xref: /original-bsd/games/trek/lose.c (revision a9c19d04)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.  The Berkeley software License Agreement
4  * specifies the terms and conditions for redistribution.
5  */
6 
7 #ifndef lint
8 static char sccsid[] = "@(#)lose.c	5.1 (Berkeley) 01/29/86";
9 #endif not lint
10 
11 # include	"trek.h"
12 
13 /*
14 **  PRINT OUT LOSER MESSAGES
15 **
16 **	The messages are printed out, the score is computed and
17 **	printed, and the game is restarted.  Oh yeh, any special
18 **	actions which need be taken are taken.
19 */
20 
21 char	*Losemsg[] =
22 {
23 	"You ran out of time",
24 	"You ran out of energy",
25 	"You have been destroyed",
26 	"You ran into the negative energy barrier",
27 	"You destroyed yourself by nova'ing that star",
28 	"You have been caught in a supernova",
29 	"You just suffocated in outer space",
30 	"You could not be rematerialized",
31 	"\n\032\014 *** Ship's hull has imploded ***",
32 	"You have burned up in a star",
33 	"Well, you destroyed yourself, but it didn't do any good",
34 	"You have been captured by Klingons and mercilessly tortured",
35 	"Your last crew member died",
36 };
37 
38 lose(why)
39 int	why;
40 {
41 	Game.killed = 1;
42 	sleep(1);
43 	printf("\n%s\n", Losemsg[why - 1]);
44 	switch (why)
45 	{
46 
47 	  case L_NOTIME:
48 		Game.killed = 0;
49 		break;
50 	}
51 	Move.endgame = -1;
52 	score();
53 	skiptonl(0);
54 	reset();
55 }
56