xref: /original-bsd/games/monop/monop.h (revision a141c157)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  *
17  *	@(#)monop.h	5.4 (Berkeley) 06/18/88
18  */
19 
20 # include	<stdio.h>
21 
22 # define	reg	register
23 # define	shrt	char
24 # define	bool	char
25 # define	unsgn	unsigned
26 
27 # define	TRUE	(1)
28 # define	FALSE	(0)
29 
30 # define	N_MON	8	/* number of monopolies			*/
31 # define	N_PROP	22	/* number of normal property squares	*/
32 # define	N_RR	4	/* number of railroads			*/
33 # define	N_UTIL	2	/* number of utilities			*/
34 # define	N_SQRS	40	/* number of squares on board		*/
35 # define	MAX_PL	9	/* maximum number of players		*/
36 # define	MAX_PRP	(N_PROP+N_RR+N_UTIL) /* max # ownable property	*/
37 
38 				/* square type numbers			*/
39 # define	PRPTY	0	/* normal property			*/
40 # define	RR	1	/* railroad				*/
41 # define	UTIL	2	/* water works - electric co		*/
42 # define	SAFE	3	/* safe spot				*/
43 # define	CC	4	/* community chest			*/
44 # define	CHANCE	5	/* chance (surprise!!!)			*/
45 # define	INC_TAX	6	/* Income tax */
46 # define	GOTO_J	7	/* Go To Jail! */
47 # define	LUX_TAX	8	/* Luxury tax */
48 # define	IN_JAIL	9	/* In jail */
49 
50 # define	JAIL	40	/* JAIL square number			*/
51 
52 # define	lucky(str)	printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
53 # define	printline()	printf("------------------------------\n")
54 # define	sqnum(sqp)	(sqp - board)
55 # define	swap(A1,A2)	if ((A1) != (A2)) { \
56 					(A1) ^= (A2); \
57 					(A2) ^= (A1); \
58 					(A1) ^= (A2); \
59 				}
60 
61 struct sqr_st {			/* structure for square			*/
62 	char	*name;			/* place name			*/
63 	shrt	owner;			/* owner number			*/
64 	shrt	type;			/* place type			*/
65 	struct prp_st	*desc;		/* description struct		*/
66 	int	cost;			/* cost				*/
67 };
68 
69 typedef struct sqr_st	SQUARE;
70 
71 struct mon_st {			/* monopoly description structure	*/
72 	char	*name;			/* monop. name (color)		*/
73 	shrt	owner;			/* owner of monopoly		*/
74 	shrt	num_in;			/* # in monopoly		*/
75 	shrt	num_own;		/* # owned (-1: not poss. monop)*/
76 	shrt	h_cost;			/* price of houses		*/
77 	char	*not_m;			/* name if not monopoly		*/
78 	char	*mon_n;			/* name if a monopoly		*/
79 	char	sqnums[3];		/* Square numbers (used to init)*/
80 	SQUARE	*sq[3];			/* list of squares in monop	*/
81 };
82 
83 typedef struct mon_st	MON;
84 
85 /*
86  * This struct describes a property.  For railroads and utilities, only
87  * the "morg" member is used.
88  */
89 struct prp_st {			/* property description structure	*/
90 	bool	morg;			/* set if mortgaged		*/
91 	bool	monop;			/* set if monopoly		*/
92 	shrt	square;			/* square description		*/
93 	shrt	houses;			/* number of houses		*/
94 	MON	*mon_desc;		/* name of color		*/
95 	int	rent[6];		/* rents			*/
96 };
97 
98 struct own_st {			/* element in list owned things		*/
99 	SQUARE	*sqr;			/* pointer to square		*/
100 	struct own_st	*next;		/* next in list			*/
101 };
102 
103 typedef struct own_st	OWN;
104 
105 struct plr_st {			/* player description structure		*/
106 	char	*name;			/* owner name			*/
107 	shrt	num_gojf;		/* # of get-out-of-jail-free's	*/
108 	shrt	num_rr;			/* # of railroads owned		*/
109 	shrt	num_util;		/* # of water works/elec. co.	*/
110 	shrt	loc;			/* location on board		*/
111 	shrt	in_jail;		/* count of turns in jail	*/
112 	int	money;			/* amount of money		*/
113 	OWN	*own_list;		/* start of propery list	*/
114 };
115 
116 typedef struct plr_st	PLAY;
117 typedef struct prp_st	PROP;
118 typedef struct prp_st	RR_S;
119 typedef struct prp_st	UTIL_S;
120 
121 int	cc(), chance(), lux_tax(), goto_jail(), inc_tax();
122