xref: /original-bsd/games/sail/dr_1.c (revision 7f0a8b44)
1 /*
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * %sccs.include.redist.c%
6  */
7 
8 #ifndef lint
9 static char sccsid[] = "@(#)dr_1.c	8.1 (Berkeley) 05/31/93";
10 #endif /* not lint */
11 
12 #include "driver.h"
13 
14 unfoul()
15 {
16 	register struct ship *sp;
17 	struct ship *to;
18 	register int nat;
19 	register i;
20 
21 	foreachship(sp) {
22 		if (sp->file->captain[0])
23 			continue;
24 		nat = capship(sp)->nationality;
25 		foreachship(to) {
26 			if (nat != capship(to)->nationality &&
27 			    !toughmelee(sp, to, 0, 0))
28 				continue;
29 			for (i = fouled2(sp, to); --i >= 0;)
30 				if (die() <= 2)
31 					cleanfoul(sp, to, 0);
32 		}
33 	}
34 }
35 
36 boardcomp()
37 {
38 	int crew[3];
39 	register struct ship *sp, *sq;
40 
41 	foreachship(sp) {
42 		if (*sp->file->captain)
43 			continue;
44 		if (sp->file->dir == 0)
45 			continue;
46 		if (sp->file->struck || sp->file->captured != 0)
47 			continue;
48 		if (!snagged(sp))
49 			continue;
50 		crew[0] = sp->specs->crew1 != 0;
51 		crew[1] = sp->specs->crew2 != 0;
52 		crew[2] = sp->specs->crew3 != 0;
53 		foreachship(sq) {
54 			if (!Xsnagged2(sp, sq))
55 				continue;
56 			if (meleeing(sp, sq))
57 				continue;
58 			if (!sq->file->dir
59 				|| sp->nationality == capship(sq)->nationality)
60 				continue;
61 			switch (sp->specs->class - sq->specs->class) {
62 			case -3: case -4: case -5:
63 				if (crew[0]) {
64 					/* OBP */
65 					sendbp(sp, sq, crew[0]*100, 0);
66 					crew[0] = 0;
67 				} else if (crew[1]){
68 					/* OBP */
69 					sendbp(sp, sq, crew[1]*10, 0);
70 					crew[1] = 0;
71 				}
72 				break;
73 			case -2:
74 				if (crew[0] || crew[1]) {
75 					/* OBP */
76 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
77 						0);
78 					crew[0] = crew[1] = 0;
79 				}
80 				break;
81 			case -1: case 0: case 1:
82 				if (crew[0]) {
83 					/* OBP */
84 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
85 						0);
86 					crew[0] = crew[1] = 0;
87 				}
88 				break;
89 			case 2: case 3: case 4: case 5:
90 				/* OBP */
91 				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
92 					0);
93 				crew[0] = crew[1] = crew[2] = 0;
94 				break;
95 			}
96 		}
97 	}
98 }
99 
100 fightitout(from, to, key)
101 struct ship *from, *to;
102 int key;
103 {
104 	struct ship *fromcap, *tocap;
105 	int crewfrom[3], crewto[3], menfrom, mento;
106 	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
107 	int topoints;
108 	int index, totalfrom = 0, totalto = 0;
109 	int count;
110 	char message[60];
111 
112 	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
113 	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
114 	if (fromcap == 0)
115 		fromcap = from;
116 	if (tocap == 0)
117 		tocap = to;
118 	if (key) {
119 		if (!menfrom) {		 /* if crew surprised */
120 			if (fromcap == from)
121 				menfrom = from->specs->crew1
122 					+ from->specs->crew2
123 					+ from->specs->crew3;
124 			else
125 				menfrom = from->file->pcrew;
126 		} else {
127 			menfrom *= 2;	/* DBP's fight at an advantage */
128 		}
129 	}
130 	fromstrength = menfrom * fromcap->specs->qual;
131 	strengthto = mento * tocap->specs->qual;
132 	for (count = 0;
133 	     (fromstrength < strengthto * 3 && strengthto < fromstrength * 3
134 	      || fromstrength == -1) && count < 4;
135 	     count++) {
136 		index = fromstrength/10;
137 		if (index > 8)
138 			index = 8;
139 		toinjured = MT[index][2 - die() / 3];
140 		totalto += toinjured;
141 		index = strengthto/10;
142 		if (index > 8)
143 			index = 8;
144 		frominjured = MT[index][2 - die() / 3];
145 		totalfrom += frominjured;
146 		menfrom -= frominjured;
147 		mento -= toinjured;
148 		fromstrength = menfrom * fromcap->specs->qual;
149 		strengthto = mento * tocap->specs->qual;
150 	}
151 	if (fromstrength >= strengthto * 3 || count == 4) {
152 		unboard(to, from, 0);
153 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
154 		subtract(to, totalto, crewto, tocap, pcto);
155 		makesignal(from, "boarders from %s repelled", to);
156 		(void) sprintf(message, "killed in melee: %d.  %s: %d",
157 			totalto, from->shipname, totalfrom);
158 		Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
159 		if (key)
160 			return 1;
161 	} else if (strengthto >= fromstrength * 3) {
162 		unboard(from, to, 0);
163 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
164 		subtract(to, totalto, crewto, tocap, pcto);
165 		if (key) {
166 			if (fromcap != from)
167 				Write(W_POINTS, fromcap, 0,
168 					fromcap->file->points -
169 						from->file->struck
170 						? from->specs->pts
171 						: 2 * from->specs->pts,
172 					0, 0, 0);
173 
174 /* ptr1 points to the shipspec for the ship that was just unboarded.
175    I guess that what is going on here is that the pointer is multiplied
176    or something. */
177 
178 			Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
179 			topoints = 2 * from->specs->pts + to->file->points;
180 			if (from->file->struck)
181 				topoints -= from->specs->pts;
182 			Write(W_POINTS, to, 0, topoints, 0, 0, 0);
183 			mento = crewto[0] ? crewto[0] : crewto[1];
184 			if (mento) {
185 				subtract(to, mento, crewto, tocap, pcto);
186 				subtract(from, - mento, crewfrom, to, 0);
187 			}
188 			(void) sprintf(message, "captured by the %s!",
189 				to->shipname);
190 			Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0);
191 			(void) sprintf(message, "killed in melee: %d.  %s: %d",
192 				totalto, from->shipname, totalfrom);
193 			Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
194 			mento = 0;
195 			return 0;
196 		}
197 	}
198 	return 0;
199 }
200 
201 resolve()
202 {
203 	int thwart;
204 	register struct ship *sp, *sq;
205 
206 	foreachship(sp) {
207 		if (sp->file->dir == 0)
208 			continue;
209 		for (sq = sp + 1; sq < ls; sq++)
210 			if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
211 				(void) fightitout(sp, sq, 0);
212 		thwart = 2;
213 		foreachship(sq) {
214 			if (sq->file->dir && meleeing(sq, sp))
215 				thwart = fightitout(sp, sq, 1);
216 			if (!thwart)
217 				break;
218 		}
219 		if (!thwart) {
220 			foreachship(sq) {
221 				if (sq->file->dir && meleeing(sq, sp))
222 					unboard(sq, sp, 0);
223 				unboard(sp, sq, 0);
224 			}
225 			unboard(sp, sp, 1);
226 		} else if (thwart == 2)
227 			unboard(sp, sp, 1);
228 	}
229 }
230 
231 compcombat()
232 {
233 	register n;
234 	register struct ship *sp;
235 	struct ship *closest;
236 	int crew[3], men = 0, target, temp;
237 	int r, guns, ready, load, car;
238 	int index, rakehim, sternrake;
239 	int shootat, hit;
240 
241 	foreachship(sp) {
242 		if (sp->file->captain[0] || sp->file->dir == 0)
243 			continue;
244 		crew[0] = sp->specs->crew1;
245 		crew[1] = sp->specs->crew2;
246 		crew[2] = sp->specs->crew3;
247 		for (n = 0; n < 3; n++) {
248 			if (sp->file->OBP[n].turnsent)
249 				men += sp->file->OBP[n].mensent;
250 		}
251 		for (n = 0; n < 3; n++) {
252 			if (sp->file->DBP[n].turnsent)
253 				men += sp->file->DBP[n].mensent;
254 		}
255 		if (men){
256 			crew[0] = men/100 ? 0 : crew[0] != 0;
257 			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
258 			crew[2] = men%10 ? 0 : crew[2] != 0;
259 		}
260 		for (r = 0; r < 2; r++) {
261 			if (!crew[2])
262 				continue;
263 			if (sp->file->struck)
264 				continue;
265 			if (r) {
266 				ready = sp->file->readyR;
267 				guns = sp->specs->gunR;
268 				car = sp->specs->carR;
269 			} else {
270 				ready = sp->file->readyL;
271 				guns = sp->specs->gunL;
272 				car = sp->specs->carL;
273 			}
274 			if (!guns && !car)
275 				continue;
276 			if ((ready & R_LOADED) == 0)
277 				continue;
278 			closest = closestenemy(sp, r ? 'r' : 'l', 0);
279 			if (closest == 0)
280 				continue;
281 			if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
282 				continue;
283 			if (closest->file->struck)
284 				continue;
285 			target = range(sp, closest);
286 			if (target > 10)
287 				continue;
288 			if (!guns && target >= 3)
289 				continue;
290 			load = L_ROUND;
291 			if (target == 1 && sp->file->loadwith == L_GRAPE)
292 				load = L_GRAPE;
293 			if (target <= 3 && closest->file->FS)
294 				load = L_CHAIN;
295 			if (target == 1 && load != L_GRAPE)
296 				load = L_DOUBLE;
297 			if (load > L_CHAIN && target < 6)
298 				shootat = HULL;
299 			else
300 				shootat = RIGGING;
301 			rakehim = gunsbear(sp, closest)
302 				&& !gunsbear(closest, sp);
303 			temp = portside(closest, sp, 1)
304 				- closest->file->dir + 1;
305 			if (temp < 1)
306 				temp += 8;
307 			if (temp > 8)
308 				temp -= 8;
309 			sternrake = temp > 4 && temp < 6;
310 			index = guns;
311 			if (target < 3)
312 				index += car;
313 			index = (index - 1) / 3;
314 			index = index > 8 ? 8 : index;
315 			if (!rakehim)
316 				hit = HDT[index][target-1];
317 			else
318 				hit = HDTrake[index][target-1];
319 			if (rakehim && sternrake)
320 				hit++;
321 			hit += QUAL[index][capship(sp)->specs->qual - 1];
322 			for (n = 0; n < 3 && sp->file->captured == 0; n++)
323 				if (!crew[n])
324 					if (index <= 5)
325 						hit--;
326 					else
327 						hit -= 2;
328 			if (ready & R_INITIAL) {
329 				if (!r)
330 					sp->file->readyL &= ~R_INITIAL;
331 				else
332 					sp->file->readyR &= ~R_INITIAL;
333 				if (index <= 3)
334 					hit++;
335 				else
336 					hit += 2;
337 			}
338 			if (sp->file->captured != 0)
339 				if (index <= 1)
340 					hit--;
341 				else
342 					hit -= 2;
343 			hit += AMMO[index][load - 1];
344 			temp = sp->specs->class;
345 			if ((temp >= 5 || temp == 1) && windspeed == 5)
346 				hit--;
347 			if (windspeed == 6 && temp == 4)
348 				hit -= 2;
349 			if (windspeed == 6 && temp <= 3)
350 				hit--;
351 			if (hit >= 0) {
352 				if (load != L_GRAPE)
353 					hit = hit > 10 ? 10 : hit;
354 				table(shootat, load, hit, closest, sp, die());
355 			}
356 		}
357 	}
358 }
359 
360 next()
361 {
362 	if (++turn % 55 == 0)
363 		if (alive)
364 			alive = 0;
365 		else
366 			people = 0;
367 	if (people <= 0 || windspeed == 7) {
368 		register struct ship *s;
369 		struct ship *bestship;
370 		float net, best = 0.0;
371 		foreachship(s) {
372 			if (*s->file->captain)
373 				continue;
374 			net = (float)s->file->points / s->specs->pts;
375 			if (net > best) {
376 				best = net;
377 				bestship = s;
378 			}
379 		}
380 		if (best > 0.0) {
381 			char *p = getenv("WOTD");
382 			if (p == 0)
383 				p = "Driver";
384 			if (islower(*p))
385 				*p = toupper(*p);
386 			(void) strncpy(bestship->file->captain, p,
387 				sizeof bestship->file->captain);
388 			bestship->file->captain
389 				[sizeof bestship->file->captain - 1] = 0;
390 			log(bestship);
391 		}
392 		return -1;
393 	}
394 	Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
395 	if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
396 		switch (die()) {
397 		case 1:
398 			winddir = 1;
399 			break;
400 		case 2:
401 			break;
402 		case 3:
403 			winddir++;
404 			break;
405 		case 4:
406 			winddir--;
407 			break;
408 		case 5:
409 			winddir += 2;
410 			break;
411 		case 6:
412 			winddir -= 2;
413 			break;
414 		}
415 		if (winddir > 8)
416 			winddir -= 8;
417 		if (winddir < 1)
418 			winddir += 8;
419 		if (windspeed)
420 			switch (die()) {
421 			case 1:
422 			case 2:
423 				windspeed--;
424 				break;
425 			case 5:
426 			case 6:
427 				windspeed++;
428 				break;
429 			}
430 		else
431 			windspeed++;
432 		Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
433 	}
434 	return 0;
435 }
436