xref: /original-bsd/games/sail/pl_3.c (revision ae45e3e8)
1 /*
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * %sccs.include.redist.c%
6  */
7 
8 #ifndef lint
9 static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 05/31/93";
10 #endif /* not lint */
11 
12 #include "player.h"
13 
14 acceptcombat()
15 {
16 	int men = 0;
17 	int target, temp;
18 	int n, r;
19 	int index, rakehim, sternrake;
20 	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
21 	int crew[3];
22 	int load;
23 	int guns, car, ready, shootat, hit;
24 	int roll;
25 	struct ship *closest;
26 
27 	crew[0] = mc->crew1;
28 	crew[1] = mc->crew2;
29 	crew[2] = mc->crew3;
30 	for (n = 0; n < 3; n++) {
31 		if (mf->OBP[n].turnsent)
32 			men += mf->OBP[n].mensent;
33 	}
34 	for (n = 0; n < 3; n++) {
35 		if (mf->DBP[n].turnsent)
36 			men += mf->DBP[n].mensent;
37 	}
38 	if (men) {
39 		crew[0] = men/100 ? 0 : crew[0] != 0;
40 		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
41 		crew[2] = men%10 ? 0 : crew[2] != 0;
42 	}
43 	for (r = 0; r < 2; r++) {
44 		if (r) {
45 			ready = mf->readyR;
46 			load = mf->loadR;
47 			guns = mc->gunR;
48 			car = mc->carR;
49 		} else {
50 			ready = mf->readyL;
51 			load = mf->loadL;
52 			guns = mc->gunL;
53 			car = mc->carL;
54 		}
55 		if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
56 			goto cant;
57 		if (mf->struck || !crew[2])
58 			goto cant;
59 		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
60 		if (closest == 0)
61 			goto cant;
62 		if (closest->file->struck)
63 			goto cant;
64 		target = range(ms, closest);
65 		if (target > rangeofshot[load] || !guns && target >= 3)
66 			goto cant;
67 		Signal("%s (%c%c) within range of %s broadside.",
68 			closest, r ? "right" : "left");
69 		if (load > L_CHAIN && target < 6) {
70 			switch (sgetch("Aim for hull or rigging? ",
71 				(struct ship *)0, 1)) {
72 			case 'r':
73 				shootat = RIGGING;
74 				break;
75 			case 'h':
76 				shootat = HULL;
77 				break;
78 			default:
79 				shootat = -1;
80 				Signal("'Avast there! Hold your fire.'",
81 					(struct ship *)0);
82 			}
83 		} else {
84 			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
85 				shootat = -1;
86 				Signal("Belay that! Hold your fire.",
87 					(struct ship *)0);
88 			} else
89 				shootat = RIGGING;
90 		}
91 		if (shootat == -1)
92 			continue;
93 		fired = 1;
94 		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
95 		temp = portside(closest, ms, 1) - closest->file->dir + 1;
96 		if (temp < 1)
97 			temp += 8;
98 		else if (temp > 8)
99 			temp -= 8;
100 		sternrake = temp > 4 && temp < 6;
101 		if (rakehim)
102 			if (!sternrake)
103 				Signal("Raking the %s!", closest);
104 			else
105 				Signal("Stern Rake! %s splintering!", closest);
106 		index = guns;
107 		if (target < 3)
108 			index += car;
109 		index = (index - 1)/3;
110 		index = index > 8 ? 8 : index;
111 		if (!rakehim)
112 			hit = HDT[index][target-1];
113 		else
114 			hit = HDTrake[index][target-1];
115 		if (rakehim && sternrake)
116 			hit++;
117 		hit += QUAL[index][mc->qual-1];
118 		for (n = 0; n < 3 && mf->captured == 0; n++)
119 			if (!crew[n])
120 				if (index <= 5)
121 					hit--;
122 				else
123 					hit -= 2;
124 		if (ready & R_INITIAL)
125 			if (index <= 3)
126 				hit++;
127 			else
128 				hit += 2;
129 		if (mf->captured != 0)
130 			if (index <= 1)
131 				hit--;
132 			else
133 				hit -= 2;
134 		hit += AMMO[index][load - 1];
135 		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
136 			hit--;
137 		if (windspeed == 6 && temp == 4)
138 			hit -= 2;
139 		if (windspeed == 6 && temp <= 3)
140 			hit--;
141 		if (hit >= 0) {
142 			roll = die();
143 			if (load == L_GRAPE)
144 				chits = hit;
145 			else {
146 				struct Tables *t;
147 				if (hit > 10)
148 					hit = 10;
149 				t = &(shootat == RIGGING ? RigTable : HullTable)
150 					[hit][roll-1];
151 				chits = t->C;
152 				rhits = t->R;
153 				hhits = t->H;
154 				ghits = t->G;
155 				if (closest->file->FS)
156 					rhits *= 2;
157 				if (load == L_CHAIN) {
158 					ghits = 0;
159 					hhits = 0;
160 				}
161 			}
162 			table(shootat, load, hit, closest, ms, roll);
163 		}
164 		Signal("Damage inflicted on the %s:",
165 			(struct ship *)0, closest->shipname);
166 		Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
167 			(struct ship *)0, hhits, ghits, chits, rhits);
168 		if (!r) {
169 			mf->loadL = L_EMPTY;
170 			mf->readyL = R_EMPTY;
171 		} else {
172 			mf->loadR = L_EMPTY;
173 			mf->readyR = R_EMPTY;
174 		}
175 		continue;
176 	cant:
177 		Signal("Unable to fire %s broadside",
178 			(struct ship *)0, r ? "right" : "left");
179 	}
180 	blockalarm();
181 	draw_stat();
182 	unblockalarm();
183 }
184 
185 grapungrap()
186 {
187 	register struct ship *sp;
188 	register int i;
189 
190 	foreachship(sp) {
191 		if (sp == ms || sp->file->dir == 0)
192 			continue;
193 		if (range(ms, sp) > 1 && !grappled2(ms, sp))
194 			continue;
195 		switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
196 			sp, 1)) {
197 		case 'g':
198 			if (die() < 3
199 			    || ms->nationality == capship(sp)->nationality) {
200 				Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
201 				Write(W_GRAP, sp, 0, player, 0, 0, 0);
202 				Signal("Attempt succeeds!", (struct ship *)0);
203 				makesignal(ms, "grappled with %s (%c%c)", sp);
204 			} else
205 				Signal("Attempt fails.", (struct ship *)0);
206 			break;
207 		case 'u':
208 			for (i = grappled2(ms, sp); --i >= 0;) {
209 				if (ms->nationality
210 					== capship(sp)->nationality
211 				    || die() < 3) {
212 					cleangrapple(ms, sp, 0);
213 					Signal("Attempt succeeds!",
214 						(struct ship *)0);
215 					makesignal(ms,
216 						"ungrappling with %s (%c%c)",
217 						sp);
218 				} else
219 					Signal("Attempt fails.",
220 						(struct ship *)0);
221 			}
222 			break;
223 		}
224 	}
225 }
226 
227 unfoulplayer()
228 {
229 	register struct ship *to;
230 	register i;
231 
232 	foreachship(to) {
233 		if (fouled2(ms, to) == 0)
234 			continue;
235 		if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
236 			continue;
237 		for (i = fouled2(ms, to); --i >= 0;) {
238 			if (die() <= 2) {
239 				cleanfoul(ms, to, 0);
240 				Signal("Attempt succeeds!", (struct ship *)0);
241 				makesignal(ms, "Unfouling %s (%c%c)", to);
242 			} else
243 				Signal("Attempt fails.", (struct ship *)0);
244 		}
245 	}
246 }
247