xref: /original-bsd/games/rogue/random.c (revision f052b07a)
1 #ifndef lint
2 static char sccsid[] = "@(#)random.c	5.1 (Berkeley) 11/25/87";
3 #endif /* not lint */
4 
5 static long rntb[32] = {
6 	         3, 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
7 	0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 0x7449e56b,
8 	0xbeb1dbb0, 0xab5c5918, 0x946554fd, 0x8c2e680f, 0xeb3d799f,
9 	0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, 0xe369735d,
10 	0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
11 	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e,
12 	0x8999220b, 0x27fb47b9
13 };
14 
15 static long *fptr = &rntb[4];
16 static long *rptr = &rntb[1];
17 static long *state = &rntb[1];
18 static int rand_type = 3;
19 static int rand_deg = 31;
20 static int rand_sep = 3;
21 static long *end_ptr = &rntb[32];
22 
23 srrandom(x)
24 int x;
25 {
26 	register int i;
27 	long rrandom();
28 
29 	state[0] = (long) x;
30 	if (rand_type != 0) {
31 		for (i = 1; i < rand_deg; i++) {
32 			state[i] = 1103515245 * state[i - 1] + 12345;
33 		}
34 		fptr = &state[rand_sep];
35 		rptr = &state[0];
36 		for (i = 0; i < 10 * rand_deg; i++) {
37 			(void) rrandom();
38 		}
39 	}
40 }
41 
42 long
43 rrandom()
44 {
45 	long i;
46 
47 	if (rand_type == 0) {
48 		i = state[0] = (state[0]*1103515245 + 12345) & 0x7fffffff;
49 	} else {
50 		*fptr += *rptr;
51 		i = (*fptr >> 1) & 0x7fffffff;
52 		if (++fptr >= end_ptr) {
53 			fptr = state;
54 			++rptr;
55 		} else {
56 			if (++rptr >= end_ptr) {
57 				rptr = state;
58 			}
59 		}
60 	}
61 	return(i);
62 }
63 
64 get_rand(x, y)
65 register int x, y;
66 {
67 	register int r, t;
68 	long lr;
69 
70 	if (x > y) {
71 		t = y;
72 		y = x;
73 		x = t;
74 	}
75 	lr = rrandom();
76 	lr &= (long) 0x00003fff;
77 	r = (int) lr;
78 	r = (r % ((y - x) + 1)) + x;
79 	return(r);
80 }
81 
82 rand_percent(percentage)
83 register int percentage;
84 {
85 	return(get_rand(1, 100) <= percentage);
86 }
87 
88 coin_toss()
89 {
90 
91 	return(((rrandom() & 01) ? 1 : 0));
92 }
93