xref: /original-bsd/games/monop/execute.c (revision 2622b709)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * %sccs.include.redist.c%
6  */
7 
8 #ifndef lint
9 static char sccsid[] = "@(#)execute.c	5.4 (Berkeley) 06/01/90";
10 #endif /* not lint */
11 
12 # include	"monop.ext"
13 # include	<sys/types.h>
14 # include	<sys/stat.h>
15 # include	<sys/time.h>
16 
17 # define	SEGSIZE	8192
18 
19 typedef	struct stat	STAT;
20 typedef	struct tm	TIME;
21 
22 extern char	etext[],	/* end of text space			*/
23 		rub();
24 
25 static char	buf[257],
26 		*yn_only[]	= { "yes", "no"};
27 
28 static bool	new_play;	/* set if move on to new player		*/
29 
30 /*
31  *	This routine executes the given command by index number
32  */
33 execute(com_num)
34 reg int	com_num; {
35 
36 	new_play = FALSE;	/* new_play is true if fixing	*/
37 	(*func[com_num])();
38 	notify();
39 	force_morg();
40 	if (new_play)
41 		next_play();
42 	else if (num_doub)
43 		printf("%s rolled doubles.  Goes again\n", cur_p->name);
44 }
45 /*
46  *	This routine moves a piece around.
47  */
48 do_move() {
49 
50 	reg int		r1, r2;
51 	reg bool	was_jail;
52 
53 	new_play = was_jail = FALSE;
54 	printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
55 	if (cur_p->loc == JAIL) {
56 		was_jail++;
57 		if (!move_jail(r1, r2)) {
58 			new_play++;
59 			goto ret;
60 		}
61 	}
62 	else {
63 		if (r1 == r2 && ++num_doub == 3) {
64 			printf("That's 3 doubles.  You go to jail\n");
65 			goto_jail();
66 			new_play++;
67 			goto ret;
68 		}
69 		move(r1+r2);
70 	}
71 	if (r1 != r2 || was_jail)
72 		new_play++;
73 ret:
74 	return;
75 }
76 /*
77  *	This routine moves a normal move
78  */
79 move(rl)
80 reg int	rl; {
81 
82 	reg int	old_loc;
83 
84 	old_loc = cur_p->loc;
85 	cur_p->loc = (cur_p->loc + rl) % N_SQRS;
86 	if (cur_p->loc < old_loc && rl > 0) {
87 		cur_p->money += 200;
88 		printf("You pass %s and get $200\n", board[0].name);
89 	}
90 	show_move();
91 }
92 /*
93  *	This routine shows the results of a move
94  */
95 show_move() {
96 
97 	reg SQUARE	*sqp;
98 
99 	sqp = &board[cur_p->loc];
100 	printf("That puts you on %s\n", sqp->name);
101 	switch (sqp->type) {
102 	  case SAFE:
103 		printf("That is a safe place\n");
104 		break;
105 	  case CC:
106 		cc(); break;
107 	  case CHANCE:
108 		chance(); break;
109 	  case INC_TAX:
110 		inc_tax(); break;
111 	  case GOTO_J:
112 		goto_jail(); break;
113 	  case LUX_TAX:
114 		lux_tax(); break;
115 	  case PRPTY:
116 	  case RR:
117 	  case UTIL:
118 		if (sqp->owner < 0) {
119 			printf("That would cost $%d\n", sqp->cost);
120 			if (getyn("Do you want to buy? ") == 0) {
121 				buy(player, sqp);
122 				cur_p->money -= sqp->cost;
123 			}
124 			else if (num_play > 2)
125 				bid(sqp);
126 		}
127 		else if (sqp->owner == player)
128 			printf("You own it.\n");
129 		else
130 			rent(sqp);
131 	}
132 }
133 /*
134  *	This routine saves the current game for use at a later date
135  */
136 save() {
137 
138 	reg char	*sp;
139 	reg int		outf, num;
140 	TIME		tme, *tp;
141 	int		*dat_end, junk[18];
142 	unsgn		start, end;
143 
144 	tp = &tme;
145 	printf("Which file do you wish to save it in? ");
146 	sp = buf;
147 	while ((*sp++=getchar()) != '\n')
148 		continue;
149 	*--sp = '\0';
150 
151 	/*
152 	 * check for existing files, and confirm overwrite if needed
153 	 */
154 
155 	if (stat(buf, junk) > -1
156 	    && getyn("File exists.  Do you wish to overwrite? ", yn_only) > 0)
157 		return;
158 
159 	if ((outf=creat(buf, 0644)) < 0) {
160 		perror(buf);
161 		return;
162 	}
163 	printf("\"%s\" ", buf);
164 	time(tp);			/* get current time		*/
165 	strcpy(buf, ctime(tp));
166 	for (sp = buf; *sp != '\n'; sp++)
167 		continue;
168 	*sp = '\0';
169 # if 0
170 	start = (((int) etext + (SEGSIZE-1)) / SEGSIZE ) * SEGSIZE;
171 # else
172 	start = 0;
173 # endif
174 	end = sbrk(0);
175 	while (start < end) {		/* write out entire data space */
176 		num = start + 16 * 1024 > end ? end - start : 16 * 1024;
177 		write(outf, start, num);
178 		start += num;
179 	}
180 	close(outf);
181 	printf("[%s]\n", buf);
182 }
183 /*
184  *	This routine restores an old game from a file
185  */
186 restore() {
187 
188 	reg char	*sp;
189 
190 	printf("Which file do you wish to restore from? ");
191 	for (sp = buf; (*sp=getchar()) != '\n'; sp++)
192 		continue;
193 	*sp = '\0';
194 	rest_f(buf);
195 }
196 /*
197  *	This does the actual restoring.  It returns TRUE if the
198  * backup was successful, else false.
199  */
200 rest_f(file)
201 reg char	*file; {
202 
203 	reg char	*sp;
204 	reg int		inf, num;
205 	char		buf[80];
206 	unsgn		start, end;
207 	STAT		sbuf;
208 
209 	if ((inf=open(file, 0)) < 0) {
210 		perror(file);
211 		return FALSE;
212 	}
213 	printf("\"%s\" ", file);
214 	if (fstat(inf, &sbuf) < 0) {		/* get file stats	*/
215 		perror(file);
216 		exit(1);
217 	}
218 # if 0
219 	start = (((int) etext + (SEGSIZE-1)) / SEGSIZE ) * SEGSIZE;
220 # else
221 	start = 0;
222 # endif
223 	brk(end = start + sbuf.st_size);
224 	while (start < end) {		/* write out entire data space */
225 		num = start + 16 * 1024 > end ? end - start : 16 * 1024;
226 		read(inf, start, num);
227 		start += num;
228 	}
229 	close(inf);
230 	strcpy(buf, ctime(sbuf.st_mtime));
231 	for (sp = buf; *sp != '\n'; sp++)
232 		continue;
233 	*sp = '\0';
234 	printf("[%s]\n", buf);
235 	return TRUE;
236 }
237