xref: /original-bsd/games/sail/dr_3.c (revision 65ba69af)
1 /*
2  * Copyright (c) 1983 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  */
17 
18 #ifndef lint
19 static char sccsid[] = "@(#)dr_3.c	5.3 (Berkeley) 06/18/88";
20 #endif /* not lint */
21 
22 #include "driver.h"
23 
24 moveall()		/* move all comp ships */
25 {
26 	register struct ship *sp, *sq;		/* r11, r10 */
27 	register int n;				/* r9 */
28 	register int k, l;			/* r8, r7 */
29 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
30 	char moved[NSHIP];
31 
32 	/*
33 	 * first try to create moves for OUR ships
34 	 */
35 	foreachship(sp) {
36 		struct ship *closest;
37 		int ma, ta;
38 		char af;
39 
40 		if (sp->file->captain[0] || sp->file->dir == 0)
41 			continue;
42 		if (!sp->file->struck && windspeed && !snagged(sp)
43 		    && sp->specs->crew3) {
44 			ta = maxturns(sp, &af);
45 			ma = maxmove(sp, sp->file->dir, 0);
46 			closest = closestenemy(sp, 0, 0);
47 			if (closest == 0)
48 				*sp->file->movebuf = '\0';
49 			else
50 				closeon(sp, closest, sp->file->movebuf,
51 					ta, ma, af);
52 		} else
53 			*sp->file->movebuf = '\0';
54 	}
55 	/*
56 	 * Then execute the moves for ALL ships (dead ones too),
57 	 * checking for collisions and snags at each step.
58 	 * The old positions are saved in row[], col[], dir[].
59 	 * At the end, we compare and write out the changes.
60 	 */
61 	n = 0;
62 	foreachship(sp) {
63 		if (snagged(sp))
64 			(void) strcpy(sp->file->movebuf, "d");
65 		else
66 			if (*sp->file->movebuf != 'd')
67 				(void) strcat(sp->file->movebuf, "d");
68 		row[n] = sp->file->row;
69 		col[n] = sp->file->col;
70 		dir[n] = sp->file->dir;
71 		drift[n] = sp->file->drift;
72 		moved[n] = 0;
73 		n++;
74 	}
75 	/*
76 	 * Now resolve collisions.
77 	 * This is the tough part.
78 	 */
79 	for (k = 0; stillmoving(k); k++) {
80 		/*
81 		 * Step once.
82 		 * And propagate the nulls at the end of sp->file->movebuf.
83 		 */
84 		n = 0;
85 		foreachship(sp) {
86 			if (!sp->file->movebuf[k])
87 				sp->file->movebuf[k+1] = '\0';
88 			else if (sp->file->dir)
89 				step(sp->file->movebuf[k], sp, &moved[n]);
90 			n++;
91 		}
92 		/*
93 		 * The real stuff.
94 		 */
95 		n = 0;
96 		foreachship(sp) {
97 			if (sp->file->dir == 0 || isolated(sp))
98 				goto cont1;
99 			l = 0;
100 			foreachship(sq) {
101 				char snap = 0;
102 
103 				if (sp == sq)
104 					goto cont2;
105 				if (sq->file->dir == 0)
106 					goto cont2;
107 				if (!push(sp, sq))
108 					goto cont2;
109 				if (snagged2(sp, sq) && range(sp, sq) > 1)
110 					snap++;
111 				if (!range(sp, sq) && !fouled2(sp, sq)) {
112 					makesignal(sp,
113 						"collision with %s (%c%c)", sq);
114 					if (die() < 4) {
115 						makesignal(sp,
116 							"fouled with %s (%c%c)",
117 							sq);
118 						Write(W_FOUL, sp, 0, l, 0, 0, 0);
119 						Write(W_FOUL, sq, 0, n, 0, 0, 0);
120 					}
121 					snap++;
122 				}
123 				if (snap) {
124 					sp->file->movebuf[k + 1] = 0;
125 					sq->file->movebuf[k + 1] = 0;
126 					sq->file->row = sp->file->row - 1;
127 					if (sp->file->dir == 1
128 					    || sp->file->dir == 5)
129 						sq->file->col =
130 							sp->file->col - 1;
131 					else
132 						sq->file->col = sp->file->col;
133 					sq->file->dir = sp->file->dir;
134 				}
135 			cont2:
136 				l++;
137 			}
138 		cont1:
139 			n++;
140 		}
141 	}
142 	/*
143 	 * Clear old moves.  And write out new pos.
144 	 */
145 	n = 0;
146 	foreachship(sp) {
147 		if (sp->file->dir != 0) {
148 			*sp->file->movebuf = 0;
149 			if (row[n] != sp->file->row)
150 				Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
151 			if (col[n] != sp->file->col)
152 				Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
153 			if (dir[n] != sp->file->dir)
154 				Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
155 			if (drift[n] != sp->file->drift)
156 				Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
157 		}
158 		n++;
159 	}
160 }
161 
162 stillmoving(k)
163 register int k;
164 {
165 	register struct ship *sp;
166 
167 	foreachship(sp)
168 		if (sp->file->movebuf[k])
169 			return 1;
170 	return 0;
171 }
172 
173 isolated(ship)
174 register struct ship *ship;
175 {
176 	register struct ship *sp;
177 
178 	foreachship(sp) {
179 		if (ship != sp && range(ship, sp) <= 10)
180 			return 0;
181 	}
182 	return 1;
183 }
184 
185 push(from, to)
186 register struct ship *from, *to;
187 {
188 	register int bs, sb;
189 
190 	sb = to->specs->guns;
191 	bs = from->specs->guns;
192 	if (sb > bs)
193 		return 1;
194 	if (sb < bs)
195 		return 0;
196 	return from < to;
197 }
198 
199 step(com, sp, moved)
200 char com;
201 register struct ship *sp;
202 char *moved;
203 {
204 	register int dist;
205 
206 	switch (com) {
207 	case 'r':
208 		if (++sp->file->dir == 9)
209 			sp->file->dir = 1;
210 		break;
211 	case 'l':
212 		if (--sp->file->dir == 0)
213 			sp->file->dir = 8;
214 		break;
215 		case '0': case '1': case '2': case '3':
216 		case '4': case '5': case '6': case '7':
217 		if (sp->file->dir % 2 == 0)
218 			dist = dtab[com - '0'];
219 		else
220 			dist = com - '0';
221 		sp->file->row -= dr[sp->file->dir] * dist;
222 		sp->file->col -= dc[sp->file->dir] * dist;
223 		*moved = 1;
224 		break;
225 	case 'b':
226 		break;
227 	case 'd':
228 		if (!*moved) {
229 			if (windspeed != 0 && ++sp->file->drift > 2 &&
230 			    (sp->specs->class >= 3 && !snagged(sp)
231 			     || (turn & 1) == 0)) {
232 				sp->file->row -= dr[winddir];
233 				sp->file->col -= dc[winddir];
234 			}
235 		} else
236 			sp->file->drift = 0;
237 		break;
238 	}
239 }
240 
241 sendbp(from, to, sections, isdefense)
242 register struct ship *from, *to;
243 int sections;
244 char isdefense;
245 {
246 	int n;
247 	register struct BP *bp;
248 
249 	bp = isdefense ? from->file->DBP : from->file->OBP;
250 	for (n = 0; n < NBP && bp[n].turnsent; n++)
251 		;
252 	if (n < NBP && sections) {
253 		Write(isdefense ? W_DBP : W_OBP, from, 0,
254 			n, turn, to->file->index, sections);
255 		if (isdefense)
256 			makesignal(from, "repelling boarders",
257 				(struct ship *)0);
258 		else
259 			makesignal(from, "boarding the %s (%c%c)", to);
260 	}
261 }
262 
263 toughmelee(ship, to, isdefense, count)
264 register struct ship *ship, *to;
265 int isdefense, count;
266 {
267 	register struct BP *bp;
268 	register obp = 0;
269 	int n, OBP = 0, DBP = 0, dbp = 0;
270 	int qual;
271 
272 	qual = ship->specs->qual;
273 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
274 	for (n = 0; n < NBP; n++, bp++) {
275 		if (bp->turnsent && (to == bp->toship || isdefense)) {
276 			obp += bp->mensent / 100
277 				? ship->specs->crew1 * qual : 0;
278 			obp += (bp->mensent % 100)/10
279 				? ship->specs->crew2 * qual : 0;
280 			obp += bp->mensent % 10
281 				? ship->specs->crew3 * qual : 0;
282 		}
283 	}
284 	if (count || isdefense)
285 		return obp;
286 	OBP = toughmelee(to, ship, 0, count + 1);
287 	dbp = toughmelee(ship, to, 1, count + 1);
288 	DBP = toughmelee(to, ship, 1, count + 1);
289 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
290 		return 1;
291 	else
292 		return 0;
293 }
294 
295 reload()
296 {
297 	register struct ship *sp;
298 
299 	foreachship(sp) {
300 		sp->file->loadwith = 0;
301 	}
302 }
303 
304 checksails()
305 {
306 	register struct ship *sp;
307 	register int rig, full;
308 	struct ship *close;
309 
310 	foreachship(sp) {
311 		if (sp->file->captain[0] != 0)
312 			continue;
313 		rig = sp->specs->rig1;
314 		if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
315 			rig = 0;
316 		if (rig && sp->specs->crew3) {
317 			close = closestenemy(sp, 0, 0);
318 			if (close != 0) {
319 				if (range(sp, close) > 9)
320 					full = 1;
321 				else
322 					full = 0;
323 			} else
324 				full = 0;
325 		} else
326 			full = 0;
327 		if ((sp->file->FS != 0) != full)
328 			Write(W_FS, sp, 0, full, 0, 0, 0);
329 	}
330 }
331