1 /* 2 * Copyright (c) 1983, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * %sccs.include.redist.c% 6 */ 7 8 #ifndef lint 9 static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 05/31/93"; 10 #endif /* not lint */ 11 12 #include "driver.h" 13 14 moveall() /* move all comp ships */ 15 { 16 register struct ship *sp, *sq; /* r11, r10 */ 17 register int n; /* r9 */ 18 register int k, l; /* r8, r7 */ 19 int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP]; 20 char moved[NSHIP]; 21 22 /* 23 * first try to create moves for OUR ships 24 */ 25 foreachship(sp) { 26 struct ship *closest; 27 int ma, ta; 28 char af; 29 30 if (sp->file->captain[0] || sp->file->dir == 0) 31 continue; 32 if (!sp->file->struck && windspeed && !snagged(sp) 33 && sp->specs->crew3) { 34 ta = maxturns(sp, &af); 35 ma = maxmove(sp, sp->file->dir, 0); 36 closest = closestenemy(sp, 0, 0); 37 if (closest == 0) 38 *sp->file->movebuf = '\0'; 39 else 40 closeon(sp, closest, sp->file->movebuf, 41 ta, ma, af); 42 } else 43 *sp->file->movebuf = '\0'; 44 } 45 /* 46 * Then execute the moves for ALL ships (dead ones too), 47 * checking for collisions and snags at each step. 48 * The old positions are saved in row[], col[], dir[]. 49 * At the end, we compare and write out the changes. 50 */ 51 n = 0; 52 foreachship(sp) { 53 if (snagged(sp)) 54 (void) strcpy(sp->file->movebuf, "d"); 55 else 56 if (*sp->file->movebuf != 'd') 57 (void) strcat(sp->file->movebuf, "d"); 58 row[n] = sp->file->row; 59 col[n] = sp->file->col; 60 dir[n] = sp->file->dir; 61 drift[n] = sp->file->drift; 62 moved[n] = 0; 63 n++; 64 } 65 /* 66 * Now resolve collisions. 67 * This is the tough part. 68 */ 69 for (k = 0; stillmoving(k); k++) { 70 /* 71 * Step once. 72 * And propagate the nulls at the end of sp->file->movebuf. 73 */ 74 n = 0; 75 foreachship(sp) { 76 if (!sp->file->movebuf[k]) 77 sp->file->movebuf[k+1] = '\0'; 78 else if (sp->file->dir) 79 step(sp->file->movebuf[k], sp, &moved[n]); 80 n++; 81 } 82 /* 83 * The real stuff. 84 */ 85 n = 0; 86 foreachship(sp) { 87 if (sp->file->dir == 0 || isolated(sp)) 88 goto cont1; 89 l = 0; 90 foreachship(sq) { 91 char snap = 0; 92 93 if (sp == sq) 94 goto cont2; 95 if (sq->file->dir == 0) 96 goto cont2; 97 if (!push(sp, sq)) 98 goto cont2; 99 if (snagged2(sp, sq) && range(sp, sq) > 1) 100 snap++; 101 if (!range(sp, sq) && !fouled2(sp, sq)) { 102 makesignal(sp, 103 "collision with %s (%c%c)", sq); 104 if (die() < 4) { 105 makesignal(sp, 106 "fouled with %s (%c%c)", 107 sq); 108 Write(W_FOUL, sp, 0, l, 0, 0, 0); 109 Write(W_FOUL, sq, 0, n, 0, 0, 0); 110 } 111 snap++; 112 } 113 if (snap) { 114 sp->file->movebuf[k + 1] = 0; 115 sq->file->movebuf[k + 1] = 0; 116 sq->file->row = sp->file->row - 1; 117 if (sp->file->dir == 1 118 || sp->file->dir == 5) 119 sq->file->col = 120 sp->file->col - 1; 121 else 122 sq->file->col = sp->file->col; 123 sq->file->dir = sp->file->dir; 124 } 125 cont2: 126 l++; 127 } 128 cont1: 129 n++; 130 } 131 } 132 /* 133 * Clear old moves. And write out new pos. 134 */ 135 n = 0; 136 foreachship(sp) { 137 if (sp->file->dir != 0) { 138 *sp->file->movebuf = 0; 139 if (row[n] != sp->file->row) 140 Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0); 141 if (col[n] != sp->file->col) 142 Write(W_COL, sp, 0, sp->file->col, 0, 0, 0); 143 if (dir[n] != sp->file->dir) 144 Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0); 145 if (drift[n] != sp->file->drift) 146 Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0); 147 } 148 n++; 149 } 150 } 151 152 stillmoving(k) 153 register int k; 154 { 155 register struct ship *sp; 156 157 foreachship(sp) 158 if (sp->file->movebuf[k]) 159 return 1; 160 return 0; 161 } 162 163 isolated(ship) 164 register struct ship *ship; 165 { 166 register struct ship *sp; 167 168 foreachship(sp) { 169 if (ship != sp && range(ship, sp) <= 10) 170 return 0; 171 } 172 return 1; 173 } 174 175 push(from, to) 176 register struct ship *from, *to; 177 { 178 register int bs, sb; 179 180 sb = to->specs->guns; 181 bs = from->specs->guns; 182 if (sb > bs) 183 return 1; 184 if (sb < bs) 185 return 0; 186 return from < to; 187 } 188 189 step(com, sp, moved) 190 char com; 191 register struct ship *sp; 192 char *moved; 193 { 194 register int dist; 195 196 switch (com) { 197 case 'r': 198 if (++sp->file->dir == 9) 199 sp->file->dir = 1; 200 break; 201 case 'l': 202 if (--sp->file->dir == 0) 203 sp->file->dir = 8; 204 break; 205 case '0': case '1': case '2': case '3': 206 case '4': case '5': case '6': case '7': 207 if (sp->file->dir % 2 == 0) 208 dist = dtab[com - '0']; 209 else 210 dist = com - '0'; 211 sp->file->row -= dr[sp->file->dir] * dist; 212 sp->file->col -= dc[sp->file->dir] * dist; 213 *moved = 1; 214 break; 215 case 'b': 216 break; 217 case 'd': 218 if (!*moved) { 219 if (windspeed != 0 && ++sp->file->drift > 2 && 220 (sp->specs->class >= 3 && !snagged(sp) 221 || (turn & 1) == 0)) { 222 sp->file->row -= dr[winddir]; 223 sp->file->col -= dc[winddir]; 224 } 225 } else 226 sp->file->drift = 0; 227 break; 228 } 229 } 230 231 sendbp(from, to, sections, isdefense) 232 register struct ship *from, *to; 233 int sections; 234 char isdefense; 235 { 236 int n; 237 register struct BP *bp; 238 239 bp = isdefense ? from->file->DBP : from->file->OBP; 240 for (n = 0; n < NBP && bp[n].turnsent; n++) 241 ; 242 if (n < NBP && sections) { 243 Write(isdefense ? W_DBP : W_OBP, from, 0, 244 n, turn, to->file->index, sections); 245 if (isdefense) 246 makesignal(from, "repelling boarders", 247 (struct ship *)0); 248 else 249 makesignal(from, "boarding the %s (%c%c)", to); 250 } 251 } 252 253 toughmelee(ship, to, isdefense, count) 254 register struct ship *ship, *to; 255 int isdefense, count; 256 { 257 register struct BP *bp; 258 register obp = 0; 259 int n, OBP = 0, DBP = 0, dbp = 0; 260 int qual; 261 262 qual = ship->specs->qual; 263 bp = isdefense ? ship->file->DBP : ship->file->OBP; 264 for (n = 0; n < NBP; n++, bp++) { 265 if (bp->turnsent && (to == bp->toship || isdefense)) { 266 obp += bp->mensent / 100 267 ? ship->specs->crew1 * qual : 0; 268 obp += (bp->mensent % 100)/10 269 ? ship->specs->crew2 * qual : 0; 270 obp += bp->mensent % 10 271 ? ship->specs->crew3 * qual : 0; 272 } 273 } 274 if (count || isdefense) 275 return obp; 276 OBP = toughmelee(to, ship, 0, count + 1); 277 dbp = toughmelee(ship, to, 1, count + 1); 278 DBP = toughmelee(to, ship, 1, count + 1); 279 if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10) 280 return 1; 281 else 282 return 0; 283 } 284 285 reload() 286 { 287 register struct ship *sp; 288 289 foreachship(sp) { 290 sp->file->loadwith = 0; 291 } 292 } 293 294 checksails() 295 { 296 register struct ship *sp; 297 register int rig, full; 298 struct ship *close; 299 300 foreachship(sp) { 301 if (sp->file->captain[0] != 0) 302 continue; 303 rig = sp->specs->rig1; 304 if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4) 305 rig = 0; 306 if (rig && sp->specs->crew3) { 307 close = closestenemy(sp, 0, 0); 308 if (close != 0) { 309 if (range(sp, close) > 9) 310 full = 1; 311 else 312 full = 0; 313 } else 314 full = 0; 315 } else 316 full = 0; 317 if ((sp->file->FS != 0) != full) 318 Write(W_FS, sp, 0, full, 0, 0, 0); 319 } 320 } 321