2(2)){ 432 rloc(mtmp); 433 return(0); 434 } 435 #ifndef NOWORM 436 if(mtmp->wormno) worm_nomove(mtmp); 437 #endif NOWORM 438 } 439 postmov: 440 if(mmoved == 1) { 441 if(mintrap(mtmp) == 2) /* he died */ 442 return(2); 443 if(likegold) mpickgold(mtmp); 444 if(likegems) mpickgems(mtmp); 445 if(mtmp->mhide) mtmp->mundetected = 1; 446 } 447 pmon(mtmp); 448 return(mmoved); 449 } 450 451 mpickgold(mtmp) register struct monst *mtmp; { 452 register struct gold *gold; 453 while(gold = g_at(mtmp->mx, mtmp->my)){ 454 mtmp->mgold += gold->amount; 455 freegold(gold); 456 if(levl[mtmp->mx][mtmp->my].scrsym == '$') 457 newsym(mtmp->mx, mtmp->my); 458 } 459 } 460 461 mpickgems(mtmp) register struct monst *mtmp; { 462 register struct obj *otmp; 463 for(otmp = fobj; otmp; otmp = otmp->nobj) 464 if(otmp->olet == GEM_SYM) 465 if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my) 466 if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){ 467 freeobj(otmp); 468 mpickobj(mtmp, otmp); 469 if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM) 470 newsym(mtmp->mx, mtmp->my); /* %% */ 471 return; /* pick only one object */ 472 } 473 } 474 475 /* return number of acceptable neighbour positions */ 476 mfndpos(mon,poss,info,flag) 477 register struct monst *mon; 478 coord poss[9]; 479 int info[9], flag; 480 { 481 register int x,y,nx,ny,cnt = 0,ntyp; 482 register struct monst *mtmp; 483 int nowtyp; 484 boolean pool; 485 486 x = mon->mx; 487 y = mon->my; 488 nowtyp = levl[x][y].typ; 489 490 pool = (mon->data->mlet == ';'); 491 nexttry: /* eels prefer the water, but if there is no water nearby, 492 they will crawl over land */ 493 if(mon->mconf) { 494 flag |= ALLOW_ALL; 495 flag &= ~NOTONL; 496 } 497 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) 498 if(nx != x || ny != y) if(isok(nx,ny)) 499 if(!IS_ROCK(ntyp = levl[nx][ny].typ)) 500 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) 501 if((ntyp == POOL) == pool) { 502 info[cnt] = 0; 503 if(nx == u.ux && ny == u.uy){ 504 if(!(flag & ALLOW_U)) continue; 505 info[cnt] = ALLOW_U; 506 } else if(mtmp = m_at(nx,ny)){ 507 if(!(flag & ALLOW_M)) continue; 508 info[cnt] = ALLOW_M; 509 if(mtmp->mtame){ 510 if(!(flag & ALLOW_TM)) continue; 511 info[cnt] |= ALLOW_TM; 512 } 513 } 514 if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) { 515 if(flag & NOGARLIC) continue; 516 info[cnt] |= NOGARLIC; 517 } 518 if(sobj_at(SCR_SCARE_MONSTER, nx, ny) || 519 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) { 520 if(!(flag & ALLOW_SSM)) continue; 521 info[cnt] |= ALLOW_SSM; 522 } 523 if(sobj_at(ENORMOUS_ROCK, nx, ny)) { 524 if(!(flag & ALLOW_ROCK)) continue; 525 info[cnt] |= ALLOW_ROCK; 526 } 527 if(!Invis && online(nx,ny)){ 528 if(flag & NOTONL) continue; 529 info[cnt] |= NOTONL; 530 } 531 /* we cannot avoid traps of an unknown kind */ 532 { register struct trap *ttmp = t_at(nx, ny); 533 register int tt; 534 if(ttmp) { 535 tt = 1 << ttmp->ttyp; 536 if(mon->mtrapseen & tt){ 537 if(!(flag & tt)) continue; 538 info[cnt] |= tt; 539 } 540 } 541 } 542 poss[cnt].x = nx; 543 poss[cnt].y = ny; 544 cnt++; 545 } 546 if(!cnt && pool && nowtyp != POOL) { 547 pool = FALSE; 548 goto nexttry; 549 } 550 return(cnt); 551 } 552 553 dist(x,y) int x,y; { 554 return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy)); 555 } 556 557 poisoned(string, pname) 558 register char *string, *pname; 559 { 560 register int i; 561 562 if(Blind) pline("It was poisoned."); 563 else pline("The %s was poisoned!",string); 564 if(Poison_resistance) { 565 pline("The poison doesn't seem to affect you."); 566 return; 567 } 568 i = rn2(10); 569 if(i == 0) { 570 u.uhp = -1; 571 pline("I am afraid the poison was deadly ..."); 572 } else if(i <= 5) { 573 losestr(rn1(3,3)); 574 } else { 575 losehp(rn1(10,6), pname); 576 } 577 if(u.uhp < 1) { 578 killer = pname; 579 done("died"); 580 } 581 } 582 583 mondead(mtmp) 584 register struct monst *mtmp; 585 { 586 relobj(mtmp,1); 587 unpmon(mtmp); 588 relmon(mtmp); 589 unstuck(mtmp); 590 if(mtmp->isshk) shkdead(mtmp); 591 if(mtmp->isgd) gddead(); 592 #ifndef NOWORM 593 if(mtmp->wormno) wormdead(mtmp); 594 #endif NOWORM 595 monfree(mtmp); 596 } 597 598 /* called when monster is moved to larger structure */ 599 replmon(mtmp,mtmp2) 600 register struct monst *mtmp, *mtmp2; 601 { 602 relmon(mtmp); 603 monfree(mtmp); 604 mtmp2->nmon = fmon; 605 fmon = mtmp2; 606 if(u.ustuck == mtmp) u.ustuck = mtmp2; 607 if(mtmp2->isshk) replshk(mtmp,mtmp2); 608 if(mtmp2->isgd) replgd(mtmp,mtmp2); 609 } 610 611 relmon(mon) 612 register struct monst *mon; 613 { 614 register struct monst *mtmp; 615 616 if(mon == fmon) fmon = fmon->nmon; 617 else { 618 for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ; 619 mtmp->nmon = mon->nmon; 620 } 621 } 622 623 /* we do not free monsters immediately, in order to have their name 624 available shortly after their demise */ 625 struct monst *fdmon; /* chain of dead monsters, need not to be saved */ 626 627 monfree(mtmp) register struct monst *mtmp; { 628 mtmp->nmon = fdmon; 629 fdmon = mtmp; 630 } 631 632 dmonsfree(){ 633 register struct monst *mtmp; 634 while(mtmp = fdmon){ 635 fdmon = mtmp->nmon; 636 free((char *) mtmp); 637 } 638 } 639 640 unstuck(mtmp) 641 register struct monst *mtmp; 642 { 643 if(u.ustuck == mtmp) { 644 if(u.uswallow){ 645 u.ux = mtmp->mx; 646 u.uy = mtmp->my; 647 u.uswallow = 0; 648 setsee(); 649 docrt(); 650 } 651 u.ustuck = 0; 652 } 653 } 654 655 killed(mtmp) 656 register struct monst *mtmp; 657 { 658 #ifdef lint 659 #define NEW_SCORING 660 #endif lint 661 register int tmp,tmp2,nk,x,y; 662 register struct permonst *mdat; 663 extern long newuexp(); 664 665 if(mtmp->cham) mtmp->data = PM_CHAMELEON; 666 mdat = mtmp->data; 667 if(Blind) pline("You destroy it!"); 668 else { 669 pline("You destroy %s!", 670 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp)); 671 } 672 if(u.umconf) { 673 if(!Blind) pline("Your hands stop glowing blue."); 674 u.umconf = 0; 675 } 676 677 /* count killed monsters */ 678 #define MAXMONNO 100 679 nk = 1; /* in case we cannot find it in mons */ 680 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */ 681 if(tmp >= 0 && tmp < CMNUM+2) { 682 extern char fut_geno[]; 683 u.nr_killed[tmp]++; 684 if((nk = u.nr_killed[tmp]) > MAXMONNO && 685 !index(fut_geno, mdat->mlet)) 686 charcat(fut_geno, mdat->mlet); 687 } 688 689 /* punish bad behaviour */ 690 if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2; 691 if(mtmp->mpeaceful || mtmp->mtame) u.uluck--; 692 if(mdat->mlet == 'u') u.uluck -= 5; 693 if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN; 694 695 /* give experience points */ 696 tmp = 1 + mdat->mlevel * mdat->mlevel; 697 if(mdat->ac < 3) tmp += 2*(7 - mdat->ac); 698 if(index("AcsSDXaeRTVWU&In:P", mdat->mlet)) 699 tmp += 2*mdat->mlevel; 700 if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel); 701 if(mdat->mlevel > 6) tmp += 50; 702 if(mdat->mlet == ';') tmp += 1000; 703 704 #ifdef NEW_SCORING 705 /* ------- recent addition: make nr of points decrease 706 when this is not the first of this kind */ 707 { int ul = u.ulevel; 708 int ml = mdat->mlevel; 709 710 if(ul < 14) /* points are given based on present and future level */ 711 for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++) 712 if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk 713 >= 10*pow((unsigned)(ul-1))) 714 if(++ul == 14) break; 715 716 tmp2 = ml - ul -1; 717 tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk; 718 if(!tmp) tmp = 1; 719 } 720 /* note: ul is not necessarily the future value of u.ulevel */ 721 /* ------- end of recent valuation change ------- */ 722 #endif NEW_SCORING 723 724 more_experienced(tmp,0); 725 flags.botl = 1; 726 while(u.ulevel < 14 && u.uexp >= newuexp()){ 727 pline("Welcome to experience level %u.", ++u.ulevel); 728 tmp = rnd(10); 729 if(tmp < 3) tmp = rnd(10); 730 u.uhpmax += tmp; 731 u.uhp += tmp; 732 flags.botl = 1; 733 } 734 735 /* dispose of monster and make cadaver */ 736 x = mtmp->mx; y = mtmp->my; 737 mondead(mtmp); 738 tmp = mdat->mlet; 739 if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */ 740 /* note: the dead minotaur will be on top of it! */ 741 mksobj_at(WAN_DIGGING, x, y); 742 /* if(cansee(x,y)) atl(x,y,fobj->olet); */ 743 stackobj(fobj); 744 } else 745 #ifndef NOWORM 746 if(tmp == 'w') { 747 mksobj_at(WORM_TOOTH, x, y); 748 stackobj(fobj); 749 } else 750 #endif NOWORM 751 if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0; 752 753 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/ 754 if(x != u.ux || y != u.uy) /* might be here after swallowed */ 755 if(index("NTVm&",mdat->mlet) || rn2(5)) { 756 register struct obj *obj2 = mkobj_at(tmp,x,y); 757 if(cansee(x,y)) 758 atl(x,y,obj2->olet); 759 stackobj(obj2); 760 } 761 } 762 763 kludge(str,arg) 764 register char *str,*arg; 765 { 766 if(Blind) { 767 if(*str == '%') pline(str,"It"); 768 else pline(str,"it"); 769 } else pline(str,arg); 770 } 771 772 rescham() /* force all chameleons to become normal */ 773 { 774 register struct monst *mtmp; 775 776 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 777 if(mtmp->cham) { 778 mtmp->cham = 0; 779 (void) newcham(mtmp, PM_CHAMELEON); 780 } 781 } 782 783 newcham(mtmp,mdat) /* make a chameleon look like a new monster */ 784 /* returns 1 if the monster actually changed */ 785 register struct monst *mtmp; 786 register struct permonst *mdat; 787 { 788 register mhp, hpn, hpd; 789 790 if(mdat == mtmp->data) return(0); /* still the same monster */ 791 #ifndef NOWORM 792 if(mtmp->wormno) wormdead(mtmp); /* throw tail away */ 793 #endif NOWORM 794 if (u.ustuck == mtmp) { 795 if (u.uswallow) { 796 u.uswallow = 0; 797 u.uswldtim = 0; 798 mnexto (mtmp); 799 docrt (); 800 prme (); 801 } 802 u.ustuck = 0; 803 } 804 hpn = mtmp->mhp; 805 hpd = (mtmp->data->mlevel)*8; 806 if(!hpd) hpd = 4; 807 mtmp->data = mdat; 808 mhp = (mdat->mlevel)*8; 809 /* new hp: same fraction of max as before */ 810 mtmp->mhp = 2 + (hpn*mhp)/hpd; 811 hpn = mtmp->mhpmax; 812 mtmp->mhpmax = 2 + (hpn*mhp)/hpd; 813 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0; 814 #ifndef NOWORM 815 if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp); 816 /* perhaps we should clear mtmp->mtame here? */ 817 #endif NOWORM 818 unpmon(mtmp); /* necessary for 'I' and to force pmon */ 819 pmon(mtmp); 820 return(1); 821 } 822 823 mnexto(mtmp) /* Make monster mtmp next to you (if possible) */ 824 struct monst *mtmp; 825 { 826 extern coord enexto(); 827 coord mm; 828 mm = enexto(u.ux, u.uy); 829 mtmp->mx = mm.x; 830 mtmp->my = mm.y; 831 pmon(mtmp); 832 } 833 834 ishuman(mtmp) register struct monst *mtmp; { 835 return(mtmp->data->mlet == '@'); 836 } 837 838 setmangry(mtmp) register struct monst *mtmp; { 839 if(!mtmp->mpeaceful) return; 840 if(mtmp->mtame) return; 841 mtmp->mpeaceful = 0; 842 if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp)); 843 } 844 845 /* not one hundred procent correct: now a snake may hide under an 846 invisible object */ 847 canseemon(mtmp) 848 register struct monst *mtmp; 849 { 850 return((!mtmp->minvis || See_invisible) 851 && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my)) 852 && cansee(mtmp->mx, mtmp->my)); 853 } 854