xref: /original-bsd/games/hack/hack.wield.c (revision 7717c4d4)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wield.c - version 1.0.3 */
3 
4 #include	"hack.h"
5 extern struct obj zeroobj;
6 
7 setuwep(obj) register struct obj *obj; {
8 	setworn(obj, W_WEP);
9 }
10 
11 dowield()
12 {
13 	register struct obj *wep;
14 	register int res = 0;
15 
16 	multi = 0;
17 	if(!(wep = getobj("#-)", "wield"))) /* nothing */;
18 	else if(uwep == wep)
19 		pline("You are already wielding that!");
20 	else if(uwep && uwep->cursed)
21 		pline("The %s welded to your hand!",
22 			aobjnam(uwep, "are"));
23 	else if(wep == &zeroobj) {
24 		if(uwep == 0){
25 			pline("You are already empty handed.");
26 		} else {
27 			setuwep((struct obj *) 0);
28 			res++;
29 			pline("You are empty handed.");
30 		}
31 	} else if(uarms && wep->otyp == TWO_HANDED_SWORD)
32 	pline("You cannot wield a two-handed sword and wear a shield.");
33 	else if(wep->owornmask & (W_ARMOR | W_RING))
34 		pline("You cannot wield that!");
35 	else {
36 		setuwep(wep);
37 		res++;
38 		if(uwep->cursed)
39 		    pline("The %s %s to your hand!",
40 			aobjnam(uwep, "weld"),
41 			(uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
42 		else prinv(uwep);
43 	}
44 	return(res);
45 }
46 
47 corrode_weapon(){
48 	if(!uwep || uwep->olet != WEAPON_SYM) return;	/* %% */
49 	if(uwep->rustfree)
50 		pline("Your %s not affected.", aobjnam(uwep, "are"));
51 	else {
52 		pline("Your %s!", aobjnam(uwep, "corrode"));
53 		uwep->spe--;
54 	}
55 }
56 
57 chwepon(otmp,amount)
58 register struct obj *otmp;
59 register amount;
60 {
61 register char *color = (amount < 0) ? "black" : "green";
62 register char *time;
63 	if(!uwep || uwep->olet != WEAPON_SYM) {
64 		strange_feeling(otmp,
65 			(amount > 0) ? "Your hands twitch."
66 				     : "Your hands itch.");
67 		return(0);
68 	}
69 
70 	if(uwep->otyp == WORM_TOOTH && amount > 0) {
71 		uwep->otyp = CRYSKNIFE;
72 		pline("Your weapon seems sharper now.");
73 		uwep->cursed = 0;
74 		return(1);
75 	}
76 
77 	if(uwep->otyp == CRYSKNIFE && amount < 0) {
78 		uwep->otyp = WORM_TOOTH;
79 		pline("Your weapon looks duller now.");
80 		return(1);
81 	}
82 
83 	/* there is a (soft) upper limit to uwep->spe */
84 	if(amount > 0 && uwep->spe > 5 && rn2(3)) {
85 	    pline("Your %s violently green for a while and then evaporate%s.",
86 		aobjnam(uwep, "glow"), plur(uwep->quan));
87 	    while(uwep)		/* let all of them disappear */
88 				/* note: uwep->quan = 1 is nogood if unpaid */
89 	        useup(uwep);
90 	    return(1);
91 	}
92 	if(!rn2(6)) amount *= 2;
93 	time = (amount*amount == 1) ? "moment" : "while";
94 	pline("Your %s %s for a %s.",
95 		aobjnam(uwep, "glow"), color, time);
96 	uwep->spe += amount;
97 	if(amount > 0) uwep->cursed = 0;
98 	return(1);
99 }
100