xref: /original-bsd/games/mille/mille.h (revision a4d3ae46)
1 /*
2  * Copyright (c) 1982 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that this notice is preserved and that due credit is given
7  * to the University of California at Berkeley. The name of the University
8  * may not be used to endorse or promote products derived from this
9  * software without specific prior written permission. This software
10  * is provided ``as is'' without express or implied warranty.
11  *
12  *	@(#)mille.h	5.2 (Berkeley) 12/29/87
13  */
14 
15 # include	<sys/types.h>
16 # include	<ctype.h>
17 # include	<curses.h>
18 # include	<strings.h>
19 
20 /*
21  * @(#)mille.h	1.1 (Berkeley) 4/1/82
22  */
23 
24 /*
25  * Miscellaneous constants
26  */
27 
28 # define	unsgn		unsigned
29 # define	CARD		short
30 
31 # define	HAND_SZ		7	/* number of cards in a hand	*/
32 # define	DECK_SZ		101	/* number of cards in decks	*/
33 # define	NUM_SAFE	4	/* number of saftey cards	*/
34 # define	NUM_MILES	5	/* number of milestones types	*/
35 # define	NUM_CARDS	20	/* number of types of cards	*/
36 # define	BOARD_Y		17	/* size of board screen		*/
37 # define	BOARD_X		40
38 # define	MILES_Y		7	/* size of mileage screen	*/
39 # define	MILES_X		80
40 # define	SCORE_Y		17	/* size of score screen		*/
41 # define	SCORE_X		40
42 # define	MOVE_Y		10	/* Where to print move prompt	*/
43 # define	MOVE_X		20
44 # define	ERR_Y		15	/* Where to print errors	*/
45 # define	ERR_X		5
46 # define	EXT_Y		4	/* Where to put Extension	*/
47 # define	EXT_X		9
48 
49 # define	PLAYER		0
50 # define	COMP		1
51 
52 # define	W_SMALL		0	/* Small (initial) window	*/
53 # define	W_FULL		1	/* Full (final) window		*/
54 
55 /*
56  * Move types
57  */
58 
59 # define	M_DISCARD	0
60 # define	M_DRAW		1
61 # define	M_PLAY		2
62 # define	M_ORDER		3
63 
64 /*
65  * Scores
66  */
67 
68 # define	SC_SAFETY	100
69 # define	SC_ALL_SAFE	300
70 # define	SC_COUP		300
71 # define	SC_TRIP		400
72 # define	SC_SAFE		300
73 # define	SC_DELAY	300
74 # define	SC_EXTENSION	200
75 # define	SC_SHUT_OUT	500
76 
77 /*
78  * safety descriptions
79  */
80 
81 # define	S_UNKNOWN	0	/* location of safety unknown	*/
82 # define	S_IN_HAND	1	/* safety in player's hand	*/
83 # define	S_PLAYED	2	/* safety has been played	*/
84 # define	S_GAS_SAFE	0	/* Gas safety card index	*/
85 # define	S_SPARE_SAFE	1	/* Tire safety card index	*/
86 # define	S_DRIVE_SAFE	2	/* Driveing safety card index	*/
87 # define	S_RIGHT_WAY	3	/* Right-of-Way card index	*/
88 # define	S_CONV		15	/* conversion from C_ to S_	*/
89 
90 /*
91  * card numbers
92  */
93 
94 # define	C_INIT		-1
95 # define	C_25		0
96 # define	C_50		1
97 # define	C_75		2
98 # define	C_100		3
99 # define	C_200		4
100 # define	C_EMPTY		5
101 # define	C_FLAT		6
102 # define	C_CRASH		7
103 # define	C_STOP		8
104 # define	C_LIMIT		9
105 # define	C_GAS		10
106 # define	C_SPARE		11
107 # define	C_REPAIRS	12
108 # define	C_GO		13
109 # define	C_END_LIMIT	14
110 # define	C_GAS_SAFE	15
111 # define	C_SPARE_SAFE	16
112 # define	C_DRIVE_SAFE	17
113 # define	C_RIGHT_WAY	18
114 
115 /*
116  * prompt types
117  */
118 
119 # define	MOVEPROMPT		0
120 # define	REALLYPROMPT		1
121 # define	ANOTHERHANDPROMPT	2
122 # define	ANOTHERGAMEPROMPT	3
123 # define	SAVEGAMEPROMPT		4
124 # define	SAMEFILEPROMPT		5
125 # define	FILEPROMPT		6
126 # define	EXTENSIONPROMPT		7
127 # define	OVERWRITEFILEPROMPT	8
128 
129 # ifdef	SYSV
130 # define	srandom(x)	srand(x)
131 # define	random()	rand()
132 
133 # ifndef	attron
134 #	define	erasechar()	_tty.c_cc[VERASE]
135 #	define	killchar()	_tty.c_cc[VKILL]
136 # endif
137 # else
138 # ifndef	erasechar
139 #	define	erasechar()	_tty.sg_erase
140 #	define	killchar()	_tty.sg_kill
141 # endif
142 # endif	SYSV
143 
144 typedef struct {
145 	bool	coups[NUM_SAFE];
146 	bool	can_go;
147 	bool	new_battle;
148 	bool	new_speed;
149 	short	safety[NUM_SAFE];
150 	short	sh_safety[NUM_SAFE];
151 	short	nummiles[NUM_MILES];
152 	short	sh_nummiles[NUM_MILES];
153 	CARD	hand[HAND_SZ];
154 	CARD	sh_hand[HAND_SZ];
155 	CARD	battle;
156 	CARD	sh_battle;
157 	CARD	speed;
158 	CARD	sh_speed;
159 	int	mileage;
160 	int	sh_mileage;
161 	int	hand_tot;
162 	int	sh_hand_tot;
163 	int	safescore;
164 	int	sh_safescore;
165 	int	coupscore;
166 	int	total;
167 	int	sh_total;
168 	int	games;
169 	int	sh_games;
170 	int	was_finished;
171 } PLAY;
172 
173 /*
174  * macros
175  */
176 
177 # define	other(x)	(1 - x)
178 # define	nextplay()	(Play = other(Play))
179 # define	nextwin(x)	(1 - x)
180 # define	opposite(x)	(Opposite[x])
181 # define	issafety(x)	(x >= C_GAS_SAFE)
182 
183 /*
184  * externals
185  */
186 
187 extern bool	Debug, Finished, Next, On_exit, Order, Saved;
188 
189 extern char	*C_fmt, **C_name, *Fromfile, Initstr[];
190 
191 extern int	Card_no, End, Handstart, Movetype, Numcards[], Numgos,
192 		Numneed[], Numseen[NUM_CARDS], Play, Value[], Window;
193 
194 extern CARD	Deck[DECK_SZ], Discard, Opposite[NUM_CARDS], Sh_discard,
195 		*Topcard;
196 
197 extern FILE	*outf;
198 
199 extern PLAY	Player[2];
200 
201 extern WINDOW	*Board, *Miles, *Score;
202 
203 /*
204  * functions
205  */
206 
207 CARD	getcard();
208