xref: /original-bsd/games/sail/misc.c (revision 188f7363)
1 /*
2  * Copyright (c) 1983 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  */
17 
18 #ifndef lint
19 static char sccsid[] = "@(#)misc.c	5.4 (Berkeley) 05/03/90";
20 #endif /* not lint */
21 
22 #include "externs.h"
23 #include "pathnames.h"
24 
25 #define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
26 
27 /* XXX */
28 range(from, to)
29 struct ship *from, *to;
30 {
31 	register bow1r, bow1c, bow2r, bow2c;
32 	int stern1r, stern1c, stern2c, stern2r;
33 	register int bb, bs, sb, ss, result;
34 
35 	if (!to->file->dir)
36 		return -1;
37 	stern1r = bow1r = from->file->row;
38 	stern1c = bow1c = from->file->col;
39 	stern2r = bow2r = to->file->row;
40 	stern2c = bow2c = to->file->col;
41 	result = bb = distance(bow2r - bow1r, bow2c - bow1c);
42 	if (bb < 5) {
43 		stern2r += dr[to->file->dir];
44 		stern2c += dc[to->file->dir];
45 		stern1r += dr[from->file->dir];
46 		stern1c += dc[from->file->dir];
47 		bs = distance((bow2r - stern1r), (bow2c - stern1c));
48 		sb = distance((bow1r - stern2r), (bow1c - stern2c));
49 		ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
50 		result = min(bb, min(bs, min(sb, ss)));
51 	}
52 	return result;
53 }
54 
55 struct ship *
56 closestenemy(from, side, anyship)
57 register struct ship *from;
58 char side, anyship;
59 {
60 	register struct ship *sp;
61 	register char a;
62 	int olddist = 30000, dist;
63 	struct ship *closest = 0;
64 
65 	a = capship(from)->nationality;
66 	foreachship(sp) {
67 		if (sp == from)
68 			continue;
69 		if (sp->file->dir == 0)
70 			continue;
71 		if (a == capship(sp)->nationality && !anyship)
72 			continue;
73 		if (side && gunsbear(from, sp) != side)
74 			continue;
75 		dist = range(from, sp);
76 		if (dist < olddist) {
77 			closest = sp;
78 			olddist = dist;
79 		}
80 	}
81 	return closest;
82 }
83 
84 angle(dr, dc)
85 register dr, dc;
86 {
87 	register i;
88 
89 	if (dc >= 0 && dr > 0)
90 		i = 0;
91 	else if (dr <= 0 && dc > 0)
92 		i = 2;
93 	else if (dc <= 0 && dr < 0)
94 		i = 4;
95 	else
96 		i = 6;
97 	dr = abs(dr);
98 	dc = abs(dc);
99 	if ((i == 0 || i == 4) && dc * 2.4 > dr) {
100 		i++;
101 		if (dc > dr * 2.4)
102 			i++;
103 	} else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
104 		i++;
105 		if (dr > dc * 2.4)
106 			i++;
107 	}
108 	return i % 8 + 1;
109 }
110 
111 gunsbear(from, to)		/* checks for target bow or stern */
112 register struct ship *from, *to;
113 {
114 	int Dr, Dc, i;
115 	register ang;
116 
117 	Dr = from->file->row - to->file->row;
118 	Dc = to->file->col - from->file->col;
119 	for (i = 2; i; i--) {
120 		if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
121 			ang += 8;
122 		if (ang >= 2 && ang <= 4)
123 			return 'r';
124 		if (ang >= 6 && ang <= 7)
125 			return 'l';
126 		Dr += dr[to->file->dir];
127 		Dc += dc[to->file->dir];
128 	}
129 	return 0;
130 }
131 
132 portside(from, on, quick)
133 register struct ship *from, *on;
134 int quick;			/* returns true if fromship is */
135 {				/* shooting at onship's starboard side */
136 	register ang;
137 	register Dr, Dc;
138 
139 	Dr = from->file->row - on->file->row;
140 	Dc = on->file->col - from->file->col;
141 	if (quick == -1) {
142 		Dr += dr[on->file->dir];
143 		Dc += dc[on->file->dir];
144 	}
145 	ang = angle(Dr, Dc);
146 	if (quick != 0)
147 		return ang;
148 	ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
149 	return ang < 5;
150 }
151 
152 colours(sp)
153 register struct ship *sp;
154 {
155 	register char flag;
156 
157 	if (sp->file->struck)
158 		flag = '!';
159 	if (sp->file->explode)
160 		flag = '#';
161 	if (sp->file->sink)
162 		flag = '~';
163 	if (sp->file->struck)
164 		return flag;
165 	flag = *countryname[capship(sp)->nationality];
166 	return sp->file->FS ? flag : tolower(flag);
167 }
168 
169 #include <sys/file.h>
170 log(s)
171 register struct ship *s;
172 {
173 	FILE *fp;
174 	int persons;
175 	int n;
176 	struct logs log[NLOG];
177 	float net;
178 	register struct logs *lp;
179 
180 	if ((fp = fopen(_PATH_LOGFILE, "r+")) == NULL)
181 		return;
182 #ifdef LOCK_EX
183 	if (flock(fileno(fp), LOCK_EX) < 0)
184 		return;
185 #endif
186 	net = (float)s->file->points / s->specs->pts;
187 	persons = getw(fp);
188 	n = fread((char *)log, sizeof(struct logs), NLOG, fp);
189 	for (lp = &log[n]; lp < &log[NLOG]; lp++)
190 		lp->l_name[0] = lp->l_uid = lp->l_shipnum
191 			= lp->l_gamenum = lp->l_netpoints = 0;
192 	rewind(fp);
193 	if (persons < 0)
194 		(void) putw(1, fp);
195 	else
196 		(void) putw(persons + 1, fp);
197 	for (lp = log; lp < &log[NLOG]; lp++)
198 		if (net > (float)lp->l_netpoints
199 		    / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
200 			(void) fwrite((char *)log,
201 				sizeof (struct logs), lp - log, fp);
202 			(void) strcpy(log[NLOG-1].l_name, s->file->captain);
203 			log[NLOG-1].l_uid = getuid();
204 			log[NLOG-1].l_shipnum = s->file->index;
205 			log[NLOG-1].l_gamenum = game;
206 			log[NLOG-1].l_netpoints = s->file->points;
207 			(void) fwrite((char *)&log[NLOG-1],
208 				sizeof (struct logs), 1, fp);
209 			(void) fwrite((char *)lp,
210 				sizeof (struct logs), &log[NLOG-1] - lp, fp);
211 			break;
212 		}
213 #ifdef LOCK_EX
214 	(void) flock(fileno(fp), LOCK_UN);
215 #endif
216 	(void) fclose(fp);
217 }
218