1 /* 2 * Copyright (c) 1983 Regents of the University of California. 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms are permitted 6 * provided that this notice is preserved and that due credit is given 7 * to the University of California at Berkeley. The name of the University 8 * may not be used to endorse or promote products derived from this 9 * software without specific prior written permission. This software 10 * is provided ``as is'' without express or implied warranty. 11 */ 12 13 #ifndef lint 14 static char sccsid[] = "@(#)pl_3.c 5.2 (Berkeley) 03/09/88"; 15 #endif /* not lint */ 16 17 #include "player.h" 18 19 acceptcombat() 20 { 21 int men = 0; 22 int target, temp; 23 int n, r; 24 int index, rakehim, sternrake; 25 int hhits = 0, ghits = 0, rhits = 0, chits = 0; 26 int crew[3]; 27 int load; 28 int guns, car, ready, shootat, hit; 29 int roll; 30 struct ship *closest; 31 32 crew[0] = mc->crew1; 33 crew[1] = mc->crew2; 34 crew[2] = mc->crew3; 35 for (n = 0; n < 3; n++) { 36 if (mf->OBP[n].turnsent) 37 men += mf->OBP[n].mensent; 38 } 39 for (n = 0; n < 3; n++) { 40 if (mf->DBP[n].turnsent) 41 men += mf->DBP[n].mensent; 42 } 43 if (men) { 44 crew[0] = men/100 ? 0 : crew[0] != 0; 45 crew[1] = (men%100)/10 ? 0 : crew[1] != 0; 46 crew[2] = men%10 ? 0 : crew[2] != 0; 47 } 48 for (r = 0; r < 2; r++) { 49 if (r) { 50 ready = mf->readyR; 51 load = mf->loadR; 52 guns = mc->gunR; 53 car = mc->carR; 54 } else { 55 ready = mf->readyL; 56 load = mf->loadL; 57 guns = mc->gunL; 58 car = mc->carL; 59 } 60 if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0) 61 goto cant; 62 if (mf->struck || !crew[2]) 63 goto cant; 64 closest = closestenemy(ms, (r ? 'r' : 'l'), 1); 65 if (closest == 0) 66 goto cant; 67 if (closest->file->struck) 68 goto cant; 69 target = range(ms, closest); 70 if (target > rangeofshot[load] || !guns && target >= 3) 71 goto cant; 72 Signal("%s (%c%c) within range of %s broadside.", 73 closest, r ? "right" : "left"); 74 if (load > L_CHAIN && target < 6) { 75 switch (sgetch("Aim for hull or rigging? ", 76 (struct ship *)0, 1)) { 77 case 'r': 78 shootat = RIGGING; 79 break; 80 case 'h': 81 shootat = HULL; 82 break; 83 default: 84 shootat = -1; 85 Signal("'Avast there! Hold your fire.'", 86 (struct ship *)0); 87 } 88 } else { 89 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { 90 shootat = -1; 91 Signal("Belay that! Hold your fire.", 92 (struct ship *)0); 93 } else 94 shootat = RIGGING; 95 } 96 if (shootat == -1) 97 continue; 98 fired = 1; 99 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); 100 temp = portside(closest, ms, 1) - closest->file->dir + 1; 101 if (temp < 1) 102 temp += 8; 103 else if (temp > 8) 104 temp -= 8; 105 sternrake = temp > 4 && temp < 6; 106 if (rakehim) 107 if (!sternrake) 108 Signal("Raking the %s!", closest); 109 else 110 Signal("Stern Rake! %s splintering!", closest); 111 index = guns; 112 if (target < 3) 113 index += car; 114 index = (index - 1)/3; 115 index = index > 8 ? 8 : index; 116 if (!rakehim) 117 hit = HDT[index][target-1]; 118 else 119 hit = HDTrake[index][target-1]; 120 if (rakehim && sternrake) 121 hit++; 122 hit += QUAL[index][mc->qual-1]; 123 for (n = 0; n < 3 && mf->captured == 0; n++) 124 if (!crew[n]) 125 if (index <= 5) 126 hit--; 127 else 128 hit -= 2; 129 if (ready & R_INITIAL) 130 if (index <= 3) 131 hit++; 132 else 133 hit += 2; 134 if (mf->captured != 0) 135 if (index <= 1) 136 hit--; 137 else 138 hit -= 2; 139 hit += AMMO[index][load - 1]; 140 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) 141 hit--; 142 if (windspeed == 6 && temp == 4) 143 hit -= 2; 144 if (windspeed == 6 && temp <= 3) 145 hit--; 146 if (hit >= 0) { 147 roll = die(); 148 if (load == L_GRAPE) 149 chits = hit; 150 else { 151 struct Tables *t; 152 if (hit > 10) 153 hit = 10; 154 t = &(shootat == RIGGING ? RigTable : HullTable) 155 [hit][roll-1]; 156 chits = t->C; 157 rhits = t->R; 158 hhits = t->H; 159 ghits = t->G; 160 if (closest->file->FS) 161 rhits *= 2; 162 if (load == L_CHAIN) { 163 ghits = 0; 164 hhits = 0; 165 } 166 } 167 table(shootat, load, hit, closest, ms, roll); 168 } 169 Signal("Damage inflicted on the %s:", 170 (struct ship *)0, closest->shipname); 171 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", 172 (struct ship *)0, hhits, ghits, chits, rhits); 173 if (!r) { 174 mf->loadL = L_EMPTY; 175 mf->readyL = R_EMPTY; 176 } else { 177 mf->loadR = L_EMPTY; 178 mf->readyR = R_EMPTY; 179 } 180 continue; 181 cant: 182 Signal("Unable to fire %s broadside", 183 (struct ship *)0, r ? "right" : "left"); 184 } 185 blockalarm(); 186 draw_stat(); 187 unblockalarm(); 188 } 189 190 grapungrap() 191 { 192 register struct ship *sp; 193 register int i; 194 195 foreachship(sp) { 196 if (sp == ms || sp->file->dir == 0) 197 continue; 198 if (range(ms, sp) > 1 && !grappled2(ms, sp)) 199 continue; 200 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ", 201 sp, 1)) { 202 case 'g': 203 if (die() < 3 204 || ms->nationality == capship(sp)->nationality) { 205 Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0); 206 Write(W_GRAP, sp, 0, player, 0, 0, 0); 207 Signal("Attempt succeeds!", (struct ship *)0); 208 makesignal(ms, "grappled with %s (%c%c)", sp); 209 } else 210 Signal("Attempt fails.", (struct ship *)0); 211 break; 212 case 'u': 213 for (i = grappled2(ms, sp); --i >= 0;) { 214 if (ms->nationality 215 == capship(sp)->nationality 216 || die() < 3) { 217 cleangrapple(ms, sp, 0); 218 Signal("Attempt succeeds!", 219 (struct ship *)0); 220 makesignal(ms, 221 "ungrappling with %s (%c%c)", 222 sp); 223 } else 224 Signal("Attempt fails.", 225 (struct ship *)0); 226 } 227 break; 228 } 229 } 230 } 231 232 unfoulplayer() 233 { 234 register struct ship *to; 235 register i; 236 237 foreachship(to) { 238 if (fouled2(ms, to) == 0) 239 continue; 240 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y') 241 continue; 242 for (i = fouled2(ms, to); --i >= 0;) { 243 if (die() <= 2) { 244 cleanfoul(ms, to, 0); 245 Signal("Attempt succeeds!", (struct ship *)0); 246 makesignal(ms, "Unfouling %s (%c%c)", to); 247 } else 248 Signal("Attempt fails.", (struct ship *)0); 249 } 250 } 251 } 252