1# Configuration options 2# 3# Updated by jgd for csd1 and bruno for csd4. 4# Check this against Omakefile for changes. 5# 6# LARNHOME is the directory where the larn data files will be installed. 7# BINDIR is the directory where the larn binary will be installed. 8 9# LARNHOME = /c/noah/public/.lfiles 10LARNHOME = /usr/games/lib/larnfiles 11# BINDIR = /c/noah/public 12BINDIR = /usr/games 13CC= cc 14 15# -ltermlib may need to be changed to -ltermcap on some systems 16# TERMLIB= -ltermlib 17TERMLIB= -ltermcap 18 19# Available compile time options: 20# WIZID=xxx - this is the userid (or playerid) of the wizard. Default is 21# zero (superuser), which disables all wizard functions. 22# Players must have this userid (or playerid) in order 23# to become the non-scoring wizard player. Definition 24# of WIZID to non-zero will enable the special wizard 25# debugging commands. For root to become wizard, use 26# WIZID= -1. 27# EXTRA - incorporates code to gather additional performance statistics 28# TIMECHECK - incorporates code to disable play during working hours (8-5) 29# SYSV - use system III/V (instead of V7) type ioctl calls 30# BSD - use BSD specific features (mostly timer and signal stuff) 31# BSD4.1 - use BSD4.1 to avoid some 4.2 dependencies (must be used with 32# BSD above; do not mix with SYSV) 33# HIDEBYLINK - if defined, the program attempts to hide from ps 34# DOCHECKPOINTS - if not defined, checkpoint files are periodically written 35# by the larn process (no forking) if enabled in the .larnopts 36# description file. Checkpointing is handy on an unreliable 37# system, but takes CPU. Inclusion of DOCHECKPOINTS will cause 38# fork()ing to perform the checkpoints (again if enabled in 39# the .larnopts file). This usually avoids pauses in larn 40# while the checkpointing is being done (on large machines). 41# SAVEINHOME - put save files in users HOME instead of LARNHOME the as default 42# VER - This is the version of the software, example: 12 43# SUBVER - This is the revision of the software, example: 1 44# FLUSHNO=# - Set the input queue excess flushing threshold (default 5) 45# NOVARARGS - Define for systems that don't have varargs (a default 46# varargs will be used). 47# MACRORND - Define to use macro version of rnd() and rund() (fast 48# and big) 49# UIDSCORE - Define to use user id's to manage scoreboard. Leaving 50# this out will cause player id's from the file ".playerids" 51# to be used instead. (.playerids is created upon demand). 52# Only one entry per id # is allowed in each scoreboard 53# (winning & non-winning). 54# VT100 - Compile for using vt100 family of terminals. Omission of 55# this define will cause larn to use termcap, but it will be 56# MUCH slower due to an extra layer of output interpretation. 57# Also, only VT100 mode allows 2 different standout modes, 58# inverse video, and bold video. And only in VT100 mode is 59# the scrolling region of the terminal used (much nicer than 60# insert/delete line sequences to simulate it, if VT100 is 61# omitted). 62# NONAP - This causes napms() to return immediately instead of 63# delaying n milliseconds. This define may be needed on 64# some systems if the nap stuff does not work correctly 65# (possible hang). nap() is primarilly used to delay for 66# effect when casting missile type spells. 67# NOLOG - Turn off logging. 68# 69 70OPTIONS = -DBSD -DVER=12 -DSUBVER=0 -DWIZID=57 -DSAVEINHOME -DNONAP -DNOLOG 71 72# End of configurable make options 73######################################################################## 74# 75OBJS= main.o object.o create.o tok.o display.o global.o data.o io.o monster.o\ 76 store.o diag.o help.o config.o nap.o bill.o scores.o signal.o moreobj.o\ 77 movem.o regen.o fortune.o savelev.o 78SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c monster.c\ 79 store.c diag.c help.c config.c nap.c bill.c scores.c signal.c moreobj.c\ 80 movem.c regen.c fortune.c savelev.c 81 82DOTFILES= .larn.help .larnmaze .larnopts .lfortune 83 84CFLAGS= -O $(OPTIONS) -DLARNHOME=\"$(LARNHOME)/\" 85 86all: larn 87 88larn: $(OBJS) ${LIBC} 89 $(CC) $(CFLAGS) $(OBJS) -o $@ $(TERMLIB) 90 91install: 92 -[ -d ${DESTDIR}/usr/games/lib/larnfiles ] || mkdir ${DESTDIR}/usr/games/lib/larnfiles 93 chmod 700 ${DESTDIR}/usr/games/lib/larnfiles 94 chown games.src ${DESTDIR}/usr/games/lib/larnfiles 95 install -s -o games -g bin -m 4700 larn ${DESTDIR}/usr/games/hide 96 (cd ${DESTDIR}/usr/games; rm -f larn; ln -s dm larn; chown games.bin larn) 97 install -c -o games -g bin -m 444 .larn.help ${DESTDIR}/usr/games/lib/larnfiles 98 install -c -o games -g bin -m 444 .larnmaze ${DESTDIR}/usr/games/lib/larnfiles 99 install -c -o games -g bin -m 444 .larnopts ${DESTDIR}/usr/games/lib/larnfiles 100 install -c -o games -g bin -m 444 .lfortune ${DESTDIR}/usr/games/lib/larnfiles 101 102clean: FRC 103 rm -f ${OBJS} core larn 104 105depend: FRC 106 mkdep ${CFLAGS} ${SRCS} 107 108lint: FRC 109 lint ${CFLAGS} ${SRCS} 110 111tags: FRC 112 ctags ${SRCS} 113 114FRC: 115 116# DO NOT DELETE THIS LINE -- mkdep uses it. 117# DO NOT PUT ANYTHING AFTER THIS LINE, IT WILL GO AWAY. 118 119main.o: main.c header.h /usr/include/pwd.h 120object.o: object.c header.h 121create.o: create.c header.h 122tok.o: tok.c /usr/include/sys/types.h /usr/include/sys/ioctl.h 123tok.o: /usr/include/sys/ttychars.h /usr/include/sys/ttydev.h header.h 124display.o: display.c header.h 125global.o: global.c header.h 126data.o: data.c header.h 127io.o: io.c header.h /usr/include/sgtty.h /usr/include/sys/ioctl.h 128io.o: /usr/include/sys/ttychars.h /usr/include/sys/ttydev.h 129io.o: /usr/include/varargs.h 130monster.o: monster.c header.h 131store.o: store.c header.h 132diag.o: diag.c /usr/include/sys/types.h /usr/include/sys/times.h 133diag.o: /usr/include/sys/stat.h header.h 134help.o: help.c header.h 135config.o: config.c header.h 136nap.o: nap.c /usr/include/signal.h /usr/include/sys/types.h 137nap.o: /usr/include/sys/timeb.h 138bill.o: bill.c header.h 139scores.o: scores.c /usr/include/sys/types.h /usr/include/sys/times.h 140scores.o: /usr/include/sys/stat.h header.h 141signal.o: signal.c /usr/include/signal.h header.h 142moreobj.o: moreobj.c header.h 143movem.o: movem.c header.h 144regen.o: regen.c header.h 145fortune.o: fortune.c /usr/include/sys/types.h /usr/include/sys/stat.h 146fortune.o: /usr/include/fcntl.h header.h 147savelev.o: savelev.c header.h 148 149# IF YOU PUT ANYTHING HERE IT WILL GO AWAY 150