xref: /original-bsd/games/sail/misc.c (revision 2301fdfb)
1 /*
2  * Copyright (c) 1983 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  */
17 
18 #ifndef lint
19 static char sccsid[] = "@(#)misc.c	5.3 (Berkeley) 06/18/88";
20 #endif /* not lint */
21 
22 #include "externs.h"
23 
24 #define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
25 
26 /* XXX */
27 range(from, to)
28 struct ship *from, *to;
29 {
30 	register bow1r, bow1c, bow2r, bow2c;
31 	int stern1r, stern1c, stern2c, stern2r;
32 	register int bb, bs, sb, ss, result;
33 
34 	if (!to->file->dir)
35 		return -1;
36 	stern1r = bow1r = from->file->row;
37 	stern1c = bow1c = from->file->col;
38 	stern2r = bow2r = to->file->row;
39 	stern2c = bow2c = to->file->col;
40 	result = bb = distance(bow2r - bow1r, bow2c - bow1c);
41 	if (bb < 5) {
42 		stern2r += dr[to->file->dir];
43 		stern2c += dc[to->file->dir];
44 		stern1r += dr[from->file->dir];
45 		stern1c += dc[from->file->dir];
46 		bs = distance((bow2r - stern1r), (bow2c - stern1c));
47 		sb = distance((bow1r - stern2r), (bow1c - stern2c));
48 		ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
49 		result = min(bb, min(bs, min(sb, ss)));
50 	}
51 	return result;
52 }
53 
54 struct ship *
55 closestenemy(from, side, anyship)
56 register struct ship *from;
57 char side, anyship;
58 {
59 	register struct ship *sp;
60 	register char a;
61 	int olddist = 30000, dist;
62 	struct ship *closest = 0;
63 
64 	a = capship(from)->nationality;
65 	foreachship(sp) {
66 		if (sp == from)
67 			continue;
68 		if (sp->file->dir == 0)
69 			continue;
70 		if (a == capship(sp)->nationality && !anyship)
71 			continue;
72 		if (side && gunsbear(from, sp) != side)
73 			continue;
74 		dist = range(from, sp);
75 		if (dist < olddist) {
76 			closest = sp;
77 			olddist = dist;
78 		}
79 	}
80 	return closest;
81 }
82 
83 angle(dr, dc)
84 register dr, dc;
85 {
86 	register i;
87 
88 	if (dc >= 0 && dr > 0)
89 		i = 0;
90 	else if (dr <= 0 && dc > 0)
91 		i = 2;
92 	else if (dc <= 0 && dr < 0)
93 		i = 4;
94 	else
95 		i = 6;
96 	dr = abs(dr);
97 	dc = abs(dc);
98 	if ((i == 0 || i == 4) && dc * 2.4 > dr) {
99 		i++;
100 		if (dc > dr * 2.4)
101 			i++;
102 	} else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
103 		i++;
104 		if (dr > dc * 2.4)
105 			i++;
106 	}
107 	return i % 8 + 1;
108 }
109 
110 gunsbear(from, to)		/* checks for target bow or stern */
111 register struct ship *from, *to;
112 {
113 	int Dr, Dc, i;
114 	register ang;
115 
116 	Dr = from->file->row - to->file->row;
117 	Dc = to->file->col - from->file->col;
118 	for (i = 2; i; i--) {
119 		if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
120 			ang += 8;
121 		if (ang >= 2 && ang <= 4)
122 			return 'r';
123 		if (ang >= 6 && ang <= 7)
124 			return 'l';
125 		Dr += dr[to->file->dir];
126 		Dc += dc[to->file->dir];
127 	}
128 	return 0;
129 }
130 
131 portside(from, on, quick)
132 register struct ship *from, *on;
133 int quick;			/* returns true if fromship is */
134 {				/* shooting at onship's starboard side */
135 	register ang;
136 	register Dr, Dc;
137 
138 	Dr = from->file->row - on->file->row;
139 	Dc = on->file->col - from->file->col;
140 	if (quick == -1) {
141 		Dr += dr[on->file->dir];
142 		Dc += dc[on->file->dir];
143 	}
144 	ang = angle(Dr, Dc);
145 	if (quick != 0)
146 		return ang;
147 	ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
148 	return ang < 5;
149 }
150 
151 colours(sp)
152 register struct ship *sp;
153 {
154 	register char flag;
155 
156 	if (sp->file->struck)
157 		flag = '!';
158 	if (sp->file->explode)
159 		flag = '#';
160 	if (sp->file->sink)
161 		flag = '~';
162 	if (sp->file->struck)
163 		return flag;
164 	flag = *countryname[capship(sp)->nationality];
165 	return sp->file->FS ? flag : tolower(flag);
166 }
167 
168 #include <sys/file.h>
169 log(s)
170 register struct ship *s;
171 {
172 	FILE *fp;
173 	int persons;
174 	int n;
175 	struct logs log[NLOG];
176 	float net;
177 	register struct logs *lp;
178 
179 	if ((fp = fopen(LOGFILE, "r+")) == NULL)
180 		return;
181 #ifdef LOCK_EX
182 	if (flock(fileno(fp), LOCK_EX) < 0)
183 		return;
184 #endif
185 	net = (float)s->file->points / s->specs->pts;
186 	persons = getw(fp);
187 	n = fread((char *)log, sizeof(struct logs), NLOG, fp);
188 	for (lp = &log[n]; lp < &log[NLOG]; lp++)
189 		lp->l_name[0] = lp->l_uid = lp->l_shipnum
190 			= lp->l_gamenum = lp->l_netpoints = 0;
191 	rewind(fp);
192 	if (persons < 0)
193 		(void) putw(1, fp);
194 	else
195 		(void) putw(persons + 1, fp);
196 	for (lp = log; lp < &log[NLOG]; lp++)
197 		if (net > (float)lp->l_netpoints
198 		    / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
199 			(void) fwrite((char *)log,
200 				sizeof (struct logs), lp - log, fp);
201 			(void) strcpy(log[NLOG-1].l_name, s->file->captain);
202 			log[NLOG-1].l_uid = getuid();
203 			log[NLOG-1].l_shipnum = s->file->index;
204 			log[NLOG-1].l_gamenum = game;
205 			log[NLOG-1].l_netpoints = s->file->points;
206 			(void) fwrite((char *)&log[NLOG-1],
207 				sizeof (struct logs), 1, fp);
208 			(void) fwrite((char *)lp,
209 				sizeof (struct logs), &log[NLOG-1] - lp, fp);
210 			break;
211 		}
212 #ifdef LOCK_EX
213 	(void) flock(fileno(fp), LOCK_UN);
214 #endif
215 	(void) fclose(fp);
216 }
217