xref: /original-bsd/games/larn/data.c (revision 5fd6b0d9)
1 /*
2  * Copyright (c) 1988 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  */
17 
18 #ifndef lint
19 static char sccsid[] = "@(#)data.c	5.2 (Berkeley) 07/22/88";
20 #endif /* not lint */
21 
22 /*	data.c		Larn is copyrighted 1986 by Noah Morgan. */
23 #define NODEFS
24 #include "header.h"
25 
26 /*
27 	class[c[LEVEL]-1] gives the correct name of the players experience level
28  */
29 static char aa1[] =	" mighty evil master";
30 static char aa2[] =	"apprentice demi-god";
31 static char aa3[] =	"  minor demi-god   ";
32 static char aa4[] =	"  major demi-god   ";
33 static char aa5[] =	"    minor deity    ";
34 static char aa6[] =	"    major deity    ";
35 static char aa7[] =	"  novice guardian  ";
36 static char aa8[] =	"apprentice guardian";
37 static char aa9[] =	"    The Creator    ";
38 char *class[]=
39 {	"  novice explorer  ", "apprentice explorer", " practiced explorer",/*  -3*/
40 	"   expert explorer ", "  novice adventurer", "     adventurer    ",/*  -6*/
41 	"apprentice conjurer", "     conjurer      ", "  master conjurer  ",/*  -9*/
42 	"  apprentice mage  ", "        mage       ", "  experienced mage ",/* -12*/
43 	"     master mage   ", " apprentice warlord", "   novice warlord  ",/* -15*/
44 	"   expert warlord  ", "   master warlord  ", " apprentice gorgon ",/* -18*/
45 	"       gorgon      ", "  practiced gorgon ", "   master gorgon   ",/* -21*/
46 	"    demi-gorgon    ", "    evil master    ", " great evil master ",/* -24*/
47 	  aa1       ,   aa1       ,   aa1       ,/* -27*/
48 	  aa1       ,   aa1       ,   aa1       ,/* -30*/
49 	  aa1       ,   aa1       ,   aa1       ,/* -33*/
50 	  aa1       ,   aa1       ,   aa1       ,/* -36*/
51 	  aa1       ,   aa1       ,   aa1       ,/* -39*/
52 	  aa2       ,   aa2       ,   aa2       ,/* -42*/
53 	  aa2       ,   aa2       ,   aa2       ,/* -45*/
54 	  aa2       ,   aa2       ,   aa2       ,/* -48*/
55 	  aa3       ,   aa3       ,   aa3       ,/* -51*/
56 	  aa3       ,   aa3       ,   aa3       ,/* -54*/
57 	  aa3       ,   aa3       ,   aa3       ,/* -57*/
58 	  aa4       ,   aa4       ,   aa4       ,/* -60*/
59 	  aa4       ,   aa4       ,   aa4       ,/* -63*/
60 	  aa4       ,   aa4       ,   aa4       ,/* -66*/
61 	  aa5       ,   aa5       ,   aa5       ,/* -69*/
62 	  aa5       ,   aa5       ,   aa5       ,/* -72*/
63 	  aa5       ,   aa5       ,   aa5       ,/* -75*/
64 	  aa6       ,   aa6       ,   aa6       ,/* -78*/
65 	  aa6       ,   aa6       ,   aa6       ,/* -81*/
66 	  aa6       ,   aa6       ,   aa6       ,/* -84*/
67 	  aa7       ,   aa7       ,   aa7       ,/* -87*/
68 	  aa8       ,   aa8       ,   aa8       ,/* -90*/
69 	  aa8       ,   aa8       ,   aa8       ,/* -93*/
70 	"  earth guardian   ", "   air guardian    ", "   fire guardian   ",/* -96*/
71 	"  water guardian   ", "  time guardian    ", " ethereal guardian ",/* -99*/
72 	  aa9       ,   aa9       ,   aa9       ,/* -102*/
73 };
74 
75 /*
76 	table of experience needed to be a certain level of player
77 	skill[c[LEVEL]] is the experience required to attain the next level
78  */
79 #define MEG 1000000
80 long skill[] = {
81 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120,                  /*  1-11 */
82 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG,          /* 12-19 */
83 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG,                          /* 20-26 */
84 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG,      /* 27-35 */
85 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG,      /* 36-44 */
86 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG,      /* 45-53 */
87 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG,      /* 54-62 */
88 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG,     /* 63-71 */
89 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
90 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
91 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
92 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG                    /* 96-101*/
93 };
94 #undef MEG
95 
96 char *lpbuf,*lpnt,*inbuffer,*lpend;	/* input/output pointers to the buffers */
97 struct cel *cell;	/*	pointer to the dungeon storage	*/
98 short hitp[MAXX][MAXY];		/*	monster hp on level		*/
99 short iarg[MAXX][MAXY];	/*	arg for the item array	*/
100 char item[MAXX][MAXY];	/*	objects in maze if any	*/
101 char know[MAXX][MAXY];	/*	1 or 0 if here before	*/
102 char mitem[MAXX][MAXY];	/*	monster item array 		*/
103 char moved[MAXX][MAXY];	/*	monster movement flags  */
104 char stealth[MAXX][MAXY];	/*  0=sleeping 1=awake monst*/
105 char iven[26];			/*	inventory for player			*/
106 short ivenarg[26];		/*	inventory for player			*/
107 char lastmonst[40];		/*	this has the name of the current monster	*/
108 char beenhere[MAXLEVEL+MAXVLEVEL]={0};	/*  1 if have been on this level */
109 char VERSION=VER;	/*	this is the present version # of the program	*/
110 char SUBVERSION=SUBVER;
111 char nosignal=0;	/* set to 1 to disable the signals from doing anything */
112 char predostuff=0;	/*  2 means that the trap handling routines must do a
113 						showplayer() after a trap.  0 means don't showplayer()
114 						0 - we are in create player screen
115 						1 - we are in welcome screen
116 						2 - we are in the normal game	*/
117 char loginname[20];		/* players login name */
118 char logname[LOGNAMESIZE];	/* players name storage for scoring				*/
119 char sex=1;				/*  default is a man  0=woman						*/
120 char boldon=1;			/*  1=bold objects  0=inverse objects				*/
121 char ckpflag=0;			/*	1 if want checkpointing of game, 0 otherwise	*/
122 char cheat=0;			/*	1 if the player has fudged save file			*/
123 char level=0;			/*  cavelevel player is on = c[CAVELEVEL]			*/
124 char wizard=0;			/*	the wizard mode flag							*/
125 short lastnum=0;		/* the number of the monster last hitting player 	*/
126 short hitflag=0;		/*	flag for if player has been hit when running 	*/
127 short hit2flag=0;		/*	flag for if player has been hit when running 	*/
128 short hit3flag=0;		/*	flag for if player has been hit flush input 	*/
129 short playerx,playery;	/*	the room on the present level of the player		*/
130 short lastpx,lastpy;	/*	0 --- MAXX-1  or  0 --- MAXY-1					*/
131 short oldx,oldy;
132 short lasthx=0,lasthy=0;	/* location of monster last hit by player		*/
133 short nobeep=0;			/* true if program is not to beep  					*/
134 unsigned long randx=33601;	/*	the random number seed						*/
135 long initialtime=0;			/* time playing began 							*/
136 long gtime=0;				/*	the clock for the game						*/
137 long outstanding_taxes=0;	/* present tax bill from score file 			*/
138 long c[100],cbak[100];		/*	the character description arrays			*/
139 int enable_scroll=0;		/* constant for enabled/disabled scrolling regn */
140 char aborted[] = " aborted";
141 struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
142 char *levelname[]=
143 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
144 
145 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
146 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD        ...............................................................";
147 char *objectname[]=
148 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
149   "a staircase leading upwards","an elevator going up","a bubbling fountain",
150   "a great marble statue","a teleport trap","the college of Larn",
151   "a mirror","the DND store","a staircase going down","an elevator going down",
152   "the bank of Larn","the 5th branch of the Bank of Larn",
153   "a dead fountain","gold","an open door","a closed door",
154   "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
155   "a sword of slashing","Bessman's flailing hammer","a sunsword",
156   "a two handed sword","a spear","a dagger",
157   "ring of extra regeneration","a ring of regeneration","a ring of protection",
158   "an energy ring","a ring of dexterity","a ring of strength",
159   "a ring of cleverness","a ring of increase damage","a belt of striking",
160   "a magic scroll","a magic potion","a book","a chest",
161   "an amulet of invisibility","an orb of dragon slaying",
162   "a scarab of negate spirit","a cube of undead control",
163   "device of theft prevention","a brilliant diamond","a ruby",
164   "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
165   "a volcanic shaft leaning downward","the base of a volcanic shaft",
166   "a battle axe","a longsword","a flail","ring mail","studded leather armor",
167   "splint mail","plate armor","stainless plate armor","a lance of death",
168   "an arrow trap","an arrow trap","a shield","your home",
169   "gold","gold","gold","a dart trap",
170   "a dart trap","a trapdoor","a trapdoor","the local trading post",
171   "a teleport trap", "a massive throne",
172   "a sphere of annihilation","a handsome jewel encrusted throne",
173   "the Larn Revenue Service","a fortune cookie","","","","","","",
174   "","","","","","","","","","","","","","","","","","","",""
175  };
176 
177 
178 /*
179  *	for the monster data
180  *
181  *	array to do rnd() to create monsters <= a given level
182  */
183 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
184 
185 struct monst monster[] = {
186 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
187 ----------------------------------------------------------------- */
188 { "",				0,	0,	0,	0,	0,	 0,  3,   0,	0,	0	},
189 { "bat",			1,	0,	1,	0,	0,	 0,  3,   0,	1,	1	},
190 { "gnome",			1,	10,	1,	0,	0,	 0,  8,  30,	2,	2	},
191 { "hobgoblin",		1,	14,	2,	0,	0,	 0,  5,  25,	3,	2	},
192 { "jackal",			1,	17,	1,	0,	0,	 0,  4,   0,	1,	1	},
193 { "kobold",			1,	20,	1,	0,	0,	 0,  7,  10,	1,	1	},
194 
195 { "orc",			2,	12,	1,	0,	0,	 0,  9,  40,	4,	2	},
196 { "snake",			2,	15,	1,	0,	0,	 0,  3,   0,	3,	1	},
197 { "giant centipede",2,	14,	0,	4,	0,	 0,  3,   0,	1,	2	},
198 { "jaculi",			2,	20,	1,	0,	0,	 0,  3,   0,	2,	1	},
199 { "troglodyte",		2,	10,	2,	0,	0,	 0,  5,  80,	4,	3	},
200 { "giant ant",		2,	8,	1,	4,	0,	 0,  4,   0,	5,	5	},
201 
202 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
203 ----------------------------------------------------------------- */
204 
205 { "floating eye",	3,	8,	1,	0,	0,	 0,  3,   0,	 5,	 2	},
206 { "leprechaun",		3,	3,	0,	8,	0,	 0,  3,1500,    13,	45	},
207 { "nymph",			3,	3,	0,	14,	0,	 0,  9,   0,	18,	45	},
208 { "quasit",			3,	5,	3,	0,	0,	 0,  3,   0,	10,	15	},
209 { "rust monster",	3,	4,	0,	1,	0,	 0,  3,   0,	18,	25	},
210 { "zombie",			3,	12,	2,	0,	0,	 0,  3,   0,	 6,	 7	},
211 
212 { "assassin bug",	4,	9,	3,	0,	0,	 0,  3,   0,	20,	15	},
213 { "bugbear",		4,	5,	4,	15,	0,	 0,  5,  40,	20,	35	},
214 { "hell hound",		4,	5,	2,	2,	0,	 0,  6,   0,	16,	35	},
215 { "ice lizard",		4,	11,	2,	10,	0,	 0,  6,  50,	16,	25	},
216 { "centaur",		4,	6,	4,	0,	0,	 0, 10,  40,	24,	45	},
217 
218 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
219 ----------------------------------------------------------------- */
220 
221 { "troll",			5,	4,	5,	0,	0,	 0,  9,  80,	50,	300	},
222 { "yeti",			5,	6,	4,	0,	0,	 0,  5,  50, 	35,	100	},
223 { "white dragon",	5,	2,	4,	5,	0,	 0, 16, 500,	55,	1000},
224 { "elf",			5,	8,	1,	0,	0,	 0, 15,  50,	22,	35	},
225 { "gelatinous cube",5,	9,	1,	0,	0,	 0,  3,   0,	22,	45	},
226 
227 { "metamorph",		6,	7,	3,	0,	0,	 0,  3,  0,		30,	40	},
228 { "vortex",			6,	4,	3,	0,	0,	 0,  3,  0,		30,	55	},
229 { "ziller",			6,	15,	3,	0,	0,	 0,  3,  0,		30,	35	},
230 { "violet fungi",	6,	12,	3,	0,	0,	 0,  3,  0,	 	38,	100	},
231 { "wraith",			6,	3,	1,	6,	0,	 0,  3,  0,		30,	325	},
232 { "forvalaka",		6,	2,	5,	0,	0,	 0,  7,  0,		50,	280	},
233 
234 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
235 ----------------------------------------------------------------- */
236 
237 { "lama nobe",		7,	7,	3,	0,	0,	 0,  6,  0,		35,	80	},
238 { "osequip",		7,	4,	3,	16,	0,	 0,  4,  0,		35,	100	},
239 { "rothe",			7,	15,	5,	0,	0,	 0,  3,  100,	50,	250	},
240 { "xorn",			7,	0,	6,	0,	0,	 0, 13,  0,		60,	300	},
241 { "vampire",		7,	3,	4,	6,	0,	 0, 17,  0,		50,	1000},
242 { "invisible stalker",7,3,	6,	0,	0,	 0,  5,  0,		50,	350	},
243 
244 { "poltergeist",	8,	1,	4,	0,	0,	 0,  3,  0,		50,	450	},
245 { "disenchantress",	8,	3,	0,	9,	0,	 0,  3,  0,		50,	500	},
246 { "shambling mound",8,	2,	5,	0,	0,	 0,  6,  0,		45,	400	},
247 { "yellow mold",	8,	12,	4,	0,	0,	 0,  3,  0,		35,	250	},
248 { "umber hulk",		8,	3,	7,	11,	0,	 0, 14,  0,		65,	600	},
249 
250 /*	NAME			LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
251 ----------------------------------------------------------------- */
252 
253 { "gnome king",		9,	-1,	10,	0,	0,	 0, 18,  2000,	100,3000	},
254 { "mimic",			9,	 5,	6,	0,	0,	 0,  8,  0,		55,	99		},
255 { "water lord",		9, -10,	15,	7,	0,	 0, 20,  0,		150,15000	},
256 { "bronze dragon",	9,	 2,	9,	3,	0,	 0, 16,  300,	80, 4000	},
257 { "green dragon",	9,	 3,	8,	10,	0,	 0, 15,  200,	70, 2500	},
258 { "purple worm",	9,	-1,	11,	0,	0,	 0,  3,  100,	120,15000	},
259 { "xvart",			9,	-2,	12,	0,	0,	 0, 13,  0,		90,	1000	},
260 
261 { "spirit naga",	10, -20,12,	12,	0,	 0, 23,  0,		95, 20000	},
262 { "silver dragon",	10,	-1,	12,	3,	0,	 0, 20,  700,	100,10000	},
263 { "platinum dragon",10,	-5,	15,	13,	0,	 0, 22,  1000,	130,24000	},
264 { "green urchin",	10,	-3,	12,	0,	0,	 0,  3,  0,		85, 5000	},
265 { "red dragon",		10,	-2,	13,	3,	0,	 0, 19,  800,	110,14000	},
266 
267 { "type I demon lord",	12,-30,	18,	0,	 0,  0, 20,	0,	140,50000	},
268 { "type II demon lord",	13,-30,	18,	0,	 0,  0, 21,	0,	160,75000	},
269 { "type III demon lord",14,-30,	18,	0,	 0,  0, 22,	0,	180,100000	},
270 { "type IV demon lord",	15,-35,	20,	0,	 0,  0, 23,	0,	200,125000	},
271 { "type V demon lord",	16,-40,	22,	0,	 0,  0, 24,	0,	220,150000	},
272 { "type VI demon lord",	17,-45,	24,	0,	 0,  0, 25,	0,	240,175000	},
273 { "type VII demon lord",18,-70,	27,	6,	 0,  0, 26,	0,	260,200000	},
274 { "demon prince",		25,-127,30,	6,	 0,  0, 28,	0,	345,300000	}
275 
276 /*	NAME				LV	AC	DAM	ATT	DEF	GEN INT GOLD	HP	EXP
277 --------------------------------------------------------------------- */
278  };
279 
280 /*	name array for scrolls		*/
281 
282 char *scrollname[] = {
283 "\0enchant armor",
284 "\0enchant weapon",
285 "\0enlightenment",
286 "\0blank paper",
287 "\0create monster",
288 "\0create artifact",
289 "\0aggravate monsters",
290 "\0time warp",
291 "\0teleportation",
292 "\0expanded awareness",
293 "\0haste monsters",
294 "\0monster healing",
295 "\0spirit protection",
296 "\0undead protection",
297 "\0stealth",
298 "\0magic mapping",
299 "\0hold monsters",
300 "\0gem perfection",
301 "\0spell extension",
302 "\0identify",
303 "\0remove curse",
304 "\0annihilation",
305 "\0pulverization",
306 "\0life protection",
307 "\0 ",
308 "\0 ",
309 "\0 ",
310 "\0 "
311  };
312 
313 /*	name array for magic potions	*/
314 char *potionname[] = {
315 "\0sleep",
316 "\0healing",
317 "\0raise level",
318 "\0increase ability",
319 "\0wisdom",
320 "\0strength",
321 "\0raise charisma",
322 "\0dizziness",
323 "\0learning",
324 "\0gold detection",
325 "\0monster detection",
326 "\0forgetfulness",
327 "\0water",
328 "\0blindness",
329 "\0confusion",
330 "\0heroism",
331 "\0sturdiness",
332 "\0giant strength",
333 "\0fire resistance",
334 "\0treasure finding",
335 "\0instant healing",
336 " cure dianthroritis",
337 "\0poison",
338 "\0see invisible",
339 "\0 ",
340 "\0 ",
341 "\0 ",
342 "\0 ",
343 "\0 ",
344 "\0 ",
345 "\0 ",
346 "\0 ",
347 "\0 ",
348 "\0 ",
349 "\0 "
350  };
351 
352 
353 /*
354 	spell data
355  */
356 char spelknow[SPNUM]={0};
357 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
358 
359 char *spelcode[]={
360 	"pro",	"mle",	"dex",	"sle",	"chm",	"ssp",
361 	"web",	"str",	"enl",	"hel",	"cbl",	"cre",	"pha",	"inv",
362 	"bal",	"cld",	"ply",	"can",	"has",	"ckl",	"vpr",
363 	"dry",	"lit",	"drl",	"glo",	"flo",	"fgr",
364 	"sca",	"hld",	"stp",	"tel",	"mfi", /* 31 */
365 	"sph",	"gen",	"sum",	"wtw",	"alt",	"per"
366  };
367 
368 char *spelname[]={
369 	"protection",				"magic missile",		"dexterity",
370 	"sleep",					"charm monster",		"sonic spear",
371 
372 	"web",						"strength",				"enlightenment",
373 	"healing",					"cure blindness",		"create monster",
374 	"phantasmal forces",		"invisibility",
375 
376 	"fireball",					"cold",					"polymorph",
377 	"cancellation",				"haste self",			"cloud kill",
378 	"vaporize rock",
379 
380 	"dehydration",				"lightning",			"drain life",
381 	"invulnerability",			"flood",				"finger of death",
382 
383 	"scare monster",			"hold monster",			"time stop",
384 	"teleport away",			"magic fire",
385 
386 	"sphere of annihilation",	"genocide",				"summon demon",
387 	"walk through walls",		"alter reality",		"permanence",
388 	""
389  };
390 
391 char *speldescript[]={
392 /* 1 */
393 	"generates a +2 protection field",
394 	"creates and hurls a magic missile equivalent to a + 1 magic arrow",
395 	"adds +2 to the casters dexterity",
396 	"causes some monsters to go to sleep",
397 	"some monsters may be awed at your magnificence",
398 	"causes your hands to emit a screeching sound toward what they point",
399 /* 7 */
400 	"causes strands of sticky thread to entangle an enemy",
401 	"adds +2 to the casters strength for a short term",
402 	"the caster becomes aware of things around him",
403 	"restores some hp to the caster",
404 	"restores sight to one so unfortunate as to be blinded",
405 	"creates a monster near the caster appropriate for the location",
406 	"creates illusions, and if believed, monsters die",
407 	"the caster becomes invisible",
408 /* 15 */
409 	"makes a ball of fire that burns on what it hits",
410 	"sends forth a cone of cold which freezes what it touches",
411 	"you can find out what this does for yourself",
412 	"negates the ability of a monster to use his special abilities",
413 	"speeds up the casters movements",
414 	"creates a fog of poisonous gas which kills all that is within it",
415 	"this changes rock to air",
416 /* 22 */
417 	"dries up water in the immediate vicinity",
418 	"you finger will emit a lightning bolt when this spell is cast",
419 	"subtracts hit points from both you and a monster",
420 	"this globe helps to protect the player from physical attack",
421 	"this creates an avalanche of H2O to flood the immediate chamber",
422 	"this is a holy spell and calls upon your god to back you up",
423 /* 28 */
424 	"terrifies the monster so that hopefully he wont hit the magic user",
425 	"the monster is frozen in his tracks if this is successful",
426 	"all movement in the caverns ceases for a limited duration",
427 	"moves a particular monster around in the dungeon (hopefully away from you)",
428 	"this causes a curtain of fire to appear all around you",
429 /* 33 */
430 	"anything caught in this sphere is instantly killed.  Warning -- dangerous",
431 	"eliminates a species of monster from the game -- use sparingly",
432 	"summons a demon who hopefully helps you out",
433 	"allows the player to walk through walls for a short period of time",
434 	"god only knows what this will do",
435 	"makes a character spell permanent, i. e. protection, strength, etc.",
436 	""
437  };
438 
439 char spelweird[MAXMONST+8][SPNUM] = {
440 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
441 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
442 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
443 
444 
445 /*            bat */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
446 /*          gnome */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
447 /*      hobgoblin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
448 /*         jackal */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
449 /*         kobold */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
450 
451 /*            orc */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
452 /*          snake */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
453 /*giant centipede */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
454 /*         jaculi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
455 /*     troglodyte */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
456 
457 /*      giant ant */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
458 /*   floating eye */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
459 /*     leprechaun */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
460 /*          nymph */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
461 /*         quasit */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
462 
463 /*   rust monster */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
464 /*         zombie */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
465 /*   assassin bug */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
466 /*        bugbear */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
467 /*     hell hound */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
468 
469 /*     ice lizard */ {  0,0,0,0,0,0,   11,0,0,0,0,0,0,0,  0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
470 /*        centaur */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
471 /*          troll */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
472 /*           yeti */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
473 /*   white dragon */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,0,  0,15,0,0,0,0,0,  4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
474 
475 /*            elf */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,5,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
476 /*gelatinous cube */ {  0,0,0,0,0,0,   2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
477 /*      metamorph */ {  0,13,0,0,0,0,  2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
478 /*         vortex */ {  0,13,0,0,0,10, 1,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
479 /*         ziller */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
480 
481 /*   violet fungi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
482 /*         wraith */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
483 /*      forvalaka */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
484 /*      lama nobe */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
485 /*        osequip */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
486 
487 /*          rothe */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
488 /*           xorn */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
489 /*        vampire */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
490 /*invisible staker*/ {  0,0,0,0,0,0,   1,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
491 /*    poltergeist */ {  0,13,0,8,0,4,  1,0,0,0,0,0,0,0,   0,4,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
492 
493 /* disenchantress */ {  0,0,0,8,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
494 /*shambling mound */ {  0,0,0,0,0,10,  0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
495 /*    yellow mold */ {  0,0,0,8,0,0,   1,0,0,0,0,0,4,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
496 /*     umber hulk */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
497 /*     gnome king */ {  0,7,0,0,3,0,   0,0,0,0,0,0,0,5,   0,0,9,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
498 
499 /*          mimic */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
500 /*     water lord */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,0,   0,0,9,0,0,4,0,   0,0,0,0,16,4,  0,0,0,0,0,   0,0,0,0,0,0 },
501 /*  bronze dragon */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
502 /*   green dragon */ {  0,7,0,0,0,0,   11,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
503 /*    purple worm */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
504 
505 /*          xvart */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
506 /*    spirit naga */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,5,   0,4,9,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
507 /*  silver dragon */ {  0,6,0,9,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
508 /*platinum dragon */ {  0,7,0,9,0,0,   11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
509 /*   green urchin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
510 /*     red dragon */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
511 
512 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
513 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
514 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
515 
516 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
517 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
518 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
519 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
520 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
521 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
522 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
523 /*   demon prince */ {  0,7,0,4,3,9,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   4,0,0,0,4,   9,0,0,0,0,0 }
524 
525  };
526 
527 char *spelmes[] = { "",
528 /*  1 */	"the web had no effect on the %s",
529 /*  2 */	"the %s changed shape to avoid the web",
530 /*  3 */	"the %s isn't afraid of you",
531 /*  4 */	"the %s isn't affected",
532 /*  5 */	"the %s can see you with his infravision",
533 /*  6 */	"the %s vaporizes your missile",
534 /*  7 */	"your missile bounces off the %s",
535 /*  8 */	"the %s doesn't sleep",
536 /*  9 */	"the %s resists",
537 /* 10 */	"the %s can't hear the noise",
538 /* 11 */	"the %s's tail cuts it free of the web",
539 /* 12 */	"the %s burns through the web",
540 /* 13 */	"your missiles pass right through the %s",
541 /* 14 */	"the %s sees through your illusions",
542 /* 15 */	"the %s loves the cold!",
543 /* 16 */	"the %s loves the water!"
544  };
545 
546 char to_lower[]= /* tolower[character] = lower case converted character */
547     {
548     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
549     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
550     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
551     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
552     0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
553     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
554     0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
555     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
556     };
557 
558 char to_upper[]= /* toupper[character] = upper case converted character */
559     {
560     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
561     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
562     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
563     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
564     0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
565     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
566     0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
567     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
568     };
569 
570 char is_digit[]=  /* isdigit[character] = TRUE || FALSE */
571     {
572     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
573     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
574     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
575     1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
576     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
577     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
578     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
579     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
580     };
581 
582 char is_alpha[]=  /* isalpha[character] = TRUE || FALSE */
583     {
584     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
585     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
586     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
587     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
588     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
589     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
590     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
591     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
592     };
593 
594 /*
595  *	function to create scroll numbers with appropriate probability of
596  *	occurrence
597  *
598  *	0 - armor			1 - weapon		2 - enlightenment	3 - paper
599  *	4 - create monster	5 - create item	6 - aggravate		7 - time warp
600  *	8 - teleportation	9 - expanded awareness				10 - haste monst
601  *	11 - heal monster	12 - spirit protection		13 - undead protection
602  *	14 - stealth		15 - magic mapping			16 - hold monster
603  *	17 - gem perfection 18 - spell extension		19 - identify
604  *	20 - remove curse	21 - annihilation			22 - pulverization
605  *  23 - life protection
606  */
607 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
608 	3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
609 	9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
610 	15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
611 	22, 22, 23 };
612 
613 /*
614  *	function to return a potion number created with appropriate probability
615  *	of occurrence
616  *
617  *	0 - sleep				1 - healing					2 - raise level
618  *	3 - increase ability	4 - gain wisdom				5 - gain strength
619  *	6 - charismatic character	7 - dizziness			8 - learning
620  *	9 - gold detection		10 - monster detection		11 - forgetfulness
621  *	12 - water				13 - blindness				14 - confusion
622  *	15 - heroism			16 - sturdiness				17 - giant strength
623  *	18 - fire resistance	19 - treasure finding		20 - instant healing
624  *	21 - cure dianthroritis	22 - poison					23 - see invisible
625  */
626 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
627 
628 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
629 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
630 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
631 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
632 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };
633