1 /* 2 * Copyright (c) 1980 Regents of the University of California. 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms are permitted 6 * provided that the above copyright notice and this paragraph are 7 * duplicated in all such forms and that any documentation, 8 * advertising materials, and other materials related to such 9 * distribution and use acknowledge that the software was developed 10 * by the University of California, Berkeley. The name of the 11 * University may not be used to endorse or promote products derived 12 * from this software without specific prior written permission. 13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR 14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED 15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. 16 */ 17 18 #ifndef lint 19 static char sccsid[] = "@(#)extern.c 5.3 (Berkeley) 06/18/88"; 20 #endif /* not lint */ 21 22 # include "robots.h" 23 24 bool Dead; /* Player is now dead */ 25 bool Full_clear = TRUE; /* Lots of junk for init_field to clear */ 26 bool Jump = FALSE; /* Jump while running, counting, or waiting */ 27 bool Newscore; /* There was a new score added */ 28 #ifdef FANCY 29 bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */ 30 #endif 31 bool Real_time = FALSE; /* Play in real time? */ 32 bool Running = FALSE; /* Currently in the middle of a run */ 33 #ifdef FANCY 34 bool Stand_still = FALSE; /* Auto play for standing still pattern */ 35 #endif 36 bool Teleport = FALSE; /* Teleport automatically when player must */ 37 bool Waiting; /* Player is waiting for end */ 38 bool Was_bonus = FALSE; /* Was a bonus last level */ 39 40 char Cnt_move; /* Command which has preceded the count */ 41 char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */ 42 char *Next_move; /* Next move to be used in the pattern */ 43 char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ 44 char Run_ch; /* Character for the direction we are running */ 45 46 int Count = 0; /* Command count */ 47 int Level; /* Current level */ 48 int Num_robots; /* Number of robots left */ 49 int Num_scores; /* Number of scores posted */ 50 int Score; /* Current score */ 51 int Start_level = 1; /* Level on which to start */ 52 int Wait_bonus; /* bonus for waiting */ 53 54 COORD Max; /* Max area robots take up */ 55 COORD Min; /* Min area robots take up */ 56 COORD My_pos; /* Player's current position */ 57 COORD Robots[MAXROBOTS]; /* Robots' current positions */ 58 59 jmp_buf End_move; /* Jump to on Real_time */ 60