1 /* 2 * Copyright (c) 1988 The Regents of the University of California. 3 * All rights reserved. 4 * 5 * This code is derived from software contributed to Berkeley by 6 * Timoth C. Stoehr. 7 * 8 * Redistribution and use in source and binary forms are permitted 9 * provided that the above copyright notice and this paragraph are 10 * duplicated in all such forms and that any documentation, 11 * advertising materials, and other materials related to such 12 * distribution and use acknowledge that the software was developed 13 * by the University of California, Berkeley. The name of the 14 * University may not be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR 17 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 19 * 20 * @(#)rogue.h 5.3 (Berkeley) 02/07/89 21 */ 22 23 /* 24 * rogue.h 25 * 26 * This source herein may be modified and/or distributed by anybody who 27 * so desires, with the following restrictions: 28 * 1.) This notice shall not be removed. 29 * 2.) Credit shall not be taken for the creation of this source. 30 * 3.) This code is not to be traded, sold, or used for personal 31 * gain or profit. 32 */ 33 34 #define boolean char 35 36 #define NOTHING ((unsigned short) 0) 37 #define OBJECT ((unsigned short) 01) 38 #define MONSTER ((unsigned short) 02) 39 #define STAIRS ((unsigned short) 04) 40 #define HORWALL ((unsigned short) 010) 41 #define VERTWALL ((unsigned short) 020) 42 #define DOOR ((unsigned short) 040) 43 #define FLOOR ((unsigned short) 0100) 44 #define TUNNEL ((unsigned short) 0200) 45 #define TRAP ((unsigned short) 0400) 46 #define HIDDEN ((unsigned short) 01000) 47 48 #define ARMOR ((unsigned short) 01) 49 #define WEAPON ((unsigned short) 02) 50 #define SCROL ((unsigned short) 04) 51 #define POTION ((unsigned short) 010) 52 #define GOLD ((unsigned short) 020) 53 #define FOOD ((unsigned short) 040) 54 #define WAND ((unsigned short) 0100) 55 #define RING ((unsigned short) 0200) 56 #define AMULET ((unsigned short) 0400) 57 #define ALL_OBJECTS ((unsigned short) 0777) 58 59 #define LEATHER 0 60 #define RINGMAIL 1 61 #define SCALE 2 62 #define CHAIN 3 63 #define BANDED 4 64 #define SPLINT 5 65 #define PLATE 6 66 #define ARMORS 7 67 68 #define BOW 0 69 #define DART 1 70 #define ARROW 2 71 #define DAGGER 3 72 #define SHURIKEN 4 73 #define MACE 5 74 #define LONG_SWORD 6 75 #define TWO_HANDED_SWORD 7 76 #define WEAPONS 8 77 78 #define MAX_PACK_COUNT 24 79 80 #define PROTECT_ARMOR 0 81 #define HOLD_MONSTER 1 82 #define ENCH_WEAPON 2 83 #define ENCH_ARMOR 3 84 #define IDENTIFY 4 85 #define TELEPORT 5 86 #define SLEEP 6 87 #define SCARE_MONSTER 7 88 #define REMOVE_CURSE 8 89 #define CREATE_MONSTER 9 90 #define AGGRAVATE_MONSTER 10 91 #define MAGIC_MAPPING 11 92 #define CON_MON 12 93 #define SCROLS 13 94 95 #define INCREASE_STRENGTH 0 96 #define RESTORE_STRENGTH 1 97 #define HEALING 2 98 #define EXTRA_HEALING 3 99 #define POISON 4 100 #define RAISE_LEVEL 5 101 #define BLINDNESS 6 102 #define HALLUCINATION 7 103 #define DETECT_MONSTER 8 104 #define DETECT_OBJECTS 9 105 #define CONFUSION 10 106 #define LEVITATION 11 107 #define HASTE_SELF 12 108 #define SEE_INVISIBLE 13 109 #define POTIONS 14 110 111 #define TELE_AWAY 0 112 #define SLOW_MONSTER 1 113 #define INVISIBILITY 2 114 #define POLYMORPH 3 115 #define HASTE_MONSTER 4 116 #define MAGIC_MISSILE 5 117 #define CANCELLATION 6 118 #define DO_NOTHING 7 119 #define DRAIN_LIFE 8 120 #define COLD 9 121 #define FIRE 10 122 #define WANDS 11 123 124 #define STEALTH 0 125 #define R_TELEPORT 1 126 #define REGENERATION 2 127 #define SLOW_DIGEST 3 128 #define ADD_STRENGTH 4 129 #define SUSTAIN_STRENGTH 5 130 #define DEXTERITY 6 131 #define ADORNMENT 7 132 #define R_SEE_INVISIBLE 8 133 #define MAINTAIN_ARMOR 9 134 #define SEARCHING 10 135 #define RINGS 11 136 137 #define RATION 0 138 #define FRUIT 1 139 140 #define NOT_USED ((unsigned short) 0) 141 #define BEING_WIELDED ((unsigned short) 01) 142 #define BEING_WORN ((unsigned short) 02) 143 #define ON_LEFT_HAND ((unsigned short) 04) 144 #define ON_RIGHT_HAND ((unsigned short) 010) 145 #define ON_EITHER_HAND ((unsigned short) 014) 146 #define BEING_USED ((unsigned short) 017) 147 148 #define NO_TRAP -1 149 #define TRAP_DOOR 0 150 #define BEAR_TRAP 1 151 #define TELE_TRAP 2 152 #define DART_TRAP 3 153 #define SLEEPING_GAS_TRAP 4 154 #define RUST_TRAP 5 155 #define TRAPS 6 156 157 #define STEALTH_FACTOR 3 158 #define R_TELE_PERCENT 8 159 160 #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */ 161 #define IDENTIFIED ((unsigned short) 01) 162 #define CALLED ((unsigned short) 02) 163 164 #define DROWS 24 165 #define DCOLS 80 166 #define NMESSAGES 5 167 #define MAX_TITLE_LENGTH 30 168 #define MAXSYLLABLES 40 169 #define MAX_METAL 14 170 #define WAND_MATERIALS 30 171 #define GEMS 14 172 173 #define GOLD_PERCENT 46 174 175 #define SCORE_FILE "/usr/games/lib/rogue.scores" 176 #define LOCK_FILE "/usr/games/lib/rogue.lock" 177 178 #define MAX_OPT_LEN 40 179 180 struct id { 181 short value; 182 char *title; 183 char *real; 184 unsigned short id_status; 185 }; 186 187 /* The following #defines provide more meaningful names for some of the 188 * struct object fields that are used for monsters. This, since each monster 189 * and object (scrolls, potions, etc) are represented by a struct object. 190 * Ideally, this should be handled by some kind of union structure. 191 */ 192 193 #define m_damage damage 194 #define hp_to_kill quantity 195 #define m_char ichar 196 #define first_level is_protected 197 #define last_level is_cursed 198 #define m_hit_chance class 199 #define stationary_damage identified 200 #define drop_percent which_kind 201 #define trail_char d_enchant 202 #define slowed_toggle quiver 203 #define moves_confused hit_enchant 204 #define nap_length picked_up 205 #define disguise what_is 206 #define next_monster next_object 207 208 struct obj { /* comment is monster meaning */ 209 unsigned long m_flags; /* monster flags */ 210 char *damage; /* damage it does */ 211 short quantity; /* hit points to kill */ 212 short ichar; /* 'A' is for aquatar */ 213 short kill_exp; /* exp for killing it */ 214 short is_protected; /* level starts */ 215 short is_cursed; /* level ends */ 216 short class; /* chance of hitting you */ 217 short identified; /* 'F' damage, 1,2,3... */ 218 unsigned short which_kind; /* item carry/drop % */ 219 short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */ 220 short row, col; /* current row, col */ 221 short d_enchant; /* room char when detect_monster */ 222 short quiver; /* monster slowed toggle */ 223 short trow, tcol; /* target row, col */ 224 short hit_enchant; /* how many moves is confused */ 225 unsigned short what_is; /* imitator's charactor (?!%: */ 226 short picked_up; /* sleep from wand of sleep */ 227 unsigned short in_use_flags; 228 struct obj *next_object; /* next monster */ 229 }; 230 231 typedef struct obj object; 232 233 #define INIT_AW (object*)0,(object*)0 234 #define INIT_RINGS (object*)0,(object*)0 235 #define INIT_HP 12,12 236 #define INIT_STR 16,16 237 #define INIT_EXP 1,0 238 #define INIT_PACK {0} 239 #define INIT_GOLD 0 240 #define INIT_CHAR '@' 241 #define INIT_MOVES 1250 242 243 struct fightr { 244 object *armor; 245 object *weapon; 246 object *left_ring, *right_ring; 247 short hp_current; 248 short hp_max; 249 short str_current; 250 short str_max; 251 object pack; 252 long gold; 253 short exp; 254 long exp_points; 255 short row, col; 256 short fchar; 257 short moves_left; 258 }; 259 260 typedef struct fightr fighter; 261 262 struct dr { 263 short oth_room; 264 short oth_row, 265 oth_col; 266 short door_row, 267 door_col; 268 }; 269 270 typedef struct dr door; 271 272 struct rm { 273 short bottom_row, right_col, left_col, top_row; 274 door doors[4]; 275 unsigned short is_room; 276 }; 277 278 typedef struct rm room; 279 280 #define MAXROOMS 9 281 #define BIG_ROOM 10 282 283 #define NO_ROOM -1 284 285 #define PASSAGE -3 /* cur_room value */ 286 287 #define AMULET_LEVEL 26 288 289 #define R_NOTHING ((unsigned short) 01) 290 #define R_ROOM ((unsigned short) 02) 291 #define R_MAZE ((unsigned short) 04) 292 #define R_DEADEND ((unsigned short) 010) 293 #define R_CROSS ((unsigned short) 020) 294 295 #define MAX_EXP_LEVEL 21 296 #define MAX_EXP 10000001L 297 #define MAX_GOLD 999999 298 #define MAX_ARMOR 99 299 #define MAX_HP 999 300 #define MAX_STRENGTH 99 301 #define LAST_DUNGEON 99 302 303 #define STAT_LEVEL 01 304 #define STAT_GOLD 02 305 #define STAT_HP 04 306 #define STAT_STRENGTH 010 307 #define STAT_ARMOR 020 308 #define STAT_EXP 040 309 #define STAT_HUNGER 0100 310 #define STAT_LABEL 0200 311 #define STAT_ALL 0377 312 313 #define PARTY_TIME 10 /* one party somewhere in each 10 level span */ 314 315 #define MAX_TRAPS 10 /* maximum traps per level */ 316 317 #define HIDE_PERCENT 12 318 319 struct tr { 320 short trap_type; 321 short trap_row, trap_col; 322 }; 323 324 typedef struct tr trap; 325 326 extern fighter rogue; 327 extern room rooms[]; 328 extern trap traps[]; 329 extern unsigned short dungeon[DROWS][DCOLS]; 330 extern object level_objects; 331 332 extern struct id id_scrolls[]; 333 extern struct id id_potions[]; 334 extern struct id id_wands[]; 335 extern struct id id_rings[]; 336 extern struct id id_weapons[]; 337 extern struct id id_armors[]; 338 339 extern object mon_tab[]; 340 extern object level_monsters; 341 342 #define MONSTERS 26 343 344 #define HASTED 01L 345 #define SLOWED 02L 346 #define INVISIBLE 04L 347 #define ASLEEP 010L 348 #define WAKENS 020L 349 #define WANDERS 040L 350 #define FLIES 0100L 351 #define FLITS 0200L 352 #define CAN_FLIT 0400L /* can, but usually doesn't, flit */ 353 #define CONFUSED 01000L 354 #define RUSTS 02000L 355 #define HOLDS 04000L 356 #define FREEZES 010000L 357 #define STEALS_GOLD 020000L 358 #define STEALS_ITEM 040000L 359 #define STINGS 0100000L 360 #define DRAINS_LIFE 0200000L 361 #define DROPS_LEVEL 0400000L 362 #define SEEKS_GOLD 01000000L 363 #define FREEZING_ROGUE 02000000L 364 #define RUST_VANISHED 04000000L 365 #define CONFUSES 010000000L 366 #define IMITATES 020000000L 367 #define FLAMES 040000000L 368 #define STATIONARY 0100000000L /* damage will be 1,2,3,... */ 369 #define NAPPING 0200000000L /* can't wake up for a while */ 370 #define ALREADY_MOVED 0400000000L 371 372 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL) 373 374 #define WAKE_PERCENT 45 375 #define FLIT_PERCENT 40 376 #define PARTY_WAKE_PERCENT 75 377 378 #define HYPOTHERMIA 1 379 #define STARVATION 2 380 #define POISON_DART 3 381 #define QUIT 4 382 #define WIN 5 383 #define KFIRE 6 384 385 #define UPWARD 0 386 #define UPRIGHT 1 387 #define RIGHT 2 388 #define DOWNRIGHT 3 389 #define DOWN 4 390 #define DOWNLEFT 5 391 #define LEFT 6 392 #define UPLEFT 7 393 #define DIRS 8 394 395 #define ROW1 7 396 #define ROW2 15 397 398 #define COL1 26 399 #define COL2 52 400 401 #define MOVED 0 402 #define MOVE_FAILED -1 403 #define STOPPED_ON_SOMETHING -2 404 #define CANCEL '\033' 405 #define LIST '*' 406 407 #define HUNGRY 300 408 #define WEAK 150 409 #define FAINT 20 410 #define STARVE 0 411 412 #define MIN_ROW 1 413 414 /* external routine declarations. 415 */ 416 char *strcpy(); 417 char *strncpy(); 418 char *strcat(); 419 420 char *mon_name(); 421 char *get_ench_color(); 422 char *name_of(); 423 char *md_gln(); 424 char *md_getenv(); 425 char *md_malloc(); 426 boolean is_direction(); 427 boolean mon_sees(); 428 boolean mask_pack(); 429 boolean mask_room(); 430 boolean is_digit(); 431 boolean check_hunger(); 432 boolean reg_move(); 433 boolean md_df(); 434 boolean has_been_touched(); 435 object *add_to_pack(); 436 object *alloc_object(); 437 object *get_letter_object(); 438 object *gr_monster(); 439 object *get_thrown_at_monster(); 440 object *get_zapped_monster(); 441 object *check_duplicate(); 442 object *gr_object(); 443 object *object_at(); 444 object *pick_up(); 445 struct id *get_id_table(); 446 unsigned short gr_what_is(); 447 long rrandom(); 448 long lget_number(); 449 long xxx(); 450 int byebye(), onintr(), error_save(); 451 452 struct rogue_time { 453 short year; /* >= 1987 */ 454 short month; /* 1 - 12 */ 455 short day; /* 1 - 31 */ 456 short hour; /* 0 - 23 */ 457 short minute; /* 0 - 59 */ 458 short second; /* 0 - 59 */ 459 }; 460 461 #ifdef CURSES 462 struct _win_st { 463 short _cury, _curx; 464 short _maxy, _maxx; 465 }; 466 467 typedef struct _win_st WINDOW; 468 469 extern int LINES, COLS; 470 extern WINDOW *curscr; 471 extern char *CL; 472 473 char *md_gdtcf(); 474 475 #else 476 #include <curses.h> 477 #endif 478