xref: /original-bsd/games/hack/hack.u_init.c (revision e59fb703)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 
4 #include "hack.h"
5 #include <stdio.h>
6 #include <signal.h>
7 #define Strcpy	(void) strcpy
8 #define	Strcat	(void) strcat
9 #define	UNDEF_TYP	0
10 #define	UNDEF_SPE	'\177'
11 extern struct obj *addinv();
12 extern char *eos();
13 extern char plname[];
14 
15 struct you zerou;
16 char pl_character[PL_CSIZ];
17 char *(roles[]) = {	/* must all have distinct first letter */
18 			/* roles[4] may be changed to -man */
19 	"Tourist", "Speleologist", "Fighter", "Knight",
20 	"Cave-man", "Wizard"
21 };
22 #define	NR_OF_ROLES	SIZE(roles)
23 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
24 
25 struct trobj {
26 	uchar trotyp;
27 	schar trspe;
28 	char trolet;
29 	Bitfield(trquan,6);
30 	Bitfield(trknown,1);
31 };
32 
33 #ifdef WIZARD
34 struct trobj Extra_objs[] = {
35 	{ 0, 0, 0, 0, 0 },
36 	{ 0, 0, 0, 0, 0 }
37 };
38 #endif WIZARD
39 
40 struct trobj Cave_man[] = {
41 	{ MACE, 1, WEAPON_SYM, 1, 1 },
42 	{ BOW, 1, WEAPON_SYM, 1, 1 },
43 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
44 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
45 	{ 0, 0, 0, 0, 0}
46 };
47 
48 struct trobj Fighter[] = {
49 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
51 	{ 0, 0, 0, 0, 0 }
52 };
53 
54 struct trobj Knight[] = {
55 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
57 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
59 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
60 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
61 	{ 0, 0, 0, 0, 0 }
62 };
63 
64 struct trobj Speleologist[] = {
65 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
70 	{ 0, 0, 0, 0, 0}
71 };
72 
73 struct trobj Tinopener[] = {
74 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
75 	{ 0, 0, 0, 0, 0 }
76 };
77 
78 struct trobj Tourist[] = {
79 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
83 	{ 0, 0, 0, 0, 0 }
84 };
85 
86 struct trobj Wizard[] = {
87 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
92 	{ 0, 0, 0, 0, 0 }
93 };
94 
95 u_init(){
96 register int i;
97 char exper = 'y', pc;
98 extern char readchar();
99 	if(flags.female)	/* should have been set in HACKOPTIONS */
100 		roles[4] = "Cave-woman";
101 	for(i = 0; i < NR_OF_ROLES; i++)
102 		rolesyms[i] = roles[i][0];
103 	rolesyms[i] = 0;
104 
105 	if(pc = pl_character[0]) {
106 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
107 		if((i = role_index(pc)) >= 0)
108 			goto got_suffix;	/* implies experienced */
109 		printf("\nUnknown role: %c\n", pc);
110 		pl_character[0] = pc = 0;
111 	}
112 
113 	printf("\nAre you an experienced player? [ny] ");
114 
115 	while(!index("ynYN \n\004", (exper = readchar())))
116 		bell();
117 	if(exper == '\004')		/* Give him an opportunity to get out */
118 		end_of_input();
119 	printf("%c\n", exper);		/* echo */
120 	if(index("Nn \n", exper)) {
121 		exper = 0;
122 		goto beginner;
123 	}
124 
125 	printf("\nTell me what kind of character you are:\n");
126 	printf("Are you");
127 	for(i = 0; i < NR_OF_ROLES; i++) {
128 		printf(" a %s", roles[i]);
129 		if(i == 2)			/* %% */
130 			printf(",\n\t");
131 		else if(i < NR_OF_ROLES - 2)
132 			printf(",");
133 		else if(i == NR_OF_ROLES - 2)
134 			printf(" or");
135 	}
136 	printf("? [%s] ", rolesyms);
137 
138 	while(pc = readchar()) {
139 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
140 		if((i = role_index(pc)) >= 0) {
141 			printf("%c\n", pc);	/* echo */
142 			(void) fflush(stdout);	/* should be seen */
143 			break;
144 		}
145 		if(pc == '\n')
146 			break;
147 		if(pc == '\004')    /* Give him the opportunity to get out */
148 			end_of_input();
149 		bell();
150 	}
151 	if(pc == '\n')
152 		pc = 0;
153 
154 beginner:
155 	if(!pc) {
156 		printf("\nI'll choose a character for you.\n");
157 		i = rn2(NR_OF_ROLES);
158 		pc = rolesyms[i];
159 		printf("This game you will be a%s %s.\n",
160 			exper ? "n experienced" : "",
161 			roles[i]);
162 		getret();
163 		/* give him some feedback in case mklev takes much time */
164 		(void) putchar('\n');
165 		(void) fflush(stdout);
166 	}
167 	if(exper) {
168 		roles[i][0] = pc;
169 	}
170 
171 got_suffix:
172 
173 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
174 	pl_character[PL_CSIZ-1] = 0;
175 	flags.beginner = 1;
176 	u = zerou;
177 	u.usym = '@';
178 	u.ulevel = 1;
179 	init_uhunger();
180 #ifdef QUEST
181 	u.uhorizon = 6;
182 #endif QUEST
183 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
184 	uleft = uright = 0;
185 
186 	switch(pc) {
187 	case 'c':
188 	case 'C':
189 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
190 		u.uhp = u.uhpmax = 16;
191 		u.ustr = u.ustrmax = 18;
192 		ini_inv(Cave_man);
193 		break;
194 	case 't':
195 	case 'T':
196 		Tourist[3].trquan = 20 + rnd(20);
197 		u.ugold = u.ugold0 = rnd(1000);
198 		u.uhp = u.uhpmax = 10;
199 		u.ustr = u.ustrmax = 8;
200 		ini_inv(Tourist);
201 		if(!rn2(25)) ini_inv(Tinopener);
202 		break;
203 	case 'w':
204 	case 'W':
205 		for(i=1; i<=4; i++) if(!rn2(5))
206 			Wizard[i].trquan += rn2(3) - 1;
207 		u.uhp = u.uhpmax = 15;
208 		u.ustr = u.ustrmax = 16;
209 		ini_inv(Wizard);
210 		break;
211 	case 's':
212 	case 'S':
213 		Fast = INTRINSIC;
214 		Stealth = INTRINSIC;
215 		u.uhp = u.uhpmax = 12;
216 		u.ustr = u.ustrmax = 10;
217 		ini_inv(Speleologist);
218 		if(!rn2(10)) ini_inv(Tinopener);
219 		break;
220 	case 'k':
221 	case 'K':
222 		u.uhp = u.uhpmax = 12;
223 		u.ustr = u.ustrmax = 10;
224 		ini_inv(Knight);
225 		break;
226 	case 'f':
227 	case 'F':
228 		u.uhp = u.uhpmax = 14;
229 		u.ustr = u.ustrmax = 17;
230 		ini_inv(Fighter);
231 		break;
232 	default:	/* impossible */
233 		u.uhp = u.uhpmax = 12;
234 		u.ustr = u.ustrmax = 16;
235 	}
236 	find_ac();
237 	if(!rn2(20)) {
238 		register int d = rn2(7) - 2;	/* biased variation */
239 		u.ustr += d;
240 		u.ustrmax += d;
241 	}
242 
243 #ifdef WIZARD
244 	if(wizard) wiz_inv();
245 #endif WIZARD
246 
247 	/* make sure he can carry all he has - especially for T's */
248 	while(inv_weight() > 0 && u.ustr < 118)
249 		u.ustr++, u.ustrmax++;
250 }
251 
252 ini_inv(trop) register struct trobj *trop; {
253 register struct obj *obj;
254 extern struct obj *mkobj();
255 	while(trop->trolet) {
256 		obj = mkobj(trop->trolet);
257 		obj->known = trop->trknown;
258 		/* not obj->dknown = 1; - let him look at it at least once */
259 		obj->cursed = 0;
260 		if(obj->olet == WEAPON_SYM){
261 			obj->quan = trop->trquan;
262 			trop->trquan = 1;
263 		}
264 		if(trop->trspe != UNDEF_SPE)
265 			obj->spe = trop->trspe;
266 		if(trop->trotyp != UNDEF_TYP)
267 			obj->otyp = trop->trotyp;
268 		else
269 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
270 				obj->otyp = WAN_DEATH;
271 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
272 		obj = addinv(obj);
273 		if(obj->olet == ARMOR_SYM){
274 			switch(obj->otyp){
275 			case SHIELD:
276 				if(!uarms) setworn(obj, W_ARMS);
277 				break;
278 			case HELMET:
279 				if(!uarmh) setworn(obj, W_ARMH);
280 				break;
281 			case PAIR_OF_GLOVES:
282 				if(!uarmg) setworn(obj, W_ARMG);
283 				break;
284 			case ELVEN_CLOAK:
285 				if(!uarm2)
286 					setworn(obj, W_ARM);
287 				break;
288 			default:
289 				if(!uarm) setworn(obj, W_ARM);
290 			}
291 		}
292 		if(obj->olet == WEAPON_SYM)
293 			if(!uwep) setuwep(obj);
294 #ifndef PYRAMID_BUG
295 		if(--trop->trquan) continue;	/* make a similar object */
296 #else
297 		if(trop->trquan) {		/* check if zero first */
298 			--trop->trquan;
299 			if(trop->trquan)
300 				continue;	/* make a similar object */
301 		}
302 #endif PYRAMID_BUG
303 		trop++;
304 	}
305 }
306 
307 #ifdef WIZARD
308 wiz_inv(){
309 register struct trobj *trop = &Extra_objs[0];
310 extern char *getenv();
311 register char *ep = getenv("INVENT");
312 register int type;
313 	while(ep && *ep) {
314 		type = atoi(ep);
315 		ep = index(ep, ',');
316 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
317 		if(type <= 0 || type > NROFOBJECTS) continue;
318 		trop->trotyp = type;
319 		trop->trolet = objects[type].oc_olet;
320 		trop->trspe = 4;
321 		trop->trknown = 1;
322 		trop->trquan = 1;
323 		ini_inv(trop);
324 	}
325 	/* give him a wand of wishing by default */
326 	trop->trotyp = WAN_WISHING;
327 	trop->trolet = WAND_SYM;
328 	trop->trspe = 20;
329 	trop->trknown = 1;
330 	trop->trquan = 1;
331 	ini_inv(trop);
332 }
333 #endif WIZARD
334 
335 plnamesuffix() {
336 register char *p;
337 	if(p = rindex(plname, '-')) {
338 		*p = 0;
339 		pl_character[0] = p[1];
340 		pl_character[1] = 0;
341 		if(!plname[0]) {
342 			askname();
343 			plnamesuffix();
344 		}
345 	}
346 }
347 
348 role_index(pc)
349 char pc;
350 {		/* must be called only from u_init() */
351 		/* so that rolesyms[] is defined */
352 	register char *cp;
353 
354 	if(cp = index(rolesyms, pc))
355 		return(cp - rolesyms);
356 	return(-1);
357 }
358