xref: /original-bsd/games/phantasia/phantglobs.h (revision da818fbb)
1 /*
2  * phantglobs.h - global declarations for Phantasia
3  */
4 
5 extern	double	Circle;		/* which circle player is in			*/
6 extern	double	Shield;		/* force field thrown up in monster battle	*/
7 
8 extern	bool	Beyond;		/* set if player is beyond point of no return	*/
9 extern	bool	Marsh;		/* set if player is in dead marshes		*/
10 extern	bool	Throne;		/* set if player is on throne			*/
11 extern	bool	Changed;	/* set if important player stats have changed	*/
12 extern	bool	Wizard;		/* set if player is the 'wizard' of the game	*/
13 extern	bool	Timeout;	/* set if short timeout waiting for input	*/
14 extern	bool	Windows;	/* set if we are set up for curses stuff	*/
15 extern	bool	Luckout;	/* set if we have tried to luck out in fight	*/
16 extern	bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()*/
17 extern	bool	Echo;		/* set if echo input to terminal		*/
18 
19 extern	int	Users;		/* number of users currently playing		*/
20 extern	int	Whichmonster;	/* which monster we are fighting		*/
21 extern	int	Lines;		/* line on screen counter for fight routines	*/
22 
23 extern	jmp_buf Fightenv;	/* used to jump into fight routine		*/
24 extern	jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
25 
26 extern	long	Fileloc;	/* location in file of player statistics	*/
27 
28 extern	char	*Login;		/* pointer to login of current player		*/
29 extern	char	*Enemyname;	/* pointer name of monster/player we are battling*/
30 
31 extern	struct player	Player;	/* stats for player				*/
32 extern	struct player	Other;	/* stats for another player			*/
33 
34 extern	struct monster	Curmonster;/* stats for current monster			*/
35 
36 extern	struct energyvoid Enrgyvoid;/* energy void buffer			*/
37 
38 extern	struct charstats Stattable[];/* used for rolling and changing player stats*/
39 
40 extern	struct charstats *Statptr;/* pointer into Stattable[]			*/
41 
42 extern	struct menuitem	Menu[];	/* menu of items for purchase			*/
43 
44 extern	FILE	*Playersfp;	/* pointer to open player file			*/
45 extern	FILE	*Monstfp;	/* pointer to open monster file			*/
46 extern	FILE	*Messagefp;	/* pointer to open message file			*/
47 extern	FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
48 
49 extern	char	Databuf[];	/* a place to read data into			*/
50 
51 /* some canned strings for messages */
52 extern	char	Illcmd[];
53 extern	char	Illmove[];
54 extern	char	Illspell[];
55 extern	char	Nomana[];
56 extern	char	Somebetter[];
57 extern	char	Nobetter[];
58 
59 /* library functions and system calls */
60 extern	long	time();
61 extern	char	*getlogin();
62 extern	char	*getpass();
63 extern	char	*strchr();
64 extern	char	*strcat();
65 extern	char	*strcpy();
66 extern	char	*strncpy();
67 extern	char	*getenv();
68 struct	passwd	*getpwuid();
69 extern	char	*fgets();
70 
71 /* functions which we need to know about */
72 extern	int	interrupt();
73 extern	int	ill_sig();
74 extern	int	catchalarm();
75 extern	long	recallplayer();
76 extern	long	findname();
77 extern	long	allocrecord();
78 extern	long	rollnewplayer();
79 extern	long	allocvoid();
80 extern	double	drandom();
81 extern	double	distance();
82 extern	double	infloat();
83 extern	double	explevel();
84 extern	char	*descrlocation();
85 extern	char	*descrtype();
86 extern	char	*descrstatus();
87