xref: /original-bsd/games/trek/attack.c (revision 80a2c5b1)
1 #ifndef lint
2 static char sccsid[] = "@(#)attack.c	4.1	(Berkeley)	03/23/83";
3 #endif not lint
4 
5 # include	"trek.h"
6 
7 /*
8 **  Klingon Attack Routine
9 **
10 **	This routine performs the Klingon attack provided that
11 **	(1) Something happened this move (i.e., not free), and
12 **	(2) You are not cloaked.  Note that if you issue the
13 **	cloak command, you are not considered cloaked until you
14 **	expend some time.
15 **
16 **	Klingons are permitted to move both before and after the
17 **	attack.  They will tend to move toward you before the
18 **	attack and away from you after the attack.
19 **
20 **	Under certain conditions you can get a critical hit.  This
21 **	sort of hit damages devices.  The probability that a given
22 **	device is damaged depends on the device.  Well protected
23 **	devices (such as the computer, which is in the core of the
24 **	ship and has considerable redundancy) almost never get
25 **	damaged, whereas devices which are exposed (such as the
26 **	warp engines) or which are particularly delicate (such as
27 **	the transporter) have a much higher probability of being
28 **	damaged.
29 **
30 **	The actual amount of damage (i.e., how long it takes to fix
31 **	it) depends on the amount of the hit and the "damfac[]"
32 **	entry for the particular device.
33 **
34 **	Casualties can also occur.
35 */
36 
37 attack(resting)
38 int	resting;	/* set if attack while resting */
39 {
40 	register int		hit, i, l;
41 	int			maxhit, tothit, shldabsb;
42 	double			chgfac, propor, extradm;
43 	double			dustfac, tothe;
44 	int			cas;
45 	int			hitflag;
46 
47 	if (Move.free)
48 		return;
49 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
50 		return;
51 	if (Ship.cloaked && Ship.cloakgood)
52 		return;
53 	/* move before attack */
54 	klmove(0);
55 	if (Ship.cond == DOCKED)
56 	{
57 		if (!resting)
58 			printf("Starbase shields protect the %s\n", Ship.shipname);
59 		return;
60 	}
61 	/* setup shield effectiveness */
62 	chgfac = 1.0;
63 	if (Move.shldchg)
64 		chgfac = 0.25 + 0.50 * franf();
65 	maxhit = tothit = 0;
66 	hitflag = 0;
67 
68 	/* let each Klingon do his damndest */
69 	for (i = 0; i < Etc.nkling; i++)
70 	{
71 		/* if he's low on power he won't attack */
72 		if (Etc.klingon[i].power < 20)
73 			continue;
74 		if (!hitflag)
75 		{
76 			printf("\nStardate %.2f: Klingon attack:\n",
77 				Now.date);
78 			hitflag++;
79 		}
80 		/* complete the hit */
81 		dustfac = 0.90 + 0.01 * franf();
82 		tothe = Etc.klingon[i].avgdist;
83 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
84 		/* deplete his energy */
85 		dustfac = Etc.klingon[i].power;
86 		Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
87 		/* see how much of hit shields will absorb */
88 		shldabsb = 0;
89 		if (Ship.shldup || Move.shldchg)
90 		{
91 			propor = Ship.shield;
92 			propor =/ Param.shield;
93 			shldabsb = propor * chgfac * hit;
94 			if (shldabsb > Ship.shield)
95 				shldabsb = Ship.shield;
96 			Ship.shield =- shldabsb;
97 		}
98 		/* actually do the hit */
99 		printf("HIT: %d units", hit);
100 		if (!damaged(SRSCAN))
101 			printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
102 		cas = (shldabsb * 100) / hit;
103 		hit =- shldabsb;
104 		if (shldabsb > 0)
105 			printf(", shields absorb %d%%, effective hit %d\n",
106 				cas, hit);
107 		else
108 			printf("\n");
109 		tothit =+ hit;
110 		if (hit > maxhit)
111 			maxhit = hit;
112 		Ship.energy =- hit;
113 		/* see if damages occurred */
114 		if (hit >= (15 - Game.skill) * (25 - ranf(12)))
115 		{
116 			printf("CRITICAL HIT!!!\n");
117 			/* select a device from probability vector */
118 			cas = ranf(1000);
119 			for (l = 0; cas >= 0; l++)
120 				cas =- Param.damprob[l];
121 			l =- 1;
122 			/* compute amount of damage */
123 			extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
124 			/* damage the device */
125 			damage(l, extradm);
126 			if (damaged(SHIELD))
127 			{
128 				if (Ship.shldup)
129 					printf("Sulu: Shields knocked down, captain.\n");
130 				Ship.shldup = 0;
131 				Move.shldchg = 0;
132 			}
133 		}
134 		if (Ship.energy <= 0)
135 			lose(L_DSTRYD);
136 	}
137 
138 	/* see what our casualities are like */
139 	if (maxhit >= 200 || tothit >= 500)
140 	{
141 		cas = tothit * 0.015 * franf();
142 		if (cas >= 2)
143 		{
144 			printf("McCoy: we suffered %d casualties in that attack.\n",
145 				cas);
146 			Game.deaths =+ cas;
147 			Ship.crew =- cas;
148 		}
149 	}
150 
151 	/* allow Klingons to move after attacking */
152 	klmove(1);
153 
154 	return;
155 }
156