1 /* 2 * phantglobs.h - global declarations for Phantasia 3 */ 4 5 extern double Circle; /* which circle player is in */ 6 extern double Shield; /* force field thrown up in monster battle */ 7 8 extern bool Beyond; /* set if player is beyond point of no return */ 9 extern bool Marsh; /* set if player is in dead marshes */ 10 extern bool Throne; /* set if player is on throne */ 11 extern bool Changed; /* set if important player stats have changed */ 12 extern bool Wizard; /* set if player is the 'wizard' of the game */ 13 extern bool Timeout; /* set if short timeout waiting for input */ 14 extern bool Windows; /* set if we are set up for curses stuff */ 15 extern bool Luckout; /* set if we have tried to luck out in fight */ 16 extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/ 17 extern bool Echo; /* set if echo input to terminal */ 18 19 extern int Users; /* number of users currently playing */ 20 extern int Whichmonster; /* which monster we are fighting */ 21 extern int Lines; /* line on screen counter for fight routines */ 22 23 extern jmp_buf Fightenv; /* used to jump into fight routine */ 24 extern jmp_buf Timeoenv; /* used for timing out waiting for input */ 25 26 extern long Fileloc; /* location in file of player statistics */ 27 28 extern char *Login; /* pointer to login of current player */ 29 extern char *Enemyname; /* pointer name of monster/player we are battling*/ 30 31 extern struct player Player; /* stats for player */ 32 extern struct player Other; /* stats for another player */ 33 34 extern struct monster Curmonster;/* stats for current monster */ 35 36 extern struct energyvoid Enrgyvoid;/* energy void buffer */ 37 38 extern struct charstats Stattable[];/* used for rolling and changing player stats*/ 39 40 extern struct charstats *Statptr;/* pointer into Stattable[] */ 41 42 extern struct menuitem Menu[]; /* menu of items for purchase */ 43 44 extern FILE *Playersfp; /* pointer to open player file */ 45 extern FILE *Monstfp; /* pointer to open monster file */ 46 extern FILE *Messagefp; /* pointer to open message file */ 47 extern FILE *Energyvoidfp; /* pointer to open energy void file */ 48 49 extern char Databuf[]; /* a place to read data into */ 50 51 /* some canned strings for messages */ 52 extern char Illcmd[]; 53 extern char Illmove[]; 54 extern char Illspell[]; 55 extern char Nomana[]; 56 extern char Somebetter[]; 57 extern char Nobetter[]; 58 59 /* library functions and system calls */ 60 extern long time(); 61 extern char *getlogin(); 62 extern char *getpass(); 63 extern char *strchr(); 64 extern char *strcat(); 65 extern char *strcpy(); 66 extern char *strncpy(); 67 extern char *getenv(); 68 struct passwd *getpwuid(); 69 extern char *fgets(); 70 71 /* functions which we need to know about */ 72 extern int interrupt(); 73 extern int ill_sig(); 74 extern int catchalarm(); 75 extern long recallplayer(); 76 extern long findname(); 77 extern long allocrecord(); 78 extern long rollnewplayer(); 79 extern long allocvoid(); 80 extern double drandom(); 81 extern double distance(); 82 extern double infloat(); 83 extern double explevel(); 84 extern char *descrlocation(); 85 extern char *descrtype(); 86 extern char *descrstatus(); 87