xref: /original-bsd/games/phantasia/phantglobs.h (revision f052b07a)
1 /*
2  * phantglobs.h - global declarations for Phantasia
3  */
4 
5 extern	double	Circle;		/* which circle player is in			*/
6 extern	double	Shield;		/* force field thrown up in monster battle	*/
7 
8 extern	bool	Beyond;		/* set if player is beyond point of no return	*/
9 extern	bool	Marsh;		/* set if player is in dead marshes		*/
10 extern	bool	Throne;		/* set if player is on throne			*/
11 extern	bool	Changed;	/* set if important player stats have changed	*/
12 extern	bool	Wizard;		/* set if player is the 'wizard' of the game	*/
13 extern	bool	Timeout;	/* set if short timeout waiting for input	*/
14 extern	bool	Windows;	/* set if we are set up for curses stuff	*/
15 extern	bool	Luckout;	/* set if we have tried to luck out in fight	*/
16 extern	bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()*/
17 extern	bool	Echo;		/* set if echo input to terminal		*/
18 
19 extern	int	Users;		/* number of users currently playing		*/
20 extern	int	Whichmonster;	/* which monster we are fighting		*/
21 extern	int	Lines;		/* line on screen counter for fight routines	*/
22 #ifdef OK_TO_PLAY
23 extern	int	Okcount;	/* counter for checking ok_to_play		*/
24 #endif
25 
26 extern	jmp_buf Fightenv;	/* used to jump into fight routine		*/
27 extern	jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
28 
29 extern	long	Fileloc;	/* location in file of player statistics	*/
30 
31 extern	char	*Login;		/* pointer to login of current player		*/
32 extern	char	*Enemyname;	/* pointer name of monster/player we are battling*/
33 
34 extern	struct player	Player;	/* stats for player				*/
35 extern	struct player	Other;	/* stats for another player			*/
36 
37 extern	struct monster	Curmonster;/* stats for current monster			*/
38 
39 extern	struct energyvoid Enrgyvoid;/* energy void buffer			*/
40 
41 extern	struct charstats Stattable[];/* used for rolling and changing player stats*/
42 
43 extern	struct charstats *Statptr;/* pointer into Stattable[]			*/
44 
45 extern	struct menuitem	Menu[];	/* menu of items for purchase			*/
46 
47 extern	FILE	*Playersfp;	/* pointer to open player file			*/
48 extern	FILE	*Monstfp;	/* pointer to open monster file			*/
49 extern	FILE	*Messagefp;	/* pointer to open message file			*/
50 extern	FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
51 
52 extern	char	Databuf[];	/* a place to read data into			*/
53 
54 /* edit these path definitions to let files reside elsewhere */
55 extern	char	Monstfile[];	/* monster database		*/
56 extern	char	Peoplefile[];	/* player database		*/
57 extern	char	Gameprog[];	/* game binary			*/
58 extern	char	Messfile[];	/* player to player messages	*/
59 extern	char	Lastdead[];	/* data on last player killed	*/
60 extern	char	Helpfile[];	/* manual pages			*/
61 extern	char	Motdfile[];	/* message from 'wizard'	*/
62 extern	char	Goldfile[];	/* gold collected in taxes	*/
63 extern	char	Voidfile[];	/* energy void database		*/
64 extern	char	Scorefile[];	/* hi score database		*/
65 #ifdef ENEMY
66 extern	char	Enemyfile[];	/* restricted account database	*/
67 #endif
68 
69 /* some canned strings for messages */
70 extern	char	Illcmd[];
71 extern	char	Illmove[];
72 extern	char	Illspell[];
73 extern	char	Nomana[];
74 extern	char	Somebetter[];
75 extern	char	Nobetter[];
76 
77 /* library functions and system calls */
78 extern	long	time();
79 extern	char	*getlogin();
80 extern	char	*getpass();
81 extern	char	*strchr();
82 extern	char	*strcat();
83 extern	char	*strcpy();
84 extern	char	*strncpy();
85 extern	char	*getenv();
86 struct	passwd	*getpwuid();
87 extern	char	*fgets();
88 
89 /* functions which we need to know about */
90 extern	int	interrupt();
91 extern	int	ill_sig();
92 extern	int	catchalarm();
93 extern	long	recallplayer();
94 extern	long	findname();
95 extern	long	allocrecord();
96 extern	long	rollnewplayer();
97 extern	long	allocvoid();
98 extern	double	drandom();
99 extern	double	distance();
100 extern	double	infloat();
101 extern	double	explevel();
102 extern	char	*descrlocation();
103 extern	char	*descrtype();
104 extern	char	*descrstatus();
105