xref: /original-bsd/games/trek/nova.c (revision 1403a0cd)
1 #ifndef lint
2 static char sccsid[] = "@(#)nova.c	4.2	(Berkeley)	05/09/83";
3 #endif not lint
4 
5 # include	"trek.h"
6 
7 /*
8 **  CAUSE A NOVA TO OCCUR
9 **
10 **	A nova occurs.  It is the result of having a star hit with
11 **	a photon torpedo.  There are several things which may happen.
12 **	The star may not be affected.  It may go nova.  It may turn
13 **	into a black hole.  Any (yummy) it may go supernova.
14 **
15 **	Stars that go nova cause stars which surround them to undergo
16 **	the same probabilistic process.  Klingons next to them are
17 **	destroyed.  And if the starship is next to it, it gets zapped.
18 **	If the zap is too much, it gets destroyed.
19 */
20 
21 nova(x, y)
22 int	x, y;
23 {
24 	register int		i, j;
25 	register int		se;
26 
27 	if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
28 		return;
29 	if (ranf(100) < 15)
30 	{
31 		printf("Spock: Star at %d,%d failed to nova.\n", x, y);
32 		return;
33 	}
34 	if (ranf(100) < 5)
35 		return (snova(x, y));
36 	printf("Spock: Star at %d,%d gone nova\n", x, y);
37 
38 	if (ranf(4) != 0)
39 		Sect[x][y] = EMPTY;
40 	else
41 	{
42 		Sect[x][y] = HOLE;
43 		Quad[Ship.quadx][Ship.quady].holes += 1;
44 	}
45 	Quad[Ship.quadx][Ship.quady].stars -= 1;
46 	Game.kills += 1;
47 	for (i = x - 1; i <= x + 1; i++)
48 	{
49 		if (i < 0 || i >= NSECTS)
50 			continue;
51 		for (j = y - 1; j <= y + 1; j++)
52 		{
53 			if (j < 0 || j >= NSECTS)
54 				continue;
55 			se = Sect[i][j];
56 			switch (se)
57 			{
58 
59 			  case EMPTY:
60 			  case HOLE:
61 				break;
62 
63 			  case KLINGON:
64 				killk(i, j);
65 				break;
66 
67 			  case STAR:
68 				nova(i, j);
69 				break;
70 
71 			  case INHABIT:
72 				kills(i, j, -1);
73 				break;
74 
75 			  case BASE:
76 				killb(i, j);
77 				Game.killb += 1;
78 				break;
79 
80 			  case ENTERPRISE:
81 			  case QUEENE:
82 				se = 2000;
83 				if (Ship.shldup)
84 					if (Ship.shield >= se)
85 					{
86 						Ship.shield -= se;
87 						se = 0;
88 					}
89 					else
90 					{
91 						se -= Ship.shield;
92 						Ship.shield = 0;
93 					}
94 				Ship.energy -= se;
95 				if (Ship.energy <= 0)
96 					lose(L_SUICID);
97 				break;
98 
99 			  default:
100 				printf("Unknown object %c at %d,%d destroyed\n",
101 					se, i, j);
102 				Sect[i][j] = EMPTY;
103 				break;
104 			}
105 		}
106 	}
107 	return;
108 }
109