1 /* 2 * rogue.h 3 * 4 * This source herein may be modified and/or distributed by anybody who 5 * so desires, with the following restrictions: 6 * 1.) This notice shall not be removed. 7 * 2.) Credit shall not be taken for the creation of this source. 8 * 3.) This code is not to be traded, sold, or used for personal 9 * gain or profit. 10 * 11 * @(#)rogue.h 5.2 (Berkeley) 11/25/87 12 */ 13 14 #define boolean char 15 16 #define NOTHING ((unsigned short) 0) 17 #define OBJECT ((unsigned short) 01) 18 #define MONSTER ((unsigned short) 02) 19 #define STAIRS ((unsigned short) 04) 20 #define HORWALL ((unsigned short) 010) 21 #define VERTWALL ((unsigned short) 020) 22 #define DOOR ((unsigned short) 040) 23 #define FLOOR ((unsigned short) 0100) 24 #define TUNNEL ((unsigned short) 0200) 25 #define TRAP ((unsigned short) 0400) 26 #define HIDDEN ((unsigned short) 01000) 27 28 #define ARMOR ((unsigned short) 01) 29 #define WEAPON ((unsigned short) 02) 30 #define SCROL ((unsigned short) 04) 31 #define POTION ((unsigned short) 010) 32 #define GOLD ((unsigned short) 020) 33 #define FOOD ((unsigned short) 040) 34 #define WAND ((unsigned short) 0100) 35 #define RING ((unsigned short) 0200) 36 #define AMULET ((unsigned short) 0400) 37 #define ALL_OBJECTS ((unsigned short) 0777) 38 39 #define LEATHER 0 40 #define RINGMAIL 1 41 #define SCALE 2 42 #define CHAIN 3 43 #define BANDED 4 44 #define SPLINT 5 45 #define PLATE 6 46 #define ARMORS 7 47 48 #define BOW 0 49 #define DART 1 50 #define ARROW 2 51 #define DAGGER 3 52 #define SHURIKEN 4 53 #define MACE 5 54 #define LONG_SWORD 6 55 #define TWO_HANDED_SWORD 7 56 #define WEAPONS 8 57 58 #define MAX_PACK_COUNT 24 59 60 #define PROTECT_ARMOR 0 61 #define HOLD_MONSTER 1 62 #define ENCH_WEAPON 2 63 #define ENCH_ARMOR 3 64 #define IDENTIFY 4 65 #define TELEPORT 5 66 #define SLEEP 6 67 #define SCARE_MONSTER 7 68 #define REMOVE_CURSE 8 69 #define CREATE_MONSTER 9 70 #define AGGRAVATE_MONSTER 10 71 #define MAGIC_MAPPING 11 72 #define CON_MON 12 73 #define SCROLS 13 74 75 #define INCREASE_STRENGTH 0 76 #define RESTORE_STRENGTH 1 77 #define HEALING 2 78 #define EXTRA_HEALING 3 79 #define POISON 4 80 #define RAISE_LEVEL 5 81 #define BLINDNESS 6 82 #define HALLUCINATION 7 83 #define DETECT_MONSTER 8 84 #define DETECT_OBJECTS 9 85 #define CONFUSION 10 86 #define LEVITATION 11 87 #define HASTE_SELF 12 88 #define SEE_INVISIBLE 13 89 #define POTIONS 14 90 91 #define TELE_AWAY 0 92 #define SLOW_MONSTER 1 93 #define INVISIBILITY 2 94 #define POLYMORPH 3 95 #define HASTE_MONSTER 4 96 #define MAGIC_MISSILE 5 97 #define CANCELLATION 6 98 #define DO_NOTHING 7 99 #define DRAIN_LIFE 8 100 #define COLD 9 101 #define FIRE 10 102 #define WANDS 11 103 104 #define STEALTH 0 105 #define R_TELEPORT 1 106 #define REGENERATION 2 107 #define SLOW_DIGEST 3 108 #define ADD_STRENGTH 4 109 #define SUSTAIN_STRENGTH 5 110 #define DEXTERITY 6 111 #define ADORNMENT 7 112 #define R_SEE_INVISIBLE 8 113 #define MAINTAIN_ARMOR 9 114 #define SEARCHING 10 115 #define RINGS 11 116 117 #define RATION 0 118 #define FRUIT 1 119 120 #define NOT_USED ((unsigned short) 0) 121 #define BEING_WIELDED ((unsigned short) 01) 122 #define BEING_WORN ((unsigned short) 02) 123 #define ON_LEFT_HAND ((unsigned short) 04) 124 #define ON_RIGHT_HAND ((unsigned short) 010) 125 #define ON_EITHER_HAND ((unsigned short) 014) 126 #define BEING_USED ((unsigned short) 017) 127 128 #define NO_TRAP -1 129 #define TRAP_DOOR 0 130 #define BEAR_TRAP 1 131 #define TELE_TRAP 2 132 #define DART_TRAP 3 133 #define SLEEPING_GAS_TRAP 4 134 #define RUST_TRAP 5 135 #define TRAPS 6 136 137 #define STEALTH_FACTOR 3 138 #define R_TELE_PERCENT 8 139 140 #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */ 141 #define IDENTIFIED ((unsigned short) 01) 142 #define CALLED ((unsigned short) 02) 143 144 #define DROWS 24 145 #define DCOLS 80 146 #define NMESSAGES 5 147 #define MAX_TITLE_LENGTH 30 148 #define MAXSYLLABLES 40 149 #define MAX_METAL 14 150 #define WAND_MATERIALS 30 151 #define GEMS 14 152 153 #define GOLD_PERCENT 46 154 155 #define SCORE_FILE "/usr/games/lib/rogue.scores" 156 #define LOCK_FILE "/usr/games/lib/rogue.lock" 157 158 #define MAX_OPT_LEN 40 159 160 struct id { 161 short value; 162 char *title; 163 char *real; 164 unsigned short id_status; 165 }; 166 167 /* The following #defines provide more meaningful names for some of the 168 * struct object fields that are used for monsters. This, since each monster 169 * and object (scrolls, potions, etc) are represented by a struct object. 170 * Ideally, this should be handled by some kind of union structure. 171 */ 172 173 #define m_damage damage 174 #define hp_to_kill quantity 175 #define m_char ichar 176 #define first_level is_protected 177 #define last_level is_cursed 178 #define m_hit_chance class 179 #define stationary_damage identified 180 #define drop_percent which_kind 181 #define trail_char d_enchant 182 #define slowed_toggle quiver 183 #define moves_confused hit_enchant 184 #define nap_length picked_up 185 #define disguise what_is 186 #define next_monster next_object 187 188 struct obj { /* comment is monster meaning */ 189 unsigned long m_flags; /* monster flags */ 190 char *damage; /* damage it does */ 191 short quantity; /* hit points to kill */ 192 short ichar; /* 'A' is for aquatar */ 193 short kill_exp; /* exp for killing it */ 194 short is_protected; /* level starts */ 195 short is_cursed; /* level ends */ 196 short class; /* chance of hitting you */ 197 short identified; /* 'F' damage, 1,2,3... */ 198 unsigned short which_kind; /* item carry/drop % */ 199 short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */ 200 short row, col; /* current row, col */ 201 short d_enchant; /* room char when detect_monster */ 202 short quiver; /* monster slowed toggle */ 203 short trow, tcol; /* target row, col */ 204 short hit_enchant; /* how many moves is confused */ 205 unsigned short what_is; /* imitator's charactor (?!%: */ 206 short picked_up; /* sleep from wand of sleep */ 207 unsigned short in_use_flags; 208 struct obj *next_object; /* next monster */ 209 }; 210 211 typedef struct obj object; 212 213 #define INIT_AW (object*)0,(object*)0 214 #define INIT_RINGS (object*)0,(object*)0 215 #define INIT_HP 12,12 216 #define INIT_STR 16,16 217 #define INIT_EXP 1,0 218 #define INIT_PACK {0} 219 #define INIT_GOLD 0 220 #define INIT_CHAR '@' 221 #define INIT_MOVES 1250 222 223 struct fightr { 224 object *armor; 225 object *weapon; 226 object *left_ring, *right_ring; 227 short hp_current; 228 short hp_max; 229 short str_current; 230 short str_max; 231 object pack; 232 long gold; 233 short exp; 234 long exp_points; 235 short row, col; 236 short fchar; 237 short moves_left; 238 }; 239 240 typedef struct fightr fighter; 241 242 struct dr { 243 short oth_room; 244 short oth_row, 245 oth_col; 246 short door_row, 247 door_col; 248 }; 249 250 typedef struct dr door; 251 252 struct rm { 253 short bottom_row, right_col, left_col, top_row; 254 door doors[4]; 255 unsigned short is_room; 256 }; 257 258 typedef struct rm room; 259 260 #define MAXROOMS 9 261 #define BIG_ROOM 10 262 263 #define NO_ROOM -1 264 265 #define PASSAGE -3 /* cur_room value */ 266 267 #define AMULET_LEVEL 26 268 269 #define R_NOTHING ((unsigned short) 01) 270 #define R_ROOM ((unsigned short) 02) 271 #define R_MAZE ((unsigned short) 04) 272 #define R_DEADEND ((unsigned short) 010) 273 #define R_CROSS ((unsigned short) 020) 274 275 #define MAX_EXP_LEVEL 21 276 #define MAX_EXP 10000001L 277 #define MAX_GOLD 999999 278 #define MAX_ARMOR 99 279 #define MAX_HP 999 280 #define MAX_STRENGTH 99 281 #define LAST_DUNGEON 99 282 283 #define STAT_LEVEL 01 284 #define STAT_GOLD 02 285 #define STAT_HP 04 286 #define STAT_STRENGTH 010 287 #define STAT_ARMOR 020 288 #define STAT_EXP 040 289 #define STAT_HUNGER 0100 290 #define STAT_LABEL 0200 291 #define STAT_ALL 0377 292 293 #define PARTY_TIME 10 /* one party somewhere in each 10 level span */ 294 295 #define MAX_TRAPS 10 /* maximum traps per level */ 296 297 #define HIDE_PERCENT 12 298 299 struct tr { 300 short trap_type; 301 short trap_row, trap_col; 302 }; 303 304 typedef struct tr trap; 305 306 extern fighter rogue; 307 extern room rooms[]; 308 extern trap traps[]; 309 extern unsigned short dungeon[DROWS][DCOLS]; 310 extern object level_objects; 311 312 extern struct id id_scrolls[]; 313 extern struct id id_potions[]; 314 extern struct id id_wands[]; 315 extern struct id id_rings[]; 316 extern struct id id_weapons[]; 317 extern struct id id_armors[]; 318 319 extern object mon_tab[]; 320 extern object level_monsters; 321 322 #define MONSTERS 26 323 324 #define HASTED 01L 325 #define SLOWED 02L 326 #define INVISIBLE 04L 327 #define ASLEEP 010L 328 #define WAKENS 020L 329 #define WANDERS 040L 330 #define FLIES 0100L 331 #define FLITS 0200L 332 #define CAN_FLIT 0400L /* can, but usually doesn't, flit */ 333 #define CONFUSED 01000L 334 #define RUSTS 02000L 335 #define HOLDS 04000L 336 #define FREEZES 010000L 337 #define STEALS_GOLD 020000L 338 #define STEALS_ITEM 040000L 339 #define STINGS 0100000L 340 #define DRAINS_LIFE 0200000L 341 #define DROPS_LEVEL 0400000L 342 #define SEEKS_GOLD 01000000L 343 #define FREEZING_ROGUE 02000000L 344 #define RUST_VANISHED 04000000L 345 #define CONFUSES 010000000L 346 #define IMITATES 020000000L 347 #define FLAMES 040000000L 348 #define STATIONARY 0100000000L /* damage will be 1,2,3,... */ 349 #define NAPPING 0200000000L /* can't wake up for a while */ 350 #define ALREADY_MOVED 0400000000L 351 352 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL) 353 354 #define WAKE_PERCENT 45 355 #define FLIT_PERCENT 40 356 #define PARTY_WAKE_PERCENT 75 357 358 #define HYPOTHERMIA 1 359 #define STARVATION 2 360 #define POISON_DART 3 361 #define QUIT 4 362 #define WIN 5 363 #define KFIRE 6 364 365 #define UPWARD 0 366 #define UPRIGHT 1 367 #define RIGHT 2 368 #define DOWNRIGHT 3 369 #define DOWN 4 370 #define DOWNLEFT 5 371 #define LEFT 6 372 #define UPLEFT 7 373 #define DIRS 8 374 375 #define ROW1 7 376 #define ROW2 15 377 378 #define COL1 26 379 #define COL2 52 380 381 #define MOVED 0 382 #define MOVE_FAILED -1 383 #define STOPPED_ON_SOMETHING -2 384 #define CANCEL '\033' 385 #define LIST '*' 386 387 #define HUNGRY 300 388 #define WEAK 150 389 #define FAINT 20 390 #define STARVE 0 391 392 #define MIN_ROW 1 393 394 /* external routine declarations. 395 */ 396 char *strcpy(); 397 char *strncpy(); 398 char *strcat(); 399 400 char *mon_name(); 401 char *get_ench_color(); 402 char *name_of(); 403 char *md_gln(); 404 char *md_getenv(); 405 char *md_malloc(); 406 boolean is_direction(); 407 boolean mon_sees(); 408 boolean mask_pack(); 409 boolean mask_room(); 410 boolean is_digit(); 411 boolean check_hunger(); 412 boolean reg_move(); 413 boolean md_df(); 414 boolean has_been_touched(); 415 object *add_to_pack(); 416 object *alloc_object(); 417 object *get_letter_object(); 418 object *gr_monster(); 419 object *get_thrown_at_monster(); 420 object *get_zapped_monster(); 421 object *check_duplicate(); 422 object *gr_object(); 423 object *object_at(); 424 object *pick_up(); 425 struct id *get_id_table(); 426 unsigned short gr_what_is(); 427 long rrandom(); 428 long lget_number(); 429 long xxx(); 430 int byebye(), onintr(), error_save(); 431 432 struct rogue_time { 433 short year; /* >= 1987 */ 434 short month; /* 1 - 12 */ 435 short day; /* 1 - 31 */ 436 short hour; /* 0 - 23 */ 437 short minute; /* 0 - 59 */ 438 short second; /* 0 - 59 */ 439 }; 440 441 #ifdef CURSES 442 struct _win_st { 443 short _cury, _curx; 444 short _maxy, _maxx; 445 }; 446 447 typedef struct _win_st WINDOW; 448 449 extern int LINES, COLS; 450 extern WINDOW *curscr; 451 extern char *CL; 452 453 char *md_gdtcf(); 454 455 #else 456 #include <curses.h> 457 #endif 458