xref: /original-bsd/games/larn/scores.c (revision 9a77813a)
1 /* scores.c			 Larn is copyrighted 1986 by Noah Morgan.
2  *
3  *	Functions in this file are:
4  *
5  *	readboard() 	Function to read in the scoreboard into a static buffer
6  *	writeboard()	Function to write the scoreboard from readboard()'s buffer
7  *	makeboard() 	Function to create a new scoreboard (wipe out old one)
8  *	hashewon()	 Function to return 1 if player has won a game before, else 0
9  *	long paytaxes(x)	 Function to pay taxes if any are due
10  *	winshou()		Subroutine to print out the winning scoreboard
11  *	shou(x)			Subroutine to print out the non-winners scoreboard
12  *	showscores()		Function to show the scoreboard on the terminal
13  *	showallscores()	Function to show scores and the iven lists that go with them
14  *	sortboard()		Function to sort the scoreboard
15  *	newscore(score, whoo, whyded, winner) 	Function to add entry to scoreboard
16  *	new1sub(score,i,whoo,taxes) 		  Subroutine to put player into a
17  *	new2sub(score,i,whoo,whyded)	 	  Subroutine to put player into a
18  *	died(x) 	Subroutine to record who played larn, and what the score was
19  *	diedsub(x) Subroutine to print out a line showing player when he is killed
20  *	diedlog() 	Subroutine to read a log file and print it out in ascii format
21  *	getplid(name)		Function to get players id # from id file
22  *
23  */
24 #include <sys/types.h>
25 #include <sys/times.h>
26 #include <sys/stat.h>
27 #include "header.h"
28 
29 struct scofmt			/*	This is the structure for the scoreboard 		*/
30 	{
31 	long score;			/* the score of the player 							*/
32 	long suid;			/* the user id number of the player 				*/
33 	short what;			/* the number of the monster that killed player 	*/
34 	short level;		/* the level player was on when he died 			*/
35 	short hardlev;		/* the level of difficulty player played at 		*/
36 	short order;		/* the relative ordering place of this entry 		*/
37 	char who[40];		/* the name of the character 						*/
38 	char sciv[26][2];	/* this is the inventory list of the character 		*/
39 	};
40 struct wscofmt			/* This is the structure for the winning scoreboard */
41 	{
42 	long score;			/* the score of the player 							*/
43 	long timeused;		/* the time used in mobuls to win the game 			*/
44 	long taxes;			/* taxes he owes to LRS 							*/
45 	long suid;			/* the user id number of the player 				*/
46 	short hardlev;		/* the level of difficulty player played at 		*/
47 	short order;		/* the relative ordering place of this entry 		*/
48 	char who[40];		/* the name of the character 						*/
49 	};
50 
51 struct log_fmt			/* 102 bytes struct for the log file 				*/
52 	{
53 	long score;			/* the players score 								*/
54 	long diedtime;		/* time when game was over 							*/
55 	short cavelev;		/* level in caves 									*/
56 	short diff;			/* difficulty player played at 						*/
57 #ifdef EXTRA
58 	long elapsedtime;	/* real time of game in seconds 					*/
59 	long bytout;		/* bytes input and output 							*/
60 	long bytin;
61 	long moves;			/* number of moves made by player 					*/
62 	short ac;			/* armor class of player 							*/
63 	short hp,hpmax;		/* players hitpoints 								*/
64 	short cputime;		/* cpu time needed in seconds 						*/
65 	short killed,spused;/* monsters killed and spells cast 					*/
66 	short usage;		/* usage of the cpu in % 							*/
67 	short lev;			/* player level 									*/
68 #endif
69 	char who[12];		/* player name 										*/
70 	char what[46];		/* what happened to player 							*/
71 	};
72 
73 static struct scofmt sco[SCORESIZE];	/* the structure for the scoreboard  */
74 static struct wscofmt winr[SCORESIZE];	/* struct for the winning scoreboard */
75 static struct log_fmt logg;				/* structure for the log file 		 */
76 static char *whydead[] = {
77 	"quit", "suspended", "self - annihilated", "shot by an arrow",
78 	"hit by a dart", "fell into a pit", "fell into a bottomless pit",
79 	"a winner", "trapped in solid rock", "killed by a missing save file",
80 	"killed by an old save file", "caught by the greedy cheater checker trap",
81 	"killed by a protected save file","killed his family and committed suicide",
82 	"erased by a wayward finger", "fell through a bottomless trap door",
83 	"fell through a trap door", "drank some poisonous water",
84 	"fried by an electric shock", "slipped on a volcano shaft",
85 	"killed by a stupid act of frustration", "attacked by a revolting demon",
86 	"hit by his own magic", "demolished by an unseen attacker",
87 	"fell into the dreadful sleep", "killed by an exploding chest",
88 /*26*/	"killed by a missing maze data file", "annihilated in a sphere",
89 	"died a post mortem death","wasted by a malloc() failure"
90 	};
91 
92 /*
93  *	readboard() 	Function to read in the scoreboard into a static buffer
94  *
95  *	returns -1 if unable to read in the scoreboard, returns 0 if all is OK
96  */
97 readboard()
98 	{
99 	if (lopen(scorefile)<0)
100 	  { lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
101 	lrfill((char*)sco,sizeof(sco));		lrfill((char*)winr,sizeof(winr));
102 	lrclose();  lcreat((char*)0);  return(0);
103 	}
104 
105 /*
106  *	writeboard()	Function to write the scoreboard from readboard()'s buffer
107  *
108  *	returns -1 if unable to write the scoreboard, returns 0 if all is OK
109  */
110 writeboard()
111 	{
112 	set_score_output();
113 	if (lcreat(scorefile)<0)
114 	  { lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
115 	lwrite((char*)sco,sizeof(sco));		lwrite((char*)winr,sizeof(winr));
116 	lwclose();  lcreat((char*)0);  return(0);
117 	}
118 
119 /*
120  *	makeboard() 		Function to create a new scoreboard (wipe out old one)
121  *
122  *	returns -1 if unable to write the scoreboard, returns 0 if all is OK
123  */
124 makeboard()
125 	{
126 	register int i;
127 	for (i=0; i<SCORESIZE; i++)
128 		{
129 		winr[i].taxes = winr[i].score = sco[i].score = 0;
130 		winr[i].order = sco[i].order = i;
131 		}
132 	if (writeboard()) return(-1);
133 	chmod(scorefile,0660);
134 	return(0);
135 	}
136 
137 /*
138  *	hashewon()	 Function to return 1 if player has won a game before, else 0
139  *
140  *	This function also sets c[HARDGAME] to appropriate value -- 0 if not a
141  *	winner, otherwise the next level of difficulty listed in the winners
142  *	scoreboard.  This function also sets outstanding_taxes to the value in
143  *	the winners scoreboard.
144  */
145 hashewon()
146 	{
147 	register int i;
148 	c[HARDGAME] = 0;
149 	if (readboard() < 0) return(0);	/* can't find scoreboard */
150 	for (i=0; i<SCORESIZE; i++)	/* search through winners scoreboard */
151 	   if (winr[i].suid == userid)
152 		  if (winr[i].score > 0)
153 			{
154 			c[HARDGAME]=winr[i].hardlev+1;  outstanding_taxes=winr[i].taxes;
155 			return(1);
156 			}
157 	return(0);
158 	}
159 
160 /*
161  *	long paytaxes(x)		 Function to pay taxes if any are due
162  *
163  *	Enter with the amount (in gp) to pay on the taxes.
164  *	Returns amount actually paid.
165  */
166 long paytaxes(x)
167 	long x;
168 	{
169 	register int i;
170 	register long amt;
171 	if (x<0) return(0L);
172 	if (readboard()<0) return(0L);
173 	for (i=0; i<SCORESIZE; i++)
174 		if (winr[i].suid == userid)	/* look for players winning entry */
175 			if (winr[i].score>0) /* search for a winning entry for the player */
176 				{
177 				amt = winr[i].taxes;
178 				if (x < amt) amt=x;		/* don't overpay taxes (Ughhhhh) */
179 				winr[i].taxes -= amt;
180 				outstanding_taxes -= amt;
181 				if (writeboard()<0) return(0);
182 				return(amt);
183 				}
184 	return(0L);	/* couldn't find user on winning scoreboard */
185 	}
186 
187 /*
188  *	winshou()		Subroutine to print out the winning scoreboard
189  *
190  *	Returns the number of players on scoreboard that were shown
191  */
192 winshou()
193 	{
194 	register struct wscofmt *p;
195 	register int i,j,count;
196 	for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
197 		if (winr[i].score != 0)
198 			{ j++; break; }
199 	if (j)
200 		{
201 		lprcat("\n  Score    Difficulty   Time Needed   Larn Winners List\n");
202 
203 		for (i=0; i<SCORESIZE; i++)	/* this loop is needed to print out the */
204 		  for (j=0; j<SCORESIZE; j++) /* winners in order */
205 			{
206 			p = &winr[j];	/* pointer to the scoreboard entry */
207 			if (p->order == i)
208 				{
209 				if (p->score)
210 					{
211 					count++;
212 					lprintf("%10d     %2d      %5d Mobuls   %s \n",
213 					(long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
214 					}
215 				break;
216 				}
217 			}
218 		}
219 	return(count);	/* return number of people on scoreboard */
220 	}
221 
222 /*
223  *	shou(x)			Subroutine to print out the non-winners scoreboard
224  *		int x;
225  *
226  *	Enter with 0 to list the scores, enter with 1 to list inventories too
227  *	Returns the number of players on scoreboard that were shown
228  */
229 shou(x)
230 	int x;
231 	{
232 	register int i,j,n,k;
233 	int count;
234 	for (count=j=i=0; i<SCORESIZE; i++)	/* is the scoreboard empty? */
235 		if (sco[i].score!= 0)
236 			{ j++; break; }
237 	if (j)
238 		{
239 		lprcat("\n   Score   Difficulty   Larn Visitor Log\n");
240 		for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
241 		  for (j=0; j<SCORESIZE; j++)
242 			if (sco[j].order == i)
243 				{
244 				if (sco[j].score)
245 					{
246 					count++;
247 					lprintf("%10d     %2d       %s ",
248 						(long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
249 					if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
250 						else lprintf("%s",whydead[sco[j].what - 256]);
251 					if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
252 					if (x)
253 						{
254 						for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
255 						for (k=1; k<99; k++)
256 						  for (n=0; n<26; n++)
257 							if (k==iven[n])  { srcount=0; show3(n); }
258 						lprcat("\n\n");
259 						}
260 					else lprc('\n');
261 					}
262 				j=SCORESIZE;
263 				}
264 		}
265 	return(count);	/* return the number of players just shown */
266 	}
267 
268 /*
269  *	showscores()		Function to show the scoreboard on the terminal
270  *
271  *	Returns nothing of value
272  */
273 static char esb[] = "The scoreboard is empty.\n";
274 showscores()
275 	{
276 	register int i,j;
277 	lflush();  lcreat((char*)0);  if (readboard()<0) return;
278 	i=winshou();	j=shou(0);
279 	if (i+j == 0) lprcat(esb); else lprc('\n');
280 	lflush();
281 	}
282 
283 /*
284  *	showallscores()	Function to show scores and the iven lists that go with them
285  *
286  *	Returns nothing of value
287  */
288 showallscores()
289 	{
290 	register int i,j;
291 	lflush();  lcreat((char*)0);  if (readboard()<0) return;
292 	c[WEAR] = c[WIELD] = c[SHIELD] = -1;  /* not wielding or wearing anything */
293 	for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
294 	for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
295 	i=winshou();  j=shou(1);
296 	if (i+j==0) lprcat(esb); else lprc('\n');
297 	lflush();
298 	}
299 
300 /*
301  *	sortboard()		Function to sort the scoreboard
302  *
303  *	Returns 0 if no sorting done, else returns 1
304  */
305 sortboard()
306 	{
307 	register int i,j,pos;
308 	long jdat;
309 	for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
310 	pos=0;  while (pos < SCORESIZE)
311 		{
312 		jdat=0;
313 		for (i=0; i<SCORESIZE; i++)
314 			if ((sco[i].order < 0) && (sco[i].score >= jdat))
315 				{ j=i;  jdat=sco[i].score; }
316 		sco[j].order = pos++;
317 		}
318 	pos=0;  while (pos < SCORESIZE)
319 		{
320 		jdat=0;
321 		for (i=0; i<SCORESIZE; i++)
322 			if ((winr[i].order < 0) && (winr[i].score >= jdat))
323 				{ j=i;  jdat=winr[i].score; }
324 		winr[j].order = pos++;
325 		}
326 	return(1);
327 	}
328 
329 /*
330  *	newscore(score, whoo, whyded, winner) 	Function to add entry to scoreboard
331  *		int score, winner, whyded;
332  *		char *whoo;
333  *
334  *	Enter with the total score in gp in score,  players name in whoo,
335  *		died() reason # in whyded, and TRUE/FALSE in winner if a winner
336  *	ex.		newscore(1000, "player 1", 32, 0);
337  */
338 newscore(score, whoo, whyded, winner)
339 	long score;
340 	int winner, whyded;
341 	char *whoo;
342 	{
343 	register int i;
344 	long taxes;
345 	if (readboard() < 0) return; 	/*	do the scoreboard	*/
346 	/* if a winner then delete all non-winning scores */
347 	if (cheat) winner=0;	/* if he cheated, don't let him win */
348 	if (winner)
349 		{
350 		for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
351 		taxes = score*TAXRATE;
352 		score += 100000*c[HARDGAME];	/* bonus for winning */
353 	/* if he has a slot on the winning scoreboard update it if greater score */
354 		for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
355 				{ new1sub(score,i,whoo,taxes); return; }
356 	/* he had no entry. look for last entry and see if he has a greater score */
357 		for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
358 				{ new1sub(score,i,whoo,taxes); return; }
359 		}
360 	else if (!cheat) /* for not winning scoreboard */
361 		{
362 	/* if he has a slot on the scoreboard update it if greater score */
363 		for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
364 				{ new2sub(score,i,whoo,whyded); return; }
365 	/* he had no entry. look for last entry and see if he has a greater score */
366 		for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
367 				{ new2sub(score,i,whoo,whyded); return; }
368 		}
369 	}
370 
371 /*
372  *	new1sub(score,i,whoo,taxes) 	  Subroutine to put player into a
373  *		int score,i,whyded,taxes;		  winning scoreboard entry if his score
374  *		char *whoo; 					  is high enough
375  *
376  *	Enter with the total score in gp in score,  players name in whoo,
377  *		died() reason # in whyded, and TRUE/FALSE in winner if a winner
378  *		slot in scoreboard in i, and the tax bill in taxes.
379  *	Returns nothing of value
380  */
381 new1sub(score,i,whoo,taxes)
382 	long score,taxes;
383 	int i;
384 	char *whoo;
385 	{
386 	register struct wscofmt *p;
387 	p = &winr[i];
388 	p->taxes += taxes;
389 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
390 		{
391 		strcpy(p->who,whoo);  		p->score=score;
392 		p->hardlev=c[HARDGAME];		p->suid=userid;
393 		p->timeused=gtime/100;
394 		}
395 	}
396 
397 /*
398  *	new2sub(score,i,whoo,whyded)	 	  Subroutine to put player into a
399  *		int score,i,whyded,taxes;		  non-winning scoreboard entry if his
400  *		char *whoo; 					  score is high enough
401  *
402  *	Enter with the total score in gp in score,  players name in whoo,
403  *		died() reason # in whyded, and slot in scoreboard in i.
404  *	Returns nothing of value
405  */
406 new2sub(score,i,whoo,whyded)
407 	long score;
408 	int i,whyded;
409 	char *whoo;
410 	{
411 	register int j;
412 	register struct scofmt *p;
413 	p = &sco[i];
414 	if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
415 		{
416 		strcpy(p->who,whoo);  p->score=score;
417 		p->what=whyded;       p->hardlev=c[HARDGAME];
418 		p->suid=userid;		  p->level=level;
419 		for (j=0; j<26; j++)
420 			{ p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
421 		}
422 	}
423 
424 /*
425  *	died(x) 	Subroutine to record who played larn, and what the score was
426  *		int x;
427  *
428  *	if x < 0 then don't show scores
429  *	died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
430  *
431  *		< 256	killed by the monster number
432  *		256		quit
433  *		257		suspended
434  *		258		self - annihilated
435  *		259		shot by an arrow
436  *		260		hit by a dart
437  *		261		fell into a pit
438  *		262		fell into a bottomless pit
439  *		263		a winner
440  *		264		trapped in solid rock
441  *		265		killed by a missing save file
442  *		266		killed by an old save file
443  *		267		caught by the greedy cheater checker trap
444  *		268		killed by a protected save file
445  *		269		killed his family and killed himself
446  *		270		erased by a wayward finger
447  *		271		fell through a bottomless trap door
448  *		272		fell through a trap door
449  *		273		drank some poisonous water
450  *		274		fried by an electric shock
451  *		275		slipped on a volcano shaft
452  *		276		killed by a stupid act of frustration
453  *		277		attacked by a revolting demon
454  *		278		hit by his own magic
455  *		279		demolished by an unseen attacker
456  *		280		fell into the dreadful sleep
457  *		281		killed by an exploding chest
458  *		282		killed by a missing maze data file
459  *		283		killed by a sphere of annihilation
460  *		284		died a post mortem death
461  *		285		malloc() failure
462  *		300		quick quit -- don't put on scoreboard
463  */
464 
465 static int scorerror;
466 died(x)
467 	int x;
468 	{
469 	register int f,win;
470 	char ch,*mod;
471 	long zzz,i;
472 	struct tms cputime;
473 	if (c[LIFEPROT]>0) /* if life protection */
474 		{
475 		switch((x>0) ? x : -x)
476 			{
477 			case 256: case 257: case 262: case 263: case 265: case 266:
478 			case 267: case 268: case 269: case 271: case 282: case 284:
479 			case 285: case 300:  goto invalid; /* can't be saved */
480 			};
481 		--c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
482 		cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
483 		lflush();  sleep(4);
484 		return; /* only case where died() returns */
485 		}
486 invalid:
487 	clearvt100();  lflush();  f=0;
488 	if (ckpflag) unlink(ckpfile);	/* remove checkpoint file if used */
489 	if (x<0) { f++; x = -x; }	/* if we are not to display the scores */
490 	if ((x == 300) || (x == 257))  exit();	/* for quick exit or saved game */
491 	if (x == 263)  win = 1;  else  win = 0;
492 	c[GOLD] += c[BANKACCOUNT];   c[BANKACCOUNT] = 0;
493 		/*	now enter the player at the end of the scoreboard */
494 	newscore(c[GOLD], logname, x, win);
495 	diedsub(x);	/* print out the score line */  lflush();
496 
497 	set_score_output();
498 	if ((wizard == 0) && (c[GOLD] > 0)) 	/*	wizards can't score		*/
499 		{
500 #ifndef NOLOG
501 		if (lappend(logfile)<0)  /* append to file */
502 			{
503 			if (lcreat(logfile)<0) /* and can't create new log file */
504 		    	{
505 				lcreat((char*)0);
506 				lprcat("\nCan't open record file:  I can't post your score.\n");
507 				sncbr();  resetscroll();  lflush();  exit();
508 				}
509 			chmod(logfile,0660);
510 			}
511 		strcpy(logg.who,loginname);
512 		logg.score = c[GOLD];		logg.diff = c[HARDGAME];
513 		if (x < 256)
514 			{
515 			ch = *monster[x].name;
516 			if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
517 				mod="an";  else mod="a";
518 			sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
519 			}
520 		else sprintf(logg.what,"%s",whydead[x - 256]);
521 		logg.cavelev=level;
522 		time(&zzz);	  /* get cpu time -- write out score info */
523 		logg.diedtime=zzz;
524 #ifdef EXTRA
525 		times(&cputime);  /* get cpu time -- write out score info */
526 		logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
527 		logg.lev=c[LEVEL];			logg.ac=c[AC];
528 		logg.hpmax=c[HPMAX];		logg.hp=c[HP];
529 		logg.elapsedtime=(zzz-initialtime+59)/60;
530 		logg.usage=(10000*i)/(zzz-initialtime);
531 		logg.bytin=c[BYTESIN];		logg.bytout=c[BYTESOUT];
532 		logg.moves=c[MOVESMADE];	logg.spused=c[SPELLSCAST];
533 		logg.killed=c[MONSTKILLED];
534 #endif
535 		lwrite((char*)&logg,sizeof(struct log_fmt));	 lwclose();
536 #endif NOLOG
537 
538 /*	now for the scoreboard maintenance -- not for a suspended game 	*/
539 		if (x != 257)
540 			{
541 			if (sortboard())  scorerror = writeboard();
542 			}
543 		}
544 	if ((x==256) || (x==257) || (f != 0)) exit();
545 	if (scorerror == 0) showscores();	/* if we updated the scoreboard */
546 	if (x == 263) mailbill();		exit();
547 	}
548 
549 /*
550  *	diedsub(x) Subroutine to print out the line showing the player when he is killed
551  *		int x;
552  */
553 diedsub(x)
554 int x;
555 	{
556 	register char ch,*mod;
557 	lprintf("Score: %d, Diff: %d,  %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
558 	if (x < 256)
559 		{
560 		ch = *monster[x].name;
561 		if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
562 			mod="an";  else mod="a";
563 		lprintf("killed by %s %s",mod,monster[x].name);
564 		}
565 	else lprintf("%s",whydead[x - 256]);
566 	if (x != 263) lprintf(" on %s\n",levelname[level]);  else lprc('\n');
567 	}
568 
569 /*
570  *	diedlog() 	Subroutine to read a log file and print it out in ascii format
571  */
572 diedlog()
573 	{
574 	register int n;
575 	register char *p;
576 	struct stat stbuf;
577 	lcreat((char*)0);
578 	if (lopen(logfile)<0)
579 		{
580 		lprintf("Can't locate log file <%s>\n",logfile);
581 		return;
582 		}
583 	if (fstat(fd,&stbuf) < 0)
584 		{
585 		lprintf("Can't  stat log file <%s>\n",logfile);
586 		return;
587 		}
588 	for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
589 		{
590 		lrfill((char*)&logg,sizeof(struct log_fmt));
591 		p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
592 		lprintf("Score: %d, Diff: %d,  %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
593 #ifdef EXTRA
594 		if (logg.moves<=0) logg.moves=1;
595 		lprintf("  Experience Level: %d,  AC: %d,  HP: %d/%d,  Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
596 		lprintf("  CPU time used: %d seconds,  Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
597 		lprintf("  BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
598 		lprintf("  out bytes per move: %d,  time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
599 #endif
600 		}
601 		lflush();  lrclose();  return;
602 	}
603 
604 #ifndef UIDSCORE
605 /*
606  *	getplid(name)		Function to get players id # from id file
607  *
608  *	Enter with the name of the players character in name.
609  *	Returns the id # of the players character, or -1 if failure.
610  *	This routine will try to find the name in the id file, if its not there,
611  *	it will try to make a new entry in the file.  Only returns -1 if can't
612  *	find him in the file, and can't make a new entry in the file.
613  *	Format of playerids file:
614  *			Id # in ascii     \n     character name     \n
615  */
616 static int havepid= -1;	/* playerid # if previously done */
617 getplid(nam)
618 	char *nam;
619 	{
620 	int fd7,high=999,no;
621 	register char *p,*p2;
622 	char name[80];
623 	if (havepid != -1) return(havepid);	/* already did it */
624 	lflush();	/* flush any pending I/O */
625 	sprintf(name,"%s\n",nam);	/* append a \n to name */
626 	if (lopen(playerids) < 0)	/* no file, make it */
627 		{
628 		if ((fd7=creat(playerids,0666)) < 0)  return(-1); /* can't make it */
629 		close(fd7);  goto addone;	/* now append new playerid record to file */
630 		}
631 	for (;;)	/* now search for the name in the player id file */
632 		{
633 		p = lgetl();  if (p==NULL) break;	/* EOF? */
634 		no = atoi(p);	/* the id # */
635 		p2= lgetl();  if (p2==NULL) break;	/* EOF? */
636 		if (no>high) high=no;	/* accumulate highest id # */
637 		if (strcmp(p2,name)==0)	/* we found him */
638 			{
639 			return(no);	/* his id number */
640 			}
641 		}
642 	lrclose();
643 	/* if we get here, we didn't find him in the file -- put him there */
644 addone:
645 	if (lappend(playerids) < 0) return(-1);	/* can't open file for append */
646 	lprintf("%d\n%s",(long)++high,name);  /* new id # and name */
647 	lwclose();
648 	lcreat((char*)0);	/* re-open terminal channel */
649 	return(high);
650 	}
651 #endif UIDSCORE
652 
653