xref: /original-bsd/games/sail/misc.c (revision 5b10f61c)
1 /*
2  * Copyright (c) 1983 Regents of the University of California.
3  * All rights reserved.  The Berkeley software License Agreement
4  * specifies the terms and conditions for redistribution.
5  */
6 
7 #ifndef lint
8 static char sccsid[] = "@(#)misc.c	5.1 (Berkeley) 05/29/85";
9 #endif not lint
10 
11 #include "externs.h"
12 
13 #define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
14 
15 /* XXX */
16 range(from, to)
17 struct ship *from, *to;
18 {
19 	register bow1r, bow1c, bow2r, bow2c;
20 	int stern1r, stern1c, stern2c, stern2r;
21 	register int bb, bs, sb, ss, result;
22 
23 	if (!to->file->dir)
24 		return -1;
25 	stern1r = bow1r = from->file->row;
26 	stern1c = bow1c = from->file->col;
27 	stern2r = bow2r = to->file->row;
28 	stern2c = bow2c = to->file->col;
29 	result = bb = distance(bow2r - bow1r, bow2c - bow1c);
30 	if (bb < 5) {
31 		stern2r += dr[to->file->dir];
32 		stern2c += dc[to->file->dir];
33 		stern1r += dr[from->file->dir];
34 		stern1c += dc[from->file->dir];
35 		bs = distance((bow2r - stern1r), (bow2c - stern1c));
36 		sb = distance((bow1r - stern2r), (bow1c - stern2c));
37 		ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
38 		result = min(bb, min(bs, min(sb, ss)));
39 	}
40 	return result;
41 }
42 
43 struct ship *
44 closestenemy(from, side, anyship)
45 register struct ship *from;
46 char side, anyship;
47 {
48 	register struct ship *sp;
49 	register char a;
50 	int olddist = 30000, dist;
51 	struct ship *closest = 0;
52 
53 	a = capship(from)->nationality;
54 	foreachship(sp) {
55 		if (sp == from)
56 			continue;
57 		if (sp->file->dir == 0)
58 			continue;
59 		if (a == capship(sp)->nationality && !anyship)
60 			continue;
61 		if (side && gunsbear(from, sp) != side)
62 			continue;
63 		dist = range(from, sp);
64 		if (dist < olddist) {
65 			closest = sp;
66 			olddist = dist;
67 		}
68 	}
69 	return closest;
70 }
71 
72 angle(dr, dc)
73 register dr, dc;
74 {
75 	register i;
76 
77 	if (dc >= 0 && dr > 0)
78 		i = 0;
79 	else if (dr <= 0 && dc > 0)
80 		i = 2;
81 	else if (dc <= 0 && dr < 0)
82 		i = 4;
83 	else
84 		i = 6;
85 	dr = abs(dr);
86 	dc = abs(dc);
87 	if ((i == 0 || i == 4) && dc * 2.4 > dr) {
88 		i++;
89 		if (dc > dr * 2.4)
90 			i++;
91 	} else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
92 		i++;
93 		if (dr > dc * 2.4)
94 			i++;
95 	}
96 	return i % 8 + 1;
97 }
98 
99 gunsbear(from, to)		/* checks for target bow or stern */
100 register struct ship *from, *to;
101 {
102 	int Dr, Dc, i;
103 	register ang;
104 
105 	Dr = from->file->row - to->file->row;
106 	Dc = to->file->col - from->file->col;
107 	for (i = 2; i; i--) {
108 		if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
109 			ang += 8;
110 		if (ang >= 2 && ang <= 4)
111 			return 'r';
112 		if (ang >= 6 && ang <= 7)
113 			return 'l';
114 		Dr += dr[to->file->dir];
115 		Dc += dc[to->file->dir];
116 	}
117 	return 0;
118 }
119 
120 portside(from, on, quick)
121 register struct ship *from, *on;
122 int quick;			/* returns true if fromship is */
123 {				/* shooting at onship's starboard side */
124 	register ang;
125 	register Dr, Dc;
126 
127 	Dr = from->file->row - on->file->row;
128 	Dc = on->file->col - from->file->col;
129 	if (quick == -1) {
130 		Dr += dr[on->file->dir];
131 		Dc += dc[on->file->dir];
132 	}
133 	ang = angle(Dr, Dc);
134 	if (quick != 0)
135 		return ang;
136 	ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
137 	return ang < 5;
138 }
139 
140 colours(sp)
141 register struct ship *sp;
142 {
143 	register char flag;
144 
145 	if (sp->file->struck)
146 		flag = '!';
147 	if (sp->file->explode)
148 		flag = '#';
149 	if (sp->file->sink)
150 		flag = '~';
151 	if (sp->file->struck)
152 		return flag;
153 	flag = *countryname[capship(sp)->nationality];
154 	return sp->file->FS ? flag : tolower(flag);
155 }
156 
157 #include <sys/file.h>
158 log(s)
159 register struct ship *s;
160 {
161 	FILE *fp;
162 	int persons;
163 	int n;
164 	struct logs log[NLOG];
165 	float net;
166 	register struct logs *lp;
167 
168 	if ((fp = fopen(LOGFILE, "r+")) == NULL)
169 		return;
170 #ifdef LOCK_EX
171 	if (flock(fileno(fp), LOCK_EX) < 0)
172 		return;
173 #endif
174 	net = (float)s->file->points / s->specs->pts;
175 	persons = getw(fp);
176 	n = fread((char *)log, sizeof(struct logs), NLOG, fp);
177 	for (lp = &log[n]; lp < &log[NLOG]; lp++)
178 		lp->l_name[0] = lp->l_uid = lp->l_shipnum
179 			= lp->l_gamenum = lp->l_netpoints = 0;
180 	rewind(fp);
181 	if (persons < 0)
182 		(void) putw(1, fp);
183 	else
184 		(void) putw(persons + 1, fp);
185 	for (lp = log; lp < &log[NLOG]; lp++)
186 		if (net > (float)lp->l_netpoints
187 		    / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
188 			(void) fwrite((char *)log,
189 				sizeof (struct logs), lp - log, fp);
190 			(void) strcpy(log[NLOG-1].l_name, s->file->captain);
191 			log[NLOG-1].l_uid = getuid();
192 			log[NLOG-1].l_shipnum = s->file->index;
193 			log[NLOG-1].l_gamenum = game;
194 			log[NLOG-1].l_netpoints = s->file->points;
195 			(void) fwrite((char *)&log[NLOG-1],
196 				sizeof (struct logs), 1, fp);
197 			(void) fwrite((char *)lp,
198 				sizeof (struct logs), &log[NLOG-1] - lp, fp);
199 			break;
200 		}
201 #ifdef LOCK_EX
202 	(void) flock(fileno(fp), LOCK_UN);
203 #endif
204 	(void) fclose(fp);
205 }
206